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:''See also: [[Silk Road]]''
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{{Otheruses2|Silk Road}}
{{Infobox CVG| title = Silkroad Online
{{Infobox CVG| title = Silkroad Online
|image = [[Image:Sro_title.jpg|185px]]
|image = [[Image:Silk_intro.jpg|240px]]
|developer = JOYMAX Co.
|developer = [[JOYMAX Co., Ltd.]]
|publisher = Yahoo Korea
|publisher = [[JOYMAX Co., Ltd.]]
|designer = JOYMAX Co.
|designer = [[JOYMAX Co., Ltd.]]
|engine =
|engine =  
|released = 2005
|version = [[Image:Flag of South Korea.svg|22px|South Korea]] 1.435<br>
|genre = MMORPG
[[Image:Flag of the People's Republic of China.svg|22px|China]] 1.081<br>
|modes = MMO
[[Image:Flag of Japan.svg|22px|Japan]] 1.025<br>
|ratings =
[[Image:Flag of the Republic of China.svg|22px|Taiwan]] 1.085?<br>
Global 1.079<br>
[[Image: Flag of Vietnam.svg|22px|Vietnamese]] 1.08
|released = [[2005]]
|genre = [[MMORPG]]
|modes = [[Massively multiplayer online game|MMO]]
|ratings = None
|platforms = [[Microsoft Windows|Windows]] [[Windows 98|98]]/[[Windows Me|ME]]/[[Windows 2000|2K]]/[[Windows XP|XP]]
|platforms = [[Microsoft Windows|Windows]] [[Windows 98|98]]/[[Windows Me|ME]]/[[Windows 2000|2K]]/[[Windows XP|XP]]
|media =
|media =
|requirements = Intel Pentium 3 800 MHz CPU, 256 MB RAM, 3D speed over GeForce2 graphics, DirectX 9.0b Compatibility sound, 3.0 GB free hard disk space, and an Internet connection
|requirements = Intel Pentium 3 800 MHz CPU, 256 MB RAM, 3D speed over GeForce2 graphics, DirectX 9.0b Compatibility sound, 1.5 GB free hard disk space and an Internet connection
|input = Keyboard, Mouse
|input = [[Computer keyboard|Keyboard]], [[Mouse (computing)|Mouse]]
}}
}}


'''''Silkroad Online''''' is an online game, created by Korean company [[JOYMAX Co.]].
'''''Silkroad Online''''' (also known as '''SRO''' or '''Silk''') is a free massively-multiplayer online role-playing game ([[MMORPG]]) created by the [[South Korea|South Korean]] company [[Joymax]], and was released from open [[Development stage#Beta|beta testing]] on [[21 February]] [[2006]]. Much of the background of the game is based on the historical [[Silk Road]].


==Story==
==Overview==
Several characters have different goals on the very long path that is known as the Silk Road, and set out to adventure, kill monsters, and generally find fame, glory and power on the Silk Road.


==Community==
[[Image:Silkroad-online_donwhang.jpg|thumb|250px|Screenshot picturing one of the game's towns, Donwhang]]
The game has a wide and constantly growing player base and therefore new servers are in high demand in the English-speaking community. As Silkroad is an MMORPG, all players on the same server play in the same environment. Players can fight alone or join parties (2-8 players), sell items using a Merchant Stall, or trade items directly. The Three main areas so far developed (China, Western China, Oasis Kingdom) consist of Main towns, open areas for travel/battle, and "caves"/unique areas. Silkroad also has an extensive guild feature, allowing large groups of people to join together as a guilds. As guild members fight, they gain "guild points" that progress their guild to higher levels (which allow for more members and other benefits). Guild trades and hostile guilds can also be established. Guilds are only available to high-level players.


==Graphics/Sound==
''Silkroad'' is based on the history of trading in China along the [[Silk Road]], a historical network of trade routes in [[Southern Asia]]. The game attempts to reproduce the Silk Road in a much smaller scale, looking realistic and at the same time incorporating fantasy elements such as the use of special magical skills and abilities. One of the game's most noted features is allowing players to choose three different job roles after their character achieves level 20.
The game is rich in graphics and game play, and the sound is above average with unique [[new age]] oriental tunes that invoke strong theme and relevant ambiance. Almost all skills/attacks/abilities were given unique animations and/or sounds, and items and equipment items all have unique and distinguishable models.


==Character Development==
While the current version of International Silkroad Online is limited to the Chinese race, the Korean version of Silkroad Online has released both Chinese and European races, classes, and world map. Different races will also have access to different character abilities, such as the Islamic lamp elves, however, the power of the Greek gods will not be available to the Europeans.<ref name="ability"> {{cite web
There are several "elements" in the game you can level to use to your advantage. These "elements" consist of Force Masteries (and techniques): Fire, Ice, Lightning, Force, and Weapon Masteries (and techniques): Spear/Glaive, Sword/Blade, and Bow. There is a lot of decision making in the game and there are no fixed professions. Skills can even be reclaimed, for a price. Skill points and experience points increase independently, so you could have added and/or upgraded many skills between each character level. When creating a character, you can even choose from several difference characters (male and female) as well as their body types, including characteristics like height and weight.
| first  = Garrett
| last  = Fuller
| title  = Silk Road Online : Developer Q&A - Silk Road Online for PC at MMORPG.COM
| date  = 2006-06-01
| url    = http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/696/gameID/218
| accessdate = 2006-11-06}} </ref> In addition, there are plans to raise the level cap to level 80 in December.<ref name="december"> {{cite web
| author = Silkroad Online
| title  = December's Big Update
| date  = 2006-12-04
| url    = http://www.silkroadonline.net/sro_board/fmboard/fm_board.asp?bID=SB_Inform&sID=1&Page=1&Num=628
| accessdate = 2006-12-10}} </ref>


==Weapons==
==Gameplay==
The weapons in the game fall into 5 categories. There are swords, better for using with magic than on their own, and allow you to equip a shield. Blades are the same as swords except in appearance and the fact that they are stronger than swords without magic. Spears are good with magic, and stronger than the sword, but you cannot equip a shield. Glaives are to spears as blades are to swords. Bows are good with magic, and most players use them for the ability to attack an enemy at long range. You cannot equip a shield with these and you need to buy (or find) arrows. They are also very fast and ideal for players that choose speed over damage. The same weapons will not always have the exact same stats as some are heavier and some have more defensive power. They are also in need of "repair" from time to time and can be broken.


