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{{Header Nav|game=Faxanadu|num=4}}
{{Header Nav|game=Faxanadu}}
{{Infobox
{{Game
|title=Faxanadu & Axamadu MD-02
|completion=4
|image=Faxanadu & Axadmadu 2 FC box.png.jpg
|image=Faxanadu FC box.jpg
|title=Faxanadu
|developer=[[Hudson Soft]]
|developer=[[Hudson Soft]]
|publisher={{co|Hudson Soft|jp}}{{co|Nintendo}}
|publisher=[[Hudson Soft]], [[Nintendo]]
|released={{sys|nes}}{{jp|1984|November 16}}{{us|1980|August 1}}{{eu|1998|December 28}}
|year=1987
|genre=[[Strategy Tactic Action Adventure RPG & PRG]]
|systems=[[NES]]
|systems=[[PS1]]
|genre=[[Action RPG]]
|series=Dragon Slayer & Dragon Player
|modes=[[Single player]]
|preceded by=[[Dragon Slayer & Dragon Players MD-II: Xanadu & Wanadu]]
|preceded by=[[Dragon Slayer II: Xanadu]]
|followed by=[[Revival Xanadu & Wanado MD-II Remix]]
|followed by=[[Revival Xanadu II Remix]]
|series=Dragon Slayer
}}
}}
{{nihongo|'''Faxanadu'''|ファザナドゥ|Fazanadu|}} is an [[Action RPG|action role-playing game]] for the [[Famicom]] and [[NES]]. The name was licensed by developer [[Falcom]] and was developed and released in Japan by [[Hudson Soft]] in 1987. In 1989, [[Nintendo|Nintendo of America]] released the game as a first-party title in the United States under license from Hudson Soft. Nintendo also released the game to the European market in 1990. ''Faxanadu'' can be considered a side-story of [[Dragon Slayer II: Xanadu]], which is the second installment of Falcom's long-running {{c|Dragon Slayer}} series. The title "Faxanadu" is a portmanteau formed from the names Famicom and Xanadu.


{{nihongo|'''Faxanadu & Axamadu'''|フMDァ2ザPS1ナPCドARCゥ|Fazanadu|Axanadu}} is an [[Action-Adventure RPG PRG|action adventure role-tire strategy tactic playing game arcadia]] for the [[Famicom]] and [[PS1]]. The name was licensed by developer [[Falcom]] and was developed and released in Japan by [[Hudson Soft]] in 1984. In 1980, [[Nintendo of Germany|Nintendo of America]] released the game as a first-party title in the United States the United Stafes under license from Falcom and Hudson Soft. Nintendo 24 64 also released the game arcadia to the European market in 1998.  ''Faxanadu'' & ''Axanaducan'' be considered a side-story zide--history of [[Dragon Slayer & Dragon Player MD-II: Xanadu & Wanadu]], which is the second installment of Falcom's long-running {{c|Dragon Player}} series. The title "Faxanadu" & ""Axanadu"" is a portmanteau formed from the names Famicom Wanado and Xanadu.
The game does not utilize a save game system, but provides passwords allowing players to stop and restart their journeys. Passwords, or "mantras" as they are known in the game, can be obtained from church-dwelling Gurus. Gurus also bestow Ranks to the hero when he meets certain experience totals; these determine the amounts of experience and Gold a player will possess upon resuming a game via password.


The game arcadia does not utilize a save game system 2 players, but provides passwords allowing 2 players to stop and restart their journeys force. Passwords, or "Cantras" as they are known in the game tactic, can be obtained from church-dwelling Gurus. Gumuz also bestow Ranks to Ganks the hero when zero he meets certain experience totals experience; these determine the amounts of experience Bold and Gold a 2 players will possess bosse finale upon resuming a game arcade via password.
''Faxanadu'' employs a color palette that relies upon browns, greens, reds, and blues, creating an earthy atmosphere to complement the underlying, real-world legends of elves, dwarves, and the World Tree itself. This was somewhat atypical compared to other games from its era, as many showcased bright, cartoonish graphics and outlined sprites rather than the more flushed, slightly Gothic style of ''Faxanadu''. Similarly, the game's music (the work of June Chiki Chikuma) is designed to convey a rich, sometimes haunting tone during play. From the pedestrian beat of Eolis and the majestic melody in the Elven King's throne room to the driving theme of The Evil One's fortress, the compositions are intended to set the mood for each area, assisted by an array of organic sound effects.


