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(First draft)
 
(Revised, adding icons for confirmed special weapons, guaranteed and possible sources)
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These special weapons have Feats Required: {{s|Feats|Droid Upgrade}} Class 1, which is only granted to {{s|Classes|Droid}}s.
These special weapons have Feats Required: {{s|Feats|Droid Upgrade}} Class 1, which is only granted to {{s|Classes|Droid}}s.


==Droid Shock Arm==
===Droid Shock Arm===
[[File:KotORII Item Droid Shock Arm.png|left]]
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*Useable By: {{s|Party|T3-M4}}
*Useable By: {{s|Party|T3-M4}}
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This unit is a popular upgrade for utility droids in that it is well hidden among the droid's other tools and delivers quite a jolt to the unsuspecting victim. The victim suffers 1-6 points of damage for each of the attacking droid's levels, to a maximum of 10 levels (10-60 points). A successful Fortitude save by the target at a DC of 5 + the attacking character's level reduces damage by half.
This unit is a popular upgrade for utility droids in that it is well hidden among the droid's other tools and delivers quite a jolt to the unsuspecting victim. The victim suffers 1-6 points of damage for each of the attacking droid's levels, to a maximum of 10 levels (10-60 points). A successful Fortitude save by the target at a DC of 5 + the attacking character's level reduces damage by half.


===Blowtorch===
{{KotOR/Source}}
| Ebon Hawk
| Cockpit
| {{s|Party|T3-M4}}
| {{N/a|0}} || 1
|}
 
===Droid Neural Pacifier===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Droid Neural Pacifier.png]]
|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*Uses: 10/10
*Uses: 10/10
*{{s|Combat|Damage}}: Heat, 6pts
*{{s|Combat|Damage}}: None
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9sec
*Range: Short
*[[../Saves|Save]]: [[../Difficulty Classes|DC]] 15 to negate stun
*Range: Medium
|}
 
This device fires a beam that is disruptive to the neural pathways of biological creatures.
 
There's a chance to buy from the following merchants:


This droid-mounted acetylene blowtorch can be used as an improvised weapon, inflicting minor heat damage over an area.
{{KotOR/Source}}
| Telos
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| 100 || 1
|-
| Nar Shaddaa
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| 100 || 1
|-
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 110 || 1
|}


===Advanced Blowtorch===
===Droid Repulsor===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Droid Repulsor.png]]
|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*Uses: 10/10
*Uses: 10/10
*{{s|Combat|Damage}}: Heat, 12pts
*{{s|Combat|Damage}}: None
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Slowed}}, 75% for 9sec
*Range: Short
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]15 to negate slow
|}
 
This technology is borrowed from the units that power repulsor-lifts and creates an artificial gravity wake around the droid, essentially randomizing the axis of the gravity surrounding its enemies and slowing them to a crawl.
 
{{KotOR/Source}}
| Nar Shaddaa
| Ebon Hawk, Main Hold
| {{s|Party|G0-T0}}
| {{N/a|200}} || 1
|}
 
There's also a chance to buy from the following merchants:


This droid-mounted advanced blowtorch can be used as an improvised weapon, inflicting heat damage over an area. While an industrial tool, its advanced hydrocarbon fuel is closer to military-grade incendiaries than the more common acetylene.
{{KotOR/Source}}
| Telos
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| 200 || 1
|-
| Nar Shaddaa
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| 200 || 1
|-
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 220 || 1
|}


===Droid Flame Thrower===
===Droid Flame Thrower===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Droid Flame Thrower.png]]
|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*Uses: 10/10
*Uses: 10/10
Line 44: Line 112:
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage
*Range: Short
*Range: Short
|}


Designed for extermination and pest control, these devices can also be used on larger beings.
Designed for extermination and pest control, these devices can also be used on larger beings.
There's a chance to buy from the following merchants:
{{KotOR/Source}}
| Telos
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| 300 || 1
|-
| Nar Shaddaa
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| 300 || 1
|-
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 330 || 1
|}
===Droid Ion Striker===
[[File:KotORII Item Droid Ion Striker.png|left]]
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*Uses: 10/10
*{{s|Combat|Damage}}: Ion, 20pts
*Range: Medium
The Ion Striker is used by security droids to disable and destroy other droids, whether they be assassins or simply malfunctioning.
There's a chance to buy from the following merchants:
{{KotOR/Source}}
| Telos
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| 850 || 1
|-
| Nar Shaddaa
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| 850 || 1
|-
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 935 || 1
|}