==Clothing/Armor==
After registering a login name and password on the game Website, the player logins to the game through the client, then creates a new character. To set up the new character, the player selects a username, or in-game name, a "figure," or a character with a small backstory, and their character's height and volume, which will not be relevant to gameplay and will alter only their character's appearance. Then, two other fields are chosen (which do alter gameplay): the starting clothing type (armor, protector, or garment), and starting weapon (sword, blade, spear, glaive or bow). However, both aspects can be changed during gameplay.
Defense Equipment is split up into 6 body areas: feet, legs, chest, hands/arms, shoulder, and head. Players can also equip 2 magical rings, 1 magical necklace and 1 pair of magical earrings (these however do not change the appearance of the character). Types of defense equipment fall into 3 categories. There is 'Armor', 'Protector', and 'Garment'. Armor has the highest physical defense, but the lowest magical defense, and can be mixed with protector class armor. Protectors have a balanced physical and magical defense, and can be mixed with Armor. A full suit of protector class armor provides the user with a 10% bonus in movement speed and a 10% reduction in mana usage. Garments have the lowest physical defense but the highest magical defense. Garments cannot be mixed with protectors or armor. A full suit of garment class armor provides the user with a 20% bonus in movement speed and a 20% reduction in mana usage. These 3 types of defense equipment are well balanced and the different sets / combinations are suited for different character builds and world environments..


==Quests==
===Locations===
There are several quests in Silkroad Online, virtually all of these quests involve killing a number of monsters, taking items that the quest NPC has asked for, and bringing it back to the NPC. The rewards for these quests are mostly money, experience points, and skill points, but in some quests you will receive items as a reward, such as HP/MP recovery items or a weapon.
There are currently three cities in Silkroad Online ''(International Server)'', Jangan, Donwhang and Hotan. They are seperated by three sections, China, Western China, and the Oasis Kingdom.
Each different section has a different level ranges of monsters.
*'''China''' has monsters from level 1 to 20.
*'''Western China''' has monsters from level 21 to 30.
*'''Oasis Kingdom'''  has monsters from level 31 to 80.


==Combat==
Apart from the three cities, there is a special site named ''Donwhang Cave''. It is a cave in which only level 50 and above players can enter. It is located in Western China, and contains monsters from level 60 to 70. <!-- need fact check here -->
Combat is very good, visually and gameplay-wise. You character's damage, attacking speed, and weapon range depend on the weapon and your stats. After your enemy is defeated, they drop items and money, for you to pick up. If another player kills a monster and the monster drops items, you cannot pick them up until a minute has passed. This helps keep players from stealing dropped items that rightfully belong to others. After level 4, when a character dies, they lose some exp and respawn in town. Alternatively, another player can revive you, but only if they have mastered the "resurrect" skill. If you die several times, your character loses items too. Characters are highly dependant on HP and MP recovery items. There is a 'Beserker' mode, where if you kill enough enemies, your Beserker Gauge fills, and your character can transform into a glowing demon-like being, where your running speed, attacking speed, defence and strength will be enhanced for a short amount of time. Because of this, it is mostly used in emergencies and taking down strong enemies. After the timer has ended, your character will transform back to normal and you will have to fill the gauge again to receive Berserker mode. Many spells allow for your character to enchant their weapon. You can enchant them with ice, fire, or lightning. This generally increased your strength, and the different elements have different effects on the enemy. These spells use MP, and end after a very short time.


==Elements==
In addition, Europe has been released in the Korean Silkroad Online version, featuring different buildings, weapons, and characters from China. Islam, Europe and West Asia have been released on some of the other Editions apart from the international version.
The 4 elements are Fire, Ice, Lightning and Force. Force class provides healing and passive bonuses. Fire provides stable damage as well as a chance to burn targets (steady amount of damage over time). Ice has relatively low damage but has a chance to "frostbite" targets (slowing down their attack and movement speed) and / or freeze them (render them immobile from moving or attacking). Lightning has a highest magical attack and can inflict the "lightning" effect on targets (lowering their "parry rate", which results in higher damage being dealt to them). Non-offensive skills follow the offensive attacks with similar attributes. Many ice skills increase defense or slow enemies down. Fire skills increase damage and cause burns. Lightning skills increase movement speed and parry rate. Skills are relatively balanced for PvP fighting, but certain skills are better suited for certain weapons, thought it is all up to the user. Any combination of elements can be used at the same time, so players aren’t restricted to one element for use.


