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== A == | == A == | ||
* | * Acolyte’s Ring: Increases Oni attack power by 10% | ||
* | * Antidote: removes poisoned state | ||
* | * Art Charm: decreases Oni Magic MP consumption by 50%. | ||
* | * Azure Ring: This ring serves no purpose other then to be sold | ||
== B == | == B == | ||
* | * Bishop Ring: Increases the power of finishing moves by 40% | ||
* | * Blessed Dragon Eye: Increases OP by 500 | ||
* | * Blessed Oni Eye: Increases max MP by 500 | ||
* | * Blessed Tiger Eye: Increases max HP by 500 | ||
* | * Brotherly Scarf: If the wearer and ally both have this equipped, they both receive a bonus of 500 to HP and MP | ||
* | * Blue Bell: Draws out blue souls | ||
== C == | == C == | ||
* | * Charon's Bell: Brings you back when you die, vanishes upon one use. | ||
* | * Commander's Choker: Increases defense by 10 | ||
* | * Commander’s Ring: Increases attack power by 10 | ||
* | * Contentment Charm: Decreases charge time to special attack by 20% | ||
* | * Crimson Ring: This ring serves no purpose other then to be sold | ||
== D == | == D == | ||
* | * Dark Necklace: Decreases damage received from dark enemies by 20% | ||
* | * Dark Ring: Increases damage against dark enemies by 20% | ||
* | * Diamond Ring: This ring serves no purpose other then to be sold | ||
* | * Dragon Eye: Increases OP by 100 | ||
* | * Dragon Necklace: Increases defense against ice enemies by 50% | ||
* | * Dragon of Fate: This charm shows its true power when Peace, War, Fate, and Joy are combined. When all charms are equipped your OP will become infinite. | ||
* | * Dragon of Joy: This charm shows its true power when Peace, War, Fate, and Joy are combined. When all charms are equipped your OP will become infinite. | ||
* | * Dragon of Peace: This charm shows its true power when Peace, War, Fate, and Joy are combined. When all charms are equipped your OP will become infinite. | ||
* | * Dragon of War: This charm shows its true power when Peace, War, Fate, and Joy are combined. When all charms are equipped your OP will become infinite. | ||
* | * Dragon Ring: increases the damage inflicted against ice enemies by 50% | ||
* | * Drive Jewel: increases the maximum OP | ||
* | * Drive Med LV 1: restores a small amount of OP | ||
* | * Drive Med LV 2: restores a moderate amount of OP | ||
* | * Drive Med LV 3: completely restores OP | ||
== E == | == E == | ||
* | * Earth Necklace: Decreases damage received from earth enemies by 20% | ||
* | * Earth Ring: Increases damage against earth enemies by 20% | ||
* | * Embossed Mallet: Enemies drop 20% more gold | ||
* | * Enma's Necklace: Increases defense against dark enemies by 50% | ||
* | * Enma’s Ring: increases the damage inflicted against dark enemies by 50% | ||
* | * Eye of the Oni: Increases max MP by 100 | ||
== F == | == F == | ||
* | * Flame Necklace: Decreases damage received from fire enemies by 20% | ||
* | * Flame Ring: Increases damage against fire enemies by 20% | ||
* | * Footsoldier’s Choker: Increases defense by 1 | ||
* | * Footsoldier’s Ring: Increases attack power by 1 | ||
* | * Friendship Scarf: If the wearer and ally both have this equipped, they both receive a bonus of 10 to attack and defense power | ||
* | * Fudo Horn: Increases attack power by 50, but lose the ability to guard | ||
== G == | == G == | ||
* | * Gambler's Dice: Increases the odds of finding an item when defeating an enemy | ||
* | * Gambler's Thimble: Kill an enemy with a finisher to increase the odds of finding an item. | ||
* | * Gem of Bravery: Increases EXP gained by 20% | ||
* | * Gem of Valor: Increases EXP gained by 10% | ||
* | * Gem of Will: Increases EXP gained 10 fold, but HP stays 1 | ||
* | * G. General Ring: Increases the power of lift attacks by 40% | ||
* | * General’s Ring: Increases the power of attack combos by 20% | ||
== H == | == H == | ||
* | * High King Ring: Increases the power of attack combos by 40% | ||
* | * Horn of Susano: Increases attack power and draws out yellow souls, but HP decreases over time | ||
== I == | == I == | ||
* | * Ice Necklace: Decreases damage received from ice enemies by 20% | ||
* | * Ice Ring: Increases damage against ice enemies by 20% | ||
* | * Indigo Ring: This ring serves no purpose other then to be sold | ||
== K == | == K == | ||
* | * Knight Ring: It increases Oni attack power by 20% | ||
== L == | == L == | ||
* | * Lance Ring: Increases the power of thrust attacks by 20% | ||
* | * Light Necklace: Decreases damage received from light enemies by 20% | ||
* | * Light Ring: Increases damage against light enemies by 20% | ||
* | * Longevity Charm: Decreases charge time to special attack by 10% | ||
* | * Low King Ring: Increases the power of critical attack by 40% | ||
* | * Lucky Charm: decreases Oni Magic MP consumption by 25%. | ||
== M == | == M == | ||
* | * Magician’s Ring: It increases Oni attack power by 20% | ||
* | * Medicine LV 1: restores a small amount of HP. | ||
