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Hades can be a pretty tough fight, but if you have the right cards, he should be stoppable. Hades has many attacks based on fire up his sleeve, one being a flame thrower-type move. Hades puts his hands out and a flurry of flames are emitted. He rotates on the spot to burn Sora. This is a move he performs constantly, but can easily be avoided by traveling a distance away from him. The attack has a short range, though it can provide lethal if you happen to be close by. This, unfortunately, isn't the most dangerous of Hades' attacks. He has a couple of sleights in his arsenal as well. One of these sleights is Temper Flare. When Hades changes from blue to red, he'll put his hands out and large chains of flames will burst from either side. He'll rotate from where he is standing so that these chains can hit Sora. Simply dodge roll at the right time through the flames to avoid this attack. Another sleight of his is Firagaball, a more powerful take on a fireball. Hades brings his arm back and then swings it to reveal a large ball of flames. Dodge roll or card break to avoid it. Overall, the battle with Hades is somewhere in the middle of the toughness scale. As long as you have control of the battle though, it shouldn't take too long to take him out.
Hades can be a pretty tough fight, but if you have the right cards, he should be stoppable. Hades has many attacks based on fire up his sleeve, one being a flame thrower-type move. Hades puts his hands out and a flurry of flames are emitted. He rotates on the spot to burn Sora. This is a move he performs constantly, but can easily be avoided by traveling a distance away from him. The attack has a short range, though it can provide lethal if you happen to be close by. This, unfortunately, isn't the most dangerous of Hades' attacks. He has a couple of sleights in his arsenal as well. One of these sleights is Temper Flare. When Hades changes from blue to red, he'll put his hands out and large chains of flames will burst from either side. He'll rotate from where he is standing so that these chains can hit Sora. Simply dodge roll at the right time through the flames to avoid this attack. Another sleight of his is Firagaball, a more powerful take on a fireball. Hades brings his arm back and then swings it to reveal a large ball of flames. Dodge roll or card break to avoid it. Overall, the battle with Hades is somewhere in the middle of the toughness scale. As long as you have control of the battle though, it shouldn't take too long to take him out.
==Parasite Cage==
==Parasite Cage==
[[File:KH character Parasite Cage.png|left|250px]][[File:KH RCoM boss Parasite Cage arena.png|right|thumb|The arena consists of a pool of dangerous acid and four rotating platforms.]][[File:KH RCoM boss Parasite Cage attack.png|right|thumb|One of the Parasite Cage's attacks in which it swings its body at Sora.]][[File:KH RCoM boss Parasite Cage attack 2.png|right|thumb|The Parasite Cage attacks Sora with its tentacles if he gets close enough.]][[File:KH RCoM boss Parasite Cage gimmick card.png|left|thumb|The effect of the Gimmick Card can come extra handy in this battle.]]
*'''HP''': 770
*'''EXP''': 651
When Pinocchio wanders off,  Sora, Donald, and Goofy eventually locate him. Jiminy confronts and scolds him, telling him it was a bad idea to wander off like that. After Pinocchio apologizes, Sora asks him why he wandered off in the first place. He answers by saying he was looking for treasure and his nose grows. After Goofy reassures Pinocchio that he can tell the truth, Pinocchio says he was looking for a way out because he believes that it's his fault they got stuck on in Monsto in the first place. The four then tell Pinocchio that he should tell his father and everything will be alright - he may even help find a way out. Pinocchio is about to go off and tell the truth when the ground starts to shake. Out of nowhere, the Heartless Parasite Cage comes to attack, landing right on Pinocchio.
In battle, the arena takes a large change from when you were in the cutscene. There are now four revolving platforms and acid beneath them. Fall on the acid and stay there and you're looking at serious health loss. If you do happen to hit the acid, jump around a lot and try to avoid staying on it for too long - the platforms, as annoying as they may be, are there for a reason. Try to take advantage of the Gimmick Card. This changes the battle arena so that a large single platform replaces the four rotating ones. This lets you focus on attacking away and dodging the Parasite Cage's attacks rather than jumping from platform to platform trying to avoid the dangerous acid. As for attacking the Parasite Cage, projection attacks are usually best. Use Lady Luck, the Kingdom Key, and Fire to form the sleight Fire Raid. This attack comes in handy when facing off against a boss like this one, especially considering the dangers of getting too close. The Parasite Cage's attacks shouldn't be too big of a problem considering what else you have to look after. One of its attacks involve it planting its tentacles into the acid and then swinging its body at Sora as its target. Another one of its attacks is simply a swing of the tentacle if Sora comes close enough. Keep using necessary [[Kingdom Hearts: Chain of Memories/Sleights|sleights]] and [[Kingdom Hearts Re:Chain of Memories/Magic Cards|Magic Cards]] and Parasite Cage will be defeated eventually.
==Oogie Boogie==
==Oogie Boogie==
[[File:KH character Oogie Boogie.png|left|250px]][[File:KH RCoM boss Oogie Boogie arena.png|right|thumb|Oogie Boogie will stay protected if you don't card break.]][[File:KH RCoM boss Oogie Boogie attack.png|right|thumb|Oogie Boogie's not-so-dangerous dice attack.]]
[[File:KH character Oogie Boogie.png|left|250px]][[File:KH RCoM boss Oogie Boogie arena.png|right|thumb|Oogie Boogie will stay protected if you don't card break.]][[File:KH RCoM boss Oogie Boogie attack.png|right|thumb|Oogie Boogie's not-so-dangerous dice attack.]]
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