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==''Silent Hill'' (1999)==
==''Silent Hill'' (1999)==
===Common enemies===
===Common enemies===
*'''Air Screamer''' - Pterodactyl-like creatures that fly close to the ground surface and travel around in packs. They tend to linger around areas with garbage. The Air Screamers were inspired by memories of an illustration found in one of Alessa's favorite books, ''[[The Lost World (Conan Doyle novel)|The Lost World]]''.<ref>[http://www.sonypictures.com/movies/silenthill/productiondiary/archives/2006/03/on_preserving_a.php Christophe Gans' Production Diary] (Second Q&A: "On Preserving and Contributing to the Mythology of the Games", published Friday, March 10, 2006.)</ref><ref name="sh1creatures">''Book of Lost Memories'' (per [http://www.translatedmemories.com Translated Memories] translation). Konami, 2003. [http://www.translatedmemories.com/bookpgs/Pg26-27SH1Creature.jpg "''Silent Hill 1'' Creature Commentary".]</ref>
*'''Air Screamer''' - Pterodactyl-like creatures that fly close to the ground surface and travel around in packs. They tend to linger around areas with garbage. The Air Screamers were inspired by memories of an illustration found in one of Alessa's favorite books, ''[[The Lost World (Conan Doyle novel)|The Lost World]]''.<ref>[http://www.sonypictures.com/movies/silenthill/productiondiary/archives/2006/03/on_preserving_a.php Christophe Gans' Production Diary] (Second Q&A: "On Preserving and Contributing to the Mythology of the Games", published Friday, March 10, 2006.)</ref><ref name="sh1creatures">''Book of Lost Memories'' (per [http://www.translatedmemories.com Translated Memories] translation). Konami, 2003. [http://www.translatedmemories.com/bookpgs/Pg26-27SH1Creature.jpg "''Silent Hill 1'' Creature Commentary".]</ref>
*'''Night Flutter''' - The creature that Air Screamers transform into when the world shifts to the Otherworld. They have the head and wings of a pterodactyl, although their faces are covered in masses of writhing worms; rather than pterodactyl bodies, though, they have the bodies of human men.<ref name="sh1creatures"/>
*'''Night Flutter''' - The creature that Air Screamers transform into when the world shifts to the Otherworld. They have the head and wings of a pterodactyl, although their faces are covered in masses of writhing worms; rather than pterodactyl bodies, though, they have the bodies of human men.<ref name="sh1creatures"/>
*'''Grey Children''' - Faceless child-like monsters. They carry small knives, and mingle around Harry's feet and attempt to hug his legs, which causes damage. They were censored in the PAL version of the game due to their child-like appearance and were replaced by Mumblers. Near the end of the game, they manifest as a transparent silhouette similar to the Larval Stalkers. They represent Alessa's fear/hatred of children who picked on her at school.
*'''Grey Children''' - Faceless child-like monsters. They carry small knives, and mingle around Harry's feet and attempt to hug his legs, which causes damage. They were censored in the PAL version of the game due to their child-like appearance and were replaced by Mumblers. Near the end of the game, they manifest as a transparent silhouette similar to the Larval Stalkers. They represent Alessa's fear/hatred of children who picked on her at school.
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*'''Puppet [[Cybil Bennett]]''' - A demon-possessed Cybil that sits in a wheelchair at first. She walks slowly towards Harry and is capable of shooting him with her handgun that will instantly take the player's health to red. Once enough damage is done to her, she will run out of ammo and walk to Harry in an attempt to strangle him. In the end there are two ways to defeat her, the first is to kill her, which gives the player one version of the bad and good endings, or the player can use the bottle of red liquid found in the hospital to exorcise the demon inside of her, resulting in another version of either ending.
*'''Puppet [[Cybil Bennett]]''' - A demon-possessed Cybil that sits in a wheelchair at first. She walks slowly towards Harry and is capable of shooting him with her handgun that will instantly take the player's health to red. Once enough damage is done to her, she will run out of ammo and walk to Harry in an attempt to strangle him. In the end there are two ways to defeat her, the first is to kill her, which gives the player one version of the bad and good endings, or the player can use the bottle of red liquid found in the hospital to exorcise the demon inside of her, resulting in another version of either ending.
*'''The God''' - The God worshiped by The Order. Depending on what ending the player gets, the God will take on a different form:
*'''The God''' - The God worshiped by The Order. Depending on what ending the player gets, the God will take on a different form:
**'''Incubator''' - The merging of the physical and spiritual Alessa. If Dahlia is allowed to perform the ritual without interruption, Alessa is replaced by a floating female figure that radiates with intense light. Manifestation of how Alessa believed the God would appear; fought in the "Bad" Endings.
**'''Incubator''' - The merging of the physical and spiritual Alessa. If Dahlia is allowed to perform the ritual without interruption, Alessa is replaced by a floating female figure that radiates with intense light. Manifestation of how Alessa believed the God would appear; fought in the "Bad" Endings.
**'''Incubus''' - A hideous, shrieking demon that takes the place of the Incubator if the player rescued Kaufmann. The creature is the incarnation of the mental image Dahlia had for the God.<ref name="sh1creatures"/> Its image is based on Baphomet, though no official documents are found stating anything other than the possibility that is only that of stronger creature, which is one with its name and being a delusion of Dahlia.<ref>http://www.translatedmemories.com/bookpgs/Pg112-113.jpg</ref> Fought in the "Good" Endings. Is also referred as Samael.
**'''Incubus''' - A hideous, shrieking demon that takes the place of the Incubator if the player rescued Kaufmann. The creature is the incarnation of the mental image Dahlia had for the God.<ref name="sh1creatures"/> Its image is based on Baphomet, though no official documents are found stating anything other than the possibility that is only that of stronger creature, which is one with its name and being a delusion of Dahlia.<ref>http://www.translatedmemories.com/bookpgs/Pg112-113.jpg</ref> Fought in the "Good" Endings. Is also referred as Samael.