===Droid Ion Blast Mark I===
===Droid Ion Blast Mark I===
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The "Scrambler" was developed by Aratech and marketed towards customers who were faced with massive droid armies. Sending a pulse of highly-charged ions, this weapon destroys the electronics of enemy droids.
The "Scrambler" was developed by Aratech and marketed towards customers who were faced with massive droid armies. Sending a pulse of highly-charged ions, this weapon destroys the electronics of enemy droids.


===Droid Ion Striker===
===Blowtorch===
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*Uses: 10/10
*Uses: 10/10
*{{s|Combat|Damage}}: Ion, 20pts
*{{s|Combat|Damage}}: Heat, 6pts
*Range: Medium
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage
*Range: Short


The Ion Striker is used by security droids to disable and destroy other droids, whether they be assassins or simply malfunctioning.
This droid-mounted acetylene blowtorch can be used as an improvised weapon, inflicting minor heat damage over an area.


===Droid Neural Pacifier===
===Advanced Blowtorch===
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*Uses: 10/10
*Uses: 10/10
*{{s|Combat|Damage}}: None
*{{s|Combat|Damage}}: Heat, 12pts
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9sec
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage
*[[../Saves|Save]]: [[../Difficulty Classes|DC]] 15 to negate stun
*Range: Short
*Range: Medium


This device fires a beam that is disruptive to the neural pathways of biological creatures.
This droid-mounted advanced blowtorch can be used as an improvised weapon, inflicting heat damage over an area. While an industrial tool, its advanced hydrocarbon fuel is closer to military-grade incendiaries than the more common acetylene.
 
===Droid Repulsor===
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*Uses: 10/10
*{{s|Combat|Damage}}: None
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Slowed}}, 75% for 9sec
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]15 to negate slow
 
This technology is borrowed from the units that power repulsor-lifts and creates an artificial gravity wake around the droid, essentially randomizing the axis of the gravity surrounding its enemies and slowing them to a crawl.


===Fire Suppression System===
===Fire Suppression System===
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These special weapons have Feats Required: {{s|Feats|Droid Upgrade}} Class 2, which is normally only granted to level > 6 {{s|Classes|Droid}}s.
These special weapons have Feats Required: {{s|Feats|Droid Upgrade}} Class 2, which is normally only granted to level > 6 {{s|Classes|Droid}}s.


===Droid Carbonite Projector===
===Droid Toxin Emitter===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Droid Toxin Emitter.png]]
|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*Uses: 10/10
*Uses: 10/10
*{{s|Combat|Damage}}: Cold, 20pts
*{{s|Combat|Damage}}: None
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 100% for 9sec
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyzed}}, 25% for 6sec, {{s|Difficulty Classes|Poisoned}}, Mild Weakness
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage, paralyze reduced to 3sec
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]10 to negate each
*Range: Medium
|}
 
This small canister fits under a droid's plating and when activated, releases a small cloud of toxic gas.
 
There's a chance to buy from the following merchants:


Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome.
{{KotOR/Source}}
| Telos
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| 550 || 1
|-
| Nar Shaddaa
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| 550 || 1
|-
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 605 || 1
|}


===Droid Ion Blast Mark II===
===Droid Neural Scrambler===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Droid Neural Scrambler.png]]
|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*Uses: 10/10
*Uses: 10/10
*{{s|Combat|Damage}}: Ion, 15pts
*{{s|Combat|Damage}}: None
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 12sec
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9sec
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]14 to ignore stun
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]20 to negate stun
*Range: Short
*Range: Medium
|}
 
More powerful than the Pacifier, the Neural Scrambler is used to overload the victim's neural pathways to the point of loss of consciousness.
 
