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(Image and Flash Combo explination)
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Fearsome Akuma is still pretty fierce in Pocket Fighter, although admittedly less so.  Akuma's flash combos are probably the most abstract in the game, but still features one other-game cameo.  The Asura Exercise Combo shows us that the daily warm up routine for the Satsui no Hadou fighter on the go includes a dip in the pool after proper stretching.  The Evil Craftsman combo shows just how dangerous a construction site can be… an ''evil'' construction site, that is.  In the Judgment Combo, Akuma grabs his opponent and subjects him to a traditional Japanese judgment ceremony.  And finally, even though Tessa is the only selectable Warzard fighter, fellow Warzard Leo gets a cameo in Akuma's Leo Combo.
Fearsome Akuma is still pretty fierce in Pocket Fighter, although admittedly less so.  Akuma's flash combos are probably the most abstract in the game, but still features one other-game cameo.  The Asura Exercise Combo shows us that the daily warm up routine for the Satsui no Hadou fighter on the go includes a dip in the pool after proper stretching.  The Evil Craftsman combo shows just how dangerous a construction site can be… an ''evil'' construction site, that is.  In the Judgment Combo, Akuma grabs his opponent and subjects him to a traditional Japanese judgment ceremony.  And finally, even though Tessa is the only selectable Warzard fighter, fellow Warzard Leo gets a cameo in Akuma's Leo Combo.
Akuma joins this battle in search of the perfect training place so he can walk unhindered his path to absolute power. As he tries to achieve information from other fighters, it turns out that Hsien-Ko seems to know, indeed, the perfect spot.


== Flash Combos ==
== Flash Combos ==
{| {{prettytable|notwide=1}} cellspacing="0"
{| {{prettytable|notwide=1}} cellspacing="0"
| rowspan="4" valign="center" |{{cade|Punch}}[[Image:PF_Akuma_P.png]]
! 1st Input || 2nd Input || 3rd Input || 4th Input || Name
| rowspan="2" valign="center" style="border-bottom:3px solid black;"|{{cade|Punch}}[[Image:PF_Akuma_PP.png]]
|-
| rowspan="4" style="vertical-align:middle;" |{{cade|Punch}}[[Image:PF_Akuma_P.png]]
| rowspan="2" style="vertical-align:middle; border-bottom:3px solid black;"|{{cade|Punch}}[[Image:PF_Akuma_PP.png]]
|{{cade|Punch}}[[Image:PF_Akuma_PPP.png]]||{{cade|Punch}}[[Image:PF_Akuma_PPPP.png]]
|{{cade|Punch}}[[Image:PF_Akuma_PPP.png]]||{{cade|Punch}}[[Image:PF_Akuma_PPPP.png]]
!Asura Exercise<br>Combo<br>(knock down)
!Asura Exercise<br>Combo<br>(knock down)
Line 16: Line 20:
!style="border-bottom:3px solid black;"|Evil Craftsman<br>Combo<br>(guard crush)
!style="border-bottom:3px solid black;"|Evil Craftsman<br>Combo<br>(guard crush)
|-
|-
| rowspan="2" valign="center" |{{cade|Kick}}[[Image:PF_Akuma_PK.png]]
| rowspan="2" style="vertical-align:middle;" |{{cade|Kick}}[[Image:PF_Akuma_PK.png]]
|{{cade|Punch}}[[Image:PF_Akuma_PKP.png]]||{{cade|Punch}}[[Image:PF_Akuma_PKPP.png]]
|{{cade|Punch}}[[Image:PF_Akuma_PKP.png]]||{{cade|Punch}}[[Image:PF_Akuma_PKPP.png]]
!Judgment<br>Combo<br>(grab)
!Judgment<br>Combo<br>(grab)
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!Leo<br>Combo<br>(launcher)
!Leo<br>Combo<br>(launcher)
|}
|}
== Moves ==
{{:Pocket Fighter/Akuma}}


{{Footer Nav|game=Pocket Fighter|nextpage=Characters/Chun-Li|nextname=Chun-Li}}
==Moves==
{{Movelist|Pocket Fighter|Moves|[[Pocket Fighter/Akuma|Akuma]]}}
 
{{Footer Nav|game=Pocket Fighter|prevpage=|nextpage=Chun-Li}}
[[Category:Character move lists]]

Latest revision as of 02:35, 3 January 2023

Click here for more information about Akuma's other fighting game appearances.

Fearsome Akuma is still pretty fierce in Pocket Fighter, although admittedly less so. Akuma's flash combos are probably the most abstract in the game, but still features one other-game cameo. The Asura Exercise Combo shows us that the daily warm up routine for the Satsui no Hadou fighter on the go includes a dip in the pool after proper stretching. The Evil Craftsman combo shows just how dangerous a construction site can be… an evil construction site, that is. In the Judgment Combo, Akuma grabs his opponent and subjects him to a traditional Japanese judgment ceremony. And finally, even though Tessa is the only selectable Warzard fighter, fellow Warzard Leo gets a cameo in Akuma's Leo Combo.

Akuma joins this battle in search of the perfect training place so he can walk unhindered his path to absolute power. As he tries to achieve information from other fighters, it turns out that Hsien-Ko seems to know, indeed, the perfect spot.

Flash Combos[edit]

1st Input 2nd Input 3rd Input 4th Input Name
Asura Exercise
Combo
(knock down)
Evil Craftsman
Combo
(guard crush)
Judgment
Combo
(grab)
Leo
Combo
(launcher)

Moves[edit]

Name Input
      Tenma Kuujin Kyaku , +
      Overhead Kick +
      Uppercut +
      Front Kick +
Gou Hadouken +
Zankuu Hadouken +
Gou Shouryuken +
Tatsumaki Zankuukyaku +
      Shakunetsu Hadou Ken +
      Ashura Senkuu Forward + + or
      Ashura Senkuu Backward + + or
      Hyakki Shuu + , then...
      __Hyakki Gou Zan ... do nothing
      __Hyakki Gou Shou ...
      __Hyakki Gou Sen ...
      __Hyakki Gou Sai ... any direction + when close
      __Hyakki Gou Tsui ... any direction + when close
      Gou Tomoe Nage + +
      Messatsu Gou Hadou +
+
or
      Tenma Gou Zankuu +
+
or
      Messatsu Gou Shouryuu +
+
or
      Shun Goku Satsu (Level 3)
(Level 3) +
or