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===Bosses===
===Bosses===
*'''[[Pyramid Head]]'''<ref name="sh2creatures"/>
*'''[[Pyramid Head]]'''<ref name="sh2creatures"/>
This lumbering, monstrous creature takes on the appearance of an executioner from the town's past, wielding an impossibly large sword known as the Great Knife and on other occasions a spear. It is depicted wearing a blood stained, triangular metal helmet, with phallic connotations. He relentlessly stalks both James and Maria and is the incarnation of the part from James' consciousness that believes he deserves punishment for murdering his wife and represents his sexual frustration towards her as well.<ref name="sh2creatures"/> As evidence to this, often in cutscenes involving Pyramid Head (in this and later installments with lonely male protagonists) he is portrayed in acts of sexual violence against the more feminine monsters. The unofficial mascot of the game series, the creature is titled as the Red Pyramid Thing according to the creator's commentary found in ''The Book of Lost Memories''. However, the name can also be interpreted as 'Pyramid Head' which also was used in dialogue by the game's protagonist, James Sunderland. The latter name was widely used since the ''Silent Hill 2'''s release in 2001, two years prior to the publication of ''Lost Memories'', and has since been confirmed as also another official title for the creature.
This lumbering, monstrous creature takes on the appearance of an executioner from the town's past, wielding an impossibly large sword known as the Great Knife and on other occasions a spear. It is depicted wearing a blood stained, triangular metal helmet, with phallic connotations. He relentlessly stalks both James and Maria and is the incarnation of the part from James' consciousness that believes he deserves punishment for murdering his wife and represents his sexual frustration towards her as well.<ref name="sh2creatures"/> As evidence to this, often in cutscenes involving Pyramid Head (in this and later installments with lonely male protagonists) he is portrayed in acts of sexual violence against the more feminine monsters. The unofficial mascot of the game series, the creature is titled as the Red Pyramid Thing according to the creator's commentary found in ''The Book of Lost Memories''. However, the name can also be interpreted as 'Pyramid Head' which also was used in dialogue by the game's protagonist, James Sunderland. The latter name was widely used since the ''Silent Hill 2'''s release in 2001, two years prior to the publication of ''Lost Memories'', and has since been confirmed as also another official title for the creature.
*'''Flesh Lips'''
*'''Flesh Lips'''
Mesh-based monster that is suspended from the ceiling within a metal frame (much like a cage) and attacks by strangling the player with its legs. James encountered these monsters when Laura locks him inside the room in Brookhaven Hospital. Also called "Lustful Lips" in production documents, with the mesh representing a bed and the monsters themselves representing Mary.<ref name="sh2creatures"/> The significance of Flesh Lips is to show an idea of Mary's contempt of James' consuming lust for her in her weakened and helpless state.
Mesh-based monster that is suspended from the ceiling within a metal frame (much like a cage) and attacks by strangling the player with its legs. James encountered these monsters when Laura locks him inside the room in Brookhaven Hospital. Also called "Lustful Lips" in production documents, with the mesh representing a bed and the monsters themselves representing Mary.<ref name="sh2creatures"/> The significance of Flesh Lips is to show an idea of Mary's contempt of James' consuming lust for her in her weakened and helpless state.
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==''Silent Hill 3'' (2003)==
==''Silent Hill 3'' (2003)==
===Common enemies===
===Common enemies===
*'''Numb Body''' - A relatively featureless, bipedal creature that appears in three sizes; small, medium and large. The small and medium versions make high-pitched moaning sounds similar to an infant's cries, especially after being struck down. The large ones make deeper roaring noises and are more ferocious. The creature was given its name due to its slow, awkward movements and its body appears pale as if frozen. They represent Alessa's hatred towards the children who tormented her when she was at school.<ref name="sh3creatures">''Book of Lost Memories'' (per [http://www.translatedmemories.com Translated Memories] translation). Konami, 2003. [http://www.translatedmemories.com/bookpgs/Pg68-69SH3Creature.jpg "''Silent Hill 3'' Creature Commentary".]</ref>
*'''Numb Body''' - A relatively featureless, bipedal creature that appears in three sizes; small, medium and large. The small and medium versions make high-pitched moaning sounds similar to an infant's cries, especially after being struck down. The large ones make deeper roaring noises and are more ferocious. The creature was given its name due to its slow, awkward movements and its body appears pale as if frozen. They represent Alessa's hatred towards the children who tormented her when she was at school.<ref name="sh3creatures">''Book of Lost Memories'' (per [http://www.translatedmemories.com Translated Memories] translation). Konami, 2003. [http://www.translatedmemories.com/bookpgs/Pg68-69SH3Creature.jpg "''Silent Hill 3'' Creature Commentary".]</ref>
*'''Double Head''' - Dogs that have their heads split vertically in half. They usually appear in groups and quickly attack Heather upon sight. The Double Heads are attracted to beef jerky, bloody carcasses found in some areas, and loud noises. They are "bandaged" in bloody strips of flesh. According to ''The Making of Silent Hill 3'' DVD, their split skulls are meant to evoke [[Cerberus]] and to indicate the player is entering a nightmarish world.<ref name="sh3making">[http://www.gamefaqs.com/console/ps2/file/561292/23878 Making of ''Silent Hill 3'' DVD Transcript] GameFAQs.com, last updated June 17, 2003.</ref> Their appearance is influenced by the image of Alessa after she was incapacitated by the fire, as well as her fear of dogs.<ref name="sh3creatures" />
*'''Double Head''' - Dogs that have their heads split vertically in half. They usually appear in groups and quickly attack Heather upon sight. The Double Heads are attracted to beef jerky, bloody carcasses found in some areas, and loud noises. They are "bandaged" in bloody strips of flesh. According to ''The Making of Silent Hill 3'' DVD, their split skulls are meant to evoke [[Cerberus]] and to indicate the player is entering a nightmarish world.<ref name="sh3making">[http://www.gamefaqs.com/console/ps2/file/561292/23878 Making of ''Silent Hill 3'' DVD Transcript] GameFAQs.com, last updated June 17, 2003.</ref> Their appearance is influenced by the image of Alessa after she was incapacitated by the fire, as well as her fear of dogs.<ref name="sh3creatures" />
*'''Pendulum''' - A monster consisting of two conjoined torsos on each end and a metallic waist which allows it to spin. It has a blade attached to each of the heads and walks around on its stilt-like legs. They can also rotate in midair, without the use of wings, making a noisy screeching sound of grinding metal. The Pendulum was named based on its movements and attack methods while the upper half of its body rotates. The rotations of the creature are references to the cycle of rebirth that Alessa underwent to become Heather.<ref name="sh3creatures" />
*'''Pendulum''' - A monster consisting of two conjoined torsos on each end and a metallic waist which allows it to spin. It has a blade attached to each of the heads and walks around on its stilt-like legs. They can also rotate in midair, without the use of wings, making a noisy screeching sound of grinding metal. The Pendulum was named based on its movements and attack methods while the upper half of its body rotates. The rotations of the creature are references to the cycle of rebirth that Alessa underwent to become Heather.<ref name="sh3creatures" />
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*'''Sniffer Dogs''' - Dog-type creatures that have long, prehensile tongues that they use to drain the blood of their prey. They have dirty, leathery yellow skin which appears to be decaying and, strangely, make snarling sounds which resemble that of a large feline rather than a canine. The Sniffer Dogs attack by charging up and lunging towards [[Henry Townshend]]'s torso.<ref name="sh4enemies">''Silent Hill 4: The Room Guide''. [[IGN|IGN.com]]/David McCutcheon, published September 17, 2004. [http://guides.ign.com/guides/608237/page_5.html "Enemies".]</ref> They are also capable of grabbing onto the leg and pinning the player down while others of its companions attack him. The Sniffer Dogs often appear in groups and are usually witnessed feeding on other deceased monster carcasses. The dogs represent Walter's hatred towards dogs after he was nearly bitten by one in Steve Garland's pet shop.
*'''Sniffer Dogs''' - Dog-type creatures that have long, prehensile tongues that they use to drain the blood of their prey. They have dirty, leathery yellow skin which appears to be decaying and, strangely, make snarling sounds which resemble that of a large feline rather than a canine. The Sniffer Dogs attack by charging up and lunging towards [[Henry Townshend]]'s torso.<ref name="sh4enemies">''Silent Hill 4: The Room Guide''. [[IGN|IGN.com]]/David McCutcheon, published September 17, 2004. [http://guides.ign.com/guides/608237/page_5.html "Enemies".]</ref> They are also capable of grabbing onto the leg and pinning the player down while others of its companions attack him. The Sniffer Dogs often appear in groups and are usually witnessed feeding on other deceased monster carcasses. The dogs represent Walter's hatred towards dogs after he was nearly bitten by one in Steve Garland's pet shop.
*'''Twin Victims (Victim 07 + 08)''' - Walter Sullivan's seventh and eight victims were twins Billy and Miriam Locane. They are the only two of Walter's victims that have been reincarnated into the form of a monster instead of ghosts. It is speculated this was partly due to the fact that they were infants<ref name="sh4enemies"/> without developed personalites to carry on after death. It may also be related to Walter feeling guilty for murdering two innocent children, therefore they are spared the torture of having to exist in limbo forever. The creature looks like a giant bust walking on a pair of rotted arms; the twins' bodies have been fused together, giving the bust two heads, which resemble the faces of a pair of sleeping infants. They only attack Henry if he gets close; otherwise they merely stand stationary, pointing at him and whispering "receiver" over and over.
*'''Twin Victims (Victim 07 + 08)''' - Walter Sullivan's seventh and eight victims were twins Billy and Miriam Locane. They are the only two of Walter's victims that have been reincarnated into the form of a monster instead of ghosts. It is speculated this was partly due to the fact that they were infants<ref name="sh4enemies"/> without developed personalites to carry on after death. It may also be related to Walter feeling guilty for murdering two innocent children, therefore they are spared the torture of having to exist in limbo forever. The creature looks like a giant bust walking on a pair of rotted arms; the twins' bodies have been fused together, giving the bust two heads, which resemble the faces of a pair of sleeping infants. They only attack Henry if he gets close; otherwise they merely stand stationary, pointing at him and whispering "receiver" over and over.
*'''Bottom''' - A rotting, upside down human torso which walks on its hands. It moves around and behaves much like the Twin Victims, but more dangerous. They will detect or "hop" up very quickly compared to the other enemies and also appear in groups on various occasions. The monster represents Walter's anger towards his biological parents, which is the reason they appear in Apartment World.
*'''Bottom''' - A rotting, upside down human torso which walks on its hands. It moves around and behaves much like the Twin Victims, but more dangerous. They will detect or "hop" up very quickly compared to the other enemies and also appear in groups on various occasions. The monster represents Walter's anger towards his biological parents, which is the reason they appear in Apartment World.
*'''Greedy Worm''' - An enormous, fleshy worm-like creature seen burrowing infinitely throughout Walter's various otherworlds, symbolically linking them together like an umbilical cord. The creature is not hostile, and cannot be killed.
*'''Greedy Worm''' - An enormous, fleshy worm-like creature seen burrowing infinitely throughout Walter's various otherworlds, symbolically linking them together like an umbilical cord. The creature is not hostile, and cannot be killed.
*'''Gum Head''' - A grotesque, decaying ape-like creature that appear in two variations known separately as "Old Type" and "New Type".<ref name="sh4enemies"/> The 'Old Type' tends to wait for Henry to make a move before reacting. When approached too close, they fall onto all fours and leap at the player. The 'New Type' doesn't follow any exact attack method and will aggressively confront Henry at any opportune moment, but they do attempt to try and catch him off guard. They represent Walter's opinion of other people, who were all aggressive and negative towards him.
*'''Gum Head''' - A grotesque, decaying ape-like creature that appear in two variations known separately as "Old Type" and "New Type".<ref name="sh4enemies"/> The 'Old Type' tends to wait for Henry to make a move before reacting. When approached too close, they fall onto all fours and leap at the player. The 'New Type' doesn't follow any exact attack method and will aggressively confront Henry at any opportune moment, but they do attempt to try and catch him off guard. They represent Walter's opinion of other people, who were all aggressive and negative towards him.
*'''Hummer''' - A small, odd creature that appears to be a bat with a humming bird's head.<ref name="sh4enemies"/> It flies through the air making a loud buzzing sound and attacks by hovering over Henry's head before jabbing him with a sharp, needle-like probiscis. Hummers heavily rely on attacking in packs and will inflict great damage if left together. Later on during the second half of the game, Walter will be seen fighting these creatures for unexplained reasons, but may be because they represent Walter's erratic and uncontrollable thoughts and feelings due to being a fractured soul.
*'''Hummer''' - A small, odd creature that appears to be a bat with a humming bird's head.<ref name="sh4enemies"/> It flies through the air making a loud buzzing sound and attacks by hovering over Henry's head before jabbing him with a sharp, needle-like probiscis. Hummers heavily rely on attacking in packs and will inflict great damage if left together. Later on during the second half of the game, Walter will be seen fighting these creatures for unexplained reasons, but may be because they represent Walter's erratic and uncontrollable thoughts and feelings due to being a fractured soul.
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====Bosses====
====Bosses====
*'''The One Truth''' - A larger, more powerful version of the Wall Man. Its attacks cause a great deal of damage. It has the ability to scale up and down walls. Instead of appearing from the walls, The One Truth appears to be suspended inside of a metal square, with its flesh stretched out and attached to each corner. The boss is fought along with several dummies of itself. In order for the player to win, Henry must find and defeat The One Truth, or the real creature, amongst the dummy Wall Men.
*'''The One Truth''' - A larger, more powerful version of the Wall Man. Its attacks cause a great deal of damage. It has the ability to scale up and down walls. Instead of appearing from the walls, The One Truth appears to be suspended inside of a metal square, with its flesh stretched out and attached to each corner. The boss is fought along with several dummies of itself. In order for the player to win, Henry must find and defeat The One Truth, or the real creature, amongst the dummy Wall Men.
*'''Sacrificed Walter'''<ref>''Silent Hill 4: The Room Guide''. [[IGN|IGN.com]]/David McCutcheon, published September 17, 2004. [http://guides.ign.com/guides/608237/page_18.html "Walkthrough: The Apartment World (Part 2)".]</ref> - Walter Sullivan's reanimated corpse,<ref>From ''Silent Hill 4''--''Thou must also pierce the Conjurer's flesh with the 8 spears.''-The Crimson Tome</ref> transforming as room 302 begins to become his "mother." It appears as a giant, decayed, hairless corpse dangling from a series of hooks. Henry must collect the spears in the room and stab them into the giant corpse, along with Walter's umbilical cord, in order to defeat it.
*'''Sacrificed Walter'''<ref>''Silent Hill 4: The Room Guide''. [[IGN|IGN.com]]/David McCutcheon, published September 17, 2004. [http://guides.ign.com/guides/608237/page_18.html "Walkthrough: The Apartment World (Part 2)".]</ref> - Walter Sullivan's reanimated corpse,<ref>From ''Silent Hill 4''--''Thou must also pierce the Conjurer's flesh with the 8 spears.''-The Crimson Tome</ref> transforming as room 302 begins to become his "mother." It appears as a giant, decayed, hairless corpse dangling from a series of hooks. Henry must collect the spears in the room and stab them into the giant corpse, along with Walter's umbilical cord, in order to defeat it.
*'''[[Walter Sullivan (Silent Hill)|Walter Sullivan]]''' - A sadistic serial killer and a former member of ''The Order'', that came back to life as a ghost. He pursues Henry in the other worlds during the second half of the game. He is found, armed with a pistol (single or dual), a chainsaw, and a pipe. During the final battle, Walter's ghost teleports around the room, rendering him invulnerable to any attacks until Henry destroys his reanimated corpse (see above).
*'''[[Walter Sullivan (Silent Hill)|Walter Sullivan]]''' - A sadistic serial killer and a former member of ''The Order'', that came back to life as a ghost. He pursues Henry in the other worlds during the second half of the game. He is found, armed with a pistol (single or dual), a chainsaw, and a pipe. During the final battle, Walter's ghost teleports around the room, rendering him invulnerable to any attacks until Henry destroys his reanimated corpse (see above).


