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===Placing Buildings===
===Placing Buildings===
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You increase the max. population, income and happiness of the city by placing buildings. Each city has a limited number of building "slots"; some of these slots are linked together.
* House buildings increase max population
* Entertainment buildings increase happiness
* Factories increase production and decrease happiness
When you place buildings on links, you get a bonus effect based on the type of buildings linked:
* Entertainment and House gives +1 happiness (show up as green)
* Factory and House gives a production bonus (show up as blue)
* Factory and Entertainment gives -1 happiness (show up as red)
* Other combinations have no effect (show up as white)
Tips for layout:
* Place factories on slots with many links (up to 4) and surround them with houses to get good production boosts without decreasing happiness too much.
* Avoid placing factories or entertainment together (or worse, factories AND entertainment together), buffer them with houses if possible
The city hall behaves like a house with respect to links.
===Turrets===
===Turrets===
You can purchase turrets and place them on your city walls to help defend your cities. There will fire upon attacking civilizations and don't count toward your fleet limit allowing you to free up spaces to attack other cities.  
You can purchase turrets and place them on your city walls to help defend your cities. There will fire upon attacking civilizations and don't count toward your fleet limit allowing you to free up spaces to attack other cities.  

Revision as of 10:08, 10 October 2008

The fourth stage is the civilization stage in which you set out to conquer the planet. Having already conquered over five tribes, you set out to conquer the entire world. You'll design your own vehicles and buildings and eventually set out for the stars.

Building Editors

See Spore/Building Editor

There are four main types of buildings to design in your game. First you design a city hall then you design houses, factories and entertainment buildings.

City Hall

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Houses

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Factories

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Entertainment

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Vehicle Editors

See Spore/Vehicle Editor

There are three main types of vehicles in the civilization stage. Land vehicles can be designed from the word go, sea vehicles can be designed by a city near the sea and air vehicles can be designed once you own four cities.

Land Vehicles

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Sea Vehicles

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Air Vehicles

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City Planner

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Fleets

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Placing Buildings

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You increase the max. population, income and happiness of the city by placing buildings. Each city has a limited number of building "slots"; some of these slots are linked together.

  • House buildings increase max population
  • Entertainment buildings increase happiness
  • Factories increase production and decrease happiness

When you place buildings on links, you get a bonus effect based on the type of buildings linked:

  • Entertainment and House gives +1 happiness (show up as green)
  • Factory and House gives a production bonus (show up as blue)
  • Factory and Entertainment gives -1 happiness (show up as red)
  • Other combinations have no effect (show up as white)

Tips for layout:

  • Place factories on slots with many links (up to 4) and surround them with houses to get good production boosts without decreasing happiness too much.
  • Avoid placing factories or entertainment together (or worse, factories AND entertainment together), buffer them with houses if possible

The city hall behaves like a house with respect to links.

Turrets

You can purchase turrets and place them on your city walls to help defend your cities. There will fire upon attacking civilizations and don't count toward your fleet limit allowing you to free up spaces to attack other cities.

Decorations

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National Anthem

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Spice and Sporebucks

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Other Civilizations

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Although your the first to evolve beyond tribe stage, other tribes will emerge and you'll have to interact with them sooner or later. There are lots of things you can do with civilizations

War

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Trading

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Other

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Abilities

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Ways to Play

Military

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Religious

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Economic

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