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==Military units in Ancient Times== | ==Military units in Ancient Times== | ||
{| border="1" | {| border="1" | ||
! Unit !! A.D.M !! B.R.F !! Tech !! Resource !! Cost !! Upgraded from !! Upgrades to !! Description | ! Unit !! A.D.M !! B.R.F !! Tech !! Resource !! Cost !! Upgraded from !! Upgrades to !! Description | ||
|- style="background-color:#CCFFFF" | |- style="background-color:#CCFFFF" | ||
| Ancient Cavalry || 3.2.2 || N/A || N/A || ''none'' || 40 | | Ancient Cavalry || 3.2.2 || N/A || N/A || ''none'' || 40 || ''none'' || ''none'' || Cannot be built. Produced by Temple of Zeus every five turns. Has extra hit point. | ||
|- | |- | ||
| Archer || 2.1.1 || 1.0.1 | | | Archer || 2.1.1 || <div style="background-color:#CCFFFF">1.0.1</div> | ||
| Warrior Code || ''none'' || 20 || ''none'' || Longbowman || The standard infantry for civs without iron, and a good supporter for civs with it. Good for holding captured cities with its zero-range bombard. | |||
|- | |- | ||
| Bowman || 2.2.1 || 1.0.1 | | | Bowman || 2.2.1 || <div style="background-color:#CCFFFF">1.0.1</div> | ||
| Warrior Code || ''none'' || 20 || ''none'' || Longbowman || Babylonian unique unit, replaces Archer. | |||
|- | |- | ||
| Catapult || 0.0.1 || 4.1.1 || Mathematics || ''none'' || 20 || | | Catapult || 0.0.1 || 4.1.1 || Mathematics || ''none'' || 20 || ''none'' || Cannon <div style="background-color:#CCFFFF">Trebuchet</div> | ||
| The only offensive bombard unit available in Ancient Times. A large number is needed to be effective. | |||
|- | |- | ||
| Chariot || 1.1.2w || N/A || The Wheel || Horses || 20 || | | Chariot || 1.1.2w || N/A || The Wheel || Horses || 20 || ''none'' || Horseman || A weak unit because it requires a resource, is as weak offensively and defensively as the Warrior, and is restrained by being wheeled. | ||
|- style="background-color:#CCFFFF" | |- style="background-color:#CCFFFF" | ||
| Curragh || 1.1.2n || N/A || Alphabet || ''none'' || 15 || | | Curragh || 1.1.2n || N/A || Alphabet || ''none'' || 15 || ''none'' || Galley || Sinks in sea or ocean. A very early ship. Often used in "suicide" missions to explore the map. | ||
|- style="background-color:#CCFFFF" | |- style="background-color:#CCFFFF" | ||
| Dromon || 2.1.3n || 2.1.2 || Map Making || ''none'' || 30 || Curragh || Caravel || Byzantine unique unit, replaces Galley. Has lethal sea bombardment. | | Dromon || 2.1.3n || 2.1.2 || Map Making || ''none'' || 30 || Curragh || Caravel || Byzantine unique unit, replaces Galley. Has lethal sea bombardment. | ||
|- style="background-color:#CCFFFF" | |- style="background-color:#CCFFFF" | ||
| Enkidu Warrior || 1.2.1 || N/A || ''none'' || ''none'' || 10 || | | Enkidu Warrior || 1.2.1 || N/A || ''none'' || ''none'' || 10 || ''none'' || Pikeman || Sumerian unique unit, replaces Warrior. | ||
|- | |- | ||
| Galley || 1.1.3n || N/A || Map Making || ''none'' || 30 || <div style="background-color:#CCFFFF">Curragh</div> | | | Galley || 1.1.3n || N/A || Map Making || ''none'' || 30 || <div style="background-color:#CCFFFF">Curragh</div> | ||
| Caravel || Sinks in sea or ocean. Moves a little faster than the curragh, but costs twice as much. | |||
|- style="background-color:#FFCCCC" | |- style="background-color:#FFCCCC" | ||
| Gallic Swordsman || 3.2.2 || N/A || Iron Working || ''none'' || 40 || | | Gallic Swordsman || 3.2.2 || N/A || Iron Working || ''none'' || 40 || ''none'' || Medieval Infantry || Celtic unique unit, replaces Swordsman. | ||
|- | |- | ||
| Hoplite || 1.3.1 || N/A || Bronze Working || ''none'' || 20 || | | Hoplite || 1.3.1 || N/A || Bronze Working || ''none'' || 20 || ''none'' || Musketman || Greek unique unit, replaces Spearman. | ||
|- | |- | ||