==''Silent Hill Origins'' (2007)==
==''Silent Hill Origins'' (2007)==
===Common Enemies===
===Common Enemies===
*'''Faceless Nurse''' - A faceless nurse creature that is first encountered by Travis in the Alchemilla Hospital. Their appearance is quite similar to those previously seen in the second and third installments, but they wield syringes, and look as though surgical masks have been melted to their faces. They are capable of using a grappling attack in which the nurses will attempt to stab Travis with their needle. Also different from the nurses of previous games, their movements are more spasmodic, they have more feminine voices, and when they are knocked down, they violently bang their heads against the ground. It is notable that in the Sanitarium the nurses are colored green, but that is the only difference. The nurses represent Travis' memories of his mother's illness and his frustration at the lack of female company in his life as a trucker.
*'''Faceless Nurse''' - A faceless nurse creature that is first encountered by Travis in the Alchemilla Hospital. Their appearance is quite similar to those previously seen in the second and third installments, but they wield syringes, and look as though surgical masks have been melted to their faces. They are capable of using a grappling attack in which the nurses will attempt to stab Travis with their needle. Also different from the nurses of previous games, their movements are more spasmodic, they have more feminine voices, and when they are knocked down, they violently bang their heads against the ground. It is notable that in the Sanitarium the nurses are colored green, but that is the only difference. The nurses represent Travis' memories of his mother's illness and his frustration at the lack of female company in his life as a trucker.