There's a chance to buy from the following merchants:


This version is equipped with a beam-splitter to allow the beam to be directed at multiple targets simultaneously.
{{KotOR/Source}}
| Telos
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| 500 || 1
|-
| Nar Shaddaa
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| 500 || 1
|-
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 550 || 1
|}


===Droid Molten Cannon===
===Droid Molten Cannon===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Droid Molten Cannon.png]]
|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*Uses: 10/10
*Uses: 10/10
Line 125: Line 283:
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for  half damage
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for  half damage
*Range: Short
*Range: Short
|}


An upgrade of the standard flame thrower, this device actually shoots wide streams of liquid fire. There are few practical applications requiring such devices but they are sought after by military powers for their devastating effect on morale.
An upgrade of the standard flame thrower, this device actually shoots wide streams of liquid fire. There are few practical applications requiring such devices but they are sought after by military powers for their devastating effect on morale.


===Droid Neural Scrambler===
There's a chance to buy from the following merchants:
 
{{KotOR/Source}}
| Telos
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| 800 || 1
|-
| Nar Shaddaa
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| 800 || 1
|-
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 880 || 1
|}
 
===Droid Carbonite Projector===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Droid Neural Pacifier.png]]
|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*Uses: 10/10
*Uses: 10/10
*{{s|Combat|Damage}}: None
*{{s|Combat|Damage}}: Cold, 20pts
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9sec
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 100% for 9sec
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]20 to negate stun
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage, paralyze reduced to 3sec
*Range: Medium
*Range: Medium
|}
Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome.
There's a chance to buy from the following merchants:


More powerful than the Pacifier, the Neural Scrambler is used to overload the victim's neural pathways to the point of loss of consciousness.
{{KotOR/Source}}
| Telos
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| 900 || 1
|-
| Nar Shaddaa
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| 900 || 1
|-
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 990 || 1
|}


===Droid Toxin Emitter===
===Droid Ion Blast Mark II===
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*Uses: 10/10
*Uses: 10/10
*{{s|Combat|Damage}}: None
*{{s|Combat|Damage}}: Ion, 15pts
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyzed}}, 25% for 6sec, {{s|Difficulty Classes|Poisoned}}, Mild Weakness
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 12sec
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]10 to negate each
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]14 to ignore stun
*Range: Short


This small canister fits under a droid's plating and when activated, releases a small cloud of toxic gas.
This version is equipped with a beam-splitter to allow the beam to be directed at multiple targets simultaneously.


==Class 3==
==Class 3==
These special weapons have Feats Required: {{s|Feats|Droid Upgrade}} Class 3, which is normally only granted to level > 12 {{s|Classes|Droid}}s.
These special weapons have Feats Required: {{s|Feats|Droid Upgrade}} Class 3, which is normally only granted to level > 12 {{s|Classes|Droid}}s.
===Droid Plasma Thrower===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Droid Plasma Thrower.png]]
|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 3
*Uses: 10/10
*{{s|Combat|Damage}}: Fire, Ion 60pts
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for half damage
*Range: Short
|}
Ionized gas is pumped through this upgrade and burns through most known metals in seconds. Designed for rescue droids who sometimes need to make holes in starships' heavily armored hulls.
There's a chance to buy from the following merchants:
{{KotOR/Source}}
| Telos
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| 1500 || 1
|-
| Nar Shaddaa
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| 1500 || 1
|-
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 1650 || 1
|}


===Droid Bio-Assault Spray===
===Droid Bio-Assault Spray===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Droid Plasma Thrower.png]]
|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 3
*Feats Required: {{s|Feats|Droid Upgrade}} Class 3
*Uses: 10/10
*Uses: 10/10
Line 156: Line 396:
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Poisoned}}, Virulent
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Poisoned}}, Virulent
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]22 to negate slow
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]22 to negate slow
|}


Illegal in most civilized societies, the Bio-Assault Spray upgrade essentially breaks the target down at the molecular level, often leaving behind nothing more then a grey ooze.
Illegal in most civilized societies, the Bio-Assault Spray upgrade essentially breaks the target down at the molecular level, often leaving behind nothing more than a grey ooze.
 