| Horseman || 2.1.2 || N/A || Horseback Riding || Horses || 30 || Chariot || Knight || A common alternative to infantry in Ancient Times, used mostly for exploration of dangerous territory and their ability to retreat from battle. | | Horseman || 2.1.2 || N/A || Horseback Riding || Horses || 30 || Chariot || Knight || A common alternative to infantry in Ancient Times, used mostly for exploration of dangerous territory and their ability to retreat from battle. | ||
|- | |- | ||
| Immortal || 4.2.1 || N/A || Iron Working || Iron || 30 || Warrior || <div style="background-color:#FFCCCC">Guerilla</div> | | | Immortal || 4.2.1 || N/A || Iron Working || Iron || 30 || Warrior || <div style="background-color:#FFCCCC">Guerilla</div> | ||
| Persian unique unit, replaces Swordsman. | |||
|- | |- | ||
| Impi || 1.2.2 || N/A || Bronze Working || ''none'' || 20 || | | Impi || 1.2.2 || N/A || Bronze Working || ''none'' || 20 || ''none'' || Pikeman || Zulu unique unit, replaces Spearman. | ||
|- | |- | ||
| Jaguar Warrior || 1.1.2 || N/A || ''none'' || ''none'' || 10 || | | Jaguar Warrior || 1.1.2 || N/A || ''none'' || ''none'' || 10 || ''none'' || Swordsman || Aztec unique unit, replaces Warrior. | ||
|- style="background-color:#CCFFFF" | |- style="background-color:#CCFFFF" | ||
| Javelin Thrower || 2.2.1 || 1.0.1 || Warrior Code || ''none'' || 20 || | | Javelin Thrower || 2.2.1 || 1.0.1 || Warrior Code || ''none'' || 20 || ''none'' || Longbowman || Mayan unique unit, replaces Archer. Can enslave workers. | ||
|- | |- | ||
| Legionary || 3.3.1 || N/A || Iron Working || ''none'' || 30 || Warrior || <div style="background-color:#FFCCCC">Medieval Infantry</div> | | | Legionary || 3.3.1 || N/A || Iron Working || ''none'' || 30 || Warrior || <div style="background-color:#FFCCCC">Medieval Infantry</div> | ||
| Roman unique unit, replaces Swordsman. | |||
|- | |- | ||
| Mounted Warrior || 3.1.2 || N/A || Horseback Riding || Horses || 30 || Chariot || Knight || Iroquois unique unit, replaces Horseman. | | Mounted Warrior || 3.1.2 || N/A || Horseback Riding || Horses || 30 || Chariot || Knight || Iroquois unique unit, replaces Horseman. | ||
|- style="background-color:#FFCCCC" | |- style="background-color:#FFCCCC" | ||
| Numidian Mercenary || 2.3.1 || N/A || Bronze Working || ''none'' || 30 || | | Numidian Mercenary || 2.3.1 || N/A || Bronze Working || ''none'' || 30 || ''none'' || Musketman || Carthaginian unique unit, replaces Spearman. | ||
|- | |- | ||
| Spearman || 1.2.2 || N/A || Bronze Working || ''none'' || 20 || | | Spearman || 1.2.2 || N/A || Bronze Working || ''none'' || 20 || ''none'' || Pikeman || The standard defender through most of the era. <div style="background-color:#CCFFFF">Not available with Sumerians.</div> | ||
|- | |- | ||
| Swordsman || 3.2.1 || N/A || Iron Working || Iron || 30 || Warrior || <div style="background-color:#FFCCCC">Medieval Infantry</div> | | | Swordsman || 3.2.1 || N/A || Iron Working || Iron || 30 || Warrior || <div style="background-color:#FFCCCC">Medieval Infantry</div> | ||
| The standard infantry for civs with iron. | |||
|- style="background-color:#CCFFFF" | |- style="background-color:#CCFFFF" | ||
| Three-Man Chariot || 2.2.2 || N/A || The Wheel || Horses || 30 || | | Three-Man Chariot || 2.2.2 || N/A || The Wheel || Horses || 30 || ''none'' || Knight || Hittite unique unit, replaces Chariot. | ||
|- | |- | ||
| War Chariot || 2.1.2 || N/A || The Wheel || Horses || 20 || | | War Chariot || 2.1.2 || N/A || The Wheel || Horses || 20 || ''none'' || Knight || Egyptian unique unit, replaces Chariot. | ||
|- | |- | ||
| Warrior || 1.1.1 || N/A || ''none'' || ''none'' || 10 || N/A || Swordsman || The weakest military unit. Well-rounded for being useless. Used for very early defense, exploration, and escorting. | | Warrior || 1.1.1 || N/A || ''none'' || ''none'' || 10 || N/A || Swordsman || The weakest military unit. Well-rounded for being useless. Used for very early defense, exploration, and escorting. | ||
|} | |} | ||
== Military Units of the Middle Ages == | == Military Units of the Middle Ages == |
Revision as of 18:41, 25 July 2004
This is not yet complete. The accuracy of the information already present is not guaranteed.