*'''Straight-Jacket''' - A shambling creature that appears as if it is wrapped from head to waist in a straitjacket made of its own flesh. It closely resembles the Lying Figures in Silent Hill 2. They often appear in "packs" and will charge Travis, encircling him and spewing gelatinous balls of some corrosive substance. If they get close to Travis, they will leap up and wrap their legs around his waist, trying to suffocate him; if Travis doesn't shake them off quickly enough, they will either kill him, or spew a ball of acid in his face. They represent the patients at the sanitarium. A particular Straight-Jacket at the Artaud Theatre is noticeably covered with blood spatters.
*'''Straight-Jacket''' - A shambling creature that appears as if it is wrapped from head to waist in a straitjacket made of its own flesh. It closely resembles the Lying Figures in Silent Hill 2. They often appear in "packs" and will charge Travis, encircling him and spewing gelatinous balls of some corrosive substance. If they get close to Travis, they will leap up and wrap their legs around his waist, trying to suffocate him; if Travis doesn't shake them off quickly enough, they will either kill him, or spew a ball of acid in his face. They represent the patients at the sanitarium. A particular Straight-Jacket at the Artaud Theatre is noticeably covered with blood spatters.
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*'''Carrion''' - Large creature that appears to be a skinned cow or bull, dragging its head and two front limbs along the ground. Although the creatures are quite slow and can be easily outrun, if given the opportunity they will launch at Travis with considerable strength and knock him off his feet with their head. Unlike the straitjacket and the nurse, they do not use grappling moves. After leaving Artaud Theatre, their sizes vary, sometimes being much larger than the player. Named after carcasses of dead flesh, they represent the guilt Travis felt after seeing dead animals on the road during his job.
*'''Carrion''' - Large creature that appears to be a skinned cow or bull, dragging its head and two front limbs along the ground. Although the creatures are quite slow and can be easily outrun, if given the opportunity they will launch at Travis with considerable strength and knock him off his feet with their head. Unlike the straitjacket and the nurse, they do not use grappling moves. After leaving Artaud Theatre, their sizes vary, sometimes being much larger than the player. Named after carcasses of dead flesh, they represent the guilt Travis felt after seeing dead animals on the road during his job.


*'''Remnant''' - A floating object that resembles a rusted harness used to restrain the mentally insane. Though it looks like no one is inside it, it has a shadow of a spasming human-like figure, bleeds when attacked, and will scream in a female voice- if killed, the harness will fall to the floor and a human-shaped bloodstain will appear. The creature is found only in the Cedar Grove Sanitarium and is attracted to light. When the player confronts the Remnant, they will attack persistently until Travis leaves the area or it is killed. They represent the inhumane treatment of the patients at the sanitarium and Helen Grady's confinement.
*'''Remnant''' - A floating object that resembles a rusted harness used to restrain the mentally insane. Though it looks like no one is inside it, it has a shadow of a spasming human-like figure, bleeds when attacked, and will scream in a female voice- if killed, the harness will fall to the floor and a human-shaped bloodstain will appear. The creature is found only in the Cedar Grove Sanitarium and is attracted to light. When the player confronts the Remnant, they will attack persistently until Travis leaves the area or it is killed. They represent the inhumane treatment of the patients at the sanitarium and Helen Grady's confinement.


*'''Ariel''' - A theatre mannequin of a child that represents the character from [[William Shakespeare]] play ''[[The Tempest]]'', Ariel hangs upside-down from the ceiling or walks along the ground on its hands. They are distinguished by the rattling sound they produce, and can easily be avoided by turning your flashlight off. However, they tend to appear in pairs or groups and are able to use a grappling maneuver that will result in an instant Game Over if the player fails in getting loose. When hanging from the ceiling, Ariels will attempt to pick up Travis by his head and break his neck.
*'''Ariel''' - A theatre mannequin of a child that represents the character from [[William Shakespeare]] play ''[[The Tempest]]'', Ariel hangs upside-down from the ceiling or walks along the ground on its hands. They are distinguished by the rattling sound they produce, and can easily be avoided by turning your flashlight off. However, they tend to appear in pairs or groups and are able to use a grappling maneuver that will result in an instant Game Over if the player fails in getting loose. When hanging from the ceiling, Ariels will attempt to pick up Travis by his head and break his neck.
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*'''Feral''' - A zombie dog that resembles the Groaners from ''Silent Hill 1''. They have no skin or noticeable features, and seem to attack alone. They also seem to be quite intelligent, as they will circle around Alex and use a variety of attacks. They have the ability to knock and pin Alex down, then bite him repeatedly. Being that upon killing a Feral for the first time, the player receives the achievement "Eddie's Legacy" it can be safely assumed that the Feral can be linked to Eddie from Silent Hill 2 who famously shot a dog to death before encountering him for the first time. They are extensions of Adam Shepherd's guilt, as his father later reveals during a confession that he treated the family dog with more respect than he did Alex. They could also be linked with the Shepherd's missing dog, Shuki.
*'''Feral''' - A zombie dog that resembles the Groaners from ''Silent Hill 1''. They have no skin or noticeable features, and seem to attack alone. They also seem to be quite intelligent, as they will circle around Alex and use a variety of attacks. They have the ability to knock and pin Alex down, then bite him repeatedly. Being that upon killing a Feral for the first time, the player receives the achievement "Eddie's Legacy" it can be safely assumed that the Feral can be linked to Eddie from Silent Hill 2 who famously shot a dog to death before encountering him for the first time. They are extensions of Adam Shepherd's guilt, as his father later reveals during a confession that he treated the family dog with more respect than he did Alex. They could also be linked with the Shepherd's missing dog, Shuki.


