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{{Header Nav|game=Pardus}} | {{Header Nav|game=Pardus}} | ||
{{floatingtoc|limit=2}} | {{floatingtoc|limit=2}} | ||
Buildings are the economic infrastructure of Pardus. The majority of them are owned by players, although there are exceptions to the rule. They take commodities that are upkeep and every building tick (6 hours) turn it into something else. The efficiency of the buildings increase by each production level they are upgraded, although the change is much less noticeable after level 5, where the main incentive is the extra production. Buildings require 500 AP to build as well as an amount of materials. A magnetic scoop may be used to carry extra resources if your cargo space is too small. The number of buildings you can have is controlled by the amount of experience you have. The requirements for the next one increase tenfold after getting the prior one. Also, some buildings such as military outposts and droid assembly complexes have experience requirements. | Buildings are the economic infrastructure of Pardus. The majority of them are owned by players, although there are exceptions to the rule. They take commodities that are upkeep and every building tick (6 hours) turn it into something else. The efficiency of the buildings increase by each production level they are upgraded, although the change is much less noticeable after level 5, where the main incentive is the extra production. Buildings require 500 AP to build as well as an amount of materials. A magnetic scoop may be used to carry extra resources if your cargo space is too small. The number of buildings you can have is controlled by the amount of experience you have. The requirements for the next one increase tenfold after getting the prior one. Also, some buildings such as military outposts and droid assembly complexes have experience requirements. | ||
Line 38: | Line 39: | ||
Restricted Factory | Restricted Factory | ||
* Ingredient MIN: The Restricted Factory never sells ingredients; the Ingredient Minimum could be set higher than 100 also and achieve the same result. | * Ingredient MIN: The Restricted Factory never sells ingredients; the Ingredient Minimum could be set higher than 100 also and achieve the same result. | ||
* Ingredient MAX: It buys up to 100 of our hypothetical ingredient. | * Ingredient MAX: It buys up to 100 of our hypothetical ingredient. | ||
* Product MIN: It always sells its product right down to zero, for maximum sales. A building owner that typically used some of their product, either to sell to a planet or other buildings, or to use themselves, such as Energy/Metal/Ore for upgrading, might prefer to set Product Minimum to a number higher than zero. | * Product MIN: It always sells its product right down to zero, for maximum sales. A building owner that typically used some of their product, either to sell to a planet or other buildings, or to use themselves, such as Energy/Metal/Ore for upgrading, might prefer to set Product Minimum to a number higher than zero. | ||
* Product MAX: It never buys its product from other sources, which is a pretty sensible setup. | * Product MAX: It never buys its product from other sources, which is a pretty sensible setup. | ||
Line 58: | Line 59: | ||
There are other models of business that can be achieved by tweaking the MINs and MAXes on buildings; the above are simply the most concise examples to show how the system works. | There are other models of business that can be achieved by tweaking the MINs and MAXes on buildings; the above are simply the most concise examples to show how the system works. | ||
{{-}} | {{-}} | ||
== Building Construction and Upgrading == | == Building Construction and Upgrading == | ||
Most production buildings can only be constructed on empty space. 'Harvesting' buildings like [[Pardus/Buildings#Gas Collector|Gas Collector]] and [[Pardus/Buildings#Energy Well|Energy Well]] must be constructed on the appropriate resource type; similarly, Space Stations collect a small amount of the type of resource at their location. | Most production buildings can only be constructed on empty space. 'Harvesting' buildings like [[Pardus/Buildings#Gas Collector|Gas Collector]] and [[Pardus/Buildings#Energy Well|Energy Well]] must be constructed on the appropriate resource type; similarly, Space Stations collect a small amount of the type of resource at their location. | ||
Construction always requires [[Pardus/Commodities#Metal|Metal]] [[ | Construction always requires [[Pardus/Commodities#Metal|Metal]] [[File:Pardus Metal.png]] and [[Pardus/Commodities#Energy|Energy]] [[File:Pardus Energy.png]], and often other ingredients. The table shows the progression of costs for upgrading; the numbers are taken from a Nebula Plant, and while other buildings will require markedly similar amounts, they are not exact numbers for all upgrades of all buildings. | ||
{| {{prettytable|float=right}} | {| {{prettytable|float=right}} | ||
!colspan="4"|+1 Production Level!!colspan="4"|+10 tons Storage Capacity||colspan="4"|+1 Defense Module | !colspan="4"|+1 Production Level!!colspan="4"|+10 tons Storage Capacity||colspan="4"|+1 Defense Module | ||
|- | |- | ||
!Levels!![[ | !Levels!![[File:Pardus Energy.png]]!![[File:Pardus Metal.png]]!![[File:Pardus Ore.png]] | ||
!Capacity!![[ | !Capacity!![[File:Pardus Energy.png]]!![[File:Pardus Metal.png]]!![[File:Pardus Ore.png]] | ||
!Levels!![[ | !Levels!![[File:Pardus Energy.png]]!![[File:Pardus Metal.png]]!![[File:Pardus Ore.png]] | ||
|- | |- | ||
!1 to 2 | !1 to 2 | ||
Line 129: | Line 129: | ||
|- | |- | ||
!9 to 10 | !9 to 10 | ||
| || || | |510||505||510 | ||
!250-260 tons | !250-260 tons | ||
|9||9||9 | |9||9||9 | ||
Line 147: | Line 147: | ||
Buildings can be upgraded to hold more ingredients, product and whatever the owner wants to store (typically, the commodities required for the considerably more expensive Production upgrades), by increasing Storage '''Capacity'''. Cost for additional +10 storage capacity generally increases by 1 of each resource, cumulatively, each two additional levels. Once every ~ten levels, there is an extra increase, as when increasing capacity from 130 to 160 tons, where the cost increases each level, rather than every other level. | Buildings can be upgraded to hold more ingredients, product and whatever the owner wants to store (typically, the commodities required for the considerably more expensive Production upgrades), by increasing Storage '''Capacity'''. Cost for additional +10 storage capacity generally increases by 1 of each resource, cumulatively, each two additional levels. Once every ~ten levels, there is an extra increase, as when increasing capacity from 130 to 160 tons, where the cost increases each level, rather than every other level. | ||
In the case of buildings with large amounts of production, notably Fuel Collectors and Nebula Plants, storage capacity upgrades are a necessity. Production over the capacity of the building results in | In the case of buildings with large amounts of production, notably Fuel Collectors and Nebula Plants, storage capacity upgrades are a necessity. Production over the capacity of the building results in the excess product being dumped into space and lost forever. | ||
Buildings can also be upgraded to defend themselves against attack better by adding Defense '''Modules''', see Pardus Instruction Manual, [http://www.pardus.at/index.php?section=manual_ref005 Section: Defense Modules]. Up to 15 defense modules can be added; the manual recommends ''at least'' one. Modules are very costly, and the better ones have an additional cost of Droid Modules [[ | Buildings can also be upgraded to defend themselves against attack better by adding Defense '''Modules''', see Pardus Instruction Manual, [http://www.pardus.at/index.php?section=manual_ref005 Section: Defense Modules]. Up to 15 defense modules can be added; the manual recommends ''at least'' one. Modules are very costly, and the better ones have an additional cost of Droid Modules [[File:Pardus Droid modules.png]]. | ||
== Commodities produced by or consumed by buildings == | == Commodities produced by or consumed by buildings == | ||
{{details|Pardus/Commodities|this topic}} | {{details|Pardus/Commodities|this topic}} | ||
{{col|3|begin}} | {{col|3|begin}} | ||
*[[ | *[[File:Pardus Animal embryos.png]] Animal Embryos | ||
*[[ | *[[File:Pardus Battleweapon parts.png]] Battleweapon Parts | ||
*[[ | *[[File:Pardus Biowaste.png]] Biowaste | ||
*[[ | *[[File:Pardus Chemical-supplies.png]] Chemical Supplies | ||
*[[ | *[[File:Pardus Droid modules.png]] Droid Modules | ||
*[[ | *[[File:Pardus Electronics.png]] Electronics | ||
*[[ | *[[File:Pardus Energy.png]] Energy | ||
*[[ | *[[File:Pardus Exotic matter.png]] Exotic Matter | ||
{{col|3}} | {{col|3}} | ||
*[[ | *[[File:Pardus Food.png]] Food | ||
*[[ | *[[File:Pardus Gem-stones.png]] Gem Stones | ||
*[[ | *[[File:Pardus Hand-weapons.png]] Hand Weapons | ||
*[[ | *[[File:Pardus Heavy-plastics.png]] Heavy Plastics | ||
*[[ | *[[File:Pardus Hydrogen-fuel.png]] Hydrogen Fuel | ||
*[[ | *[[File:Pardus Liquor.png]] Liquor | ||
*[[ | *[[File:Pardus Metal.png]] Metal | ||
{{col|3}} | {{col|3}} | ||
*[[ | *[[File:Pardus Nebula-gas.png]] Nebula Gas | ||
*[[ | *[[File:Pardus Nutrient clods.png]] Nutrient Clods | ||
*[[ | *[[File:Pardus Optical components.png]] Optical Components | ||
*[[ | *[[File:Pardus Ore.png]] Ore | ||
*[[ | *[[File:Pardus Radioactive cells.png]] Radioactive Cells | ||
*[[ | *[[File:Pardus Robots.png]] Robots | ||
*[[ | *[[File:Pardus Water.png]] Water | ||
{{col|3|end}} | {{col|3|end}} | ||
Line 230: | Line 230: | ||
|- | |- | ||
!1 | !1 | ||
|1 [[ | |1 [[File:Pardus Food.png]] 1 [[File:Pardus Energy.png]] 1 [[File:Pardus Water.png]] | ||
|9 [[ | |9 [[File:Pardus Ore.png]] 2 [[File:Pardus Gem-stones.png]] | ||
|- | |- | ||
!2 | !2 | ||
|1 [[ | |1 [[File:Pardus Food.png]] 1 [[File:Pardus Energy.png]] 1 [[File:Pardus Water.png]] | ||
|14 [[ | |14 [[File:Pardus Ore.png]] 3 [[File:Pardus Gem-stones.png]] | ||
|- | |||
!3 | |||
|2 [[File:Pardus Food.png]] 2 [[File:Pardus Energy.png]] 2 [[File:Pardus Water.png]] | |||
|18 [[File:Pardus Ore.png]] 4 [[File:Pardus Gem-stones.png]] | |||
|- | |- | ||
!5 | !5 | ||
|3 [[ | |3 [[File:Pardus Food.png]] 3 [[File:Pardus Energy.png]] 3 [[File:Pardus Water.png]] | ||
|27 [[ | |27 [[File:Pardus Ore.png]] 6 [[File:Pardus Gem-stones.png]] | ||
|- | |- | ||
!6 | !6 | ||
|3 [[ | |3 [[File:Pardus Food.png]] 3 [[File:Pardus Energy.png]] 3 [[File:Pardus Water.png]] | ||
