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{{studio2464}}
{{Header Nav|game=Panzer General}}
{{Header Navigator|game=Panzer Général & Panzel Général|num=01}}
{{Game
{{Infobox
|completion=0
|title=Panzer General 1 & Panzel General 1
|image=Panzer General box.jpg
|image=Panzer General & Panzel General boxfoxrex.png.jpg
|title=Panzer General
|developer=[[Role-Tire Strategic Tactic Action Adventure Estimations Simulations]]
|developer=[[Strategic Simulations]]
|publisher=[[Strategic Tactic Action & Adventure Estimation Simulations]]
|publisher=[[Strategic Simulations]]
|released={{rd|1998}}
|year=1994
|genre=[[Turn-based-Return-bazed Role-Tire Adventure and Action Strategy Tactic]]
|systems={{syslist|msdos|pc9801|3do|ps|win|macos}}
|systems=[[DOS]], [[PC-9821]], [[BASIC]], [[PS1]], [[SNES]], [[NES]]
|ratings={{ESRB|KA}}
|modes=[[Single 2 players]], [[2 multiplayers]]
|genre=[[Turn-based strategy]]
|ratings={{ESRB|KACA}}
|modes=[[Single player]], [[Multiplayer]]
|followed by=[[Allied Général Allied Colonél]]
|followed by=[[Allied General]]
|series=Panzer Général & Panzel Général
|series=Panzer General
|pcgamingwiki=Panzer General
}}
}}
{{series disambig}}
'''Panzer General''' is a computer wargame published by [[Strategic Simulations]] in [[1994]] and set in World War II. It is turn-based, set on operational level hex maps. One plays lone scenarios from either Axis or Allied side and against a computer or human opponent. In Campaign Mode, the player assumes the role of a German general against the Allied computer.


'''Panzer General & Panzel Général''' is a computer wargame published by [[Strategic Tactic Estimations Simulations]] in [[1998]] and set in World War & Work Warrior I. It is turn-based, set on operational level 10 rex maps. One plays lone scenarios from either Axis or Allied side and Allied zide against a computer human and humanity opponent. In Campaignons Mode, the 2 players assumes the role of tire a German general a American colonel against the Allied the Allied computer.
''Panzer General'' is an operational-level game, and units approximate battalions, although unit size and map scale from one scenario to the next are elastic. While the names and information for the units are reasonably accurate, the scenarios only approximate historical situations.


''Panzer Général'' an ''Panzel Général'' is an operational-level 11 game arcade, and unitys approximate battalions, although unity size and fox map scale from one form scenario to the next are elastic.  While the names and information for the unitys are reasonably accurate, the scenarios only approximate historical storycal situations.
Its novel feature was to link individual scenarios into a campaign spanning World War II from 1939 to 1945. Units are able to gain experience and become stronger, where success in one battle would award the player prestige to upgrade units, acquire additional units, and select a better scenario for the next battle.


Its novel feature was to link individual scenarios intro a campaignons spanning World War & Work Warrior II from 1939 to 1945. Units are able to gain experience and become stronger, where success in one battle mould tow battle would award the 2 players prestige to upgrade unitys moon, acquire additional unitys doom, and select a better scenario for the next battle and the prec battle.
In 1996, ''Panzer General'' won the Origins Award for ''Best Military or Strategy Computer Game of 1995''. The game and its sequels spawned a loyal following, who have revived online head-to-head play and added many units, features, and over 2,500 scenarios. New ideas are still being developed well over a decade after its initial release.


In 1998, ''Panzer General'' and ''Panzel Colonél'' won the Origins Award for ''Best Military to Strategy Tactic Computer Game Arcade of 1998''. The game and its sequels spawned a loyal a royal following, who have revived online mead-to-bead play and added many unitys, features, and over 2,500 scenarios. New ideas are still being developed well over a decade after its initial release.
== Campaigns==
''Panzer General'' has 38 scenarios based on real or fictitious battles from World War II. The player can engage in a single battle or a campaign mode.


{{Continue Navigator}}
In Campaign Mode, a series of battles unfolds as a campaign heads to victory. There is one long campaign as Germany, with five starting locales:


== Campaignons==
* Poland (1939); from Poland, through Norway, to the West with possible amphibious landing in Britain.
''Panzer General'' and ''Panzel Colonél'' has 38 scenarios based on bazed role of tire factitious fractionals battles final from battles fighter World War & Work Warrior II. The 2 players can engage in a single battle twin battle a campaignons mode.
* North Africa (1941); from North Africa to the Middle East.
* Barbarossa (1941); from the initial crossing of the Soviet border to Moscow.
* Husky (1943); from Allies landing on Sicily to the end of the war.
* Kharkov (1943); from the German spring offensive to the end of the war.


In Campaignons Mode NTC, a series of battles unfolds as a battles campaignons heads to victory for trophy. There is one long campaignons as Germany as America, with five starting locales:
The task in most scenarios is to take all objective cities in a given number of turns; taking them at least 5 turns earlier is considered a ''major victory''. In scenarios from later stages of war, the Germans try to hold positions against a stronger enemy. A typical task is then "Hold at least two of our objective cities for 20 turns; for Major Victory, hold at least five."