*'''Lurker''' - A humanoid monster that has its legs fused together, vaguely resembling a mermaid. It appears to move using its hands, which are metal hooks. Its mouth is vertical and takes up most of its face. Because the slit-mouth in its face resembles the cuttable doorways Alex encounters throughout the game (which often reveal hidden places or secret locations) it may be said to be a manifestation of the secrets that Alex's father Adam kept from him or the secrecy surrounding Shepherd's Glen in general.
*'''Lurker''' - A humanoid monster that has its legs fused together, vaguely resembling a mermaid. It appears to move using its hands, which are metal hooks. Its mouth is vertical and takes up most of its face. Because the slit-mouth in its face resembles the cuttable doorways Alex encounters throughout the game (which often reveal hidden places or secret locations) it may be said to be a manifestation of the secrets that Alex's father Adam kept from him or the secrecy surrounding Shepherd's Glen in general.


*'''Needler''' - Needler is a monster that resembles a mix between a human and a spider. Its head, which has no discernible features other than two black eyes and a mouth resembling a furless hamster, appears to be between its bottom legs where its genitals should be, while on its shoulders there is nothing. Its hands and feet have been replaced by blades which it uses to walk on and which make a distinct noise when it moves. The blades are also what it uses to slash and attack its enemy, but it can attack by biting as well. They also have the ability to crawl along vertical walls and even on roofs. It is a startlingly fast and persistent enemy, and is tricky to kill as it can easily block attacks. The spider like qualities note that this may be a manifestation born from Alex's little brother, Joshua's love of insects, especially spiders (as can be seen from the spider collection in the boys' bedroom.) Alternatively, others have thought that this is a manifestation of Alex's repressed sexual feelings towards Elle, given that it first appears in the Hotel and that its head is in the place of its phallus.
*'''Needler''' - Needler is a monster that resembles a mix between a human and a spider. Its head, which has no discernible features other than two black eyes and a mouth resembling a furless hamster, appears to be between its bottom legs where its genitals should be, while on its shoulders there is nothing. Its hands and feet have been replaced by blades which it uses to walk on and which make a distinct noise when it moves. The blades are also what it uses to slash and attack its enemy, but it can attack by biting as well. They also have the ability to crawl along vertical walls and even on roofs. It is a startlingly fast and persistent enemy, and is tricky to kill as it can easily block attacks. The spider like qualities note that this may be a manifestation born from Alex's little brother, Joshua's love of insects, especially spiders (as can be seen from the spider collection in the boys' bedroom.) Alternatively, others have thought that this is a manifestation of Alex's repressed sexual feelings towards Elle, given that it first appears in the Hotel and that its head is in the place of its phallus.


*'''Alchemilla Nurse''' - The classic Silent Hill nurse returns in the fifth installment wielding long, sharp knives. They have unrecognizable faces and seem to be heavily inspired by those from the ''Silent Hill'' film, and when light is cast behind them, a fetus can actually be seen within their bodies, referencing Joshua's 'rebirth' at the end of the game. They are attracted to light and sound, and can be heard approaching from a distance by the disjointed clacking on their heels. They move slowly until approached by Alex, and pick up speed as they prepare to attack. The nurses represent Alex's hospitalisation (Alex comments in his diary about the revealing clothing of the nurses helped the soldiers to feel better) and Alex's conflicted feelings towards Elle.
*'''Alchemilla Nurse''' - The classic Silent Hill nurse returns in the fifth installment wielding long, sharp knives. They have unrecognizable faces and seem to be heavily inspired by those from the ''Silent Hill'' film, and when light is cast behind them, a fetus can actually be seen within their bodies, referencing Joshua's 'rebirth' at the end of the game. They are attracted to light and sound, and can be heard approaching from a distance by the disjointed clacking on their heels. They move slowly until approached by Alex, and pick up speed as they prepare to attack. The nurses represent Alex's hospitalisation (Alex comments in his diary about the revealing clothing of the nurses helped the soldiers to feel better) and Alex's conflicted feelings towards Elle.
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*'''Judge Holloway'''- Although this does not technically qualify as a boss fight, Alex is forced to prevent Judge Holloway from drilling his skull and leg with a cordless drill, eventually culminating in her death.
*'''Judge Holloway'''- Although this does not technically qualify as a boss fight, Alex is forced to prevent Judge Holloway from drilling his skull and leg with a cordless drill, eventually culminating in her death.


*'''Sepulcher''' - Lacks any eyes, although its teeth are visible and its jaws are always open with a black tentacle-like substance jutting from them. At the second half of the boss battle, it drops to the floor where it supports its weight with its two front arms while alternately trying to swipe and smash at Alex with one at a time. It is heavily implied by the dialogue (and somewhat confirmed during the cut-scene where Alex kills Judge Holloway,) that it is meant to be a representation of, or physical embodiment of Joey, the mayor's missing son. It is that implied that Joey was buried alive by his father, Mayor Bartlett as a sacrifice to their God. This is also implied on the monsters name, which means "tomb." Sepulcher, like the other bosses, appears after an item belonging to the deceased child is returned to the family member who committed the murder. Sepulcher appears from a watch which belonged to Joey and on which Mayor Bartlett is implied to have carved "forgive me" upon. Sepulcher takes the appearance of a plant 'sprouting from the ground' due to Joey's fondness for gardening and his death by burial.
*'''Sepulcher''' - Lacks any eyes, although its teeth are visible and its jaws are always open with a black tentacle-like substance jutting from them. At the second half of the boss battle, it drops to the floor where it supports its weight with its two front arms while alternately trying to swipe and smash at Alex with one at a time. It is heavily implied by the dialogue (and somewhat confirmed during the cut-scene where Alex kills Judge Holloway,) that it is meant to be a representation of, or physical embodiment of Joey, the mayor's missing son. It is that implied that Joey was buried alive by his father, Mayor Bartlett as a sacrifice to their God. This is also implied on the monsters name, which means "tomb." Sepulcher, like the other bosses, appears after an item belonging to the deceased child is returned to the family member who committed the murder. Sepulcher appears from a watch which belonged to Joey and on which Mayor Bartlett is implied to have carved "forgive me" upon. Sepulcher takes the appearance of a plant 'sprouting from the ground' due to Joey's fondness for gardening and his death by burial.