==PVP==
====Cities====
There is also PVP (Player Versus Player) in Silkroad Online, at level 10 and over you can purchase capes that allow you to attack any player outside of a town wearing a different coloured cape. You do not gain or lose anything in PVP in Silkroad. At level 20 and over, you can attack any player also 20 or over, but killing enough people gives you a "Murderer" status where your character's name goes red, and any player can attack you. This results in a large mob of players running after a "Murderer", attempting to kill him. If a player dies while in "Murderer" status, they risk losing exp and/or money/items. Players of different professions (Theif, Hunter, Trader) can attack each other, both in defence or to defeat other players for experience, items and money.
There are three cities in Silkroad Online, Jangan, Donwhang and Hotan. Each of the city has NPCs. The NPCs usually sell items, repair items and give you quests. There is a ''Defence Trader'' which sells and repair Protectors; a ''Blacksmith'' that can repair and sell weapons; a ''Potion Store'' that sells herbs potion or pills; and a ''Grocery Trader'' that sells Alchemy items, Accessories, Moving Speed Scrolls and Capes.
[[Image:WIKINAMO.JPG|200px|frame|right|Silkroad Online]]
 
===Unique Monsters===
In the game there are unique monsters, they are a lot more powerful than the normal monsters. The spawn in special areas. There are four unique monsters in Silkroad Online.
*'''Tiger Girl'''  Level 20 boss found in Tiger mountains.
*'''Ureuchi'''    Level 40 boss found in Tarim Basin.
*'''Isyutaru'''    Level 60 boss found in Karakoram.
*'''Lord Yarkhan''' Level 80 boss found in West Asia, which is released in Ksro. This will be released in ISRO in December.<ref name="december"> </ref>
*'''Saytan'''      Level 90 boss. It usually appears in West Asia. It is released in Jsro and Ksro.
 
Only Tiger girl, Ureuchi, and Isyutaru are presently in the international SRO.
 
===Gaining experience===
 
Similar to most [[MMORPG]]s, characters increase their skills and levels by gaining experience points through combat or [[Quest (gaming)|quests]]. In combat, the amount of points gained is determined by the difficulty of monster killed. For points gained through quests, the amount of points is proportional to its difficulty. Characters also gain "Job experience points" by successfully completing objectives for a profession, such as a merchant completing a trade run or a hunter killing a thief.
 
Points are divided into four types; Experience Points (XP), Skill Points (SP), Job Experience points, and Stat points. Experience points are used to increase the character's level, Skill Points are used to raise masteries and skills, and Job Experience points allows the character to level up their Job level, which in future updates will provide bonuses. In addition, the higher the job level, the more damage will be dealt to both player and [[Non-player character]] (NPC) enemies of the profession (such as hunter attacking thief).
 
After leveling up their regular character level, the character receives five Stat points, of which one is automatically applied to Strength and one is applied to Intelligence. The other three points are added at the discretion of the player, and can be distributed between Strength and Intelligence. Strength leads to bulkier yet physically stronger characters, while Intelligence improves the character's abilities with magic and supernatural skills.
 
There are two leveling methods which are used within the game of Silk Road, first of which is "XP Leveling," which is when a player gains experience faster than skill points. The other is known as "SP Leveling" which is when a player grinds specifically for the purpose of gaining SP at a faster rate than XP.
 
===Berserker===
Often referred to as "''super''" or "''zerk''," berserker mode is a special mode of enhanced speed and attack power. In addition to the four main points (XP, SP, Job Experience, and Stat) gained by killing monsters, a character can also obtain berserker points. However, these points accumulate at a much slower pace, as you do not receive them for each kill. Once a character gains five berserker points (as indicated by the pink dots in the upper left corner around the character's picture) the character has the choice to enable the berserker mode when the character chooses by pressing tab, which is the default activator key. This mode lasts for about a minute, until the berserker points run out (which can be seen by the pink dots in the upper corner disappearing once again). Berserker mode is useful for killing a large or difficult monster faster, killing larger amounts of monsters in a shorter amount of time, fighting a player to kill him faster, or simply to escape or travel someplace else at a faster speed.
 
===Jobs===
 
Players can pick a job at level 20 in the game: a [[merchant]], a [[hunter]] or a [[thief]]. Merchants buy goods for normal price in a city and attempt to bring them to another city, where they can be sold for higher prices, thus making profits. Thieves attempt to rob the merchant and steal the goods so that they can sell it to the [[black market]]. Merchants may hire player hunters to protect themselves from thieves. Characters can switch freely between jobs and are not locked into any role, however, switching between opposite jobs will result in a loss of some job experience.
 
Stars represent the value of the goods a merchant carries, with one star being the lowest value and five stars being the highest. NPC thieves are generated to attack all merchants; the higher the value of the goods, the more thieves that are generated. When a merchant's transport is killed, the
Item trading
Players can set up stalls to sell and advertise their items they may have found from killing monsters, trading, or buying. The seller determines the price at which to sell each item, although it is possible for buyers to communicate within the stall window. As NPCs sell a limited selection of items, stalls are a popular way to acquire high level or unusual items, such as those with seals, which are special attributes or stats added to the weapon or the clothing.
 
===Guilds===
At level 20, players can create guilds, which allows its members to chat with each other and participate in guild wars. Guilds can also "level up" with guild points. Guild points are obtained when the members of guild kill monsters and receive Skill Points (1 Skill Point is equal to 1 Guild point). Guild members do not lose their own SP in this fashion. However, members of the guild can donate their Skill Points to the Guild as Guild Points by pushing a heart shaped button next to the 'total guild points display.' These guild members will lose their own SP in this fashion. With money and Guild Points, guilds can grow, allowing access to more options like forming alliances (unions), gaining a guild storage, and being able to attract more members. Guilds can also gain a guild emblem and the ability to buy mercenaries to fight for the guild in a guild war or a job war. The current maximum guild level is 5.
 
===Pets===
The Pet system allows characters to summon animals to aid them on certain tasks. Most pets have to be bought with Silk, or Silkroad's private currency on the Item Mall; however, the Grey Wolf can be bought with in-game gold.
 
Pet Myowon (Monkey), Pet Seowon (Squirrel), and Pet Toto (Rabbit) can be set to pick up items dropped by monsters, and are only available by being bought using Silk. They have their own inventory and save time by doing this task automatically. However, these three pets are only rentals, usable only for 28 days before becoming unusable. When the time limit runs out, the pet is automatically returned to the players' inventory; there is no chance to remove any items left in the pets' inventory. However, it is possible to regain usage of these pets via the Silk item 'Revival clock', which prolongs the rental period by 28 days.
 