|32 [[ | |32 [[File:Pardus Ore.png]] 7 [[File:Pardus Gem-stones.png]] | ||
|- | |- | ||
!7 | !7 | ||
|3 [[ | |3 [[File:Pardus Food.png]] 3 [[File:Pardus Energy.png]] 3 [[File:Pardus Water.png]] | ||
|36 [[ | |36 [[File:Pardus Ore.png]] 8 [[File:Pardus Gem-stones.png]] | ||
|- | |- | ||
!8 | !8 | ||
|4 [[ | |4 [[File:Pardus Food.png]] 4 [[File:Pardus Energy.png]] 4 [[File:Pardus Water.png]] | ||
|41 [[ | |41 [[File:Pardus Ore.png]] 9 [[File:Pardus Gem-stones.png]] | ||
|- | |- | ||
!10 | !10 | ||
|5 [[ | |5 [[File:Pardus Food.png]] 5 [[File:Pardus Energy.png]] 5 [[File:Pardus Water.png]] | ||
|50 [[ | |50 [[File:Pardus Ore.png]] 11 [[File:Pardus Gem-stones.png]] | ||
|- | |- | ||
!12 | !12 | ||
|5 [[ | |5 [[File:Pardus Food.png]] 5 [[File:Pardus Energy.png]] 5 [[File:Pardus Water.png]] | ||
|59 [[ | |59 [[File:Pardus Ore.png]] 13 [[File:Pardus Gem-stones.png]] | ||
|- | |||
!13 | |||
|6 [[File:Pardus Food.png]] 6 [[File:Pardus Energy.png]] 6 [[File:Pardus Water.png]] | |||
|63 [[File:Pardus Ore.png]] 14 [[File:Pardus Gem-stones.png]] | |||
|} | |} | ||
{{pardus unit image|Pardus Asteroid mine.png|002211}} | {{pardus unit image|Pardus Asteroid mine.png|002211}} | ||
Asteroid mines use F ([[ | Asteroid mines use F ([[File:Pardus Food.png]]), W ([[File:Pardus Water.png]]), E ([[File:Pardus Energy.png]]) to extract ore and gemstones from asteroids. The ore is needed for smelters to operate, to build many equipment types at starbases, and for building and upgrading. Most asteroid fields will have these mines in them, as well as being surrounded by smelters. Essential for the early stages of economies, and any time construction or upgrading is taking place. | ||
Construct in asteroid field. 15 Energy [[File:Pardus Energy.png]] and 25 Metal [[File:Pardus Metal.png]] to construct. | |||
{{-}} | {{-}} | ||
== Battleweapons Factory == | == Battleweapons Factory == | ||
{| {{prettytable|float=right}} | {| {{prettytable|float=right}} | ||
Line 272: | Line 280: | ||
|- | |- | ||
!1 | !1 | ||
|3 [[ | |3 [[File:Pardus Electronics.png]], 2 [[File:Pardus Energy.png]], 3 [[File:Pardus Metal.png]], 1 [[File:Pardus Food.png]], 4 [[File:Pardus Optical components.png]], 1 [[File:Pardus Water.png]] | ||
|2 [[ | |2 [[File:Pardus Battleweapon parts.png]] | ||
|- | |- | ||
!2 | !2 | ||
|4 [[ | |4 [[File:Pardus Electronics.png]], 3 [[File:Pardus Energy.png]], 4 [[File:Pardus Metal.png]], 1 [[File:Pardus Food.png]], 6 [[File:Pardus Optical components.png]], 1 [[File:Pardus Water.png]] | ||
|3 [[ | |3 [[File:Pardus Battleweapon parts.png]] | ||
|- | |- | ||
!3 | !3 | ||
|5 [[ | |5 [[File:Pardus Electronics.png]], 4 [[File:Pardus Energy.png]], 5 [[File:Pardus Metal.png]], 2 [[File:Pardus Food.png]], 7 [[File:Pardus Optical components.png]], 2 [[File:Pardus Water.png]] | ||
|4 [[ | |4 [[File:Pardus Battleweapon parts.png]] | ||
|- | |- | ||
!4 | !4 | ||
|7 [[ | |7 [[File:Pardus Electronics.png]], 4 [[File:Pardus Energy.png]], 7 [[File:Pardus Metal.png]], 2 [[File:Pardus Food.png]], 9 [[File:Pardus Optical components.png]], 2 [[File:Pardus Water.png]] | ||
|5 [[ | |5 [[File:Pardus Battleweapon parts.png]] | ||
|- | |- | ||
!5 | !5 | ||
|8 [[ | |8 [[File:Pardus Electronics.png]], 5 [[File:Pardus Energy.png]], 8 [[File:Pardus Metal.png]], 3 [[File:Pardus Food.png]], 10 [[File:Pardus Optical components.png]], 3 [[File:Pardus Water.png]] | ||
|6 [[ | |6 [[File:Pardus Battleweapon parts.png]] | ||
|- | |- | ||
!10 | !10 | ||
|14 [[ | |14 [[File:Pardus Electronics.png]], 9 [[File:Pardus Energy.png]], 14 [[File:Pardus Metal.png]], 5 [[File:Pardus Food.png]], 18 [[File:Pardus Optical components.png]], 5 [[File:Pardus Water.png]] | ||
|11 [[ | |11 [[File:Pardus Battleweapon parts.png]] | ||
|} | |} | ||
{{pardus unit image|Pardus Battleweapons factory.png|000045}} | {{pardus unit image|Pardus Battleweapons factory.png|000045}} | ||
Construct in empty space. 5000 XP, 30 Electronics [[ | Construct in empty space. 5000 XP, 30 Electronics [[File:Pardus Electronics.png]], 60 Energy [[File:Pardus Energy.png]], 60 Metal [[File:Pardus Metal.png]] required to build. | ||
{{-}} | {{-}} | ||
== Brewery == | == Brewery == | ||
{| {{prettytable|float=right}} | {| {{prettytable|float=right}} | ||
Line 304: | Line 312: | ||
|- | |- | ||
!1 | !1 | ||
|4 [[ | |4 [[File:Pardus Chemical-supplies.png]] 2 [[File:Pardus Energy.png]] 2 [[File:Pardus Food.png]] 2 [[File:Pardus Water.png]] | ||
|4 [[ | |4 [[File:Pardus Liquor.png]] | ||
|- | |- | ||
!2 | !2 | ||
| 6 [[ | | 6 [[File:Pardus Chemical-supplies.png]] 3 [[File:Pardus Energy.png]] 3 [[File:Pardus Food.png]] 3 [[File:Pardus Water.png]] | ||
| 6 [[ | | 6 [[File:Pardus Liquor.png]] | ||
|- | |- | ||
!3 | !3 | ||
| | | 7 [[File:Pardus Chemical-supplies.png]] 4 [[File:Pardus Energy.png]] 4 [[File:Pardus Food.png]] 4 [[File:Pardus Water.png]] | ||
| 8 [[ | | 8 [[File:Pardus Liquor.png]] | ||
|- | |- | ||
!4 | !4 | ||
| | | 9 [[File:Pardus Chemical-supplies.png]] 4 [[File:Pardus Energy.png]] 4 [[File:Pardus Food.png]] 4 [[File:Pardus Water.png]] | ||
| 10 [[ | | 10 [[File:Pardus Liquor.png]] | ||
|- | |- | ||
!5 | !5 | ||
|10 [[ | |10 [[File:Pardus Chemical-supplies.png]] 5 [[File:Pardus Energy.png]] 5 [[File:Pardus Food.png]] 5 [[File:Pardus Water.png]] | ||
|12 [[ | |12 [[File:Pardus Liquor.png]] | ||
|- | |- | ||
!10 | !10 | ||
|18 [[ | |18 [[File:Pardus Chemical-supplies.png]] 9 [[File:Pardus Energy.png]] 9 [[File:Pardus Food.png]] 9 [[File:Pardus Water.png]] | ||
|22 [[ | |22 [[File:Pardus Liquor.png]] | ||
|} | |} | ||
{{pardus unit image|Pardus Brewery.png|000045}} | {{pardus unit image|Pardus Brewery.png|000045}} | ||
Construct in empty space. 30 Energy [[ | Construct in empty space. 30 Energy [[File:Pardus Energy.png]] and 25 Metal [[File:Pardus Metal.png]] required to build. | ||
Selling Liquor to planets has a positive effect on their populations. Liquor is also used at Slave Camps. | Selling Liquor to planets has a positive effect on their populations. Liquor is also used at Slave Camps, but not in any other buildings. | ||
They require supplies from Chemical Laboratories, but are otherwise autonomous; the other commodities can be obtained by the owner from energy fields and planets. | They require supplies from Chemical Laboratories, but are otherwise autonomous; the other commodities can be obtained by the owner from energy fields and planets. | ||
{{-}} | {{-}} | ||
== Chemical laboratory == | == Chemical laboratory == | ||
{| {{prettytable|float=right}} | {| {{prettytable|float=right}} | ||
Line 341: | Line 348: | ||
|- | |- | ||
!1 | !1 | ||
| | |01 [[File:Pardus Food.png]] 03 [[File:Pardus Energy.png]] 01 [[File:Pardus Water.png]] | ||
| | |09 [[File:Pardus Chemical-supplies.png]] | ||
|- | |- | ||
!2 | !2 | ||
| | |01 [[File:Pardus Food.png]] 04 [[File:Pardus Energy.png]] 01 [[File:Pardus Water.png]] | ||
| | |14 [[File:Pardus Chemical-supplies.png]] | ||
|- | |||
!3 | |||
|02 [[File:Pardus Food.png]] 05 [[File:Pardus Energy.png]] 02 [[File:Pardus Water.png]] | |||
|18 [[File:Pardus Chemical-supplies.png]] | |||
|- | |||
!4 | |||
|02 [[File:Pardus Food.png]] 07 [[File:Pardus Energy.png]] 02 [[File:Pardus Water.png]] | |||
|23 [[File:Pardus Chemical-supplies.png]] | |||
|- | |- | ||
!5 | !5 | ||
| | |03 [[File:Pardus Food.png]] 08 [[File:Pardus Energy.png]] 03 [[File:Pardus Water.png]] | ||
| | |27 [[File:Pardus Chemical-supplies.png]] | ||
|- | |||
!6 | |||
|03 [[File:Pardus Food.png]] 09 [[File:Pardus Energy.png]] 03 [[File:Pardus Water.png]] | |||
|32 [[File:Pardus Chemical-supplies.png]] | |||
|- | |||
!8 | |||
|04 [[File:Pardus Food.png]] 11 [[File:Pardus Energy.png]] 04 [[File:Pardus Water.png]] | |||
|41 [[File:Pardus Chemical-supplies.png]] | |||
|- | |||
!9 | |||
|04 [[File:Pardus Food.png]] 13 [[File:Pardus Energy.png]] 04 [[File:Pardus Water.png]] | |||
|45 [[File:Pardus Chemical-supplies.png]] | |||
|- | |- | ||
!10 | !10 | ||
| | |05 [[File:Pardus Food.png]] 14 [[File:Pardus Energy.png]] 05 [[File:Pardus Water.png]] | ||
|50 [[ | |50 [[File:Pardus Chemical-supplies.png]] | ||
|} | |} | ||
Line 360: | Line 387: | ||
Chemical laboratories (chem labs) supply chemical supplies to several buildings. Many commodities rely on them. They are the only building required for Breweries and Plastics Facilities; all the other supplies for those buildings can be obtained from gas fields, energy fields, and planets. | Chemical laboratories (chem labs) supply chemical supplies to several buildings. Many commodities rely on them. They are the only building required for Breweries and Plastics Facilities; all the other supplies for those buildings can be obtained from gas fields, energy fields, and planets. | ||
Construct in nebula gas; 25 Energy [[ | Construct in nebula gas; 25 Energy [[File:Pardus Energy.png]] and 15 Metal [[File:Pardus Metal.png]] required to build. | ||
{{-}} | {{-}} | ||
== Clod Generator == | == Clod Generator == | ||
Line 367: | Line 395: | ||
|- | |- | ||
!1 | !1 | ||
|18 [[ | |18 [[File:Pardus Biowaste.png]] 4 [[File:Pardus Chemical-supplies.png]] 4 [[File:Pardus Energy.png]] | ||
|5 [[ | |5 [[File:Pardus Nutrient clods.png]] | ||
|- | |- | ||
!2 | !2 | ||
Line 379: | Line 407: | ||
|- | |- | ||
!10 | !10 | ||
|83 [[ | |83 [[File:Pardus Biowaste.png]] 18 [[File:Pardus Chemical-supplies.png]] 18 [[File:Pardus Energy.png]] | ||
|28 [[ | |28 [[File:Pardus Nutrient clods.png]] | ||
|} | |} | ||
{{pardus unit image|Pardus Clod generator.png|000045}} | {{pardus unit image|Pardus Clod generator.png|000045}} | ||
Construct in empty space. 45 Energy [[ | Construct in empty space. 45 Energy [[File:Pardus Energy.png]], 30 Metal [[File:Pardus Metal.png]] required to build. | ||
{{-}} | {{-}} | ||
== Droid Assembly Complex == | == Droid Assembly Complex == | ||
Line 390: | Line 419: | ||
|- | |- | ||
!1 | !1 | ||
|3 [[ | |3 [[File:Pardus Energy.png]] 1 [[File:Pardus Food.png]] 3 [[File:Pardus Radioactive cells.png]] 2 [[File:Pardus Robots.png]] 1 [[File:Pardus Water.png]] | ||
|1 [[ | |1 [[File:Pardus Droid modules.png]] | ||
|- | |- | ||
!2 | !2 | ||
Line 400: | Line 429: | ||
|- | |- | ||
!7 | !7 | ||
||10 [[ | ||10 [[File:Pardus Energy.png]] 3 [[File:Pardus Food.png]] 10 [[File:Pardus Radioactive cells.png]] 7 [[File:Pardus Robots.png]] 3 [[File:Pardus Water.png]] | ||
|4 [[ | |4 [[File:Pardus Droid modules.png]] | ||
|- | |- | ||
!10 | !10 | ||
|14 [[ | |14 [[File:Pardus Energy.png]] 5 [[File:Pardus Food.png]] 14 [[File:Pardus Radioactive cells.png]] 9 [[File:Pardus Robots.png]] 5 [[File:Pardus Water.png]] | ||
