*>KelvSYC (Middle Ages units (where to place the Explorer and Conquistador...)) |
*>SamE m (→Unique units) |
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==Unique units== | ==Unique units== | ||
Rome-Legionary | *Rome - Legionary | ||
Greece-Hoplite | *Greece - Hoplite | ||
Germany-Panzer | *Germany - Panzer | ||
China-Rider | *China - Rider | ||
Japan-Samurai | *Japan - Samurai | ||
India-War Elephant | *India - War Elephant | ||
Aztecs-Jaguar Warrior | *Aztecs - Jaguar Warrior | ||
Iroquois-Mounted Warrior | *Iroquois - Mounted Warrior | ||
Egypt-War Chariot | *Egypt - War Chariot | ||
Babylon-Bowman | *Babylon - Bowman | ||
Russia-Cossack | *Russia - Cossack | ||
America-F-15 | *America - F-15 | ||
France-Musketeer | *France - Musketeer | ||
Persia-Immortals | *Persia - Immortals | ||
Zulus-Impi | *Zulus - Impi | ||
England-Man-o-War | *England - Man-o-War | ||
Arabs-Ansar Warrior | *Arabs - Ansar Warrior | ||
Carthaginians-Numidian Mercenary | *Carthaginians - Numidian Mercenary | ||
Celts-Gallic Swordsman | *Celts - Gallic Swordsman | ||
Koreans-Hwach'a | *Koreans - Hwach'a | ||
Mongols-Keshik | *Mongols - Keshik | ||
Ottomans-Sipahi | *Ottomans - Sipahi | ||
Spain-Conquistador | *Spain - Conquistador | ||
Scandanavia-Berserker | *Scandanavia - Berserker | ||
Byzantines- | *Byzantines - Dromon | ||
Hittites-3 Man Chariot | *Hittites - 3-Man Chariot | ||
Incans-Chasqui Scout | *Incans - Chasqui Scout | ||
Mayans-Javelin Thrower (w/ Enslavement) | *Mayans - Javelin Thrower (w/ Enslavement) | ||
Netherlands-Swiss Mercenary | *Netherlands - Swiss Mercenary | ||
Portugal-Carrack | *Portugal - Carrack | ||
Sumeria-Enkidu Warrior | *Sumeria - Enkidu Warrior |
Revision as of 23:59, 23 July 2004
This is not yet complete. The accuracy of the information already present is not guaranteed.
The attributes of each unit follow the standard format attack/defense/movement. For instance, a 2/3/2 unit has two attack points, three defense points, and 2 movement points. Wheeled units, which cannot enter mountains, jungles, or swamps, will have "w" appended to the movement points rating. Naval units will have "n" appended to movement points rating. Units that exert zones of control have "*" appended to the movement points rating. Units with zero attack cannot attack. Units with zero defense will be captured if attacked and placed under control of the enemy.
Units with bombard capability will have the bombard attributes in bombard/range/rate format. Zero-range bombard means the unit can only bombard when being attacked from a fortified position.
- Data in pinkapply for Civilization III:Play the World and Civilization III:Conquests.
- Data in light blueapply only for Civilization III: Conquests.
Non-military units
These units do not have technological prerequisites and require no strategic resources.