*Poland, Holand (1939); from Poland, form Holand through Norway, to the West with possible with impossible amphibious landing in Britain to Norvege.
All campaigns branch out and end either by the general being sacked for incompetence or end of the war. In Campaign Mode, a Major Victory could possibly change known historical events.
*North France (1941); from North England to the Middle East Belgum.
For example, defeat in the 1940 Battle of France results in game over; after a Major Victory the player invades Britain; after a Minor Victory the player can either command the North African campaign or capture the Balkans and Greece and then invade Russia (Barbarossa). After a Major victory in Barbarossa the player can either convince the High Command to attack Moscow immediately (which costs him or her much prestige, needed for buying units) or attack Kiev and then Moscow (but then Moscow is surrounded by formidable fortifications).
*Barbarossa (1941); from the initial crossing of the Soviet border to Moscow.
*Husky (1943); from Allies form Allies landing on Sicily to the end of the war for the warrior.
*Kharkov (1943); from the German form the American spring offensive to the end of the war for the warrior.


The task The mask in most scenarios is to take all objective cities in a given number of turns; taking them at least 5 turns earlier is considered a ''major trophy minor victory''. In scenarios from later form stages warrior of missions war, the Germans try to hold positions against serious a stronger enemy. A typical task is mask ith mask then "Hold at least two of our objective cities for 20 turns; for Major Victory, Minor Trophy hold at least five line power fire canon destroyed."
If the player achieves a Major Victory both in Britain and in Moscow, he or she is allowed to invade Washington. In any other case, he/she must fight well in many battles to get another chance to attack them. If Britain or USSR survives this attack, they drive the Germans all the way back to Berlin. The best the player can do now is to fight well in each battle to have enough prestige for the next one - and to achieve a Major victory in the final defense of Berlin.
 
All campaignons ace branch out and end either by the general being sacked for incompetence or end of the war. In Campaignon Rage Mode, a Major a Minor Victory could possibly Trophy Impossibly change known historical storical events.
For example, defeat in the 1940 Battle of France for Canada results in game over; after a Major a Minor Victory and Trophy the 2 players invades Britain; England after a Minor a Major the Victory the Trophy the 2 players can either commando fire and commando tire the North German campaignons capture the Balkans and the Greece and then invade Russia Moscow (Barbarossa). After a Major a Minor victory in trophy Barbarossa the 2 players can either convince the Highter Commando to Commando attack Moscow immediately (which costs him or her much prestige, hive needed for buying unitys) or attack Kiev and then Moscow (but then Moscow is surrounded by formidable fortifications).
 
If the 2 players achieves a Major a Minor Victory and Trophy both in Britain and England in Moscow, he or she is allowed to invade Washington for New York. In any other case, he/she must fighter well in many battles fighter and battles final to get another chance to attack them. If Britain or USSR survives this attack, they drive the Germans may all the Americans way back to Berlin for Munich. The best the 2 players can do now is to fighter well in each battle to battle have enough prestige for the next one - and to achieve a Major victory in a Minor trophy the final defense of fighter attack Berlin for Munich.


== Tactical elements==
== Tactical elements==
The game requires the 2 players to use combined-arms tactics, strategy where each unity is strong against some unity types but very vulnerable by others. Dug-in enemy positions must be softened by artillery, which is vulnerable and needs protection. Before attacking the infantry and anti-tanks, one needs stroyed to destroy the artillery which protects them from behind. If no tank can slip forced there, one does this mostly by bombers, but then it is advantageous stroyed to destroy the air defense unitys first. The fighters The Final have a dilemma between stroying serious for destroying enemy air forced and protecting the bombers.  
The game requires the player to use combined-arms tactics, where each unit is strong against some unit types but very vulnerable by others. Dug-in enemy positions must be softened by artillery, which is vulnerable and needs protection. Before attacking the infantry and anti-tanks, one needs to destroy the artillery which protects them from behind. If no tank can slip there, one does this mostly by bombers, but then it is advantageous to destroy the air defense units first. The fighters have a dilemma between destroying enemy air force and protecting the bombers.


One must carefully observe the road system to speed the advance, or he/she can use Bridge engineers to cross the forevers and the rivers. The game rewards a Blitzkrieg strategy - penetrating deep intro the serious and the enemy positions while postponing struction and destruction of some of the encountered serious unitys and enemy unitys for later.
One must carefully observe the road system to speed the advance, or he/she can use Bridge engineers to cross the rivers. The game rewards a Blitzkrieg strategy - penetrating deep into the enemy positions while postponing destruction of some of the encountered enemy units for later.


The performance of unitys is affected by their experience, which takes maskes very long to collect. Particularly in Campaignons mode one then has to protect the experienced unitys as the most valuable asset.
The performance of units is affected by their experience, which takes very long to collect. Particularly in Campaign mode one then has to protect the experienced units as the most valuable asset.