|6 [[ | |6 [[File:Pardus Droid modules.png]] | ||
|- | |- | ||
!11 | !11 | ||
|05 [[ | |05 [[File:Pardus Food.png]] 15 [[File:Pardus Energy.png]] 05 [[File:Pardus Water.png]] 10 [[File:Pardus Robots.png]] 15 [[File:Pardus Radioactive cells.png]] | ||
|6 [[ | |6 [[File:Pardus Droid modules.png]] | ||
|- | |- | ||
!12 | !12 | ||
|05 [[ | |05 [[File:Pardus Food.png]] 16 [[File:Pardus Energy.png]] 05 [[File:Pardus Water.png]] 11 [[File:Pardus Robots.png]] 16 [[File:Pardus Radioactive cells.png]] | ||
|7 [[ | |7 [[File:Pardus Droid modules.png]] | ||
|} | |} | ||
{{pardus unit image|Pardus Droid assembly complex.png|000045}} | {{pardus unit image|Pardus Droid assembly complex.png|000045}} | ||
Construct in empty space. 10,000 XP, 55 Electronics [[ | Construct in empty space. 10,000 XP, 55 Electronics [[File:Pardus Electronics.png]], 70 [[File:Pardus Energy.png]], 40 Metal [[File:Pardus Metal.png]] required to construct. | ||
{{-}} | {{-}} | ||
== Electronics Facility == | == Electronics Facility == | ||
{| {{prettytable|float=right}} | {| {{prettytable|float=right}} | ||
Line 424: | Line 453: | ||
|- | |- | ||
!1 | !1 | ||
|4 [[ | |4 [[File:Pardus Energy.png]] 1 [[File:Pardus Food.png]] 2 [[File:Pardus Heavy-plastics.png]] 3 [[File:Pardus Metal.png]] 1 [[File:Pardus Water.png]] | ||
|6 [[ | |6 [[File:Pardus Electronics.png]] | ||
|- | |- | ||
!2 | !2 | ||
Line 436: | Line 465: | ||
|- | |- | ||
!10 | !10 | ||
|18 [[ | |18 [[File:Pardus Energy.png]] 5 [[File:Pardus Food.png]] 9 [[File:Pardus Heavy-plastics.png]] 14 [[File:Pardus Metal.png]] 5 [[File:Pardus Water.png]] | ||
|33 [[ | |33 [[File:Pardus Electronics.png]] | ||
|- | |- | ||
!12 | !12 | ||
|22 [[ | |22 [[File:Pardus Energy.png]] 5 [[File:Pardus Food.png]] 11 [[File:Pardus Heavy-plastics.png]] 16 [[File:Pardus Metal.png]] 5 [[File:Pardus Water.png]] | ||
|39 [[ | |39 [[File:Pardus Electronics.png]] | ||
|} | |} | ||
{{pardus unit image|Pardus Electronics facility.png|000045}} | {{pardus unit image|Pardus Electronics facility.png|000045}} | ||
Construct in empty space. 50 Energy [[ | Construct in empty space. 50 Energy [[File:Pardus Energy.png]], 35 Metal [[File:Pardus Metal.png]] required to build. | ||
{{-}} | {{-}} | ||
==Energy well== | ==Energy well== | ||
{| {{prettytable|float=right}} | {| {{prettytable|float=right}} | ||
Line 452: | Line 481: | ||
|- | |- | ||
!1 | !1 | ||
|1 [[ | |1 [[File:Pardus Food.png]] 1 [[File:Pardus Water.png]] | ||
|6 [[ | |6 [[File:Pardus Energy.png]] | ||
|- | |- | ||
!2 | !2 | ||
|1 [[ | |1 [[File:Pardus Food.png]] 1 [[File:Pardus Water.png]] | ||
|9 [[ | |9 [[File:Pardus Energy.png]] | ||
|- | |- | ||
!5 | !5 | ||
|3 [[ | |3 [[File:Pardus Food.png]] 3 [[File:Pardus Water.png]] | ||
|18 [[ | |18 [[File:Pardus Energy.png]] | ||
|- | |- | ||
!10 | !10 | ||
|5 [[ | |5 [[File:Pardus Food.png]] 5 [[File:Pardus Water.png]] | ||
|33 [[ | |33 [[File:Pardus Energy.png]] | ||
|} | |} | ||
{{pardus unit image|Pardus Energy well.png|000045}} | {{pardus unit image|Pardus Energy well.png|000045}} | ||
Line 472: | Line 501: | ||
Rarely used as a major source of energy despite their high level of efficiency, as the energy produced is incredibly low in comparison to Nebula Plants. | Rarely used as a major source of energy despite their high level of efficiency, as the energy produced is incredibly low in comparison to Nebula Plants. | ||
Construct in energy fields. 20 Energy [[ | Construct in energy fields. 20 Energy [[File:Pardus Energy.png]] and 15 Metal [[File:Pardus Metal.png]] to build. | ||
{{-}} | {{-}} | ||
==Fuel collector== | ==Fuel collector== | ||
Line 479: | Line 509: | ||
|- | |- | ||
!1 | !1 | ||
|4 [[ | |4 [[File:Pardus Energy.png]] 1 [[File:Pardus Chemical-supplies.png]] | ||
|30 [[ | |30 [[File:Pardus Hydrogen-fuel.png]] | ||
|- | |- | ||
!2 | !2 | ||
|6 [[ | |6 [[File:Pardus Energy.png]] 1 [[File:Pardus Chemical-supplies.png]] | ||
|45 [[ | |45 [[File:Pardus Hydrogen-fuel.png]] | ||
|- | |- | ||
!5 | !5 | ||
|10 [[ | |10 [[File:Pardus Energy.png]] 3 [[File:Pardus Chemical-supplies.png]] | ||
|90 [[ | |90 [[File:Pardus Hydrogen-fuel.png]] | ||
|- | |- | ||
!10 | !10 | ||
|18 [[ | |18 [[File:Pardus Energy.png]] 5 [[File:Pardus Chemical-supplies.png]] | ||
|165 [[ | |165 [[File:Pardus Hydrogen-fuel.png]] | ||
|} | |} | ||
{{pardus unit image|Pardus Fuel collector.png|220033}} | {{pardus unit image|Pardus Fuel collector.png|220033}} | ||
"In most areas these buildings are unnecessary, since fuel is nearly everywhere and can be easily obtained with a Fuel Scoop. However, in very heavily settled sectors the excessively high transit causes serious supply shortages of fuel. Without Fuel Collectors in these sectors the whole economic system would collapse at its very base!" - From Pardus manual. | "In most areas these buildings are unnecessary, since fuel is nearly everywhere and can be easily obtained with a Fuel Scoop. However, in very heavily settled sectors the excessively high transit causes serious supply shortages of fuel. Without Fuel Collectors in these sectors the whole economic system would collapse at its very base!" - From Pardus manual. | ||
Construct in empty space. 15 Energy [[ | Construct in empty space. 15 Energy [[File:Pardus Energy.png]] and 20 Metal [[File:Pardus Metal.png]] to build. | ||
The large production of Fuel at Fuel Collectors requires either frequent supply runs, or a substantial increase in storage capacity, to avoid overproduction. | |||
{{-}} | {{-}} | ||
== Gas Collector == | == Gas Collector == | ||
Line 506: | Line 537: | ||
|- | |- | ||
!1 | !1 | ||
|2[[ | |2[[File:Pardus Energy.png]] 2[[File:Pardus Food.png]] 2[[File:Pardus Water.png]] | ||
|20 [[ | |20 [[File:Pardus Nebula-gas.png]] | ||
|- | |- | ||
!2 | !2 | ||
Line 522: | Line 553: | ||
|} | |} | ||
{{pardus unit image|Pardus Gas collector.png|550033}} | {{pardus unit image|Pardus Gas collector.png|550033}} | ||
Construct in nebula gas. 20 Energy [[ | Construct in nebula gas. 20 Energy [[File:Pardus Energy.png]], 20 Metal [[File:Pardus Metal.png]] to build. | ||
Gas Collectors, like Energy Wells, are usually subsumed by Nebula Plants; Nebula Plants produce both Energy and Gas, and since Energy is required by many buildings, and Gas by only a few, gas needs can usually be met by Nebula plants alone. | Gas Collectors, like Energy Wells, are usually subsumed by Nebula Plants; Nebula Plants produce both Energy and Gas, and since Energy is required by many buildings, and Gas by only a few, gas needs can usually be met by Nebula plants alone. | ||
{{-}} | {{-}} | ||
== Handweapons Factory == | == Handweapons Factory == | ||
Line 531: | Line 563: | ||
|- | |- | ||
!1 | !1 | ||
|3 [[ | |3 [[File:Pardus Electronics.png]] 2 [[File:Pardus Energy.png]] 1 [[File:Pardus Food.png]] 3 [[File:Pardus Heavy-plastics.png]] 3 [[File:Pardus Optical components.png]] 1 [[File:Pardus Water.png]] | ||
|2 [[ | |2 [[File:Pardus Hand-weapons.png]] | ||
|- | |- | ||
!2 | !2 | ||
| | | | ||
| | | | ||
|- | |- | ||
! | !6 | ||
|9 [[File:Pardus Electronics.png]] 6 [[File:Pardus Energy.png]] 3 [[File:Pardus Food.png]] 9 [[File:Pardus Heavy-plastics.png]] 9 [[File:Pardus Optical components.png]] 3 [[File:Pardus Water.png]] | |||
| | |7 [[File:Pardus Hand-weapons.png]] | ||
| | |||
|- | |- | ||
!10 | !10 | ||
| | | | ||
| | | | ||
|} | |} | ||
{{pardus unit image|Pardus Handweapons factory.png|000045}} | {{pardus unit image|Pardus Handweapons factory.png|000045}} | ||
Construct in empty space. 5,000 XP, 20 Electronics [[ | Construct in empty space. 5,000 XP, 20 Electronics [[File:Pardus Electronics.png]], 70 Energy [[File:Pardus Energy.png]], 70 Metal [[File:Pardus Metal.png]] required to construct. | ||
{{-}} | {{-}} | ||
== Medical Laboratory == | == Medical Laboratory == | ||
Line 557: | Line 587: | ||
|- | |- | ||
!1 | !1 | ||
|2 [[ | |2 [[File:Pardus Energy.png]] 2 [[File:Pardus Food.png]] 7 [[File:Pardus Nebula-gas.png]] 2 [[File:Pardus Water.png]] | ||
|4 [[ | |4 [[File:Pardus Medicines.png]] | ||
|- | |- | ||
!2 | !2 | ||
|3 [[ | |3 [[File:Pardus Energy.png]] 3 [[File:Pardus Food.png]] 10 [[File:Pardus Nebula-gas.png]] 3 [[File:Pardus Water.png]] | ||
|6 [[ | |6 [[File:Pardus Medicines.png]] | ||
|- | |- | ||
!3 | |||
|4 [[File:Pardus Energy.png]] 4 [[File:Pardus Food.png]] 13 [[File:Pardus Nebula-gas.png]] 4 [[File:Pardus Water.png]] | |||
|8 [[File:Pardus Medicines.png]] | |||
|- | |||
!4 | |||
|4 [[File:Pardus Energy.png]] 4 [[File:Pardus Food.png]] 15 [[File:Pardus Nebula-gas.png]] 4 [[File:Pardus Water.png]] | |||
|10 [[File:Pardus Medicines.png]] | |||
|- | |- | ||
!5 | !5 | ||
|5 [[ | |5 [[File:Pardus Energy.png]] 5 [[File:Pardus Food.png]] 18 [[File:Pardus Nebula-gas.png]] 5 [[File:Pardus Water.png]] | ||
|12 [[ | |12 [[File:Pardus Medicines.png]] | ||
|- | |- | ||
!7 | !7 | ||
Line 579: | Line 615: | ||
|} | |} | ||
{{pardus unit image|Pardus Medical laboratory.png|000045}} | {{pardus unit image|Pardus Medical laboratory.png|000045}} | ||
Construct in empty space. 30 Energy [[ | Construct in empty space. 30 Energy [[File:Pardus Energy.png]], 30 Metal [[File:Pardus Metal.png]] required to construct. | ||
Selling Medicines to planets has a positive effect on their populations. Medicines are also used at Slave Camps. | Selling Medicines to planets has a positive effect on their populations. Medicines are also used at Slave Camps. | ||
Line 586: | Line 622: | ||
Medical facilities require a large amount of nebula gas. They are best positioned close to nebula gas fields. They can be stocked to maximum capacity because their product is always a smaller volume than the commodities used to make them. Excess capacity can be used by the owner to store anything such as fuel. Since prices on planets vary depending on how many ticks worth of the commodity are on the planet then maximum profit is achieved by selling the planet only one or two ticks worth ahead of consumption. | Medical facilities require a large amount of nebula gas. They are best positioned close to nebula gas fields. They can be stocked to maximum capacity because their product is always a smaller volume than the commodities used to make them. Excess capacity can be used by the owner to store anything such as fuel. Since prices on planets vary depending on how many ticks worth of the commodity are on the planet then maximum profit is achieved by selling the planet only one or two ticks worth ahead of consumption. | ||
{{-}} | {{-}} | ||
Line 593: | Line 630: | ||
|- | |- | ||
!1 | !1 | ||