*'''Scarlet''' - Appearing similar to a porcelain doll, Scarlet is extremely tall and thin, with an almost dinosaur lope to her walk. Her mouth is filled with razor-like teeth. Hacking away at her legs and avoiding her swiping attacks will eventually cause her to fall to her knees, where Alex may attack her back. After she is weakened, she becomes a faster, harder enemy to defeat. She skitters desperately around the room on all fours like a spider, climbing up across the ceiling, and dropping down to attack unexpectedly. Like the other bosses, Scarlet represents one of the sacrificed children, in this case Scarlet Fitch. Dr. Fitch dismembered her, the removal of limbs resembling a doll's joints. According to Dr. Fitch and as seen from her room, Scarlet loved dolls. She appears out of a doll brought from Scarlet's room which, before transforming, addresses Dr. Fitch as "Daddy."
*'''Scarlet''' - Appearing similar to a porcelain doll, Scarlet is extremely tall and thin, with an almost dinosaur lope to her walk. Her mouth is filled with razor-like teeth. Hacking away at her legs and avoiding her swiping attacks will eventually cause her to fall to her knees, where Alex may attack her back. After she is weakened, she becomes a faster, harder enemy to defeat. She skitters desperately around the room on all fours like a spider, climbing up across the ceiling, and dropping down to attack unexpectedly. Like the other bosses, Scarlet represents one of the sacrificed children, in this case Scarlet Fitch. Dr. Fitch dismembered her, the removal of limbs resembling a doll's joints. According to Dr. Fitch and as seen from her room, Scarlet loved dolls. She appears out of a doll brought from Scarlet's room which, before transforming, addresses Dr. Fitch as "Daddy."


*'''Asphyxia''' - Asphyxia was first revealed by an artwork leak at the end of 2007. It appears to be almost centipede-like with many legs. However, all of its limbs and flesh is that of a human female's, with great emphasis on sexuality and also suffocation: hands cover up its breasts and genitals, but also appear to be gripping the throat and covering up the head's mouth. Asphyxia represents the death of Nora Holloway, Elle's little sister, and the betrayal between mother and daughter that occurred with Nora's murder. It appears from the locket Elle had been wearing since the disappearances began (which had been in Alex's possession when they were separated). Its caterpillar-like appearance is also a reference to the caterpillar in ''Alice in Wonderland'', Nora's favorite book, as mentioned in a notation on a photograph.
*'''Asphyxia''' - Asphyxia was first revealed by an artwork leak at the end of 2007. It appears to be almost centipede-like with many legs. However, all of its limbs and flesh is that of a human female's, with great emphasis on sexuality and also suffocation: hands cover up its breasts and genitals, but also appear to be gripping the throat and covering up the head's mouth. Asphyxia represents the death of Nora Holloway, Elle's little sister, and the betrayal between mother and daughter that occurred with Nora's murder. It appears from the locket Elle had been wearing since the disappearances began (which had been in Alex's possession when they were separated). Its caterpillar-like appearance is also a reference to the caterpillar in ''Alice in Wonderland'', Nora's favorite book, as mentioned in a notation on a photograph.


*'''Amnion'''- The final boss in the game. A giant spider-like monster with metal limbs. Four of its limbs are used for walking while two others in front of the creature are used for attacking. The two attack limbs are tipped with an assortment of bladed weapons. At the center of the legs there is a human body hanging down from the spider's steel structure by hooked wires which pull at its flesh. It has a bloated stomach which the player discovers after defeating the creature contains Alex's brother, Josh. Most disturbing of all the creatures head is a face stuck to an accordion-like device that allows the face to move forward and backward a distance of two feet or so, and a long, black umbilical cord-like tentacle leading from its mouth to its genital area. The face also has a similar appearance to Alex's and Joshua's mother. A picture that Alex finds at the playground adjacent to his house showing a giant toy spider towering over a toy man and car serves as a prelude to this boss. This boss represents Alex's guilt for Josh's death and possibly the anger from Josh that was felt towards Alex. Amnion appears from the ring given to Joshua by their father after Alex realizes the truth of his death.
*'''Amnion'''- The final boss in the game. A giant spider-like monster with metal limbs. Four of its limbs are used for walking while two others in front of the creature are used for attacking. The two attack limbs are tipped with an assortment of bladed weapons. At the center of the legs there is a human body hanging down from the spider's steel structure by hooked wires which pull at its flesh. It has a bloated stomach which the player discovers after defeating the creature contains Alex's brother, Josh. Most disturbing of all the creatures head is a face stuck to an accordion-like device that allows the face to move forward and backward a distance of two feet or so, and a long, black umbilical cord-like tentacle leading from its mouth to its genital area. The face also has a similar appearance to Alex's and Joshua's mother. A picture that Alex finds at the playground adjacent to his house showing a giant toy spider towering over a toy man and car serves as a prelude to this boss. This boss represents Alex's guilt for Josh's death and possibly the anger from Josh that was felt towards Alex. Amnion appears from the ring given to Joshua by their father after Alex realizes the truth of his death.


==Silent Hill: Shattered Memories (2009)==
==Silent Hill: Shattered Memories (2009)==
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*'''Bloated'''- This Raw Shock has developed large tumors over the surface of its skin. This gradually develops all over its body, resulting in it appearing as a swollen grotesque cancerous mass. Their color also becomes more of a dingy gray. They appear when the player focuses on alcohol-related objects and topics. The appearance is obviously symbolic of illness resulting from alcoholism and it hints at the 'Drunken Dad' ending.
*'''Bloated'''- This Raw Shock has developed large tumors over the surface of its skin. This gradually develops all over its body, resulting in it appearing as a swollen grotesque cancerous mass. Their color also becomes more of a dingy gray. They appear when the player focuses on alcohol-related objects and topics. The appearance is obviously symbolic of illness resulting from alcoholism and it hints at the 'Drunken Dad' ending.


*'''Broken'''- This type has its limbs becoming atrophic, with their hands missing and the stumps becoming more bone-like. More bone-like protrusions grow from their shoulders and hips, resulting in a fractured look. Their heads look dented, as though they have been powerfully struck. They also have large chunks of flesh ripped off them, giving the impression that they have been severely beaten. These types appear when the player acts unfriendly and deviates from the main task of finding Cheryl. They symbolize internal suffering and their 'beaten' appearance hints to the 'Wicked and Weak' ending in which Harry is assaulted by Dahlia verbally and physically.
*'''Broken'''- This type has its limbs becoming atrophic, with their hands missing and the stumps becoming more bone-like. More bone-like protrusions grow from their shoulders and hips, resulting in a fractured look. Their heads look dented, as though they have been powerfully struck. They also have large chunks of flesh ripped off them, giving the impression that they have been severely beaten. These types appear when the player acts unfriendly and deviates from the main task of finding Cheryl. They symbolize internal suffering and their 'beaten' appearance hints to the 'Wicked and Weak' ending in which Harry is assaulted by Dahlia verbally and physically.