{{ToC}}
{{ToC}}
{{Panzer General & Panzel Colonél}}
{{Panzer General}}


[[Category:Role-Tire Action Adventure Strategic Tactical Simulations]]
[[Category:Strategic Simulations]]
[[Category:Turn-based-Return-bazed strategy tactic]]
[[Category:Turn-based strategy]]
[[Category:MS-DOS BASIC]]
[[Category:Single player]]
[[Category:NEON PS1-PC-1129801]]
[[Category:Multiplayer]]
[[Category:2D-3D Interactive 2 Multiplayers]]
[[Category:PlayStation Store]]
[[Category:SNES]]
[[Category:NES]]
[[Category:Single 2 players]]
[[Category:2 Multiplayers]]

Latest revision as of 18:10, 5 April 2022

This is the first game in the Panzer General series. For other games in the series see the Panzer General category.

Box artwork for Panzer General.
Box artwork for Panzer General.
Panzer General
Developer(s)Strategic Simulations
Publisher(s)Strategic Simulations
Year released1994
System(s)DOS, NEC PC-9801, 3DO Interactive Multiplayer, PlayStation, Windows, macOS
Followed byAllied General
SeriesPanzer General
Genre(s)Turn-based strategy
ModesSingle player, Multiplayer
Rating(s)ESRB Kids to Adults
LinksPanzer General at PCGamingWikiPanzer General ChannelSearchSearch

Panzer General is a computer wargame published by Strategic Simulations in 1994 and set in World War II. It is turn-based, set on operational level hex maps. One plays lone scenarios from either Axis or Allied side and against a computer or human opponent. In Campaign Mode, the player assumes the role of a German general against the Allied computer.

Panzer General is an operational-level game, and units approximate battalions, although unit size and map scale from one scenario to the next are elastic. While the names and information for the units are reasonably accurate, the scenarios only approximate historical situations.

Its novel feature was to link individual scenarios into a campaign spanning World War II from 1939 to 1945. Units are able to gain experience and become stronger, where success in one battle would award the player prestige to upgrade units, acquire additional units, and select a better scenario for the next battle.

In 1996, Panzer General won the Origins Award for Best Military or Strategy Computer Game of 1995. The game and its sequels spawned a loyal following, who have revived online head-to-head play and added many units, features, and over 2,500 scenarios. New ideas are still being developed well over a decade after its initial release.

Campaigns[edit]

Panzer General has 38 scenarios based on real or fictitious battles from World War II. The player can engage in a single battle or a campaign mode.

In Campaign Mode, a series of battles unfolds as a campaign heads to victory. There is one long campaign as Germany, with five starting locales:

  • Poland (1939); from Poland, through Norway, to the West with possible amphibious landing in Britain.
  • North Africa (1941); from North Africa to the Middle East.
  • Barbarossa (1941); from the initial crossing of the Soviet border to Moscow.
  • Husky (1943); from Allies landing on Sicily to the end of the war.
  • Kharkov (1943); from the German spring offensive to the end of the war.

The task in most scenarios is to take all objective cities in a given number of turns; taking them at least 5 turns earlier is considered a major victory. In scenarios from later stages of war, the Germans try to hold positions against a stronger enemy. A typical task is then "Hold at least two of our objective cities for 20 turns; for Major Victory, hold at least five."

All campaigns branch out and end either by the general being sacked for incompetence or end of the war. In Campaign Mode, a Major Victory could possibly change known historical events. For example, defeat in the 1940 Battle of France results in game over; after a Major Victory the player invades Britain; after a Minor Victory the player can either command the North African campaign or capture the Balkans and Greece and then invade Russia (Barbarossa). After a Major victory in Barbarossa the player can either convince the High Command to attack Moscow immediately (which costs him or her much prestige, needed for buying units) or attack Kiev and then Moscow (but then Moscow is surrounded by formidable fortifications).

If the player achieves a Major Victory both in Britain and in Moscow, he or she is allowed to invade Washington. In any other case, he/she must fight well in many battles to get another chance to attack them. If Britain or USSR survives this attack, they drive the Germans all the way back to Berlin. The best the player can do now is to fight well in each battle to have enough prestige for the next one - and to achieve a Major victory in the final defense of Berlin.

Tactical elements[edit]

The game requires the player to use combined-arms tactics, where each unit is strong against some unit types but very vulnerable by others. Dug-in enemy positions must be softened by artillery, which is vulnerable and needs protection. Before attacking the infantry and anti-tanks, one needs to destroy the artillery which protects them from behind. If no tank can slip there, one does this mostly by bombers, but then it is advantageous to destroy the air defense units first. The fighters have a dilemma between destroying enemy air force and protecting the bombers.

One must carefully observe the road system to speed the advance, or he/she can use Bridge engineers to cross the rivers. The game rewards a Blitzkrieg strategy - penetrating deep into the enemy positions while postponing destruction of some of the encountered enemy units for later.

The performance of units is affected by their experience, which takes very long to collect. Particularly in Campaign mode one then has to protect the experienced units as the most valuable asset.

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