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The Lost Vikings II
Developer(s)Blizzard Entertainment
Publisher(s)Interplay Productions
Year released1997
System(s)SNES
Preceded byThe Lost Vikings
Genre(s)Platformer, Puzzle
ModesSingle player, Co-op
Rating(s)ESRB Kids to Adults
Norse by Norsewest: The Return of The Lost Vikings
Developer(s)Beam Software
Publisher(s)Interplay Productions
Year released1997
System(s)Windows, PlayStation, Sega Saturn
Rating(s)ESRB Kids to Adults
LinksThe Lost Vikings II ChannelSearchSearch

The Lost Vikings II, or its 32-bit counterpart Norse by Norsewest: The return of the Lost Vikings, is the sequel to The Lost Vikings. The original version appeared very similar to the first game as the same developer worked on both versions. However, Interplay worked with Beam Software to create the 32-bit version, titled Lost Vikings II: Norse by Norsewest or Norse by Norsewest: The Return of the Lost Vikings, that was released on a variety of platforms including MS-DOS, Sega Saturn and PlayStation.

Unique features of Norse by Norsewest: The Return of the Lost Vikings:

  • multiple soundtracks for each area in the game
  • voice-acting
  • smoother rendition
  • different passwords than Nintendo for some levels
  • dialogue occasionally differs from Nintendo version

Story[edit]

Erik the Swift, Baleog the Fierce and Olaf the Stout, three viking brothers, had endured their most traumatic experience yet. They had been kidnapped by the alien Croutonian Leader Tomator but, luckily, they managed to defeat him.

Fast-forward about a year, when the trio embarked on a late-night fishing trip. While they were getting into an argument about Olaf's eating, which had gotten worse, Tomator had re-entered the scene in his hideout. Of course, as his timeline greatly differed from the vikings', it had only been a matter of several days since his defeat, and he was out for revenge. The vikings were soon transported to his hideout. His robot guard was to escort them to the arena and keep them prisoner forever, but following a system failure and a power-outage, the vikings took their chance to beat the living snot out of the guard, grabbing some futuristic equipment for themselves However, Olaf got interested in a big shiny machine with a sign that apparently said "DONUTS". So of course, Olaf being Olaf, he pulls the lever. Little did anyone know that it was ACTUALLY a time machine with a sign that said "DO NOT TOUCH". Erik whines about his "food trance or mania" at which point the machine buzzes to life mis-interpreting his words as "Transylvania". As one would expect, they are then transported to the spooky city, out of Tomator's grasp, at least partially...

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