Units still to add: Explorer, Conquistador, Military Great Leader, Scientific Great Leader, Army
The attributes of each unit follow the standard format attack/defense/movement. For instance, a 2.3.2 unit has two attack points, three defense points, and two movement points. For air units, the unit's movement rating represents its operational range. Wheeled units, which cannot enter mountains, jungles, marshes, volcanoes, or swamps without the presence of roads, will have "w" appended to the movement points rating. Naval units will have "n" appended to movement points rating. Units that exert zones of control have "*" appended to the movement points rating. Units with zero attack cannot attack. Units with zero defense will be captured if attacked and placed under control of the enemy if the enemy can build the captured unit and destroyed otherwise.
Units with bombard capability will have the bombard attributes in bombard/range/rate format. Zero-range bombard means the unit can only bombard when being attacked from a fortified position. All air units have bombard ranges equal to their operational ranges.
- Data in pinkapply for Civilization III:Play the World and Civilization III:Conquests.
- Data in light blueapply only for Civilization III: Conquests.
Non-military units
These units do not have technological prerequisites and require no strategic resources.
Unit | A.D.M | Cost | Upgrades To | Description |
---|---|---|---|---|
Chasquis Scout | 1.1.2 | 20 | Explorer | Incan unique unit, replaces Scout. Only uses one movement point for crossing hills and mountains. |
Scout | 0.0.2 | 10 | Explorer | Given to Expansionist civs at start of game. Expansionist civs can build more. Useful for exploration. |
Settler | 0.0.1 | 30 | N/A | Used to build new cities or to add population to existing cities for two population points. Removes two population points once built. Converted into two Workers if captured. |
Worker | 0.0.1 | 10 | N/A | Used to improve terrain. Can be added to existing cities for one population point. Removes one population point once built. |
Military units in Ancient Times
Unit | A.D.M | B.R.F | Tech | Resource | Cost | Upgraded from | Upgrades to | Description |
---|---|---|---|---|---|---|---|---|
Ancient Cavalry | 3.2.2 | N/A | N/A | none | 40 | none | none | Cannot be built. Produced by Temple of Zeus every five turns. Has extra hit point. |
Archer | 2.1.1 | 1.0.1
|
Warrior Code | none | 20 | none | Longbowman | The standard infantry for civs without iron, and a good supporter for civs with it. Good for holding captured cities with its zero-range bombard. |
Bowman | 2.2.1 | 1.0.1
|
Warrior Code | none | 20 | none | Longbowman | Babylonian unique unit, replaces Archer. |
Catapult | 0.0.1 | 4.1.1 | Mathematics | none | 20 | none | Cannon Trebuchet
|
The only offensive bombard unit available in Ancient Times. A large number is needed to be effective. |
Chariot | 1.1.2w | N/A | The Wheel | Horses | 20 | none | Horseman | A weak unit because it requires a resource, is as weak offensively and defensively as the Warrior, and is restrained by being wheeled. |
Curragh | 1.1.2n | N/A | Alphabet | none | 15 | none | Galley | Sinks in sea or ocean. A very early ship. Often used in "suicide" missions to explore the map. |
Dromon | 2.1.3n | 2.1.2 | Map Making | none | 30 | Curragh | Caravel | Byzantine unique unit, replaces Galley. Has lethal sea bombardment. |
Enkidu Warrior | 1.2.1 | N/A | none | none | 10 | none | Pikeman | Sumerian unique unit, replaces Warrior. |
Galley | 1.1.3n | N/A | Map Making | none | 30 | Curragh