[[Image:Silkroad_wolf.png|thumb|105px|White Wolf (pet)]]
 
White Wolves and Grey Wolves are combat oriented pets, possessing their own statistics and gaining experience from combat. They also have the ability to grow, beginning as a puppy and maturing into a full-grown wolf at level 40. Both Wolves are permanent additions; once bought, either for Silk or for gold respectively, they do not disappear. Wolves can, however, die during combat and that will make them unable to be summoned. They can be revived with the "Grass of Life" herb sold at each city's Stable NPC.
 
===Alchemy===
Alchemy is made up of items that increase the performances of your items. Press "Y" and a small window will appear with directions.
 
*'''Weapon Elixir''' - increase the weapon's Physical attack, Magic attack and the other statistics. They are also sold for higher prices than the other elixirs.
*'''Accessory Elixir''' - Enhances the performance of accessories.
*'''Shield Elixir''' - Upgrades shields for defense.
*'''Protector Elixir''' - Used for the headgear, chest, legs, shoulder and shoe defense.
 
There is a chance the alchemy may fail. Using lucky powder, which can be purchased at an accessory store, reduces alchemy's chance of failure. If alchemy fails, it will reset enchantment level to 0. There is also a chance the weapon may break or lose the ability to be repaired.
 
Certain bonuses on items may also help with alchemy. Lucky increases the chance of a successful alchemy. Immortal prevents an item from breaking if the alchemy fails. Astral, which can be purchased in the item mall, will prevent an item with enchantment level 4 or more from dropping to enchantment level 0 if alchemy fails, so long as Immortal is present in equal quantity on the item.
 
There is also a system to increase stats on equipment. This system works by having the user first gather parts of defeated monsters, which can then be turned into base elements with the aide of Void Rondo potions sold at any accessory store. These base elements can then be joined together with a tablet to create a magical stone, which increases specific statistics. Tablets also have levels, and may only be used on equipment of the same Degree as the tablet's level.
 
==Items==
===Equipment===
 
Equipment is split into four sections, weapons, shields, body protectors, and accessories.
 
*'''Weapons''': There are five types of weapons. The [[blade]] and [[sword]] attack quickly and are one-handed, allowing the character to use a [[shield]] for defense. [[Glaives]] and [[spears]] attack slower, but the attacks are more powerful, dealing more damage, but are two-handed. [[Bow (weapon)|Bows]] attack fairly quickly from a distance and deal reasonable damage, and are also two-handed weapon, requiring arrows for ammunition.
*'''Shields''': Shields can be equipped if the character uses a one-handed weapon, increasing defense and giving the character a chance to block a few blows depending on the block ratio or "BR."
*'''Body protection''': The three classes of body protection are armor (high physical but low magical defense), protector (balanced physical and magical defense), and garment (high magical but low physical defense). Garment class items cannot be worn at the same time as armor or protector class items, but armor and protectors can be combined. In addition, being equipped with any armor will decrease a character's running speed by 20 percent, protector will decrease the running speed by 10 percent, and garment will not decrease running speed at all.
*'''Accessories''': In addition to clothing, characters can also wear accessories such as rings, necklaces, and earrings that can reduce some damage inflicted upon the character.
 
There are several types of items on Silkroad. Most items are normal in the sense that they possess only regular properties. These items can also be called "White" items, due to the color of the item's name. Other items that have special properties, which boost a certain characteristic, are usually called "Blue," due to the item's name shown in blue. Note that an item which has bonus equipment levels (e.g. "Copper Bow + 3") can still be a normal item.
 
There are three more special ranks that equipment and weapons can have: Seal of Star, Seal of Moon and Seal of Sun. Each increases the item's statistics so it is similar to an item of higher level. Seal of Star weapons are the most common of the seal weapons and are equivelent to a weapon 5 levels higher then the original weapon's level. Seal of Moon gives a bonus of 10 levels and Seal of Sun, the rarest of the seals, gives a bonus of 15 levels.
 
Seal weapons cannot be made, and are only available as a rare drop from monsters, and only if that monster is able to drop the correct level of item (eg: a monster that only drops level 34 weapons will never drop a level 32 Seal weapon). They can only be found on equipment of the same levels as found in the NPC stores.
 
[[Image:SRO-2006-10-09 20-17-56- 12.JPG|thumb|150px|An image of 8th degree armor, sword, and shield.]]
 
===Item Mall===
The Item Mall allows a character to buy items (with "Silk," game currency bought with real money via [[Paypal]], credit card, or [[A-Cash]]) through the official site. Examples include an experience-enhancing scroll, a pet monkey and decorations for a player's stall.
 
==Masteries and Skills==
 
In Silkroad Online, skills are divided between weapon and elemental masteries. Within each mastery, there are many series of skills that can be learnt.
 
===Chinese Weapon Masteries===
 
*'''Bicheon (Swordmanship)''' gives special skills for sword and blade, and increases blocking ratio.
*'''Heuksal (Spearmanship)''' gives skills for spears and glaives, and increases health.
*'''Pacheon (Bowmanship)''' gives skills for bows, and increases hit ratio.
 
===Chinese Elements Masteries===
 
*'''Fire''': Increases damage and has a chance to burn the target, increases the characters physical attack power, and defence from certain attacks.
*'''Lightning''': Has a chance to decrease the enemy's parry ratio, increases the characters moving speed and parry ratio.
*'''Cold''': Increases damage and defense, as well as adding a chance to freeze or frostbite the enemy.
*'''Force''': Skills include healing, resurrection, and removing abnormal (adverse) status effects.
 
[[Image:SRO-2006-10-09 20-14-47- 38ae.JPG|thumb|150px|Showing masteries of the elements outside the south gate of Donwhang.]]
 