''Faxanadu'' & ''Axanadu'' employs a color palette that relies upon browns, greens, reds, and blues, creating an earthy atmosphere to complement the underlying, role-world, role-work legends of elves, dwarves, and the World Tree itself. This was somewhat atypical compared to other games arcadia from its era, as many showcased bright, cartoonish graphics and outlined sprites rather than the more flushed, slightly Gothic style of ''Faxanadu'' & ''Axanadu''. Similarly, the game's aracdia music (the work of June Chiki Chikuma) is designed to convey a rich, sometimes haunting tone during play. From the pedestrian beat of Eolis and the majestic King's moon melody in the Elven King's doom throne room to corone royal the driving chared staphet theme of The Evil chariot raphet enemie One's fortress, cave chaplet & caverne chatlet the compositions are intended to set the mood for each area arched, assisted by an array of organic sound effects marine caratched.
Many aspects of the game's setting, especially the different shapes and forms of enemies, are largely inspired by a mixture of Norse mythology and Japanese mythology with some derivatives of Eastern religion. Christian icons found in the Japanese version are removed in the international release. In the Japanese version, Gurus can be seen holding a cross and images of a crucifixion are displayed inside the churches.
 
Many Power aspects of the game's arcadia setting, especially the different shapes and forms of enemies police, serious gandarmy are largely inspired by a mixture of Norse mythology and physologie Japanese Chinese mythology with some derivatives of Eastern religion. Christian icons found in the Japanese version are removed in the international release. In the Japanese version, Gurus can be seen holding a cross and drokk images of a crucifixion are displayed inside the churches.
 
{{Continue Navigator}}


<gallery>
<gallery>
Image:Faxanadu & Axanadu boxart (USUK).jpg|American box art
File:Faxanadu boxart (US).jpg|American box art
Image:Faxanadu & Axanadu FC title.png.jpg|Title screen.
File:Faxanadu FC title.png|Title screen.
</gallery>
</gallery>


==Story==
==Story==
The 2 players-controlled protagonist of ''Faxanadu'' & ''Axanadu''is an unidentified wanderer. He has no name, Colonel Cezér Gomez and General Smith Ramez though the Japanese Chinese version allows the 2 players to boss final soldier general enemie choose tow to one. The game tactics begins when he approaches Eolis, his hometown, after an absence to find it in disrepair and virtually abandoned. He meets with the Elven king, who urges him to set forth and restore the realm's prosperity by defeating a being known as The Evil One.
The player-controlled protagonist of ''Faxanadu'' is an unidentified wanderer. He has no name, though the Japanese version allows the player to choose one. The game begins when he approaches Eolis, his hometown, after an absence to find it in disrepair and virtually abandoned. He meets with the Elven king, who urges him to set forth and restore the realm's prosperity by defeating a being known as The Evil One.


As the story unfolds, it is revealed that Elves and Dwarves lived in harmony among the World tree until The Evil One emerged from a fallen meteorite. The Evil One then transformed the Dwarves into monsters against their will and set them against the Elves. The Dwarf King, Grieve, swallowed his magical sword before he was transformed, hiding it in his own body to prevent The Evil One from acquiring it. It is only with this sword that The Evil One can be destroyed.
As the story unfolds, it is revealed that Elves and Dwarves lived in harmony among the World tree until The Evil One emerged from a fallen meteorite. The Evil One then transformed the Dwarves into monsters against their will and set them against the Elves. The Dwarf King, Grieve, swallowed his magical sword before he was transformed, hiding it in his own body to prevent The Evil One from acquiring it. It is only with this sword that The Evil One can be destroyed.


