From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(character stub)
 
(I have added descriptoins of moves)
Line 6: Line 6:
==Little Fighter 2==
==Little Fighter 2==
{{:Little Fighter 2/Deep}}
{{:Little Fighter 2/Deep}}
===Energy Blast===
Deep creates small pulses of energy that shoot out of his sword. This attack, despite being Deep's only projectile, is short ranged and cannot hit things very far away. He can, however create them rapidly and they can be used to slow your foes down.
===Dashing Strafe===
Deep charges forward, slashing his sword the whole time. Deep cannot stop while using this attack so it can be avoided and countered. It can, however, be used to catch up to fleeing opponents, with the added advantage that it can reflect projectiles.


{{Footer Nav|game=Little Fighter|prevpage=Characters/John|prevname=John|nextpage=Characters/Bat|nextname=Bat}}
{{Footer Nav|game=Little Fighter|prevpage=Characters/John|prevname=John|nextpage=Characters/Bat|nextname=Bat}}

Revision as of 07:34, 9 May 2010

stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Little Fighter

stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Little Fighter

Template loop detected: Little Fighter/Deep

Little Fighter 2

Little Fighter 2/Deep

Energy Blast

Deep creates small pulses of energy that shoot out of his sword. This attack, despite being Deep's only projectile, is short ranged and cannot hit things very far away. He can, however create them rapidly and they can be used to slow your foes down.

Dashing Strafe

Deep charges forward, slashing his sword the whole time. Deep cannot stop while using this attack so it can be avoided and countered. It can, however, be used to catch up to fleeing opponents, with the added advantage that it can reflect projectiles.

Little Fighter 2

Little Fighter 2/Deep

Energy Blast

Deep creates small pulses of energy that shoot out of his sword. This attack, despite being Deep's only projectile, is short ranged and cannot hit things very far away. He can, however create them rapidly and they can be used to slow your foes down.

Dashing Strafe

Deep charges forward, slashing his sword the whole time. Deep cannot stop while using this attack so it can be avoided and countered. It can, however, be used to catch up to fleeing opponents, with the added advantage that it can reflect projectiles.