* | * Medicine LV 2: restores a moderate amount of HP. | ||
* | * Medicine LV 3: completely restores HP. | ||
* | * Merchant Stamp: 20% discount off all merchandise at stores. | ||
== N == | == N == | ||
* | * Naga Ring: When your poisoned your attack power increases by 50% | ||
* | * Necklace of Peace: Decreases attack power by 10, increases defense power by 15 | ||
== O == | == O == | ||
* | * Oni Jewel: increases the maximum MP | ||
* | * Oni of Joy: This necklace shows its true power when Peace, War, Fate and Joy are combined. when all four are equipped together you'll have infinite MP | ||
* | * Oni of Fate: This necklace shows its true power when Peace, War, Fate and Joy are combined. when all four are equipped together you'll have infinite MP | ||
* | * Oni of Peace: This necklace shows its true power when Peace, War, Fate and Joy are combined. when all four are equipped together you'll have infinite MP | ||
* | * Oni of War: This necklace shows its true power when Peace, War, Fate and Joy are combined. when all four are equipped together you'll have infinite MP | ||
* | * Oni Med LV 1: Restores a small amount of MP | ||
* | * Oni Med LV 2: Restores a moderate amount of MP | ||
* | * Oni Med LV 3: Completely restores MP | ||
== P == | == P == | ||
* | * Pair Scarf: If the wearer and ally both have this equipped, they both receive a bonus of 5 to attack and defense power | ||
* | * Pawn Ring: Increases the power of attack combos by 10% | ||
* | * Pearl Ring: This ring serves no purpose other then to be sold | ||
* | * Phoenix Necklace: Increases defense against fire enemies by 50% | ||
* | * Phoenix Ring: This ring increases the damage inflicted against fire enemies by 50% | ||
* | * Prosperity Charm: decreases Oni Awakening OP consumption by 50%. | ||
* | * Power Jewel: increases maximum HP | ||
* | * Purple Bell: Draws out purple souls | ||
* | * Purple Ring: This ring serves no purpose other then to be sold | ||
== R == | == R == | ||
* | * Red Bell: Draws out red souls | ||
* | * Rook Ring: Increases the power of thrust attacks by 40% | ||
* | * Rosary of Health: Restores HP over time | ||
* | * Rosary of Heart: Restores OP over time | ||
* | * Rosary of Magic: Restores MP over time | ||
* | * Rosary of Spirit: Restores HP, MP and OP over time | ||
== S == | == S == | ||
* | * S. General Ring: Increases the power of lift attacks by 20% | ||
* | * Samurai's Choker: Increases defense by 5 | ||
* | * Samurai’s Ring: Increases attack power by 5 | ||
* | * Secret Med LV 1: restores a small amount of HP and MP | ||
* | * Secret Med LV 2: restores a moderate amount of HP and MP | ||
* | * Secret Med LV 3: completely restores HP and MP | ||
* | * Secret Oni Med LV 1: restores a small amount of MP and OP | ||
* | * Secret Oni Med LV 2: restores a moderate amount of MP and OP | ||
* | * Secret Oni Med LV 3: restores a great amount of MP and OP | ||
* | * Sergeant's Choker: Increases defense by 3 | ||
* | * Sergeant’s Ring: Increases attack power by 3 | ||
* | * Small Gold Nugget: Serves no other purpose other then to be sold | ||
== T == | == T == | ||
* | * Tao Scarf: If the wearer and ally both have this equipped, they receive a 100% boost to combined attacks. | ||
* | * Tao Master’s Ring: Increases Oni attack power by 50% | ||
* | * Tiger Eye: Increases max HP by 100 | ||
* | * Tiger Necklace: Increases defense against wind enemies by 50% | ||
* | * Tiger Ring: This ring increases the damage inflicted against wind enemies by 50% | ||
* | * Time Gem: It will flash when a locked enemy is open for a critical attack | ||
* | * Tortoise Necklace: Increases defense against earth enemies by 50% | ||
* | * Tortoise Ring: This ring increases the damage inflicted against earth enemies by 50% | ||
* | * True Dragon Eye: Increases OP by 300 | ||
* | * True Eye of the Oni: Increases max MP by 300 | ||
* | * True Tiger Eye: Increases max HP by 300 | ||
== U == | == U == | ||
* | * Ultra Med LV 1: restores a small amount of HP, MP and OP | ||
* | * Ultra Med LV 2: restores a moderate amount of HP, MP and OP | ||
* | * Ultra Med LV 3: completely restores HP, MP and OP | ||
* | * Unicorn Ring: This ring increases the damage inflicted against light enemies by 50% | ||
== W == | == W == | ||
* | * War Charm: Decreases charge time of special attack by 50% | ||
* | * Warrior’s Ring: Decreases defense by 10, but increases attack power by 15 | ||
* | * Wind Necklace: Decreases damage received from wind enemies by 20% | ||
* | * Wind Ring: Increases damage against wind enemies by 20% | ||
* | * Wolf Necklace: When the health meter is blinking you gain 30% to your defense | ||
* | * Wolf Ring: When the health meter is blinking you gain 30% to your attack power | ||
== Y == | == Y == | ||
* | * Yellow Bell: Draw out yellow souls | ||
{{Footer Nav|game=Onimusha: Dawn of Dreams|prevpage=Walkthrough|nextpage=Enemies}} | {{Footer Nav|game=Onimusha: Dawn of Dreams|prevpage=Walkthrough|nextpage=Enemies}} |