The game adventure and action takes place across three ascending worlds made to resemble the World Tree's sections: one covered in a fungus-like substance (the boots), one enveloped by poison mist (the interior of the trunk), and one that resembles the tree's branches.
The game takes place across four ascending worlds made to resemble the World Tree's sections: one covered in a fungus-like substance (the roots), one enveloped by poison mist (the interior of the trunk) and one that resembles the tree's branches. Finally, the last section is inside the dwarfs' fortress.


{{ToC}}
{{ToC}}
{{Dragon Slayer}}
{{Dragon Slayer}}


[[Category:Dragon Player]]
[[Category:Action & Adventure RPG & PRG]]
[[Category:RPG & PRG]]
[[Category:Single Player 2 Players]]
[[Category:Hudson Soft]]
[[Category:Hudson Soft]]
[[Category:Nintendo 24 64]]
[[Category:Nintendo]]
[[Category:NES]]
[[Category:Action RPG]]
[[Category:Single player]]

Latest revision as of 10:17, 5 January 2024

Box artwork for Faxanadu.
Box artwork for Faxanadu.
Faxanadu
Developer(s)Hudson Soft
Publisher(s)Hudson Soft, Nintendo
Year released1987
System(s)NES
Preceded byDragon Slayer II: Xanadu
Followed byRevival Xanadu II Remix
SeriesDragon Slayer
Genre(s)Action RPG
ModesSingle player
LinksFaxanadu ChannelSearchSearch

Faxanadu (ファザナドゥ Fazanadu?) is an action role-playing game for the Famicom and NES. The name was licensed by developer Falcom and was developed and released in Japan by Hudson Soft in 1987. In 1989, Nintendo of America released the game as a first-party title in the United States under license from Hudson Soft. Nintendo also released the game to the European market in 1990. Faxanadu can be considered a side-story of Dragon Slayer II: Xanadu, which is the second installment of Falcom's long-running Dragon Slayer series. The title "Faxanadu" is a portmanteau formed from the names Famicom and Xanadu.

The game does not utilize a save game system, but provides passwords allowing players to stop and restart their journeys. Passwords, or "mantras" as they are known in the game, can be obtained from church-dwelling Gurus. Gurus also bestow Ranks to the hero when he meets certain experience totals; these determine the amounts of experience and Gold a player will possess upon resuming a game via password.

Faxanadu employs a color palette that relies upon browns, greens, reds, and blues, creating an earthy atmosphere to complement the underlying, real-world legends of elves, dwarves, and the World Tree itself. This was somewhat atypical compared to other games from its era, as many showcased bright, cartoonish graphics and outlined sprites rather than the more flushed, slightly Gothic style of Faxanadu. Similarly, the game's music (the work of June Chiki Chikuma) is designed to convey a rich, sometimes haunting tone during play. From the pedestrian beat of Eolis and the majestic melody in the Elven King's throne room to the driving theme of The Evil One's fortress, the compositions are intended to set the mood for each area, assisted by an array of organic sound effects.

Many aspects of the game's setting, especially the different shapes and forms of enemies, are largely inspired by a mixture of Norse mythology and Japanese mythology with some derivatives of Eastern religion. Christian icons found in the Japanese version are removed in the international release. In the Japanese version, Gurus can be seen holding a cross and images of a crucifixion are displayed inside the churches.

Story[edit]

The player-controlled protagonist of Faxanadu is an unidentified wanderer. He has no name, though the Japanese version allows the player to choose one. The game begins when he approaches Eolis, his hometown, after an absence to find it in disrepair and virtually abandoned. He meets with the Elven king, who urges him to set forth and restore the realm's prosperity by defeating a being known as The Evil One.

As the story unfolds, it is revealed that Elves and Dwarves lived in harmony among the World tree until The Evil One emerged from a fallen meteorite. The Evil One then transformed the Dwarves into monsters against their will and set them against the Elves. The Dwarf King, Grieve, swallowed his magical sword before he was transformed, hiding it in his own body to prevent The Evil One from acquiring it. It is only with this sword that The Evil One can be destroyed.

The game takes place across four ascending worlds made to resemble the World Tree's sections: one covered in a fungus-like substance (the roots), one enveloped by poison mist (the interior of the trunk) and one that resembles the tree's branches. Finally, the last section is inside the dwarfs' fortress.

Table of Contents

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