|2 [[ | |2 [[File:Pardus Food.png]] 2 [[File:Pardus Water.png]] 3 [[File:Pardus Exotic matter.png]] | ||
|35 [[ | |35 [[File:Pardus Energy.png]] 4 [[File:Pardus Nebula-gas.png]] | ||
|- | |- | ||
!2 | !2 | ||
|3 [[ | |3 [[File:Pardus Food.png]] 3 [[File:Pardus Water.png]] 4 [[File:Pardus Exotic matter.png]] | ||
|53 [[ | |53 [[File:Pardus Energy.png]] 6 [[File:Pardus Nebula-gas.png]] | ||
|- | |- | ||
!3 | !3 | ||
|4 [[ | |4 [[File:Pardus Food.png]] 4 [[File:Pardus Water.png]] 5 [[File:Pardus Exotic matter.png]] | ||
|70 [[ | |70 [[File:Pardus Energy.png]] 8 [[File:Pardus Nebula-gas.png]] | ||
|- | |||
!4 | |||
|4 [[File:Pardus Food.png]] 4 [[File:Pardus Water.png]] 7 [[File:Pardus Exotic matter.png]] | |||
|88 [[File:Pardus Energy.png]] 10 [[File:Pardus Nebula-gas.png]] | |||
|- | |- | ||
!5 | !5 | ||
|5 [[ | |5 [[File:Pardus Food.png]] 5 [[File:Pardus Water.png]] 8 [[File:Pardus Exotic matter.png]] | ||
|105 [[ | |105 [[File:Pardus Energy.png]] 12 [[File:Pardus Nebula-gas.png]] | ||
|- | |- | ||
!10 | !10 | ||
|9 [[ | |9 [[File:Pardus Food.png]] 9 [[File:Pardus Water.png]] 14 [[File:Pardus Exotic matter.png]] | ||
|193 [[ | |193 [[File:Pardus Energy.png]] 22 [[File:Pardus Nebula-gas.png]] | ||
|} | |} | ||
{{pardus unit image|Pardus Nebula plant.png|440044}} | {{pardus unit image|Pardus Nebula plant.png|440044}} | ||
Line 617: | Line 658: | ||
The large production of Energy at Nebula Plants requires either frequent supply runs, or a substantial increase in storage capacity, to avoid overproduction. The high cost of exotic matter especially will result in a credit loss to the owner if product is dumped due to lack of capacity. Food and Water maximums must be set so traders cannot overstock causing dumping. | The large production of Energy at Nebula Plants requires either frequent supply runs, or a substantial increase in storage capacity, to avoid overproduction. The high cost of exotic matter especially will result in a credit loss to the owner if product is dumped due to lack of capacity. Food and Water maximums must be set so traders cannot overstock causing dumping. | ||
Construct in Nebula gas. 5,000 XP, 50 Energy [[ | Construct in Nebula gas. 5,000 XP, 50 Energy [[File:Pardus Energy.png]], 50 Metal [[File:Pardus Metal.png]] required to build. | ||
{{-}} | {{-}} | ||
Line 625: | Line 666: | ||
|- | |- | ||
!1 | !1 | ||
| | |01 [[File:Pardus Food.png]] 03 [[File:Pardus Energy.png]] 01 [[File:Pardus Water.png]] 02 [[File:Pardus Gem-stones.png]] | ||
|10 [[ | |10 [[File:Pardus Optical components.png]] | ||
|- | |- | ||
!2 | !2 | ||
| | |01 [[File:Pardus Food.png]] 04 [[File:Pardus Energy.png]] 01 [[File:Pardus Water.png]] 03 [[File:Pardus Gem-stones.png]] | ||
| | |15 [[File:Pardus Optical components.png]] | ||
|- | |- | ||
!5 | !5 | ||
Line 641: | Line 682: | ||
|} | |} | ||
{{pardus unit image|Pardus Optics research center.png|000045}} | {{pardus unit image|Pardus Optics research center.png|000045}} | ||
Construct in empty space. | Construct in empty space. 50 Energy [[File:Pardus Energy.png]], 20 Metal [[File:Pardus Metal.png]] required to construct. | ||
Only one Optical Facility of the same upgrade level is required to supply one Battleweapons, one Handweapons and one Robot Factories, with production left over to sell to a planet. | Only one Optical Facility of the same upgrade level is required to supply one Battleweapons, one Handweapons and one Robot Factories, with production left over to sell to a planet. | ||
They require gems from Asteroid Mines, but are otherwise autonomous; the other commodities can be obtained by the owner from energy fields and planets. | They require gems from Asteroid Mines, but are otherwise autonomous; the other commodities can be obtained by the owner from energy fields and planets. | ||
{{-}} | {{-}} | ||
==Plastics Facility== | ==Plastics Facility== | ||
Line 652: | Line 694: | ||
|- | |- | ||
!1 | !1 | ||
|2 [[ | |2 [[File:Pardus Food.png]] 2 [[File:Pardus Energy.png]] 2 [[File:Pardus Water.png]] 3 [[File:Pardus Nebula-gas.png]] 3 [[File:Pardus Chemical-supplies.png]] | ||
|6 [[ | |6 [[File:Pardus Heavy-plastics.png]] | ||
|- | |- | ||
!2 | !2 | ||
|3 [[ | |3 [[File:Pardus Food.png]] 3 [[File:Pardus Energy.png]] 3 [[File:Pardus Water.png]] 4 [[File:Pardus Nebula-gas.png]] 4 [[File:Pardus Chemical-supplies.png]] | ||
|9 [[ | |9 [[File:Pardus Heavy-plastics.png]] | ||
|- | |- | ||
!5 | !5 | ||
|5 [[ | |5 [[File:Pardus Food.png]] 5 [[File:Pardus Energy.png]] 5 [[File:Pardus Water.png]] 8 [[File:Pardus Nebula-gas.png]] 8 [[File:Pardus Chemical-supplies.png]] | ||
|18 [[ | |18 [[File:Pardus Heavy-plastics.png]] | ||
|- | |- | ||
!10 | !10 | ||
|9 [[ | |9 [[File:Pardus Food.png]] 9 [[File:Pardus Energy.png]] 9 [[File:Pardus Water.png]] 14 [[File:Pardus Nebula-gas.png]] 14 [[File:Pardus Chemical-supplies.png]] | ||
|33 [[ | |33 [[File:Pardus Heavy-plastics.png]] | ||
|} | |} | ||
{{pardus unit image|Pardus Plastics facility.png|000045}} | {{pardus unit image|Pardus Plastics facility.png|000045}} | ||
"A press made from the strongest titanium, located in the center of this intriguing construction, supplies the pressure needed for the final stages of the heavy plastics production. The building also houses material experts, who produce breakthrough after breakthrough in the field of material sciences." - From Pardus manual | "A press made from the strongest titanium, located in the center of this intriguing construction, supplies the pressure needed for the final stages of the heavy plastics production. The building also houses material experts, who produce breakthrough after breakthrough in the field of material sciences." - From Pardus manual | ||
Construct in empty space. 45 Energy [[ | Construct in empty space. 45 Energy [[File:Pardus Energy.png]], 30 Metal [[File:Pardus Metal.png]] required to construct. | ||
One Plastics Facility can supply two Handweapons Factories or three Electronics Facilities of the same upgrade level. | One Plastics Facility can supply two Handweapons Factories or three Electronics Facilities of the same upgrade level. | ||
They require supplies from Chemical Laboratories, but are otherwise autonomous; the other commodities can be obtained by the owner from gas fields and planets. | They require supplies from Chemical Laboratories, but are otherwise autonomous; the other commodities can be obtained by the owner from gas fields and planets. | ||
{{-}} | {{-}} | ||
== Radiation Collector == | == Radiation Collector == | ||
{| {{prettytable|float=right}} | {| {{prettytable|float=right}} | ||
Line 682: | Line 724: | ||
|- | |- | ||
!1 | !1 | ||
|3 [[ | |3 [[File:Pardus Energy.png]] 1 [[File:Pardus Food.png]] 1 [[File:Pardus Water.png]] | ||
|6 [[ | |6 [[File:Pardus Radioactive cells.png]] | ||
|- | |- | ||
!2 | !2 | ||
| | | | ||
| | | | ||
|- | |||
!4 | |||
|7 [[File:Pardus Energy.png]] 2 [[File:Pardus Food.png]] 2 [[File:Pardus Water.png]] | |||
|15 [[File:Pardus Radioactive cells.png]] | |||
|- | |- | ||
!5 | !5 | ||
| | |8 [[File:Pardus Energy.png]] 3 [[File:Pardus Food.png]] 3 [[File:Pardus Water.png]] | ||
| | |18 [[File:Pardus Radioactive cells.png]] | ||
|- | |||
!6 | |||
|9 [[File:Pardus Energy.png]] 3 [[File:Pardus Food.png]] 3 [[File:Pardus Water.png]] | |||
|21 [[File:Pardus Radioactive cells.png]] | |||
|- | |- | ||
!10 | !10 | ||
|14 [[ | |14 [[File:Pardus Energy.png]] 5 [[File:Pardus Food.png]] 5 [[File:Pardus Water.png]] | ||
|33 [[ | |33 [[File:Pardus Radioactive cells.png]] | ||
|} | |} | ||
{{pardus unit image|Pardus Radiation collector.png|000045}} | {{pardus unit image|Pardus Radiation collector.png|000045}} | ||
Construct in empty space. 5 Electronics [[ | Construct in empty space. 5 Electronics [[File:Pardus Electronics.png]], 15 Energy [[File:Pardus Energy.png]], 20 Metal [[File:Pardus Metal.png]] required to construct. | ||
{{-}} | {{-}} | ||
== Recyclotron == | == Recyclotron == | ||
Line 705: | Line 756: | ||
|- | |- | ||
!1 | !1 | ||
|3 [[ | |3 [[File:Pardus Energy.png]] 1 [[File:Pardus Chemical-supplies.png]] 5 [[File:Pardus Biowaste.png]] | ||
|7 [[ | |7 [[File:Pardus Food.png]] 5 [[File:Pardus Water.png]] | ||
|- | |- | ||
!2 | !2 | ||
|4 [[ | |4 [[File:Pardus Energy.png]] 1 [[File:Pardus Chemical-supplies.png]] 7 [[File:Pardus Biowaste.png]] | ||
|11 [[ | |11 [[File:Pardus Food.png]] 8 [[File:Pardus Water.png]] | ||
|- | |- | ||
!5 | !5 | ||
|9 [[ | |9 [[File:Pardus Energy.png]] 3 [[File:Pardus Chemical-supplies.png]] 11 [[File:Pardus Biowaste.png]] | ||
|21 [[ | |21 [[File:Pardus Food.png]] 15 [[File:Pardus Water.png]] | ||
|- | |- | ||
!6 | !6 | ||
|9 [[ | |9 [[File:Pardus Energy.png]] 3 [[File:Pardus Chemical-supplies.png]] 15 [[File:Pardus Biowaste.png]] | ||
|25 [[ | |25 [[File:Pardus Food.png]] 18 [[File:Pardus Water.png]] | ||
|- | |- | ||
!10 | !10 | ||
|14 [[ | |14 [[File:Pardus Energy.png]] 5 [[File:Pardus Chemical-supplies.png]] 23 [[File:Pardus Biowaste.png]] | ||
|39 [[ | |39 [[File:Pardus Food.png]] 28 [[File:Pardus Water.png]] | ||
|} | |} | ||
Line 728: | Line 779: | ||
Because of space farms small resource of water, and production of biowaste, recyclotrons are made to supplement the water supply and use the biowaste. Expect to see some of these around any starbase with space farms around. Recyclotrons are the primary of two users of biowaste, the other being Clod Generator. | Because of space farms small resource of water, and production of biowaste, recyclotrons are made to supplement the water supply and use the biowaste. Expect to see some of these around any starbase with space farms around. Recyclotrons are the primary of two users of biowaste, the other being Clod Generator. | ||
Construct in empty space. 30 Energy [[ | Construct in empty space. 30 Energy [[File:Pardus Energy.png]], 40 Metal [[File:Pardus Metal.png]] required to construct. | ||
{{-}} | {{-}} | ||
== Robot Factory == | == Robot Factory == | ||
{| {{prettytable|float=right}} | {| {{prettytable|float=right}} | ||
Line 736: | Line 787: | ||
|- | |- | ||
!1 | !1 | ||
|4 [[ | |4 [[File:Pardus Electronics.png]] 2 [[File:Pardus Energy.png]] 2 [[File:Pardus Food.png]] 1 [[File:Pardus Metal.png]] 2 [[File:Pardus Optical components.png]] 2 [[File:Pardus Water.png]] | ||
|3 [[ | |3 [[File:Pardus Robots.png]] | ||
|- | |- | ||
!2 | !2 | ||
Line 744: | Line 795: | ||
|- | |- | ||
!5 | !5 | ||
| | |10 [[File:Pardus Electronics.png]] 5 [[File:Pardus Energy.png]] 5 [[File:Pardus Food.png]] 3 [[File:Pardus Metal.png]] 5 [[File:Pardus Optical components.png]] 5 [[File:Pardus Water.png]] | ||
| | |9 [[File:Pardus Robots.png]] | ||