There's a chance to buy from the following merchant:
 
{{KotOR/Source}}
| Nar Shaddaa
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| 1700 || 1
|}


===Droid Carbonite Emitter===
===Droid Carbonite Emitter===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Droid Neural Scrambler.png]]
|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 3
*Feats Required: {{s|Feats|Droid Upgrade}} Class 3
*Uses: 10/10
*Uses: 10/10
Line 166: Line 420:
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for half damage, paralyze reduced to 9sec
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for half damage, paralyze reduced to 9sec
*Range: Medium
*Range: Medium
|}


Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome. This advanced model uses a more efficient projector that can freeze greater volumes more rapidly.
Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome. This advanced model uses a more efficient projector that can freeze greater volumes more rapidly.
There's a chance to buy from the following merchant:
{{KotOR/Source}}
| Nar Shaddaa
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| 1600 || 1
|}


===Droid Ion Blast Mark III===
===Droid Ion Blast Mark III===
Line 187: Line 451:


These highly destructive beams are typically mounted on heavily armored tanks and are used to counter an opposing army's vehicles. The beam produces so much output that it actually blows out the emitters in a few shots.
These highly destructive beams are typically mounted on heavily armored tanks and are used to counter an opposing army's vehicles. The beam produces so much output that it actually blows out the emitters in a few shots.
===Droid Plasma Thrower===
*Feats Required: {{s|Feats|Droid Upgrade}} Class 3
*Uses: 10/10
*{{s|Combat|Damage}}: Fire, Ion 60pts
*[[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for half damage
*Range: Short
Ionized gas is pumped through this upgrade and burns through most known metals in seconds. Designed for rescue droids who sometimes need to make holes in starships' heavily armored hulls.


{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Sensors|nextpage=Plating}}
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Sensors|nextpage=Plating}}

Revision as of 19:11, 18 November 2017

Droids can equip two special weapons, but only one can be used in each combat round, and only against a single target. Some of the following may only be acquired using Cheats.

Special weapons normally have Uses: 10/10. Using special weapons consumes one charge. They are automatically discarded after all available charges are consumed. Those that have charges do not stack in inventory (unless they have identical charges remaining).

Used special weapons sell for the same price regardless of how many charges remain, so there's normally no reason to avoid using them: simply use all but one charge, then sell them.

Class 1

These special weapons have Feats Required: Droid Upgrade Class 1, which is only granted to Droids.

Droid Shock Arm

KotORII Item Droid Shock Arm.png

This unit is a popular upgrade for utility droids in that it is well hidden among the droid's other tools and delivers quite a jolt to the unsuspecting victim. The victim suffers 1-6 points of damage for each of the attacking droid's levels, to a maximum of 10 levels (10-60 points). A successful Fortitude save by the target at a DC of 5 + the attacking character's level reduces damage by half.

World Area Source Cost Amount
Ebon Hawk Cockpit T3-M4 0 1

Droid Neural Pacifier

KotORII Item Droid Neural Pacifier.png

This device fires a beam that is disruptive to the neural pathways of biological creatures.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 100 1
Nar Shaddaa Refugee Landing Pad Kodin 100 1
Onderon Western Square 1B-8D 110 1

Droid Repulsor

KotORII Item Droid Repulsor.png

This technology is borrowed from the units that power repulsor-lifts and creates an artificial gravity wake around the droid, essentially randomizing the axis of the gravity surrounding its enemies and slowing them to a crawl.

World Area Source Cost Amount
Nar Shaddaa Ebon Hawk, Main Hold G0-T0 200 1

There's also a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 200 1
Nar Shaddaa Refugee Landing Pad Kodin 200 1
Onderon Western Square 1B-8D 220 1

Droid Flame Thrower

KotORII Item Droid Flame Thrower.png
  • Feats Required: Droid Upgrade Class 1
  • Uses: 10/10
  • Damage: Heat, 30pts
  • On Hit: Horror, 100% for 3sec
  • Special: Targets 7th level and up ignore horror effect
  • Save: DC15 for half damage
  • Range: Short

Designed for extermination and pest control, these devices can also be used on larger beings.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 300 1
Nar Shaddaa Refugee Landing Pad Kodin 300 1
Onderon Western Square 1B-8D 330 1

Droid Ion Striker

KotORII Item Droid Ion Striker.png

The Ion Striker is used by security droids to disable and destroy other droids, whether they be assassins or simply malfunctioning.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 850 1
Nar Shaddaa Refugee Landing Pad Kodin 850 1
Onderon Western Square 1B-8D 935 1

Droid Ion Blast Mark I

The "Scrambler" was developed by Aratech and marketed towards customers who were faced with massive droid armies. Sending a pulse of highly-charged ions, this weapon destroys the electronics of enemy droids.