==Game problems and exploits==
 
The frequency of these problems vary for each individual user; some users claim that they have never or rarely experienced these crashes, while others claim to experience them very often.
 
===Server capacity limits===
Each server has a limit to the amount of players which can be logged in simultaneously. When a specific server has reached the limit, it stops allowing logins until space is cleared. During peak hours, this can lead to numerous attempts at logging in, due to the lack of a login queuing system or other login control features.
 
===Stalls===
Closely related to ''server capacity limits'', players are able to set up stalls with items in it and leave those stalls running for indefinite periods of time. Also, some users set up multiple player accounts so they are able to play on one while selling on another. This all leads to less available login slots
 
===Lag===
Though recently patched,<ref name="lag"> {{cite web
| author = Silkroad Online
| title  = <nowiki>[Server Inspection]</nowiki> Weekly Server Inspection Notice
| date  = 2006-11-06
| url    = http://www.silkroadonline.net/sro_board/fmboard/fm_board.asp?bID=SB_Inform&sID=1&Page=1&Num=582&List_Ref=379
| accessdate = 2006-11-06}} </ref> many players still complain about instances of [[lag]] in-game, particularly in towns.
 
===Crashes===
Occasionally the game will [[Crash_(computing)|crash]] without warning or explanation, possibly endangering characters. It is speculated that a reason for these crashes could be linked to [[GameGuard]], which hides its own running processes akin to types of [[rootkit]]s.
 
===Language errors===
The official International version of the game is written in a combination of [[British English]] and [[American English]] (for example, both "defense" and "defence" are used). In addition, there are many basic grammar, spelling (e.g. "''glavie''"), and punctuation mistakes. Similarly, many items are translated differently: a player seeking a ''tiger's [[molar]]'' in some versions will have to seek a ''tiger grinding tooth'' in others.
 
===Frame rate issues===
Some areas can cause drops in [[frame rate|frame rates]]. It is most noticeable in towns, where there can be hundreds of players on screen at a given time.
 
===Botters===
There are serious problems with [[Computer_game_bot|botters]]; even though the game uses GameGuard to prevent hacks, bots, modifications and cheats, it is still possible to get around it. In an attempt to combat this issue, a new "Client Altering Preventing Function" was added.<ref name="altering"> {{cite web
| author = Silkroad Online
| title  = <nowiki>[Server Inspection]</nowiki> Weekly Server Inspection
| date  = 2006-11-20
| url    = http://www.silkroadonline.net/sro_board/fmboard/fm_board.asp?bID=SB_Inform&sID=1&Page=1&Num=602&List_Ref=395| accessdate = 2006-11-20}} </ref> Users are encouraged by [[Joymax]] for users to report encountered botters via the support page on the game's Web site.
 
===Hacking incidents===
There have been cases of users being [[Hacking|hacked]] and losing their accounts in the game. Each server's specific "Silk Assistants," or player moderators, work to report to these incidents to the Game Masters.  If confirmed, the offenders are likely to have the accounts permanently closed, as per the [[Terms of Service]] agreement. There is a general consensus amongst the playerbase that these hackings are linked to the usage of [[Computer_game_bots|bots]], which could be laced with [[keyloggers]] and other [[computer_virus|computer viruses]].
 
===Exploits===
One well-known exploit is the ability for Thief and Merchant players to kill other players without repercussion through the job system. Due to NPC Thieves based upon the Thief or Merchants levels being spawned during transit, it is possible for high level NPC Thieves to be spawned in low-level areas, or around a specific target.
 
The latest form of exploit that has recently taken center stage in bringing SRO servers to a halt has been "gold duping." Users were able to utilize various in-game exploits to create large amounts of gold from nothing. One group of individuals used this technique to create enormous amounts of money, flooding various servers with their gold in an attempt to bring to light how vulnerable SRO has become to hackers. Within 12 hours, Silkroad identified and patched the vulnerability, as well as rolled back all servers to before the gold was duped. Although this action was necessary, it caused an outrage among some players, as all their experience, items and gold gained during that time frame was lost due to the rollback. The swift action that Silkroad took has garnered praise by some, but questioned by others as other exploits such as credit card fraud and botting still run rampant.
 
===Credit card fraud===
Another issue is with the amount of [[credit card fraud]] occurring on the servers. People who engage in this type of fraud are able to purchase Item Mall items illegally at no cost to them. Many believe this is causing an unfair balance between people who are able to buy an unlimited amount of purchasable items and those who play legitimately. However, as this violates the [[Terms of Service]] agreement, [[Joymax]] will permanently ban anyone found to be engaging in credit card fraud.
 
==References==
<div class="references-small">
<references/>
</div>
 
==External links==
 
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*[http://www.silkroadonline.net ''Silkroad Online'' - International Edition]
*[http://www.silkonline.jp/ ''Silkroad Online'' - Japanese Edition]
*[http://kr.silkroad.yahoo.com ''Silkroad Online'' - Korean Edition]
*[http://www.sro.com.tw ''Silkroad Online'' - Taiwanese Edition]
*[http://www.srocn.com ''Silkroad Online'' - Chinese Edition]
*[http://www.conduongtolua.com.vn ''Silkroad Online'' - Vietnamese Edition]
 
[[Category:2005 computer and video games]]
[[Category:Windows games]]
[[Category:Massively multiplayer online role-playing games]]
 
[[de:Silkroad Online]]
[[es:Silkroad Online]]
[[fr:Silkroad Online]]
[[lt:Silkroad Online]]
[[ja:シルクロードオンライン]]
[[pl:Silkroad Online]]
[[pt:Silkroad Online]]
[[fi:Silkroad Online]]
[[sv:Silkroad Online]]
[[tr:İpekyolu Çevrimiçi]]

Revision as of 05:52, 16 December 2006


Template:Otheruses2 Template:Infobox CVG

Silkroad Online (also known as SRO or Silk) is a free massively-multiplayer online role-playing game (MMORPG) created by the South Korean company Joymax, and was released from open beta testing on 21 February 2006. Much of the background of the game is based on the historical Silk Road.