|- | |- | ||
!10 | !10 | ||
Line 752: | Line 803: | ||
|} | |} | ||
{{pardus unit image|Pardus Robot factory.png|000045}} | {{pardus unit image|Pardus Robot factory.png|000045}} | ||
Construct in empty space. 15 Electronics [[ | Construct in empty space. 15 Electronics [[File:Pardus Electronics.png]], 65 Energy [[File:Pardus Energy.png]], 80 Metal [[File:Pardus Metal.png]] required to construct. | ||
{{-}} | {{-}} | ||
==Smelting facility== | ==Smelting facility== | ||
{| {{prettytable|float=right}} | {| {{prettytable|float=right}} | ||
Line 759: | Line 812: | ||
|- | |- | ||
!1 | !1 | ||
|2 [[ | |2 [[File:Pardus Food.png]] 2 [[File:Pardus Water.png]] 2 [[File:Pardus Energy.png]] 4 [[File:Pardus Ore.png]] | ||
|6 [[ | |6 [[File:Pardus Metal.png]] | ||
|- | |- | ||
!2 | !2 | ||
|3 [[ | |3 [[File:Pardus Food.png]] 3 [[File:Pardus Water.png]] 3 [[File:Pardus Energy.png]] 6 [[File:Pardus Ore.png]] | ||
|9 [[ | |9 [[File:Pardus Metal.png]] | ||
|- | |- | ||
!5 | !5 | ||
|5 [[ | |5 [[File:Pardus Food.png]] 5 [[File:Pardus Water.png]] 5 [[File:Pardus Energy.png]] 10 [[File:Pardus Ore.png]] | ||
|18 [[ | |18 [[File:Pardus Metal.png]] | ||
|- | |- | ||
!10 | !10 | ||
|9 [[ | |9 [[File:Pardus Food.png]] 9 [[File:Pardus Water.png]] 9 [[File:Pardus Energy.png]] 18 [[File:Pardus Ore.png]] | ||
|33 [[ | |33 [[File:Pardus Metal.png]] | ||
|- | |- | ||
|} | |} | ||
Line 778: | Line 831: | ||
Smelting facilities (smelters) use ore from asteroid mines to turn into metal. Their metal production is comparably higher than their ore consumption, so there is usually some ore that doesn't go into the production cycle. This is what's expected, since many buildings and upgrade require ore. Smelters are usually found around asteroid fields with asteroid mines on them. They are also said to be a good source of income to have when high leveled. | Smelting facilities (smelters) use ore from asteroid mines to turn into metal. Their metal production is comparably higher than their ore consumption, so there is usually some ore that doesn't go into the production cycle. This is what's expected, since many buildings and upgrade require ore. Smelters are usually found around asteroid fields with asteroid mines on them. They are also said to be a good source of income to have when high leveled. | ||
Construct in empty space. 50 Energy [[ | Construct in empty space. 50 Energy [[File:Pardus Energy.png]], 30 Metal [[File:Pardus Metal.png]] required to construct. | ||
Smelting Facilities are, with Medical Facilities, the most autonomous of buildings producing Level 3 commodities. Their supplies can be obtained entirely by the owner from planets, energy fields, and asteroid fields, without any other buildings. | Smelting Facilities are, with Medical Facilities, the most autonomous of buildings producing Level 3 commodities. Their supplies can be obtained entirely by the owner from planets, energy fields, and asteroid fields, without any other buildings. | ||
Line 788: | Line 841: | ||
|- | |- | ||
!1 | !1 | ||
|4 [[ | |4 [[File:Pardus Energy.png]] 5 [[File:Pardus Animal embryos.png]] | ||
|8 [[ | |8 [[File:Pardus Food.png]] 2 [[File:Pardus Water.png]] 1 [[File:Pardus Biowaste.png]] | ||
|- | |- | ||
!2 | !2 | ||
|6 [[ | |6 [[File:Pardus Energy.png]] 7 [[File:Pardus Animal embryos.png]] | ||
|12 [[ | |12 [[File:Pardus Food.png]] 3 [[File:Pardus Water.png]] 2 [[File:Pardus Biowaste.png]] | ||
|- | |- | ||
!5 | !5 | ||
|10 [[ | |10 [[File:Pardus Energy.png]] 13 [[File:Pardus Animal embryos.png]] | ||
|24 [[ | |24 [[File:Pardus Food.png]] 6 [[File:Pardus Water.png]] 3 [[File:Pardus Biowaste.png]] | ||
|- | |- | ||
!10 | !10 | ||
|18 [[ | |18 [[File:Pardus Energy.png]] 23 [[File:Pardus Animal embryos.png]] | ||
|44 [[ | |44 [[File:Pardus Food.png]] 11 [[File:Pardus Water.png]] 6 [[File:Pardus Biowaste.png]] | ||
|} | |} | ||
Line 807: | Line 860: | ||
The space farm is most commonly used as a food source for starbases. They however do not produce much water so their biowaste often goes to a recyclotron. It is also used as a food source around areas that are far from the reach of a major food source so it's not needed for traders to bring in food from far away for a small cluster of buildings. | The space farm is most commonly used as a food source for starbases. They however do not produce much water so their biowaste often goes to a recyclotron. It is also used as a food source around areas that are far from the reach of a major food source so it's not needed for traders to bring in food from far away for a small cluster of buildings. | ||
Construct in empty space. 15 Energy [[ | Construct in empty space. 15 Energy [[File:Pardus Energy.png]], 15 Metal [[File:Pardus Metal.png]], 10 Ore [[File:Pardus Ore.png]] required to construct. | ||
{{-}} | {{-}} | ||
== Buildings producing Black Market Commodities == | == Buildings producing Black Market Commodities == | ||
=== Black Market Commodities === | === Black Market Commodities === | ||
Line 815: | Line 868: | ||
{{col|3|begin}} | {{col|3|begin}} | ||
* Blue Sapphire Jewels | * Blue Sapphire Jewels | ||
*[[ | *[[File:Pardus Cybernetic x993 parts.png]] Cybernetic X-993 Parts | ||
*[[ | *[[File:Pardus Drugs.png]] Drugs | ||
*[[ | *[[File:Pardus Exotic crystal.png]] Exotic Crystal | ||
{{col|3}} | {{col|3}} | ||
* Golden Beryl Jewels | * Golden Beryl Jewels | ||
*[[ | *[[File:Pardus Human intestines.png]] Human Intestines | ||
*[[ | *[[File:Pardus Keldon brains.png]] Keldon Brains | ||
* Leech Baby | * Leech Baby | ||
{{col|3}} | {{col|3}} | ||
*[[ | *[[File:Pardus Rashkir bones.png]] Rashkir Bones | ||
* Ruby Jewels | * Ruby Jewels | ||
*[[ | *[[File:Pardus Skaari limbs.png]] Ska'ari Limbs | ||
*[[ | *[[File:Pardus Slaves.png]] Slaves | ||
{{col|3|end}} | {{col|3|end}} | ||
Line 835: | Line 888: | ||
|- | |- | ||
!1 | !1 | ||
|1 [[ | |1 [[File:Pardus Energy.png]] 3 [[File:Pardus Exotic matter.png]] 4 [[File:Pardus Slaves.png]] 3 [[File:Pardus Food.png]] 3 [[File:Pardus Water.png]] | ||
|1 [[ | |1 [[File:Pardus Drugs.png]] | ||
|- | |- | ||
!2 | !2 | ||
Line 852: | Line 905: | ||
{{pardus unit image|Pardus Drug station.png|003344}} | {{pardus unit image|Pardus Drug station.png|003344}} | ||
Construct in energy field. 5,000 XP and 60 Energy [[ | Construct in energy field. 5,000 XP and 60 Energy [[File:Pardus Energy.png]], 60 Metal [[File:Pardus Metal.png]], 15 Slaves [[File:Pardus Slaves.png]] required to build. | ||
Drugs, when consumed, add roughly 200 Action Points to a pilot. Successive consumption offers diminishing returns. They are very expensive and illegal to buy on the black market, and are best purchased directly from a Drug Station, or at a Trade Outpost, and sold only to Trade Outposts. | Drugs, when consumed, add roughly 200 Action Points to a pilot. Successive consumption offers diminishing returns. They are very expensive and illegal to buy on the black market, and are best purchased directly from a Drug Station, or at a Trade Outpost, and sold only to Trade Outposts. | ||
Drug Stations require, along with ingredients one might expect, such as Food and Water, Exotic Matter, and even more inexplicably, Slaves. | Drug Stations require, along with ingredients one might expect, such as Food and Water, Exotic Matter, and even more inexplicably, Slaves. | ||
{{-}} | {{-}} | ||
=== Slave Camp === | === Slave Camp === | ||
Line 863: | Line 917: | ||
|- | |- | ||
!1 | !1 | ||
|1 [[ | |1 [[File:Pardus Energy.png]] 3 [[File:Pardus Food.png]] 2 [[File:Pardus Medicines.png]] 2 [[File:Pardus Liquor.png]] 3 [[File:Pardus Water.png]] | ||
|3 [[ | |3 [[File:Pardus Slaves.png]] | ||
|- | |- | ||
!2 | !2 | ||
Line 879: | Line 933: | ||
|} | |} | ||
{{pardus unit image|Pardus Slave camp.png|003344}} | {{pardus unit image|Pardus Slave camp.png|003344}} | ||
Construct in energy field. 45 Energy [[ | Construct in energy field. 45 Energy [[File:Pardus Energy.png]], 15 Ore [[File:Pardus Ore.png]], 30 Metal [[File:Pardus Metal.png]] required to construct. | ||
Slaves are required for Drug Stations (go figure). | Slaves are required for Drug Stations (go figure). | ||
{{-}} | {{-}} | ||
=== Dark Dome === | === Dark Dome === | ||
Line 888: | Line 943: | ||
|- | |- | ||
!1 | !1 | ||
| 1 [[ | | 1 [[File:Pardus Energy.png]] 3 [[File:Pardus Slaves.png]] | ||
| 10 [[ | | 10 [[File:Pardus Keldon brains.png]] 4 [[File:Pardus Biowaste.png]] 10 [[File:Pardus Human intestines.png]] 10 [[File:Pardus Rashkir bones.png]] 10 [[File:Pardus Skaari limbs.png]] | ||
|- | |- | ||
!2 | !2 | ||
Line 905: | Line 960: | ||
{{pardus unit image|Pardus Dark dome.png|003344}} | {{pardus unit image|Pardus Dark dome.png|003344}} | ||
Construct in energy field. 5,000 XP, 60 Energy [[ | Construct in energy field. 5,000 XP, 60 Energy [[File:Pardus Energy.png]], 50 Metal [[File:Pardus Metal.png]], 20 Robots [[File:Pardus Robots.png]] required to build. | ||
'''Warning: Dark Domes get attacked on sight by most players, only construct one if you know what you are doing''' | '''Warning: Dark Domes get attacked on sight by most players, only construct one if you know what you are doing''' | ||
{{-}} | {{-}} | ||
=== Leech Nursery === | === Leech Nursery === | ||
{| {{prettytable|float=right}} | {| {{prettytable|float=right}} | ||
Line 914: | Line 969: | ||
|- | |- | ||
!1 | !1 | ||
|40 [[ | |40 [[File:Pardus Nutrient clods.png]] 6 [[File:Pardus Energy.png]] 6 [[File:Pardus Radioactive cells.png]] 2 [[File:Pardus Food.png]] 10 [[File:Pardus Water.png]] | ||
|1 Leech Baby, 3 [[ | |1 Leech Baby, 3 [[File:Pardus Biowaste.png]] | ||
|- | |- | ||
!2 | !2 | ||
Line 930: | Line 985: | ||
|} | |} | ||
{{pardus unit image|Pardus Leech nursery.png|000045}} | {{pardus unit image|Pardus Leech nursery.png|000045}} | ||
Construct in empty space. 10,000 XP, 60 Electronics [[ | Construct in empty space. 10,000 XP, 60 Electronics [[File:Pardus Electronics.png]], 60 Energy [[File:Pardus Energy.png]], 35 Metal [[File:Pardus Metal.png]] required to build. | ||
Leeches are the most expensive commodity in Pardus. Leech Nurseries, however, require 8 Clod Generators for equivalent production, and are therefore lag behind Drug Stations as the most lucrative of enterprises. | Leeches are the most expensive commodity in Pardus. Leech Nurseries, however, require 8 Clod Generators for equivalent production, and are therefore lag behind Drug Stations as the most lucrative of enterprises. | ||
Line 941: | Line 996: | ||
|- | |- | ||
!1 | !1 | ||
|6 [[ | |6 [[File:Pardus Energy.png]], 2 [[File:Pardus Radioactive cells.png]] | ||