*'''Geometric'''- The Raw Shock's limbs become 'sliced' with discs of their flesh missing, giving the appearance of segmented limbs. Their head swells up and forms a complex geometric shape with a hole in the center. The shape varies slightly for each creature. This type appears if you act friendly and focus on your task of finding Cheryl. The missing segments of their arms represent the truth slowly coming to light, that Cheryl is beginning to realize the truth, so her delusions (the Raw Shocks) are beginning to disappear (the segments). The strange head shape is exactly the same as the ceiling lights in the reception of Kaufmann's Lighthouse Clinic, again implying that Cheryl is becoming aware of her delusion at the clinic. This symbolism hints strongly at the 'Love Lost' ending, in which Cheryl accepts her father's death and moves on.
*'''Geometric'''- The Raw Shock's limbs become 'sliced' with discs of their flesh missing, giving the appearance of segmented limbs. Their head swells up and forms a complex geometric shape with a hole in the center. The shape varies slightly for each creature. This type appears if you act friendly and focus on your task of finding Cheryl. The missing segments of their arms represent the truth slowly coming to light, that Cheryl is beginning to realize the truth, so her delusions (the Raw Shocks) are beginning to disappear (the segments). The strange head shape is exactly the same as the ceiling lights in the reception of Kaufmann's Lighthouse Clinic, again implying that Cheryl is becoming aware of her delusion at the clinic. This symbolism hints strongly at the 'Love Lost' ending, in which Cheryl accepts her father's death and moves on.
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*'''Creeper''' - These creatures look like large cockroaches and leap up onto the screen to bite your character. They are initially summoned by Pyramid Head in his boss fight sequence, but then appear several more times without him. This enemy first appeared in the original ''Silent Hill''.
*'''Creeper''' - These creatures look like large cockroaches and leap up onto the screen to bite your character. They are initially summoned by Pyramid Head in his boss fight sequence, but then appear several more times without him. This enemy first appeared in the original ''Silent Hill''.


*'''Dark Nurse''' - A staple of the series, making appearances of one sort or another in almost all of the Silent Hill titles. The obscured head (and especially face) that has been a part of this creature since Silent Hill 2 returns again in a slightly different form, as their faces are bandaged up completely but they now have well-groomed shoulder-length hair. They seem to carry either an iron pipe or a pistol, and they move in odd, bounding strides, as if in some parody of a thief sneaking silently through the night.
*'''Dark Nurse''' - A staple of the series, making appearances of one sort or another in almost all of the Silent Hill titles. The obscured head (and especially face) that has been a part of this creature since Silent Hill 2 returns again in a slightly different form, as their faces are bandaged up completely but they now have well-groomed shoulder-length hair. They seem to carry either an iron pipe or a pistol, and they move in odd, bounding strides, as if in some parody of a thief sneaking silently through the night.


*'''Scraper''' - A common enemy from ''Silent Hill 3''. They fight with dual rotating blades and may be tinged either red or blue. The only other difference in their appearance from ''Silent Hill 3'' is that their faces are covered not by folds of skin but by what looks like some type of rough veil.
*'''Scraper''' - A common enemy from ''Silent Hill 3''. They fight with dual rotating blades and may be tinged either red or blue. The only other difference in their appearance from ''Silent Hill 3'' is that their faces are covered not by folds of skin but by what looks like some type of rough veil.
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===Bosses===
===Bosses===


*'''Red Pyramid (Pyramid Head)''': Originally introduced in ''Silent Hill 2'', this boss monster bears a stronger resemblance to his incarnation in the ''Silent Hill'' movie. Accompanied by a copious amount of Creepers (this is also truer to the movie than any of the games, although large insects like these have made appearances as enemies in the original ''[[Silent Hill]]'' as well as ''Silent Hill 2''), he wields his signature weapon, the Great Knife, and first confronts Eric and Tina in the Brookhaven Hospital, curiously accompanied by the sound of a boat whistle, which seems to also signify shifts between the real world and the Otherworld, an event that's been signaled in the past by the sound of sirens. He is fought a second time later in the game between the Marionette and Phantom bosses. His appearance is still similar to ''Silent Hill 2'', although he's noticeably much bigger and muscular.
*'''Red Pyramid (Pyramid Head)''': Originally introduced in ''Silent Hill 2'', this boss monster bears a stronger resemblance to his incarnation in the [[Silent Hill (film)|''Silent Hill'' movie]]. Accompanied by a copious amount of Creepers (this is also truer to the movie than any of the games, although large insects like these have made appearances as enemies in the original ''[[Silent Hill]]'' as well as ''Silent Hill 2''), he wields his signature weapon, the Great Knife, and first confronts Eric and Tina in the Brookhaven Hospital, curiously accompanied by the sound of a boat whistle, which seems to also signify shifts between the real world and the Otherworld, an event that's been signaled in the past by the sound of sirens. He is fought a second time later in the game between the Marionette and Phantom bosses. His appearance is still similar to ''Silent Hill 2'', although he's noticeably much bigger and muscular.


*'''Guardian''' (unofficial name)- This creature has the appearance of a huge Gumhead crossed with a Numb Body and a dragon. The massive humanoid creature twitches and thrashes around constantly, as if it were in pain. One of its hands is a huge axe blade which it strikes you with and another claw hand. It has wing-like skin flaps under its arms, but even though they are tiny, the creature has the ability to fly. However, it never flaps its "wings" which means the it may not actually use the flaps to fly, and uses some other method, such as telepathy, and only uses the flaps to "steer." Its face is elongated with a mouth full of huge fangs and the skin around its head is torn, revealing many black eyes and muscular tissue underneath. It also has a fleshy bulge on its chest which is seen as its "weak point." The creature knows this however, and sometimes shields it with its hand or axe. The creature is found guarding Emily, but is later revealed not to be holding her hostage, but keeping her safe from the other creatures, but it couldn't differ between them and you.
*'''Guardian''' (unofficial name)- This creature has the appearance of a huge Gumhead crossed with a Numb Body and a dragon. The massive humanoid creature twitches and thrashes around constantly, as if it were in pain. One of its hands is a huge axe blade which it strikes you with and another claw hand. It has wing-like skin flaps under its arms, but even though they are tiny, the creature has the ability to fly. However, it never flaps its "wings" which means the it may not actually use the flaps to fly, and uses some other method, such as telepathy, and only uses the flaps to "steer." Its face is elongated with a mouth full of huge fangs and the skin around its head is torn, revealing many black eyes and muscular tissue underneath. It also has a fleshy bulge on its chest which is seen as its "weak point." The creature knows this however, and sometimes shields it with its hand or axe. The creature is found guarding Emily, but is later revealed not to be holding her hostage, but keeping her safe from the other creatures, but it couldn't differ between them and you.
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==Film adaptation==
==Film adaptation==
Several creatures from the first four installments made a big screen appearance in the ''Silent Hill'' film adaptation. All of the creatures, with the exception of one, are present in the previous games. Upon being asked on the interpretation of the monsters and whether the film will answer this, director Christophe Gans stated that the most basic explanation was of course that they are victims of Alessa, people in hell as if. The movie's plot already signifies this as her vengeance upon the town's people for being burnt as a witch, this entity being the "Dark" Alessa. It can be noted that there are several uses of the The Ring's concepts and ideas, such as child drawings now linking to things in the town or the lack of the original story on The God. Oppositely, Sharon is any innocent portion of Alessa left, being the "Light" or "Positive" Alessa. A "making of" also states that the monsters were originally humans.
Several creatures from the first four installments made a big screen appearance in the ''Silent Hill'' film adaptation. All of the creatures, with the exception of one, are present in the previous games. Upon being asked on the interpretation of the monsters and whether the film will answer this, director Christophe Gans stated that the most basic explanation was of course that they are victims of Alessa, people in hell as if. The movie's plot already signifies this as her vengeance upon the town's people for being burnt as a witch, this entity being the "Dark" Alessa. It can be noted that there are several uses of the The Ring's concepts and ideas, such as child drawings now linking to things in the town or the lack of the original story on The God. Oppositely, Sharon is any innocent portion of Alessa left, being the "Light" or "Positive" Alessa. A "making of" also states that the monsters were originally humans.