|
Caravel | Sinks in sea or ocean. Moves a little faster than the curragh, but costs twice as much. |
Gallic Swordsman | 3.2.2 | N/A | Iron Working | none | 40 | none | Medieval Infantry | Celtic unique unit, replaces Swordsman. |
Hoplite | 1.3.1 | N/A | Bronze Working | none | 20 | none | Musketman | Greek unique unit, replaces Spearman. |
Horseman | 2.1.2 | N/A | Horseback Riding | Horses | 30 | Chariot | Knight | A common alternative to infantry in Ancient Times, used mostly for exploration of dangerous territory and their ability to retreat from battle. |
Immortal | 4.2.1 | N/A | Iron Working | Iron | 30 | Warrior | Guerilla
|
Persian unique unit, replaces Swordsman. |
Impi | 1.2.2 | N/A | Bronze Working | none | 20 | none | Pikeman | Zulu unique unit, replaces Spearman. |
Jaguar Warrior | 1.1.2 | N/A | none | none | 10 | none | Swordsman | Aztec unique unit, replaces Warrior. |
Javelin Thrower | 2.2.1 | 1.0.1 | Warrior Code | none | 20 | none | Longbowman | Mayan unique unit, replaces Archer. Can enslave workers. |
Legionary | 3.3.1 | N/A | Iron Working | none | 30 | Warrior | Medieval Infantry
|
Roman unique unit, replaces Swordsman. |
Mounted Warrior | 3.1.2 | N/A | Horseback Riding | Horses | 30 | Chariot | Knight | Iroquois unique unit, replaces Horseman. |
Numidian Mercenary | 2.3.1 | N/A | Bronze Working | none | 30 | none | Musketman | Carthaginian unique unit, replaces Spearman. |
Spearman | 1.2.2 | N/A | Bronze Working | none | 20 | none | Pikeman | The standard defender through most of the era. Not available with Sumerians.
|
Swordsman | 3.2.1 | N/A | Iron Working | Iron | 30 | Warrior | Medieval Infantry
|
The standard infantry for civs with iron. |
Three-Man Chariot | 2.2.2 | N/A | The Wheel | Horses | 30 | none | Knight | Hittite unique unit, replaces Chariot. |
War Chariot | 2.1.2 | N/A | The Wheel | Horses | 20 | none | Knight | Egyptian unique unit, replaces Chariot. |
Warrior | 1.1.1 | N/A | none | none | 10 | N/A | Swordsman | The weakest military unit. Well-rounded for being useless. Used for very early defense, exploration, and escorting. |
Military Units of the Middle Ages
Unit | A.D.M | B.R.F | Tech | Resource | Cost | Upgraded from | Upgrades to | Description |
---|---|---|---|---|---|---|---|---|
Ansar Warrior | 4.2.3 | N/A | Chivalry | Horses, Iron | 60 | Horseman | Cavalry | Arab unique unit, replaces Knight. |
Berserk | 6.2.1 | N/A | Invention | none | 70 | Archer | Guerilla | Viking unique unit, replaces Longbowman. Has amphibious attack. |
Cannon | 0.0.1w | 8.1.1 | Metallurgy | Iron, Saltpeter | 40 | Catapult Trebuchet
|
Artillery | |
Caravel | 1.2.3n 1.2.4n
|
N/A | Astronomy | none | 40 | Galley | Galleon | Can transport three. Sinks in ocean. |
Carrack | 2.2.4n | N/A | Astronomy | none | 40 | Galley | Galleon | Portugese unique unit, replaces Caravel. Can transport three. |
Cavalry | 6.3.3* | N/A | Military Tradition | Horses, Saltpeter | 80 | Knight | none | |
Cossack | 6.4.3* 6.3.3*
|
N/A | Military Tradition | Horses, Saltpeter | 90 | Knight | none | Russian unique unit, replaces Cavalry. Can blitz.
|
Crusader | 5.3.1 | N/A | Chivalry | none | 70 | none | none | Can build fortresses. Cannot be built - one created every five turns from Knights Templar. |
Frigate | 2.2.4n 2.2.5n
|
2.1.2 3.1.2
|
Magnetism | Iron, Saltpeter | 60 | none | none | |
Galleon | 1.2.4 | N/A | Magnetism | none | 50 | Caravel | Transport | Can transport four. |
Hwach'a | 0.0.1w | 12.1.1 8.1.1
|
Metallurgy | Saltpeter | 40 | Catapult Trebuchet
|
Artillery | Korean unique unit, replaces Cannon. Lethal bombardment.