|- | |- | ||
!2 | !2 | ||
Line 955: | Line 1,010: | ||
{{pardus unit image|Pardus Alliance command station.png|220011}} | {{pardus unit image|Pardus Alliance command station.png|220011}} | ||
Construct in empty space. 10,000 XP, 60 Energy [[ | Construct in empty space. 10,000 XP, 60 Energy [[File:Pardus Energy.png]], 50 Metal [[File:Pardus Metal.png]], 25 Radioactive cells [[File:Pardus Radioactive cells.png]] required to build. | ||
{{-}} | {{-}} | ||
Line 963: | Line 1,018: | ||
|- | |- | ||
!1 | !1 | ||
|5 [[ | |5 [[File:Pardus Energy.png]] 5 [[File:Pardus Hydrogen-fuel.png]] | ||
|- | |- | ||
!2 | !2 | ||
Line 975: | Line 1,030: | ||
|} | |} | ||
{{pardus unit image|Pardus Military outpost.png|000045}} | {{pardus unit image|Pardus Military outpost.png|000045}} | ||
Construct in empty space, energy field, nebula gas. 10,000 XP, 70 Energy [[ | Construct in empty space, energy field, nebula gas. 10,000 XP, 70 Energy [[File:Pardus Energy.png]], 15 Hand weapons [[File:Pardus Hand-weapons.png]], 60 Metal [[File:Pardus Metal.png]] required to build. | ||
{{-}} | {{-}} | ||
=== Trade Outpost === | === Trade Outpost === | ||
{{pardus unit image|Pardus Trade outpost.png|000045}} | {{pardus unit image|Pardus Trade outpost.png|000045}} | ||
Construct in empty space, energy field, nebula gas. 10,000 XP, 40 Energy [[ | Construct in empty space, energy field, nebula gas. 10,000 XP, 40 Energy [[File:Pardus Energy.png]], 120 Metal [[File:Pardus Metal.png]] required to build. Upgrades to Starbase. Upgrading to Starbase requires that the Trading Post be far enough away from other Starbases, Planets, Wormholes and Faction Outposts. 3 squares from wormholes, 15 squares from planets and starbases. | ||
In general, the free areas of Pardus are fully populated with starbases, other than the odd place where players have situated one starbase such that it interfered with the construction of others possible in that sector. | In general, the free areas of Pardus are fully populated with starbases, other than the odd place where players have situated one starbase such that it interfered with the construction of others possible in that sector. | ||
Trade Outposts are very useful buildings, despite having no output. They can buy and sell any product in the game. Black market commodities can be sold at an outpost completely outside the black market, and therefore with none of the usual consequences to buyer or seller from the trade of black market materials. They are therefore an outstanding location at which to buy Drugs, which give the player an extra 200 or so Action Points. | Trade Outposts are very useful buildings, despite having no output. They can buy and sell any product in the game. Black market commodities can be sold at an outpost completely outside the black market, and therefore with none of the usual consequences to buyer or seller from the trade of black market materials. They are therefore an outstanding location at which to buy Drugs, which give the player an extra 200 or so Action Points. | ||
{{-}} | {{-}} | ||
=== Starbase === | === Starbase === | ||
Line 992: | Line 1,049: | ||
Production per 1000 worker population is 4 Energy and 1 Animal Embryo, plus 1.25 of the resource normally gathered from the type of space it is in, i.e. if it is in empty space, it produces 1.25 Hydrogen Fuel. Upkeep is 3 Food and 2 Water per 1000 worker population; the worker population will fall if upkeep is halted. | Production per 1000 worker population is 4 Energy and 1 Animal Embryo, plus 1.25 of the resource normally gathered from the type of space it is in, i.e. if it is in empty space, it produces 1.25 Hydrogen Fuel. Upkeep is 3 Food and 2 Water per 1000 worker population; the worker population will fall if upkeep is halted. | ||
{{-}} | {{-}} | ||
== NPC Buildings == | == NPC Buildings == | ||
=== Faction Military Outpost === | === Faction Military Outpost === | ||
Line 1,003: | Line 1,059: | ||
=== Faction Smelting Facility === | === Faction Smelting Facility === | ||
Found in faction core areas, faction Smelters will always buy and sell at fixed prices; they are resupplied by player pilots only. | Found in faction core areas, faction Smelters will always buy and sell at fixed prices; they are resupplied by player pilots only. | ||
=== Gem Merchant === | === Gem Merchant === | ||
Trading excess gem stones for more valuable jewels. | Trading excess gem stones for more valuable jewels. | ||
Line 1,009: | Line 1,066: | ||
=== Research Station === | === Research Station === | ||
"In these impressive stations, special weapon and armor classes are developed and sold by teams of profit-oriented neutral researchers. A research station can be specialized on electro-magnetic weapons, electro-magnetic armors, organic weapons, or organic armors. Only about a dozen of these buildings exits in the entire universe, most of them in neutral territory. Those not in neutral clusters can be found in Keldon Empire space, supported by a large group of Keldonian top scientists." - Pardus Manual. | "In these impressive stations, special weapon and armor classes are developed and sold by teams of profit-oriented neutral researchers. A research station can be specialized on electro-magnetic weapons, electro-magnetic armors, organic weapons, or organic armors. Only about a dozen of these buildings exits in the entire universe, most of them in neutral territory. Those not in neutral clusters can be found in Keldon Empire space, supported by a large group of Keldonian top scientists." - Pardus Manual. | ||
=== Cybernetic Station === | |||
=== Cybernetic Station === | |||
"Allegedly only one such gigantic cybernetic station exists in the universe, somewhere in neutral territory. Erected by a peaceful race of cyborgs, certain cybernetic orbiters can here be assembled by visitors provided they bring along the necessary commodities for components, and some money." - Pardus Manual. | "Allegedly only one such gigantic cybernetic station exists in the universe, somewhere in neutral territory. Erected by a peaceful race of cyborgs, certain cybernetic orbiters can here be assembled by visitors provided they bring along the necessary commodities for components, and some money." - Pardus Manual. | ||
=== Souvenir Shop/Dark Habour === | === Souvenir Shop/Dark Habour === | ||
Selling more obscure items in less accessible locations. | Selling more obscure items in less accessible locations. | ||
Line 1,019: | Line 1,078: | ||
Even the interior of the Pardus cluster is riddled with these constructions, blocking important routes. Fortunately, the Galactic Council found the means of allowing selected pilots to pass these blockades, provided in the Project PEAC Headquarters." - Pardus Manual. | Even the interior of the Pardus cluster is riddled with these constructions, blocking important routes. Fortunately, the Galactic Council found the means of allowing selected pilots to pass these blockades, provided in the Project PEAC Headquarters." - Pardus Manual. | ||
== Pardus Zone Buildings == | == Pardus Zone Buildings == | ||
(Premium Accounts only) | (Premium Accounts only) | ||
=== Lucidi Weapon and Armor Stations === | === Lucidi Weapon and Armor Stations === | ||
Lucidi Weapon Station Lucidi Armor Station | Lucidi Weapon Station Lucidi Armor Station | ||
Fully automated stations originally built to upgrade Lucidi pilots' equipment will trade their equipment for exotic crystals . | Fully automated stations originally built to upgrade Lucidi pilots' equipment will trade their equipment for exotic crystals. | ||
=== Protection Station === | === Protection Station === | ||
Created by the Galactic Council to protect shipping from the background radiation. Combat is disabled. | Created by the Galactic Council to protect shipping from the background radiation. Combat is disabled. | ||
{{Footer Nav|game=Pardus|prevpage=Commodities|nextpage=Planets}} | {{Footer Nav|game=Pardus|prevpage=Commodities|nextpage=Planets}} |
Latest revision as of 20:16, 30 June 2023
Buildings are the economic infrastructure of Pardus. The majority of them are owned by players, although there are exceptions to the rule. They take commodities that are upkeep and every building tick (6 hours) turn it into something else. The efficiency of the buildings increase by each production level they are upgraded, although the change is much less noticeable after level 5, where the main incentive is the extra production. Buildings require 500 AP to build as well as an amount of materials. A magnetic scoop may be used to carry extra resources if your cargo space is too small. The number of buildings you can have is controlled by the amount of experience you have. The requirements for the next one increase tenfold after getting the prior one. Also, some buildings such as military outposts and droid assembly complexes have experience requirements.
Experience required for number of buildings:
- 100
- 1,000
- 10,000
- 100,000
- 1,000,000
- 10,000,000
Not only building owners, but anyone wishing to trade with a building, can benefit from knowing the terminology used in their inventory charts. MIN means, when the building's supply of this resource is below this number, the building will no longer sell it. MAX means, conversely, above this amount of an item, the facility will no longer buy it.
These parameters can be customized to allow or disallow the interaction of other players; for example, the parameters can be set so that other players can buy products and even ingredients, so that the building operates as a limited form of trade outpost, or ingredients and even products can be restricted so that only the building owner has access to them.
Commonly, MINs of resources that are required for the upkeep of the facility are set equal to or higher than the MAX. This prevents production from being shut down, or unnecessary supply trips, caused by other players buying the raw materials.
Building nickname | Ingredient MINimum | Ingredient MAXimum | Product MINimum | Product MAXimum |
---|---|---|---|---|
Restricted Factory | 100 tons | 100 tons | Zero tons | Zero tons |
Trader | 100 tons | 150 tons | Zero tons | 50 tons |
Backwards | Zero tons | 9999 tons | 9999 tons | Zero tons |
Never Sells | 100 tons | 50 tons | 100 tons | 50 tons |
Never Buys | 100 tons | Zero tons | 100 tons | Zero tons |
Restricted Factory
- Ingredient MIN: The Restricted Factory never sells ingredients; the Ingredient Minimum could be set higher than 100 also and achieve the same result.
