(World 2) |
(No difference)
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Revision as of 17:11, 29 April 2009
Part A
Enemies
Maps
Details
A: Red Demon | B: Quiz |
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You will encounter your first demon attack early on. It is safest to attack from behind the safety of this tree. Watch out for the harmful sparks. | As you attempt to collect the botoranodon capsule that is present here, you will suddenly be engaged in a pop quiz. |
C: Yellow Demon | D: River |
The yellow demon is the strongest enemy in this area. Try to land on the very edge of the ground after the water, and advance while firing rapidly to defeat it quickly. If you get inside and close to him fast enough, you'll probably avoid getting hit by the showering sparks. It is far easier to accomplish this with the Super Shield, but it is not impossible without it. A crow may also appear at the same time, so use a Flash if you have more than one in reserve. | In order to safely cross the expansive river, you'll have to jump from the very high tree branch. Just beyond the river is a blue demon. The demon's sparks can't reach the highest portion of the trees, so it's best to cross over to the right side and drop back down to attack the demon. |
E: Blue Demon | F: Commander |
After you pass the first section which contains the leaping water imp Kappas, you will encounter another blue demon. Drop down to the ground and attack him from behind the tree. | The lightning bolts signify another chance to do battle with one of the Commanders. |
G: Safe Room | H: Safe Room |
If you have plenty of diamonds, you can enter a safe room here by hopping slightly off the ground. Watch out for the nearby demon to the right. | The safe room in this section is a little unusual. It actually leads to an underground chasm. Inside, you will be presented with a quiz when you reach this section on the way down. Shortly after, you will find a 1-up. After you collect it, you must go right, and then climb back up to the top. |
Part B
Enemies
Maps
Details
A: Which item? | B: First enemy |
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Only the platforms near the top and bottom are real platforms that Pocket Zaurus can stand on. The platforms in the middle are illusions and he will fall right through them. On the way through the middle portion, you will find a Super Shield and a Continue mark, but due to the nature of the platforms, you can only collect one of them. The red dots on the map to the left indicate platforms that can be stood upon. | The first enemy is a Mad, which is capable of ducking under your boomerangs. Shortly thereafter, you will encounter a Halloween. If you have enough Flash attacks in reserve, use one to remove them both. |
C: Safe Room | D: Quiz |
Jump into this crack along the wall to discover a Safe room. | If you walk along the top of the structure, you will be presented with a quiz. |
Boss
The boss of Haunted World is Devil King Berial. Of the middle three stage bosses, Berial is probably the easiest to defeat. He has two forms. In his first form, he walks left and right firing projectiles at you which can be nullified by your boomerangs. He takes three hits to knock down, and each hit is worth 100 points for a total of 300. After he in knocked down, his second form breaks up into four pieces; a hat which floats about the room, a finger which strolls along the floor, a mouth which repeatedly teleports, and an eyeball which hops along the ground. To defeat Berial, each part must be destroyed in a specific order. The order is the hat, then the finger, then the mouth, and finally the eyeball. Attacking the wrong part will have no effect. The correct parts can be destroyed with one hit for 200 points each, totaling 800 points.