|
Keshik | 4.2.2* | N/A | Chivalry | Horses | 60 | Horseman | Cavalry | Mongolian unique unit, replaces Knight. Only uses one movement point to cross hills and mountains. |
Knight | 4.3.2 | N/A | Chivalry | Horses, Iron | 70 | Horseman | Cavalry | |
Longbowman | 4.1.1 | 2.0.1
|
Invention | none | 40 | Archer | Guerilla
| |
Man-O-War | 3.2.4n 4.2.5n
|
3.1.2 4.1.2
|
Magnetism | none | 65 | none | none | English unique unit, replaces Frigate. |
Medieval Infantry | 4.2.1 | N/A | Feudalism | Iron | 40 | Swordsman | Guerilla | Not available for Persia. |
Musketman | 2.4.1 | N/A | Gunpowder | Saltpeter | 60 | Pikeman | Rifleman | |
Musketeer | 3.4.1 2.5.1
|
2.0.1
|
Gunpowder | Saltpeter | 60 | Pikeman | Rifleman | French unique unit, replaces Musketman. |
Pikeman | 2.4.1 | N/A | Feudalism | Iron | 30 | Spearman | Musketman | Not available for Greece and Carthage .
|
Privateer | 2.1.3n 2.1.5n
|
3.0.0
|
Magnetism | Iron, Saltpeter | 50 | none | none | Hidden nationality. Can enslave Privateers.
|
Rider | 4.3.3 | N/A | Chivalry | Horses, Iron | 70 | Horseman | Cavalry | Chinese unique unit, replaces Knight. |
Samurai | 4.4.2 | N/A | Chivalry | Iron | 70 | Horseman | Cavalry | Japanese unique unit, replaces Knight. |
Sipahi | 8.3.3* | N/A | Military Tradition | Horses, Saltpeter | 100 | Knight | none | Ottoman unique unit, replaces Cavalry. |
Swiss Mercenary | 1.4.1 | N/A | Feudalism | Iron | 30 | Spearman | Musketman | Dutch unique unit, replaces Pikeman. |
Trebuchet | 0.0.1w | 6.1.1 | Engineering | none | 30 | Catapult | Cannon | |
War Elephant | 4.3.2 | N/A | Chivalry | none | 70 | Horseman | Cavalry | Indian unique unit, replaces Knight. Has extra hit point.
|
Military Units of the Industrial Age
Unit | A.D.M | B.R.F | Tech | Resource | Cost | Upgraded from | Upgrades to | Description |
---|---|---|---|---|---|---|---|---|
Artillery | 0.0.1 | 12.2.2 | Replaceable Parts | none | 80 | Cannon | Radar Artillery | |
Bomber | 0.2.10 | 12.0.3 | Flight | Oil | 100 | none | none | Lethal bombardment.
|
Battleship | 18.12.5n | 8.2.2 | Mass Production | Oil | 200 | none | none | |
Carrier | 1.8.4n 1.8.7n
|
N/A | Mass Production | Oil | 180 | none | none | Can carry four aircraft. Has radar. |
Cruiser | 15.10.6n | 7.1.2 | Combustion | Oil | 160 | none | AEGIS Cruiser | Has radar. |
Destroyer | 12.8.5n 12.8.8n
|
6.1.2 | Combustion | Oil | 120 | none | none | Can see submarines.
|
Fighter | 4.2.6 | 3.0.1 | Flight | Oil | 20 | none | Jet Fighter | Lethal sea bombardment.
|
Flak | 1.6.1 | N/A | Flight | none | 70 | none | Mobile SAM | |
Guerilla | 6.6.1 | 3.0.1 | Replaceable Parts | none | 90 | Medieval Infantry | TOW Infantry
| |
Helicopter | 0.2.6 | N/A | Advanced Flight | Oil, Rubber | 100 | none | none | Can carry one foot unit. Can carry three foot units.
|
Ironclad | 4.4.4n 5.6.3n
|
4.1.2 6.1.2
|
Steam Power Ironclads
|
Coal, Iron | 90 | none | Destroyer
| |
Marines | 12.6.1 | N/A | Amphibious Warfare | Rubber | 120 | none | none | Has amphibious attack. |
Panzer | 16.8.3* | N/A | Motorized Transport | Oil, Rubber | 100 | none | Modern Armor | German unique unit, replaces Tank. Can blitz. |
Paratrooper | 6.8.1* 4.9.1* |
N/A | Advanced Flight | Oil, Rubber | 90 | none | Modern Paratrooper |
Can airdrop six squares. |
Rifleman | 4.6.1 | N/A | Nationalism | none | 80 | Musketman | Infantry | |
Submarine | 8.4.3n 8.4.4n
|
N/A | Mass Production | Oil | 100 | none | none | Submarine. Can detect Submarines. Stealth Attack.