Overview

File:Silkroad-online donwhang.jpg
Screenshot picturing one of the game's towns, Donwhang

Silkroad is based on the history of trading in China along the Silk Road, a historical network of trade routes in Southern Asia. The game attempts to reproduce the Silk Road in a much smaller scale, looking realistic and at the same time incorporating fantasy elements such as the use of special magical skills and abilities. One of the game's most noted features is allowing players to choose three different job roles after their character achieves level 20.

While the current version of International Silkroad Online is limited to the Chinese race, the Korean version of Silkroad Online has released both Chinese and European races, classes, and world map. Different races will also have access to different character abilities, such as the Islamic lamp elves, however, the power of the Greek gods will not be available to the Europeans.[1] In addition, there are plans to raise the level cap to level 80 in December.[2]

Gameplay

After registering a login name and password on the game Website, the player logins to the game through the client, then creates a new character. To set up the new character, the player selects a username, or in-game name, a "figure," or a character with a small backstory, and their character's height and volume, which will not be relevant to gameplay and will alter only their character's appearance. Then, two other fields are chosen (which do alter gameplay): the starting clothing type (armor, protector, or garment), and starting weapon (sword, blade, spear, glaive or bow). However, both aspects can be changed during gameplay.

Locations

There are currently three cities in Silkroad Online (International Server), Jangan, Donwhang and Hotan. They are seperated by three sections, China, Western China, and the Oasis Kingdom. Each different section has a different level ranges of monsters.

  • China has monsters from level 1 to 20.
  • Western China has monsters from level 21 to 30.
  • Oasis Kingdom has monsters from level 31 to 80.

Apart from the three cities, there is a special site named Donwhang Cave. It is a cave in which only level 50 and above players can enter. It is located in Western China, and contains monsters from level 60 to 70.

In addition, Europe has been released in the Korean Silkroad Online version, featuring different buildings, weapons, and characters from China. Islam, Europe and West Asia have been released on some of the other Editions apart from the international version.

Cities

There are three cities in Silkroad Online, Jangan, Donwhang and Hotan. Each of the city has NPCs. The NPCs usually sell items, repair items and give you quests. There is a Defence Trader which sells and repair Protectors; a Blacksmith that can repair and sell weapons; a Potion Store that sells herbs potion or pills; and a Grocery Trader that sells Alchemy items, Accessories, Moving Speed Scrolls and Capes.

Unique Monsters

In the game there are unique monsters, they are a lot more powerful than the normal monsters. The spawn in special areas. There are four unique monsters in Silkroad Online.

  • Tiger Girl Level 20 boss found in Tiger mountains.
  • Ureuchi Level 40 boss found in Tarim Basin.
  • Isyutaru Level 60 boss found in Karakoram.
  • Lord Yarkhan Level 80 boss found in West Asia, which is released in Ksro. This will be released in ISRO in December.[2]
  • Saytan Level 90 boss. It usually appears in West Asia. It is released in Jsro and Ksro.

Only Tiger girl, Ureuchi, and Isyutaru are presently in the international SRO.

Gaining experience

Similar to most MMORPGs, characters increase their skills and levels by gaining experience points through combat or quests. In combat, the amount of points gained is determined by the difficulty of monster killed. For points gained through quests, the amount of points is proportional to its difficulty. Characters also gain "Job experience points" by successfully completing objectives for a profession, such as a merchant completing a trade run or a hunter killing a thief.

Points are divided into four types; Experience Points (XP), Skill Points (SP), Job Experience points, and Stat points. Experience points are used to increase the character's level, Skill Points are used to raise masteries and skills, and Job Experience points allows the character to level up their Job level, which in future updates will provide bonuses. In addition, the higher the job level, the more damage will be dealt to both player and Non-player character (NPC) enemies of the profession (such as hunter attacking thief).

After leveling up their regular character level, the character receives five Stat points, of which one is automatically applied to Strength and one is applied to Intelligence. The other three points are added at the discretion of the player, and can be distributed between Strength and Intelligence. Strength leads to bulkier yet physically stronger characters, while Intelligence improves the character's abilities with magic and supernatural skills.

There are two leveling methods which are used within the game of Silk Road, first of which is "XP Leveling," which is when a player gains experience faster than skill points. The other is known as "SP Leveling" which is when a player grinds specifically for the purpose of gaining SP at a faster rate than XP.

Berserker

Often referred to as "super" or "zerk," berserker mode is a special mode of enhanced speed and attack power. In addition to the four main points (XP, SP, Job Experience, and Stat) gained by killing monsters, a character can also obtain berserker points. However, these points accumulate at a much slower pace, as you do not receive them for each kill. Once a character gains five berserker points (as indicated by the pink dots in the upper left corner around the character's picture) the character has the choice to enable the berserker mode when the character chooses by pressing tab, which is the default activator key. This mode lasts for about a minute, until the berserker points run out (which can be seen by the pink dots in the upper corner disappearing once again). Berserker mode is useful for killing a large or difficult monster faster, killing larger amounts of monsters in a shorter amount of time, fighting a player to kill him faster, or simply to escape or travel someplace else at a faster speed.

Jobs

Players can pick a job at level 20 in the game: a merchant, a hunter or a thief. Merchants buy goods for normal price in a city and attempt to bring them to another city, where they can be sold for higher prices, thus making profits. Thieves attempt to rob the merchant and steal the goods so that they can sell it to the black market. Merchants may hire player hunters to protect themselves from thieves. Characters can switch freely between jobs and are not locked into any role, however, switching between opposite jobs will result in a loss of some job experience.