Unit | A.D.M | Cost | Upgrades To | Description |
---|---|---|---|---|
Chasquis Scout | 1.1.2 | 20 | Explorer | Incan unique unit, replaces Scout. Only uses one movement point for crossing hills and mountains. |
Scout | 0.0.2 | 10 | Explorer | Given to Expansionist civs at start of game. Expansionist civs can build more. Useful for exploration. |
Settler | 0.0.1 | 30 | none | Used to build new cities or to add population to existing cities for two population points. Removes two population points once built. Converted into two Workers if captured. |
Worker | 0.0.1 | 10 | none | Used to improve terrain. Can be added to existing cities for one population point. Removes one population point once built. |
Military units in Ancient Times
Unit | A.D.M | B.R.F | Tech | Resource | Cost | Upgraded from | Upgrades to | Description |
---|---|---|---|---|---|---|---|---|
Ancient Cavalry | 3.2.2 | N/A | N/A | none | 401 | N/A | N/A | Cannot be built. Produced by Temple of Zeus every five turns. Has extra hit point. |
Archer | 2.1.1 | 1.0.1 | Warrior Code | none | 20 | N/A | Longbowman | The standard infantry for civs without iron, and a good supporter for civs with it. Good for holding captured cities with its zero-range bombard. |
Bowman | 2.2.1 | 1.0.1 | Warrior Code | none | 20 | N/A | Longbowman | Babylonian unique unit, replaces Archer. |
Catapult | 0.0.1 | 4.1.1 | Mathematics | none | 20 | N/A | Cannon Trebuchet |
The only offensive bombard unit available in Ancient Times. A large number is needed to be effective. |
Chariot | 1.1.2w | N/A | The Wheel | Horses | 20 | N/A | Horseman | A weak unit because it requires a resource, is as weak offensively and defensively as the Warrior, and is restrained by being wheeled. |
Curragh | 1.1.2n | N/A | Alphabet | none | 15 | N/A | Galley | A very early ship. Often used in "suicide" missions to explore the map. |
Dromon | 2.1.3n | 2.1.2 | Map Making | none | 30 | Curragh | Caravel | Byzantine unique unit, replaces Galley. Has lethal sea bombardment. |
Enkidu Warrior | 1.2.1 | N/A | none | none | 10 | N/A | Pikeman | Sumerian unique unit, replaces Warrior. |
Galley | 1.1.3n | N/A | Map Making | none | 30 | Curragh |
Caravel | Moves a little faster than the curragh, but costs twice as much. |
Gallic Swordsman | 3.2.2 | N/A | Iron Working | none | 40 | N/A | Medieval Infantry | Celtic unique unit, replaces Swordsman. |
Hoplite | 1.3.1 | N/A | Bronze Working | none | 20 | N/A | Musketman | Greek unique unit, replaces Spearman. |
Horseman | 2.1.2 | N/A | Horseback Riding | Horses | 30 | Chariot | Knight | A common alternative to infantry in Ancient Times, used mostly for exploration of dangerous territory and their ability to retreat from battle. |
Immortal | 4.2.1 | N/A | Iron Working | Iron | 30 | Warrior | Guerilla |
Persian unique unit, replaces Swordsman. |
Impi | 1.2.2 | N/A | Bronze Working | none | 20 | N/A | Pikeman | Zulu unique unit, replaces Spearman. |
Jaguar Warrior | 1.1.2 | N/A | none | none | 10 | N/A | Swordsman | Aztec unique unit, replaces Warrior. |
Javelin Thrower | 2.2.1 | 1.0.1 | Warrior Code | none | 20 | N/A | Longbowman | Mayan unique unit, replaces Archer. Can enslave workers. |
Legionary | 3.3.1 | N/A | Iron Working | none | 30 | Warrior | Medieval Infantry |
Roman unique unit, replaces Swordsman. |
Mounted Warrior | 3.1.2 | N/A | Horseback Riding | Horses | 30 | Chariot | Knight | Iroquois unique unit, replaces Horseman. |
Numidian Mercenary | 2.3.1 | N/A | Bronze Working | none | 30 | N/A | Musketman | Carthaginian unique unit, replaces Spearman. |
Spearman | 1.2.2 | N/A | Bronze Working | none | 20 | N/A | Pikeman | The standard defender through most of the era. Not available with Sumerians.
|
Swordsman | 3.2.1 | N/A | Iron Working | Iron | 30 | Warrior | Medieval Infantry |
The standard infantry for civs with iron. |
Three-Man Chariot | 2.2.2 | N/A | The Wheel | Horses | 30 | N/A | Knight | Hittite unique unit, replaces Chariot. |
War Chariot | 2.1.2 | N/A | The Wheel | Horses | 20 | N/A | Knight | Egyptian unique unit, replaces Chariot. |
Warrior | 1.1.1 | N/A | none | none | 10 | N/A | Swordsman | The weakest military unit. Well-rounded for being useless. Used for very early defense, exploration, and escorting. |
[1] Ancient Cavalry cannot be built. The base cost of 40 shields is applied when considering situations such as disbanding units inside a city for shields.