- Ingredient MAX: It buys up to 100 of our hypothetical ingredient.
- Product MIN: It always sells its product right down to zero, for maximum sales. A building owner that typically used some of their product, either to sell to a planet or other buildings, or to use themselves, such as Energy/Metal/Ore for upgrading, might prefer to set Product Minimum to a number higher than zero.
- Product MAX: It never buys its product from other sources, which is a pretty sensible setup.
The Trader acts in much the same way, except they work a little harder at acquiring ingredients (or are lucky enough to be well supplied) and upgrade their building a little more to hold more ingredients, in order to give access to easily-obtainable ingredients to the surrounding buildings, usually in exchange for a small profit. In the example, the Trader even buys up other buildings' products, by setting the Product Max above the Product Min.
The Trader works best when it has a comparative supply and sales advantage; it is closer to well-travelled routes where passers-by will buy its products to use or resell, and restock the building, and/or it is closer to supplies or the player has a bigger capacity ship, and/or it is closer to a planet to resell other players' products there.
Backwards is an all too common type, that could conceivably never produce anything, and everything it does produce is never sold. Because its Ingredient Minimum is set to zero, no matter how many supplies are sold to the building by the owner or other players, another player can come along anytime and buy up every last ingredient. Because the amount of product retained (Product Minimum) is set high, to 9999, the building would have to have 10,000 capacity and product to fill it, to even sell one ton.
Never Sells is probably flawed, as most players intend to sell their product. Players can use this setup, however, to hang on to products they intend to use themselves. As long as the Minimum is equal to or higher than the Maximum, the ingredient or product can never be sold. This does not affect buying.
Never Buys has a serious flaw. Because the Ingredient Max is set to zero, no one can ever supply this building. The Product Max is also set to zero, so the building will never buy other players' products, but this is obviously not a problem unless the Trader model is desired. As you can see, the only difference between Never Sells, who can still buy, and Never Buys, who cannot, is that the latter has Maximums set to zero; the only way to use building settings to utterly prevent players selling to the building is setting a Maximum to zero. So if you do not want to buy and resell other players' products, just set your product maximum to zero, and if you want to be supplied by other players, set your ingredients' maximums above zero. A player can of course work to keep the stores of a product or ingredient higher than its Maximum, which also prevents the building buying.
There is another all-too-common type in Pardus: Hazard. With Mins and Maxes set up the same as Trader, the Hazard lies in wait for another player, who means to supply the building with ingredients, to accidentally click on the wrong button, and buy obviously overpriced ingredients.
Whether this is done on purpose, to scam other players, or more likely, mistakenly by players who do not fully understand the min/max system, or who are just copying their neighbours' settings, it is a very bad idea. First, there are the moral considerations. These settings basically amount to theft. The Pardus universe is typically a live-and-let-live place, but powerful players, who have been playing for years, have the very best ships and weapons, and have many similarly armed friends, are quite capable of wiping out buildings in minutes, as revenge. Some are just waiting for such an opportunity to justify an attack.
There are other models of business that can be achieved by tweaking the MINs and MAXes on buildings; the above are simply the most concise examples to show how the system works.
Building Construction and Upgrading[edit]
Most production buildings can only be constructed on empty space. 'Harvesting' buildings like Gas Collector and Energy Well must be constructed on the appropriate resource type; similarly, Space Stations collect a small amount of the type of resource at their location.
Construction always requires Metal and Energy , and often other ingredients. The table shows the progression of costs for upgrading; the numbers are taken from a Nebula Plant, and while other buildings will require markedly similar amounts, they are not exact numbers for all upgrades of all buildings.
Buildings can be upgraded to produce more by increasing their Production Level. The amount of materials required increases rapidly. Materials can be stored in the building, on your ship, or both, but must be on the commodities (right) side of the building, rather than the upkeep side. Contrary to information on some sites, there is no diminishing returns to upgrading Production Level; quite the contrary, as the chart below shows, the commodities costs decrease, while the amount produced increases steadily. However, the formula used to determine production amounts can mean that, for buildings with low numbers of commodities produced, such as Leech Nurseries, Droid Assembly Complexes, and Drug Stations, increasing production level can result in a higher cost without a higher production. This can be avoided by checking the charts and making plans (such as making large increases to Storage Capacity) to upgrade two levels in quick succession. For buildings with odd numbers of commodities produced; the reverse is true: since the formula rounds up fractions of production, buildings will produce one extra, every two levels.
Buildings can be upgraded to hold more ingredients, product and whatever the owner wants to store (typically, the commodities required for the considerably more expensive Production upgrades), by increasing Storage Capacity. Cost for additional +10 storage capacity generally increases by 1 of each resource, cumulatively, each two additional levels. Once every ~ten levels, there is an extra increase, as when increasing capacity from 130 to 160 tons, where the cost increases each level, rather than every other level.
In the case of buildings with large amounts of production, notably Fuel Collectors and Nebula Plants, storage capacity upgrades are a necessity. Production over the capacity of the building results in the excess product being dumped into space and lost forever.
Buildings can also be upgraded to defend themselves against attack better by adding Defense Modules, see Pardus Instruction Manual, Section: Defense Modules. Up to 15 defense modules can be added; the manual recommends at least one. Modules are very costly, and the better ones have an additional cost of Droid Modules .
Commodities produced by or consumed by buildings[edit]
- For more details on this topic, see Pardus/Commodities.
Upgrade formulas[edit]
Building production increases 50% of base level each upgrade level. There are nine upgrade levels, so a level 10 building produces 9 x .5 = 4.5 x base + base = 5.5 x more than a level one building. Formulas and table below from Pardus Manual -> Reference -> Formulas -> Values for both production and upkeep are rounded up at and above 1/2, and rounded down below 1/2.
"Production := round (basevalue * (1 + 0.5*(level-1)) Upkeep := round (basevalue * (1 + 0.4*(level-1))
Example: Space Farm with production level 7:
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Production | 100% | 150% | 200% | 250% | 300% | 350% | 400% | 450% | 500% | 550% |
Upkeep | 100% | 140% | 180% | 220% | 260% | 300% | 340% | 380% | 420% | 460% |
- Production(Food) := round (8 * (1 + 0.5*(7-1)) = 32
- Production(Water) := round (2 * (1 + 0.5*(7-1)) = 8
- Production(Bio-waste) := round (1 * (1 + 0.5*(7-1)) = 4
- Upkeep(Energy) := round (4 * (1 + 0.4*(7-1)) = 14
- Upkeep(Animal Embryos) := round (5 * (1 + 0.4*(7-1)) = 17
Warning: When baselevels are low (especially: 1), changes may only take effect after two upgrades due to rounding!"
Asteroid mine[edit]
Level | Upkeep | Production |
---|---|---|
1 | 1 1 1 | 9 2 |
2 | 1 1 1 | 14 3 |
3 | 2 2 2 | 18 4 |
5 | 3 3 3 | 27 6 |
6 | 3 3 3 | 32 7 |
7 | 3 3 3 | 36 8 |
8 | 4 4 4 | 41 9 |
10 | 5 5 5 | 50 11 |
12 | 5 5 5 | 59 13 |
13 | 6 6 6 | 63 14 |
Asteroid mines use F (), W (), E () to extract ore and gemstones from asteroids. The ore is needed for smelters to operate, to build many equipment types at starbases, and for building and upgrading. Most asteroid fields will have these mines in them, as well as being surrounded by smelters. Essential for the early stages of economies, and any time construction or upgrading is taking place.
Construct in asteroid field. 15 Energy and 25 Metal to construct.
Battleweapons Factory[edit]
Level | Upkeep | Production |
---|---|---|
1 | 3 , 2 , 3 , 1 , 4 , 1 | 2 |
2 | 4 , 3 , 4 , 1 , 6 , 1 | 3 |
3 | 5 , 4 , 5 , 2 , 7 , 2 | 4 |
4 | 7 , 4 , 7 , 2 , 9 , 2 | 5 |
5 | 8 , 5 , 8 , 3 , 10 , 3 | 6 |
10 | 14 , 9 , 14 , 5 , 18 , 5 | 11 |
Construct in empty space. 5000 XP, 30 Electronics , 60 Energy , 60 Metal required to build.
Brewery[edit]
Level | Upkeep | Production |
---|---|---|
1 | 4 2 2 2 | 4 |
2 | 6 3 3 3 | 6 |
3 | 7 4 4 4 | 8 |
4 | 9 4 4 4 | 10 |
5 | 10 5 5 5 | 12 |
10 | 18 9 9 9 | 22 |
Construct in empty space. 30 Energy and 25 Metal required to build.
Selling Liquor to planets has a positive effect on their populations. Liquor is also used at Slave Camps, but not in any other buildings.
They require supplies from Chemical Laboratories, but are otherwise autonomous; the other commodities can be obtained by the owner from energy fields and planets.
Chemical laboratory[edit]
Level | Upkeep | Production |
---|---|---|
1 | 01 03 01 | 09 |
2 | 01 04 01 | 14 |
3 | 02 05 02 | 18 |
4 | 02 07 02 | 23 |
5 | 03 08 03 | 27 |
6 | 03 09 03 | 32 |
8 | 04 11 04 | 41 |
9 | 04 13 04 | 45 |
10 | 05 14 05 | 50 |
Chemical laboratories (chem labs) supply chemical supplies to several buildings. Many commodities rely on them. They are the only building required for Breweries and Plastics Facilities; all the other supplies for those buildings can be obtained from gas fields, energy fields, and planets.
Construct in nebula gas; 25 Energy and 15 Metal required to build.
Clod Generator[edit]
Level | Upkeep | Production |
---|---|---|
1 | 18 4 4 | 5 |
2 | ||
5 | ||
10 | 83 18 18 | 28 |
Construct in empty space. 45 Energy , 30 Metal required to build.
Droid Assembly Complex[edit]
Level | Upkeep | Production |
---|---|---|
1 | 3 1 3 2 1 | 1 |
2 | ||
5 | ||
7 | 10 3 10 7 3 | 4 |
10 | 14 5 14 9 5 | 6 |
11 | 05 15 05 10 15 | 6 |
12 | 05 16 05 11 16 | 7 |
Construct in empty space. 10,000 XP, 55 Electronics , 70 , 40 Metal required to construct.
Electronics Facility[edit]
Level | Upkeep | Production |
---|---|---|
1 | 4 1 2 3 1 | 6 |
2 | ||
5 | ||
10 | 18 5 9 14 5 | 33 |
12 | 22 5 11 16 5 | 39 |
Construct in empty space. 50 Energy , 35 Metal required to build.
Energy well[edit]
Level | Upkeep | Production |
---|---|---|
1 | 1 1 | 6 |
2 | 1 1 | 9 |
5 | 3 3 | 18 |
10 | 5 5 | 33 |
Energy Wells provide a shield battery for pilots to recharge their shields instantly, at a price. The battery has a limited amount of charge, which can be increased by upgrading the storage capacity of the battery.
Rarely used as a major source of energy despite their high level of efficiency, as the energy produced is incredibly low in comparison to Nebula Plants.
Construct in energy fields. 20 Energy and 15 Metal to build.
Fuel collector[edit]
Level | Upkeep | Production |
---|---|---|
1 | 4 1 | 30 |
2 | 6 1 | 45 |
5 | 10 3 | 90 |
10 | 18 5 | 165 |
"In most areas these buildings are unnecessary, since fuel is nearly everywhere and can be easily obtained with a Fuel Scoop. However, in very heavily settled sectors the excessively high transit causes serious supply shortages of fuel. Without Fuel Collectors in these sectors the whole economic system would collapse at its very base!" - From Pardus manual.
Construct in empty space. 15 Energy and 20 Metal to build.
The large production of Fuel at Fuel Collectors requires either frequent supply runs, or a substantial increase in storage capacity, to avoid overproduction.
Gas Collector[edit]
Level | Upkeep | Production |
---|---|---|
1 | 2 2 2 | 20 |
2 | ||
5 | ||
10 |
Construct in nebula gas. 20 Energy , 20 Metal to build.
Gas Collectors, like Energy Wells, are usually subsumed by Nebula Plants; Nebula Plants produce both Energy and Gas, and since Energy is required by many buildings, and Gas by only a few, gas needs can usually be met by Nebula plants alone.
