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< Star Wars Knights of the Old Republic II: The Sith Lords
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None of the following are useable by Wookiees or droids.

Bindo's Band

  • Charisma: +3
  • Damage Immunity: 10% vs. Dark Side, 10% vs. Light Side

It is unknown whether this simple band was ever owned by the reclusive Jedi, but it is likely that Jolee would have appreciated its ability to help one walk the line between the light and dark sides of the Force.

Breath Mask

  • Immunity: Poison

This is standard issue gear for Republic forces and most professional soldiers, protecting against a variety of gas-based attacks.

Circlet of Saresh

  • Restricted To: Light Side
  • Wisdom: +5

The wealthy Saresh family of Taris were once known as much for their arrogance and cruelty as for their vast riches and political power. But over the last century many of the family have shown a strong affinity to the Force, and been taken in by the Jedi for training. Foremost among these was Guun Han Saresh, heir to the family fortune. To celebrate Guun Han's acceptance into the Order, his father commissioned the crafting of a powerful headband: the Circlet of Saresh. To prevent this spectacular gift from leading his son down the path of arrogance and pride - an all too real possibility given the Saresh family history - the circlet was fashioned so that only one who is a true servant of the light can use it. The circlet was in Gunn Han's possession when he disappeared shortly after the time of the Great Hunt.

Combat Sensor

This improved version of the Spacer's Sensor is for wealthier travelers who are expecting combat.

Das'skar Hunting Mask

Nikto bounty hunters often employ these masks to help them track down prey. Das'skar Hunting Masks were created by Hutts to improve the performance of their minions.

Combat Sensor

This improved version of the Spacer's Sensor is for wealthier travelers who are expecting combat.

Light

The following require the Armor Proficiency: Light feat.

Absorption Visor

  • Defence Bonus: 1
  • Damage Immunity: 15% vs. Electrical, 15% vs. Energy, 75% vs. Ion, 90% vs. Sonic

A high-tech, combat-oriented modification of simple sonic nullifiers, this device provides near immunity to both sonic and ion attacks.

Bothan Perception Visor

Bothans treat information like any other resource, and invest a great deal in devices that help collect it. These Bothan visors are considered to be among the best in the galaxy.

Bothan Sensory Visor

Bothans place great importance on the tools of the information trade. They would consider these items to be of average quality, though their standards are exceptionally high.

Absorption Visor

  • Defence Bonus: 1
  • Damage Immunity: 15% vs. Electrical, 15% vs. Energy, 75% vs. Ion, 90% vs. Sonic

A high-tech, combat-oriented modification of simple sonic nullifiers, this device provides near immunity to both sonic and ion attacks.

Absorption Visor

  • Defence Bonus: 1
  • Damage Immunity: 15% vs. Electrical, 15% vs. Energy, 75% vs. Ion, 90% vs. Sonic

A high-tech, combat-oriented modification of simple sonic nullifiers, this device provides near immunity to both sonic and ion attacks.

Medium

The following require the Armor Proficiency: Medium feat.

Arkanian Blinders

  • Defence Bonus: 1
  • Damage Immunity: 10% vs. Fire
  • Immunity: Stun, Fear, Horror

Due to their high-sensitivity to infrared light, Arkanians developed IR Blinders for when they travel to worlds with suns that are high in such light emissions. This technology was adapted to filter out excessive amounts of any electro-magnetic energies, thus preventing any "ocular-overload".

Consciousness Helm

This helmet's name is derived not from any cerebral effect, but on its ability to help keep its wearer conscious.

===Enchanced Shielding Visor=== [Sic]

  • Defense Bonus: 3
  • Damage Immunity: 15% vs. Electrical, 15% vs. Energy, 15% vs. Ion

A vastly improved version of the inexpensive shielding visor, this premium helmet provides physical protection from a variety of sources.

Absorption Visor

  • Defence Bonus: 1
  • Damage Immunity: 15% vs. Electrical, 15% vs. Energy, 75% vs. Ion, 90% vs. Sonic

A high-tech, combat-oriented modification of simple sonic nullifiers, this device provides near immunity to both sonic and ion attacks.

Medium

The following require the Armor Proficiency: Heavy feat.

Absorption Visor

  • Defence Bonus: 1
  • Damage Immunity: 15% vs. Electrical, 15% vs. Energy, 75% vs. Ion, 90% vs. Sonic

A high-tech, combat-oriented modification of simple sonic nullifiers, this device provides near immunity to both sonic and ion attacks.

Absorption Visor

  • Defence Bonus: 1
  • Damage Immunity: 15% vs. Electrical, 15% vs. Energy, 75% vs. Ion, 90% vs. Sonic

A high-tech, combat-oriented modification of simple sonic nullifiers, this device provides near immunity to both sonic and ion attacks.

Absorption Visor

  • Defence Bonus: 1
  • Damage Immunity: 15% vs. Electrical, 15% vs. Energy, 75% vs. Ion, 90% vs. Sonic

A high-tech, combat-oriented modification of simple sonic nullifiers, this device provides near immunity to both sonic and ion attacks.

Absorption Visor

  • Defence Bonus: 1
  • Damage Immunity: 15% vs. Electrical, 15% vs. Energy, 75% vs. Ion, 90% vs. Sonic

A high-tech, combat-oriented modification of simple sonic nullifiers, this device provides near immunity to both sonic and ion attacks.