Stars represent the value of the goods a merchant carries, with one star being the lowest value and five stars being the highest. NPC thieves are generated to attack all merchants; the higher the value of the goods, the more thieves that are generated. When a merchant's transport is killed, the Item trading Players can set up stalls to sell and advertise their items they may have found from killing monsters, trading, or buying. The seller determines the price at which to sell each item, although it is possible for buyers to communicate within the stall window. As NPCs sell a limited selection of items, stalls are a popular way to acquire high level or unusual items, such as those with seals, which are special attributes or stats added to the weapon or the clothing.

Guilds

At level 20, players can create guilds, which allows its members to chat with each other and participate in guild wars. Guilds can also "level up" with guild points. Guild points are obtained when the members of guild kill monsters and receive Skill Points (1 Skill Point is equal to 1 Guild point). Guild members do not lose their own SP in this fashion. However, members of the guild can donate their Skill Points to the Guild as Guild Points by pushing a heart shaped button next to the 'total guild points display.' These guild members will lose their own SP in this fashion. With money and Guild Points, guilds can grow, allowing access to more options like forming alliances (unions), gaining a guild storage, and being able to attract more members. Guilds can also gain a guild emblem and the ability to buy mercenaries to fight for the guild in a guild war or a job war. The current maximum guild level is 5.

Pets

The Pet system allows characters to summon animals to aid them on certain tasks. Most pets have to be bought with Silk, or Silkroad's private currency on the Item Mall; however, the Grey Wolf can be bought with in-game gold.

Pet Myowon (Monkey), Pet Seowon (Squirrel), and Pet Toto (Rabbit) can be set to pick up items dropped by monsters, and are only available by being bought using Silk. They have their own inventory and save time by doing this task automatically. However, these three pets are only rentals, usable only for 28 days before becoming unusable. When the time limit runs out, the pet is automatically returned to the players' inventory; there is no chance to remove any items left in the pets' inventory. However, it is possible to regain usage of these pets via the Silk item 'Revival clock', which prolongs the rental period by 28 days.

File:Silkroad wolf.png
White Wolf (pet)

White Wolves and Grey Wolves are combat oriented pets, possessing their own statistics and gaining experience from combat. They also have the ability to grow, beginning as a puppy and maturing into a full-grown wolf at level 40. Both Wolves are permanent additions; once bought, either for Silk or for gold respectively, they do not disappear. Wolves can, however, die during combat and that will make them unable to be summoned. They can be revived with the "Grass of Life" herb sold at each city's Stable NPC.

Alchemy

Alchemy is made up of items that increase the performances of your items. Press "Y" and a small window will appear with directions.

  • Weapon Elixir - increase the weapon's Physical attack, Magic attack and the other statistics. They are also sold for higher prices than the other elixirs.
  • Accessory Elixir - Enhances the performance of accessories.
  • Shield Elixir - Upgrades shields for defense.
  • Protector Elixir - Used for the headgear, chest, legs, shoulder and shoe defense.

There is a chance the alchemy may fail. Using lucky powder, which can be purchased at an accessory store, reduces alchemy's chance of failure. If alchemy fails, it will reset enchantment level to 0. There is also a chance the weapon may break or lose the ability to be repaired.

Certain bonuses on items may also help with alchemy. Lucky increases the chance of a successful alchemy. Immortal prevents an item from breaking if the alchemy fails. Astral, which can be purchased in the item mall, will prevent an item with enchantment level 4 or more from dropping to enchantment level 0 if alchemy fails, so long as Immortal is present in equal quantity on the item.

There is also a system to increase stats on equipment. This system works by having the user first gather parts of defeated monsters, which can then be turned into base elements with the aide of Void Rondo potions sold at any accessory store. These base elements can then be joined together with a tablet to create a magical stone, which increases specific statistics. Tablets also have levels, and may only be used on equipment of the same Degree as the tablet's level.

Items

Equipment

Equipment is split into four sections, weapons, shields, body protectors, and accessories.

  • Weapons: There are five types of weapons. The blade and sword attack quickly and are one-handed, allowing the character to use a shield for defense. Glaives and spears attack slower, but the attacks are more powerful, dealing more damage, but are two-handed. Bows attack fairly quickly from a distance and deal reasonable damage, and are also two-handed weapon, requiring arrows for ammunition.
  • Shields: Shields can be equipped if the character uses a one-handed weapon, increasing defense and giving the character a chance to block a few blows depending on the block ratio or "BR."
  • Body protection: The three classes of body protection are armor (high physical but low magical defense), protector (balanced physical and magical defense), and garment (high magical but low physical defense). Garment class items cannot be worn at the same time as armor or protector class items, but armor and protectors can be combined. In addition, being equipped with any armor will decrease a character's running speed by 20 percent, protector will decrease the running speed by 10 percent, and garment will not decrease running speed at all.
  • Accessories: In addition to clothing, characters can also wear accessories such as rings, necklaces, and earrings that can reduce some damage inflicted upon the character.

There are several types of items on Silkroad. Most items are normal in the sense that they possess only regular properties. These items can also be called "White" items, due to the color of the item's name. Other items that have special properties, which boost a certain characteristic, are usually called "Blue," due to the item's name shown in blue. Note that an item which has bonus equipment levels (e.g. "Copper Bow + 3") can still be a normal item.

There are three more special ranks that equipment and weapons can have: Seal of Star, Seal of Moon and Seal of Sun. Each increases the item's statistics so it is similar to an item of higher level. Seal of Star weapons are the most common of the seal weapons and are equivelent to a weapon 5 levels higher then the original weapon's level. Seal of Moon gives a bonus of 10 levels and Seal of Sun, the rarest of the seals, gives a bonus of 15 levels.

