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Roll's transceiver[edit]
SNES version | GBA port |
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Item walkthrough[edit]
If you're looking for a specific CD, sort the table by CD or by character. If you want to sort it back by stage progression, sort it by Walkthrough.
Summary of requirements to get all 12 CDs:
- 1 CD: free
- 3 CDs: Bass' double jump or Ice wall (or Lightning Bolt)
- 2 CDs: Bass' Treble Boost or Shock Guard (and Ice Wall plus Exit part)
- 2 CDs: Mega Man's slide (plus Spread Drill, Wave Burner and Ice Wall)
- 4 CDs: Mega Man's Rush Search & CD-finder
ROBOT MASTER: Burner Man[edit]
Burner Man is weak against Cold Man's Ice Wall.
Burner Man uses several different attacks:
- Dash: he dashes back and forth three times, and he's invincible while doing that; stay in the middle of the room, and jump over him.
- Charged lash: he jumps, charges up and lashes down; when he lands, green fire spreads around him, then he starts dashing again; again, he's invincible during this attack; stay in the middle of the room, slide/dash away, then jump over an edge when he starts dashing.
- Bear traps & Wave Burner: he jumps up, throws three bear traps across the room, then starts closing in firing the Burner Wave; counter-attack using the Ice Wall, and push him into a spike pit.
- Bombs: he stands in one place and start throwing a series of bombs; counter-attack using the Ice Wall, and push him into a spike pit.