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{{Infobox
{{Infobox
|title=Max Payne 2: The Fall of Max Payne
|title=Max Payne 2: The Fall of Max Payne
|image=MaxPayne2 BoxArt.png
|image=MaxPayne2 BoxArt.jpg
|developer={{co|Remedy Entertainment|win}}{{co|Rockstar Vienna|xbox}}{{co|Rockstar Vienna|ps2}}
|developer={{co|Remedy Entertainment|win}}{{co|Rockstar Vienna|xbox}}{{co|Rockstar Vienna|ps2}}
|publisher=[[Rockstar Games]]
|publisher=[[Rockstar Games]]

Revision as of 19:19, 15 April 2009

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Max Payne 2: The Fall of Max Payne is a third-person shooter developed by Remedy Entertainment for Windows, Xbox, and PlayStation 2 systems. Max Payne 2 continues the story of Max Payne, a fugitive undercover cop framed for murder in New York City, who stumbles upon a familiar face, Mona Sax. The game, like its predecessor, is a film noire that includes very stylistic cinematography: specifically, the use of camera effects such as bullet-time. The Fall of Max Payne was published by Rockstar Games and initially released on October 15, 2003 and later in the year for consoles. Despite critical acclaim and an enthusiastic fanbase, the game was met with lacklustre sales upon its début.

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