Seal weapons cannot be made, and are only available as a rare drop from monsters, and only if that monster is able to drop the correct level of item (eg: a monster that only drops level 34 weapons will never drop a level 32 Seal weapon). They can only be found on equipment of the same levels as found in the NPC stores.

File:SRO-2006-10-09 20-17-56- 12.JPG
An image of 8th degree armor, sword, and shield.

Item Mall

The Item Mall allows a character to buy items (with "Silk," game currency bought with real money via Paypal, credit card, or A-Cash) through the official site. Examples include an experience-enhancing scroll, a pet monkey and decorations for a player's stall.

Masteries and Skills

In Silkroad Online, skills are divided between weapon and elemental masteries. Within each mastery, there are many series of skills that can be learnt.

Chinese Weapon Masteries

  • Bicheon (Swordmanship) gives special skills for sword and blade, and increases blocking ratio.
  • Heuksal (Spearmanship) gives skills for spears and glaives, and increases health.
  • Pacheon (Bowmanship) gives skills for bows, and increases hit ratio.

Chinese Elements Masteries

  • Fire: Increases damage and has a chance to burn the target, increases the characters physical attack power, and defence from certain attacks.
  • Lightning: Has a chance to decrease the enemy's parry ratio, increases the characters moving speed and parry ratio.
  • Cold: Increases damage and defense, as well as adding a chance to freeze or frostbite the enemy.
  • Force: Skills include healing, resurrection, and removing abnormal (adverse) status effects.
File:SRO-2006-10-09 20-14-47- 38ae.JPG
Showing masteries of the elements outside the south gate of Donwhang.

Game problems and exploits

The frequency of these problems vary for each individual user; some users claim that they have never or rarely experienced these crashes, while others claim to experience them very often.

Server capacity limits

Each server has a limit to the amount of players which can be logged in simultaneously. When a specific server has reached the limit, it stops allowing logins until space is cleared. During peak hours, this can lead to numerous attempts at logging in, due to the lack of a login queuing system or other login control features.

Stalls

Closely related to server capacity limits, players are able to set up stalls with items in it and leave those stalls running for indefinite periods of time. Also, some users set up multiple player accounts so they are able to play on one while selling on another. This all leads to less available login slots

Lag

Though recently patched,[3] many players still complain about instances of lag in-game, particularly in towns.

Crashes

Occasionally the game will crash without warning or explanation, possibly endangering characters. It is speculated that a reason for these crashes could be linked to GameGuard, which hides its own running processes akin to types of rootkits.

Language errors

The official International version of the game is written in a combination of British English and American English (for example, both "defense" and "defence" are used). In addition, there are many basic grammar, spelling (e.g. "glavie"), and punctuation mistakes. Similarly, many items are translated differently: a player seeking a tiger's molar in some versions will have to seek a tiger grinding tooth in others.

Frame rate issues

Some areas can cause drops in frame rates. It is most noticeable in towns, where there can be hundreds of players on screen at a given time.

Botters

There are serious problems with botters; even though the game uses GameGuard to prevent hacks, bots, modifications and cheats, it is still possible to get around it. In an attempt to combat this issue, a new "Client Altering Preventing Function" was added.[4] Users are encouraged by Joymax for users to report encountered botters via the support page on the game's Web site.

Hacking incidents

There have been cases of users being hacked and losing their accounts in the game. Each server's specific "Silk Assistants," or player moderators, work to report to these incidents to the Game Masters. If confirmed, the offenders are likely to have the accounts permanently closed, as per the Terms of Service agreement. There is a general consensus amongst the playerbase that these hackings are linked to the usage of bots, which could be laced with keyloggers and other computer viruses.

Exploits

One well-known exploit is the ability for Thief and Merchant players to kill other players without repercussion through the job system. Due to NPC Thieves based upon the Thief or Merchants levels being spawned during transit, it is possible for high level NPC Thieves to be spawned in low-level areas, or around a specific target.

The latest form of exploit that has recently taken center stage in bringing SRO servers to a halt has been "gold duping." Users were able to utilize various in-game exploits to create large amounts of gold from nothing. One group of individuals used this technique to create enormous amounts of money, flooding various servers with their gold in an attempt to bring to light how vulnerable SRO has become to hackers. Within 12 hours, Silkroad identified and patched the vulnerability, as well as rolled back all servers to before the gold was duped. Although this action was necessary, it caused an outrage among some players, as all their experience, items and gold gained during that time frame was lost due to the rollback. The swift action that Silkroad took has garnered praise by some, but questioned by others as other exploits such as credit card fraud and botting still run rampant.

Credit card fraud

Another issue is with the amount of credit card fraud occurring on the servers. People who engage in this type of fraud are able to purchase Item Mall items illegally at no cost to them. Many believe this is causing an unfair balance between people who are able to buy an unlimited amount of purchasable items and those who play legitimately. However, as this violates the Terms of Service agreement, Joymax will permanently ban anyone found to be engaging in credit card fraud.

References

  1. Fuller, Garrett (2006-06-01). Silk Road Online : Developer Q&A - Silk Road Online for PC at MMORPG.COM. Retrieved on 2006-11-06.
  2. 2.0 2.1 Silkroad Online (2006-12-04). December's Big Update. Retrieved on 2006-12-10.
  3. Silkroad Online (2006-11-06). [Server Inspection] Weekly Server Inspection Notice. Retrieved on 2006-11-06.
  4. Silkroad Online (2006-11-20). [Server Inspection] Weekly Server Inspection. Retrieved on 2006-11-20.

External links

de:Silkroad Online es:Silkroad Online fr:Silkroad Online lt:Silkroad Online ja:シルクロードオンライン pl:Silkroad Online pt:Silkroad Online fi:Silkroad Online sv:Silkroad Online tr:İpekyolu Çevrimiçi