Handweapons Factory[edit]
Level | Upkeep | Production |
---|---|---|
1 | 3 2 1 3 3 1 | 2 |
2 | ||
6 | 9 6 3 9 9 3 | 7 |
10 |
Construct in empty space. 5,000 XP, 20 Electronics , 70 Energy , 70 Metal required to construct.
Medical Laboratory[edit]
Level | Upkeep | Production |
---|---|---|
1 | 2 2 7 2 | 4 |
2 | 3 3 10 3 | 6 |
3 | 4 4 13 4 | 8 |
4 | 4 4 15 4 | 10 |
5 | 5 5 18 5 | 12 |
7 | ||
10 |
Construct in empty space. 30 Energy , 30 Metal required to construct.
Selling Medicines to planets has a positive effect on their populations. Medicines are also used at Slave Camps.
Medical Facilities are the most autonomous of buildings producing Level Three commodities. Their supplies can be obtained entirely by the owner from planets, energy fields, and gas fields, without any other buildings.
Medical facilities require a large amount of nebula gas. They are best positioned close to nebula gas fields. They can be stocked to maximum capacity because their product is always a smaller volume than the commodities used to make them. Excess capacity can be used by the owner to store anything such as fuel. Since prices on planets vary depending on how many ticks worth of the commodity are on the planet then maximum profit is achieved by selling the planet only one or two ticks worth ahead of consumption.
Nebula plant[edit]
Level | Upkeep | Production |
---|---|---|
1 | 2 2 3 | 35 4 |
2 | 3 3 4 | 53 6 |
3 | 4 4 5 | 70 8 |
4 | 4 4 7 | 88 10 |
5 | 5 5 8 | 105 12 |
10 | 9 9 14 | 193 22 |
Nebula plants are the biggest suppliers of energy apart from starbases. They use a small amount of food and water with some exotic matter to create a huge amount of energy. This energy is then used to supply buildings or planets. Because it needs E-matter, a supply that can only be gotten from one sector in a cluster, supplying them is sometimes hard unless you venture to the black market and buy it at 1,000.
The large production of Energy at Nebula Plants requires either frequent supply runs, or a substantial increase in storage capacity, to avoid overproduction. The high cost of exotic matter especially will result in a credit loss to the owner if product is dumped due to lack of capacity. Food and Water maximums must be set so traders cannot overstock causing dumping.
Construct in Nebula gas. 5,000 XP, 50 Energy , 50 Metal required to build.
Optics Research Center[edit]
Level | Upkeep | Production |
---|---|---|
1 | 01 03 01 02 | 10 |
2 | 01 04 01 03 | 15 |
5 | ||
10 |
Construct in empty space. 50 Energy , 20 Metal required to construct.
Only one Optical Facility of the same upgrade level is required to supply one Battleweapons, one Handweapons and one Robot Factories, with production left over to sell to a planet.
They require gems from Asteroid Mines, but are otherwise autonomous; the other commodities can be obtained by the owner from energy fields and planets.
Plastics Facility[edit]
Level | Upkeep | Production |
---|---|---|
1 | 2 2 2 3 3 | 6 |
2 | 3 3 3 4 4 | 9 |
5 | 5 5 5 8 8 | 18 |
10 | 9 9 9 14 14 | 33 |
"A press made from the strongest titanium, located in the center of this intriguing construction, supplies the pressure needed for the final stages of the heavy plastics production. The building also houses material experts, who produce breakthrough after breakthrough in the field of material sciences." - From Pardus manual
Construct in empty space. 45 Energy , 30 Metal required to construct.
One Plastics Facility can supply two Handweapons Factories or three Electronics Facilities of the same upgrade level.
They require supplies from Chemical Laboratories, but are otherwise autonomous; the other commodities can be obtained by the owner from gas fields and planets.
Radiation Collector[edit]
Level | Upkeep | Production |
---|---|---|
1 | 3 1 1 | 6 |
2 | ||
4 | 7 2 2 | 15 |
5 | 8 3 3 | 18 |
6 | 9 3 3 | 21 |
10 | 14 5 5 | 33 |
Construct in empty space. 5 Electronics , 15 Energy , 20 Metal required to construct.
Recyclotron[edit]
Level | Upkeep | Production |
---|---|---|
1 | 3 1 5 | 7 5 |
2 | 4 1 7 | 11 8 |
5 | 9 3 11 | 21 15 |
6 | 9 3 15 | 25 18 |
10 | 14 5 23 | 39 28 |
Because of space farms small resource of water, and production of biowaste, recyclotrons are made to supplement the water supply and use the biowaste. Expect to see some of these around any starbase with space farms around. Recyclotrons are the primary of two users of biowaste, the other being Clod Generator.
Construct in empty space. 30 Energy , 40 Metal required to construct.
Robot Factory[edit]
Level | Upkeep | Production |
---|---|---|
1 | 4 2 2 1 2 2 | 3 |
2 | ||
5 | 10 5 5 3 5 5 | 9 |
10 |
Construct in empty space. 15 Electronics , 65 Energy , 80 Metal required to construct.
Smelting facility[edit]
Level | Upkeep | Production |
---|---|---|
1 | 2 2 2 4 | 6 |
2 | 3 3 3 6 | 9 |
5 | 5 5 5 10 | 18 |
10 | 9 9 9 18 | 33 |
Smelting facilities (smelters) use ore from asteroid mines to turn into metal. Their metal production is comparably higher than their ore consumption, so there is usually some ore that doesn't go into the production cycle. This is what's expected, since many buildings and upgrade require ore. Smelters are usually found around asteroid fields with asteroid mines on them. They are also said to be a good source of income to have when high leveled.
Construct in empty space. 50 Energy , 30 Metal required to construct.
Smelting Facilities are, with Medical Facilities, the most autonomous of buildings producing Level 3 commodities. Their supplies can be obtained entirely by the owner from planets, energy fields, and asteroid fields, without any other buildings.
Space Farm[edit]
Level | Upkeep | Production |
---|---|---|
1 | 4 5 | 8 2 1 |
2 | 6 7 | 12 3 2 |
5 | 10 13 | 24 6 3 |
10 | 18 23 | 44 11 6 |
The space farm is most commonly used as a food source for starbases. They however do not produce much water so their biowaste often goes to a recyclotron. It is also used as a food source around areas that are far from the reach of a major food source so it's not needed for traders to bring in food from far away for a small cluster of buildings.
Construct in empty space. 15 Energy , 15 Metal , 10 Ore required to construct.
Buildings producing Black Market Commodities[edit]
Black Market Commodities[edit]
- For more details on this topic, see Pardus/Commodities.
Drug Station[edit]
Level | Upkeep | Production |
---|---|---|
1 | 1 3 4 3 3 | 1 |
2 | ||
5 | ||
10 |
Construct in energy field. 5,000 XP and 60 Energy , 60 Metal , 15 Slaves required to build.
Drugs, when consumed, add roughly 200 Action Points to a pilot. Successive consumption offers diminishing returns. They are very expensive and illegal to buy on the black market, and are best purchased directly from a Drug Station, or at a Trade Outpost, and sold only to Trade Outposts.
Drug Stations require, along with ingredients one might expect, such as Food and Water, Exotic Matter, and even more inexplicably, Slaves.
Slave Camp[edit]
Level | Upkeep | Production |
---|---|---|
1 | 1 3 2 2 3 | 3 |
2 | ||
5 | ||
10 |
Construct in energy field. 45 Energy , 15 Ore , 30 Metal required to construct.
Slaves are required for Drug Stations (go figure).
Dark Dome[edit]
Level | Upkeep | Production |
---|---|---|
1 | 1 3 | 10 4 10 10 10 |
2 | ||
5 | ||
10 |
Construct in energy field. 5,000 XP, 60 Energy , 50 Metal , 20 Robots required to build. Warning: Dark Domes get attacked on sight by most players, only construct one if you know what you are doing
Leech Nursery[edit]
Level | Upkeep | Production |
---|---|---|
1 | 40 6 6 2 10 | 1 Leech Baby, 3 |
2 | ||
5 | ||
10 |
Construct in empty space. 10,000 XP, 60 Electronics , 60 Energy , 35 Metal required to build.
Leeches are the most expensive commodity in Pardus. Leech Nurseries, however, require 8 Clod Generators for equivalent production, and are therefore lag behind Drug Stations as the most lucrative of enterprises.
Non-production buildings[edit]
Alliance Command Station[edit]
Level | Upkeep |
---|---|
1 | 6 , 2 |
2 | |
5 | |
10 |
Construct in empty space. 10,000 XP, 60 Energy , 50 Metal , 25 Radioactive cells required to build.
Military Outpost[edit]
Level | Upkeep |
---|---|
1 | 5 5 |
2 | |
5 | |
10 |
Construct in empty space, energy field, nebula gas. 10,000 XP, 70 Energy , 15 Hand weapons , 60 Metal required to build.
Trade Outpost[edit]
Construct in empty space, energy field, nebula gas. 10,000 XP, 40 Energy , 120 Metal required to build. Upgrades to Starbase. Upgrading to Starbase requires that the Trading Post be far enough away from other Starbases, Planets, Wormholes and Faction Outposts. 3 squares from wormholes, 15 squares from planets and starbases.
In general, the free areas of Pardus are fully populated with starbases, other than the odd place where players have situated one starbase such that it interfered with the construction of others possible in that sector.
Trade Outposts are very useful buildings, despite having no output. They can buy and sell any product in the game. Black market commodities can be sold at an outpost completely outside the black market, and therefore with none of the usual consequences to buyer or seller from the trade of black market materials. They are therefore an outstanding location at which to buy Drugs, which give the player an extra 200 or so Action Points.
Starbase[edit]
Requires Trading Post. Upgrade of Trading Post; must be far enough away from other Starbases, Planets, Wormholes and Faction Outposts to be upgraded.
Multiple variations depending on whether it is a player starbase or faction starbase; all are color coded to faction.
Production per 1000 worker population is 4 Energy and 1 Animal Embryo, plus 1.25 of the resource normally gathered from the type of space it is in, i.e. if it is in empty space, it produces 1.25 Hydrogen Fuel. Upkeep is 3 Food and 2 Water per 1000 worker population; the worker population will fall if upkeep is halted.
NPC Buildings[edit]
Faction Military Outpost[edit]
"Faction MOs allow free passing of all pilots, whether they belong to their faction or to another, (or no) one." - Pardus Manual.
Their main purpose is preventing the construction of player-Military Outposts and Starbases in certain positions.
Faction Smelting Facility[edit]
Found in faction core areas, faction Smelters will always buy and sell at fixed prices; they are resupplied by player pilots only.
Gem Merchant[edit]
Trading excess gem stones for more valuable jewels. Note: Gem Traders move at random intervalls
Research Station[edit]
"In these impressive stations, special weapon and armor classes are developed and sold by teams of profit-oriented neutral researchers. A research station can be specialized on electro-magnetic weapons, electro-magnetic armors, organic weapons, or organic armors. Only about a dozen of these buildings exits in the entire universe, most of them in neutral territory. Those not in neutral clusters can be found in Keldon Empire space, supported by a large group of Keldonian top scientists." - Pardus Manual.
Cybernetic Station[edit]
"Allegedly only one such gigantic cybernetic station exists in the universe, somewhere in neutral territory. Erected by a peaceful race of cyborgs, certain cybernetic orbiters can here be assembled by visitors provided they bring along the necessary commodities for components, and some money." - Pardus Manual.
Souvenir Shop/Dark Habour[edit]
Selling more obscure items in less accessible locations.
Pardus Border Buildings[edit]
Lucidi Military Outpost[edit]
"When the Pardus Cluster was discovered and wormholes were reopened by the Galactic Council, pioneers found these highly defended outposts blocking passage to all pilots on the cluster's every border, owned by a strange new race, the Lucidi.
Even the interior of the Pardus cluster is riddled with these constructions, blocking important routes. Fortunately, the Galactic Council found the means of allowing selected pilots to pass these blockades, provided in the Project PEAC Headquarters." - Pardus Manual.
Pardus Zone Buildings[edit]
(Premium Accounts only)
Lucidi Weapon and Armor Stations[edit]
Lucidi Weapon Station Lucidi Armor Station
Fully automated stations originally built to upgrade Lucidi pilots' equipment will trade their equipment for exotic crystals.
Protection Station[edit]
Created by the Galactic Council to protect shipping from the background radiation. Combat is disabled.