Blowtorch

This droid-mounted acetylene blowtorch can be used as an improvised weapon, inflicting minor heat damage over an area.

Advanced Blowtorch

This droid-mounted advanced blowtorch can be used as an improvised weapon, inflicting heat damage over an area. While an industrial tool, its advanced hydrocarbon fuel is closer to military-grade incendiaries than the more common acetylene.

Fire Suppression System

This item uses a high-pressure agent to douse flames and cool critically overheating systems. The agent is comprised of two naturally occurring gasses and a synthetic compound similar to those used in carbonite freezing, producing a chemical stream cold enough to be used as an improvised weapon.

Class 2

These special weapons have Feats Required: Droid Upgrade Class 2, which is normally only granted to level > 6 Droids.

Droid Toxin Emitter

KotORII Item Droid Toxin Emitter.png

This small canister fits under a droid's plating and when activated, releases a small cloud of toxic gas.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 550 1
Nar Shaddaa Refugee Landing Pad Kodin 550 1
Onderon Western Square 1B-8D 605 1

Droid Neural Scrambler

File:KotORII Item Droid Neural Scrambler.png

More powerful than the Pacifier, the Neural Scrambler is used to overload the victim's neural pathways to the point of loss of consciousness.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 500 1
Nar Shaddaa Refugee Landing Pad Kodin 500 1
Onderon Western Square 1B-8D 550 1

Droid Molten Cannon

KotORII Item Droid Molten Cannon.png
  • Feats Required: Droid Upgrade Class 2
  • Uses: 10/10
  • Damage: Fire, 60pts
  • On Hit: Horror, 100% for 3sec
  • Special: Targets 7th level and up ignore horror effect
  • Save: DC20 for half damage
  • Range: Short

An upgrade of the standard flame thrower, this device actually shoots wide streams of liquid fire. There are few practical applications requiring such devices but they are sought after by military powers for their devastating effect on morale.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 800 1
Nar Shaddaa Refugee Landing Pad Kodin 800 1
Onderon Western Square 1B-8D 880 1

Droid Carbonite Projector

KotORII Item Droid Neural Pacifier.png

Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 900 1
Nar Shaddaa Refugee Landing Pad Kodin 900 1
Onderon Western Square 1B-8D 990 1

Droid Ion Blast Mark II

This version is equipped with a beam-splitter to allow the beam to be directed at multiple targets simultaneously.

Class 3

These special weapons have Feats Required: Droid Upgrade Class 3, which is normally only granted to level > 12 Droids.

Droid Plasma Thrower

KotORII Item Droid Plasma Thrower.png

Ionized gas is pumped through this upgrade and burns through most known metals in seconds. Designed for rescue droids who sometimes need to make holes in starships' heavily armored hulls.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 1500 1
Nar Shaddaa Refugee Landing Pad Kodin 1500 1
Onderon Western Square 1B-8D 1650 1

Droid Bio-Assault Spray

KotORII Item Droid Plasma Thrower.png

Illegal in most civilized societies, the Bio-Assault Spray upgrade essentially breaks the target down at the molecular level, often leaving behind nothing more than a grey ooze.

There's a chance to buy from the following merchant:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Kodin 1700 1

Droid Carbonite Emitter

File:KotORII Item Droid Neural Scrambler.png

Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome. This advanced model uses a more efficient projector that can freeze greater volumes more rapidly.

There's a chance to buy from the following merchant:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Kodin 1600 1

Droid Ion Blast Mark III

The Mark III is the most feared weapon by droid army commanders. There is a drawback in the unit's power consumption. The internal circuitry can only withstand a few shots before it destroys itself. This version is also equipped with a beam-splitter to allow the beam to be directed at multiple targets simultaneously.

Droid Multi-spectral Emitter

  • Feats Required: Droid Upgrade Class 3
  • Uses: 2/2
  • Damage: 100, Energy.
  • DC= 24+Level of target for half-damage.

These highly destructive beams are typically mounted on heavily armored tanks and are used to counter an opposing army's vehicles. The beam produces so much output that it actually blows out the emitters in a few shots.