Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
|genre=[[RPG]] | |genre=[[RPG]] | ||
|modes=[[MMOG]] | |modes=[[MMOG]] | ||
|expansion=[[Guild Wars 2: | |expansion=[[Guild Wars 2: Heart of Thorns]]<br />[[Guild Wars 2: Path of Fire]]<br />[[Guild Wars 2: End of Dragons]] | ||
|preceded by=[[Guild Wars]] | |preceded by=[[Guild Wars]] | ||
|series=Guild Wars | |series=Guild Wars | ||
Line 17: | Line 17: | ||
|pcgamingwiki=Guild Wars 2 | |pcgamingwiki=Guild Wars 2 | ||
}} | }} | ||
'''Guild Wars 2''' is a [[MMORPG]] sequel to the original {{c|Guild Wars}} series and was developed by [[ArenaNet]]. It was released worldwide on August 28, [[2012]]. | '''Guild Wars 2''' is a [[MMORPG]] sequel to the original {{c|Guild Wars}} series and was developed by [[ArenaNet]]. It was released worldwide on August 28, [[2012]]. Two expansions, [[Guild Wars 2: Heart of Thorns|Heart of Thorns]] and [[Guild Wars 2: Path of Fire|Path of Fire]], were released and a third expansion, [[Guild Wars 2: End of Dragons|End of Dragons]], is currently being developed. Additional updates that expand the story and bridge the gaps between expansions are referred to as the Living World. Like the original game, there is no subscription fee. On August 29, 2015, Guild Wars 2 became free to play. Free accounts have access to the core game, but there are several restrictions that can be lifted by purchasing an expansion. Guild Wars 2 features a mix of open world and instanced content as well as separate competitive modes. Most of the game can be played solo or in groups with the difficulty dynamically scaling up as more players join. Some modes require a formal party. | ||
The game takes place in the Guild Wars fantasy world of Tyria, 250 years after the players defeat the Great Destroyer in the [[Guild Wars: Eye of the North|Eye of the North]] expansion. Five elder dragons, sleeping beneath the continent, have awoken, causing widespread destruction to Tyria and corrupting its inhabitants. The once dominant humans of Tyria are in decline, supplanted from most of their land by disasters and war, while the dwarves are all but extinct. Old and new races alike have begun to rise in the resulting power vacuum. Old cities have been destroyed and rebuilt, kingdoms seized and reformed by new rulers. The continents of Cantha and Elona, introduced in the expansions, have been cut off by politics and the dragons. The advancement of time is reflected in the changes in culture, including armor and clothing as well as in the advancement of in-game technology. | The game takes place in the Guild Wars fantasy world of Tyria, 250 years after the players defeat the Great Destroyer in the [[Guild Wars: Eye of the North|Eye of the North]] expansion. Five elder dragons, sleeping beneath the continent, have awoken, causing widespread destruction to Tyria and corrupting its inhabitants. The once dominant humans of Tyria are in decline, supplanted from most of their land by disasters and war, while the dwarves are all but extinct. Old and new races alike have begun to rise in the resulting power vacuum. Old cities have been destroyed and rebuilt, kingdoms seized and reformed by new rulers. The continents of Cantha and Elona, introduced in the expansions, have been cut off by politics and the dragons. The advancement of time is reflected in the changes in culture, including armor and clothing as well as in the advancement of in-game technology. | ||