In the same interview, given near the release of the film and after the "making of" was complete, Gans also stated that they could be put as hallucinations from the protagonists, coming from one's own psyche.<ref name="preserve">[http://www.sonypictures.com/movies/silenthill/productiondiary/archives/2006/04/on_interpreting.php Christophe Gans' Production Diary] (Fourth Q&A: "On Interpreting Silent Hill's Monsters and Preserving the Atmospheric Quality of the Game", published Friday, April 18, 2006.)</ref> While it is similar in nature to the game's "materialization of delusions", a hallucination implies a simpler internal phenomenon of anyone. This is most likely referring to the dangerous fumes emitting around the town that leads one to argue about whether it's real or not. However, it is obvious that this was not dominant in the movie's filming stage. The film's content features anybody seeing the same proposed hallucinations and being affected by them equally. The surprise ending also changes the idea of it being Rose's own singular hallucination as well, thus leading back to the original nature and story of the film's monsters.
In the same interview, given near the release of the film and after the "making of" was complete, Gans also stated that they could be put as hallucinations from the protagonists, coming from one's own psyche.<ref name="preserve">[http://www.sonypictures.com/movies/silenthill/productiondiary/archives/2006/04/on_interpreting.php Christophe Gans' Production Diary] (Fourth Q&A: "On Interpreting Silent Hill's Monsters and Preserving the Atmospheric Quality of the Game", published Friday, April 18, 2006.)</ref> While it is similar in nature to the game's "materialization of delusions", a hallucination implies a simpler internal phenomenon of anyone. This is most likely referring to the dangerous fumes emitting around the town that leads one to argue about whether it's real or not. However, it is obvious that this was not dominant in the movie's filming stage. The film's content features anybody seeing the same proposed hallucinations and being affected by them equally. The surprise ending also changes the idea of it being Rose's own singular hallucination as well, thus leading back to the original nature and story of the film's monsters.
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*'''The Janitor''' - A monster that was created by director Christophe Gans and Paul Jones' SPFX team specifically for the movie. Rose discovers him while searching for her daughter at the Midwich Elementary School. While fleeing a trio of cult members, she stumbles into the school's washroom where she encounters the Janitor. He resembles a man bound by barbed wire, and is wearing a ripped janitor's uniform with a name tag reading "Colin". Located behind him on the wall written in blood are the words "Dare you, dare you, double-dare you" with an arrow pointing into his mouth where a key chain from a hotel is found. After the shift to the otherworld, he escapes from his confines in the cubicle and crawls toward Rose with his feet still bound to the back of his head. When he touches the wall, it decays and holes appear that spawn Creepers. Gans stated that series' composer [[Akira Yamaoka]] approved of the creature during post production and even asked if he could use it for a future ''Silent Hill'' game. The creature design bears a striking resemblance in style and action to the Victims (Ghosts) from ''Silent Hill 4: The Room'' as both are capable of decaying the wall surfaces and corrupting the environment around them. The origin of the creature comes from when the school janitor, Colin, molested Alessa in the washroom shortly before her near-death by burning. She finally got her revenge upon the man after gaining her powers, by manipulating a mass of barbed wire to permanently contort and bind his body. He appears as a lifeless corpse in the foggy world.<ref name="preserve"/>
*'''The Janitor''' - A monster that was created by director Christophe Gans and Paul Jones' SPFX team specifically for the movie. Rose discovers him while searching for her daughter at the Midwich Elementary School. While fleeing a trio of cult members, she stumbles into the school's washroom where she encounters the Janitor. He resembles a man bound by barbed wire, and is wearing a ripped janitor's uniform with a name tag reading "Colin". Located behind him on the wall written in blood are the words "Dare you, dare you, double-dare you" with an arrow pointing into his mouth where a key chain from a hotel is found. After the shift to the otherworld, he escapes from his confines in the cubicle and crawls toward Rose with his feet still bound to the back of his head. When he touches the wall, it decays and holes appear that spawn Creepers. Gans stated that series' composer [[Akira Yamaoka]] approved of the creature during post production and even asked if he could use it for a future ''Silent Hill'' game. The creature design bears a striking resemblance in style and action to the Victims (Ghosts) from ''Silent Hill 4: The Room'' as both are capable of decaying the wall surfaces and corrupting the environment around them. The origin of the creature comes from when the school janitor, Colin, molested Alessa in the washroom shortly before her near-death by burning. She finally got her revenge upon the man after gaining her powers, by manipulating a mass of barbed wire to permanently contort and bind his body. He appears as a lifeless corpse in the foggy world.<ref name="preserve"/>
*'''[[Alessa Gillespie]]''' (''Silent Hill 1, 3, and Origins'') - The physical body of Alessa makes an intimidating appearance inside the church in the movie's finale. Being unable to move, the hospital bed upon which she has lain for 30 years has become part of her monstrous guise. She controls hundreds of tentacle-like barbed wire strands that sprout from the bed and uses them to massacre all of the cult followers. There is a striking resemblance between Alessa's film incarnation and the Mary/Maria boss that protagonist James Sunderland was forced to attack in ''Silent Hill 2''. However, Gans stated that the ending was inspired by the erotic anime ''[[Legend of the Overfiend]]'' after budget constraints forced him to create a new finale with this design for Alessa.<ref name="dvdrama">{{cite web| last = Prin| first = Kevin| date = 2006-12-22| url = http://www.dvdrama.com/news.php?18185| title = INTERVIEW : CHRISTOPHE GANS (SILENT HILL) PARTIE 1 (French)| work = DVDRama}}</ref>
*'''[[Alessa Gillespie]]''' (''Silent Hill 1,3 & Origins'') - The physical body of Alessa makes an intimidating appearance inside the church in the movie's finale. Being unable to move, the hospital bed upon which she has lain for 30 years has become part of her monstrous guise. She controls hundreds of tentacle-like barbed wire strands that sprout from the bed and uses them to massacre all of the cult followers. There is a striking resemblance between Alessa's film incarnation and the Mary/Maria boss that protagonist James Sunderland was forced to attack in ''Silent Hill 2''. However, Gans stated that the ending was inspired by the erotic anime ''[[Legend of the Overfiend]]'' after budget constraints forced him to create a new finale with this design for Alessa.<ref name="dvdrama">{{cite web| last = Prin| first = Kevin| date = 2006-12-22| url = http://www.dvdrama.com/news.php?18185| title = INTERVIEW : CHRISTOPHE GANS (SILENT HILL) PARTIE 1 (French)| work = DVDRama}}</ref>


==References==
==References==
{{Reflist}}
{{Reflist}}
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{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

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