Military Units of the Middle Ages
Unit | A.D.M | B.R.F | Tech | Resource | Cost | Upgraded from | Upgrades to | Description |
---|---|---|---|---|---|---|---|---|
Ansar Warrior | 4.2.3 | N/A | Chivalry | Horses, Iron | 60 | Horseman | Cavalry | Arab unique unit, replaces Knight. |
Berserk | 6.2.1 | N/A | Invention | none | 70 | Archer | Guerilla | Viking unique unit, replaces Longbowman. Has amphibious attack. |
Cannon | 0.0.1w | 8.1.1 | Metallurgy | Iron, Saltpeter | 40 | Catapult Trebuchet |
Artillery | |
Caravel | 1.2.4n | N/A | Astronomy | none | 40 | Galley | Galleon | Can transport three. Sinks in ocean. |
Carrack | 2.2.4n | N/A | Astronomy | none | 40 | Galley | Galleon | Portugese unique unit, replaces Caravel. Can transport three. |
Cavalry | 6.3.3* | N/A | Military Tradition | Horses, Saltpeter | 80 | Knight | none | |
Cossack | 6.3.3* | N/A | Military Tradition | Horses, Saltpeter | 90 | Knight | none | Russian unique unit, replaces Cavalry. Can blitz. |
Crusader | 5.3.1 | N/A | Chivalry | none | 70 | none | none | Can build fortresses. Cannot be built - one created every five turns from Knights Templar. |
Frigate | 2.2.5n | 3.1.2 | Magnetism | Iron, Saltpeter | 60 | none | none | |
Galleon | 1.2.4 | N/A | Magnetism | none | 50 | Caravel | Transport | Can transport four. |
Hwach'a | 0.0.1w | 12.1.1 8.1.1 |
Metallurgy | Saltpeter | 40 | Catapult Trebuchet |
Artillery | Korean unique unit, replaces Cannon. Lethal bombardment.
|
Keshik | 4.2.2* | N/A | Chivalry | Horses | 60 | Horseman | Cavalry | Mongolian unique unit, replaces Knight. Only uses one movement point to cross hills and mountains. |
Knight | 4.3.2 | N/A | Chivalry | Horses, Iron | 70 | Horseman | Cavalry | |
Longbowman | 4.1.1 | 2.0.1 | Invention | none | 40 | Archer | Guerilla
| |
Man-O-War | 4.2.5n | 4.1.2 | Magnetism | none | 65 | none | none | English unique unit, replaces Frigate. |
Medieval Infantry | 4.2.1 | N/A | Feudalism | Iron | 40 | Swordsman | Guerilla | Not available for Persia. |
Musketman | 2.4.1 | N/A | Gunpowder | Saltpeter | 60 | Pikeman | Rifleman | |
Musketeer | 2.5.1 | 2.0.1 | Gunpowder | Saltpeter | 60 | Pikeman | Rifleman | French unique unit, replaces Musketman. |
Pikeman | 2.4.1 | N/A | Feudalism | Iron | 30 | Spearman | Musketman | Not available for Greece and Carthage .
|
Privateer | 2.1.5n | 3.0.0 | Magnetism | Iron, Saltpeter | 50 | none | none | Hidden nationality. Can enslave Privateers.
|
Rider | 4.3.3 | N/A | Chivalry | Horses, Iron | 70 | Horseman | Cavalry | Chinese unique unit, replaces Knight. |
Samurai | 4.4.2 | N/A | Chivalry | Iron | 70 | Horseman | Cavalry | Japanese unique unit, replaces Knight. |
Sipahi | 8.3.3* | N/A | Military Tradition | Horses, Saltpeter | 100 | Knight | none | Ottoman unique unit, replaces Cavalry. |
Swiss Mercenary | 1.4.1 | N/A | Feudalism | Iron | 30 | Spearman | Musketman | Dutch unique unit, replaces Pikeman. |
Trebuchet | 0.0.1w | 6.1.1 | Engineering | none | 30 | Catapult | Cannon | |
War Elephant | 4.3.2 | N/A | Chivalry | none | 70 | Horseman | Cavalry | Indian unique unit, replaces Knight. Has extra hit point.
|
Unique units
- Rome - Legionary
- Greece - Hoplite
- Germany - Panzer
- China - Rider
- Japan - Samurai
- India - War Elephant
- Aztecs - Jaguar Warrior
- Iroquois - Mounted Warrior
- Egypt - War Chariot
- Babylon - Bowman
- Russia - Cossack
- America - F-15
- France - Musketeer
- Persia - Immortals
- Zulus - Impi
- England - Man-o-War
- Arabs - Ansar Warrior
- Carthaginians - Numidian Mercenary
- Celts - Gallic Swordsman
- Koreans - Hwach'a
- Mongols - Keshik
- Ottomans - Sipahi
- Spain - Conquistador
- Scandanavia - Berserker
- Byzantines - Dromon
- Hittites - 3-Man Chariot
- Incans - Chasqui Scout
- Mayans - Javelin Thrower (w/ Enslavement)
- Netherlands - Swiss Mercenary
- Portugal - Carrack
- Sumeria - Enkidu Warrior