|
Tank | 16.8.2* | N/A | Motorized Transport | Oil, Rubber | 100 | none | Modern Armor | Can blitz. |
Transport | 1.4.5n 1.2.6n
|
N/A | Combustion | Oil | 100 | Galleon | none | Can transport eight. Can transport six.
|
Military Units of the Modern Era
Unit | A.D.M | B.R.F | Tech | Resource | Cost | Upgraded from | Upgrades to | Description |
---|---|---|---|---|---|---|---|---|
AEGIS Cruiser | 12.10.5n* 15.10.7*n
|
4.2.2 6.2.2
|
Robotics | Aluminum, Uranium | 160 | Cruiser
|
none | Has radar. Detects submarines. |
Cruise Missile | 0.0.1 | 16.2.3 16.4.3
|
Rocketry | Aluminum | 60 | none | none | Lethal bombardment. |
F-15 | 8.4.6 8.4.9
|
4.0.2 6.0.2
|
Rocketry | Oil, Aluminum | 100 | Fighter | none | American unique unit, replaces Jet Fighter. Lethal bombardment. Stealth attack.
|
ICBM | 0.0.0 | -.-.- | Satellites | Aluminum, Uranium | 500 | none | none | Nuclear weapon. Global range. |
Jet Fighter | 8.4.6 8.4.9 |
2.0.1 3.0.1
|
Rocketry | Oil, Aluminum | 100 | Fighter | none | Lethal sea bombardment.
|
Mech Infantry | 12.18.2* | N/A | Computers | Oil, Rubber | 110 | Infantry | none | |
Mobile SAM | 1.6.2 | N/A | Rocketry | none | 25 | Flak | none | |
Modern Armor | 24.16.3* | N/A | Synthetic Fibers | Oil, Rubber, Aluminum | 120 | Tank | none | Can blitz. |
Modern Paratrooper | 6.11.1* | N/A | Synthetic Fibers | Oil, Rubber | 110 | Paratrooper | none | Can airdrop eight squares. |
Nuclear Submarine | 8.4.4n 8.4.5n
|
N/A | Fission | Uranium | 140 | none | none | Submarine. Detects submarines. Can carry one Tactical Nuke. |
Radar Artillery | 0.0.2* | 16.2.3 | Robotics | Aluminum | 120 | Artillery | none | Has radar. |
Stealth Bomber | 0.0.8 0.5.16
|
8.0.3 18.0.3
|
Stealth | Oil, Aluminum | 240 | none | none | Lethal bombardment. Stealth attack.
|
Stealth Fighter | 0.0.6 8.6.12
|
4.0.2 6.0.2
|
Stealth | Oil, Aluminum | 120 | none | none | Lethal bombardment. Stealth attack.
|
Tactical Nuke | 0.0.1 | -.6.- | Space Flight | Aluminum, Uranium | 300 | none | none | Nuclear weapon. |
TOW Infantry | 12.14.1 | 6.0.1 | Rocketry | none | 120 | Guerilla | none |
Unique units
- Rome - Legionary
- Greece - Hoplite
- Germany - Panzer
- China - Rider
- Japan - Samurai
- India - War Elephant
- Aztecs - Jaguar Warrior
- Iroquois - Mounted Warrior
- Egypt - War Chariot
- Babylon - Bowman
- Russia - Cossack
- America - F-15
- France - Musketeer
- Persia - Immortals
- Zulus - Impi
- England - Man-o-War
- Arabs - Ansar Warrior
- Carthaginians - Numidian Mercenary
- Celts - Gallic Swordsman
- Koreans - Hwach'a
- Mongols - Keshik
- Ottomans - Sipahi
- Spain - Conquistador
- Scandanavia - Berserker
- Byzantines - Dromon
- Hittites - 3-Man Chariot
- Incans - Chasqui Scout
- Mayans - Javelin Thrower (w/ Enslavement)
- Netherlands - Swiss Mercenary
- Portugal - Carrack
- Sumeria - Enkidu Warrior