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| * Uses: 10/10 | | * Uses: 10/10 |
| * {{s|Combat|Damage}}: None | | * {{s|Combat|Damage}}: None |
| * {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Slowed}}, 75% for 9sec | | * {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Slow}}ed, 75% for 9sec |
| * Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]] 15 to negate slow|This technology is borrowed from the units that power repulsor-lifts and creates an artificial gravity wake around the droid, essentially randomizing the axis of the gravity surrounding its enemies and slowing them to a crawl.|II}} | | * Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]] 15 to negate slow|This technology is borrowed from the units that power repulsor-lifts and creates an artificial gravity wake around the droid, essentially randomizing the axis of the gravity surrounding its enemies and slowing them to a crawl.|II}} |
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Revision as of 17:44, 28 February 2021
Droids can equip two special weapons, but only one can be used in each combat round. Some of the following may only be acquired using Cheats.
Special weapons normally have Uses: 10/10. Using special weapons consumes one charge. They are automatically discarded after all available charges are consumed. Those that have charges do not stack in inventory (unless they have identical charges remaining).
Used special weapons sell for the same price regardless of how many charges remain, so there's normally no reason to avoid using them: simply use all but one charge, then sell them.
Droid Shock Arm
File:KotOR Item Droid Shock Arm.png
|
|
This unit is a popular upgrade for utility droids in that it is well hidden among the droid's other tools and delivers quite a jolt to the unsuspecting victim. The victim suffers 1-6 points of damage for each of the attacking droid's levels, to a maximum of 10 levels (10-60 points). A successful Fortitude save by the target at a DC of 5 + the attacking character's level reduces damage by half. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Ebon Hawk
|
Cockpit
|
T3-M4
|
0 |
1
|
Droid Repulsor
File:KotOR Item Droid Repulsor.png
|
|
This technology is borrowed from the units that power repulsor-lifts and creates an artificial gravity wake around the droid, essentially randomizing the axis of the gravity surrounding its enemies and slowing them to a crawl. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Ebon Hawk, Main Hold
|
G0-T0
|
200 |
1
|
There's also a chance to buy from the following merchants:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos
|
Residential 082 East
|
Opo Chano
|
200 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Kodin
|
200 |
1
|
Onderon
|
Western Square
|
1B-8D
|
220 |
1
|
Carbonite projectors
Fire Suppression System
This item uses a high-pressure agent to douse flames and cool critically overheating systems. The agent is comprised of two naturally occurring gasses and a synthetic compound similar to those used in carbonite freezing, producing a chemical stream cold enough to be used as an improvised weapon.
Droid Carbonite Projector
There's a chance to buy from the following merchants:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos
|
Residential 082 East
|
Opo Chano
|
900 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Kodin
|
900 |
1
|
Onderon
|
Western Square
|
1B-8D
|
990 |
1
|
Droid Carbonite Emitter
File:KotOR Item Droid Neural Scrambler.png
|
|
Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome. This advanced model uses a more efficient projector that can freeze greater volumes more rapidly. |
There's a chance to buy from the following merchant:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Kodin
|
1600 |
1
|
Flame throwers
Blowtorch
This droid-mounted acetylene blowtorch can be used as an improvised weapon, inflicting minor heat damage over an area.
Advanced Blowtorch
This droid-mounted advanced blowtorch can be used as an improvised weapon, inflicting heat damage over an area. While an industrial tool, its advanced hydrocarbon fuel is closer to military-grade incendiaries than the more common acetylene.
Droid Flame Thrower
There's a chance to buy from the following merchants:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos
|
Residential 082 East
|
Opo Chano
|
300 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Kodin
|
300 |
1
|
Onderon
|
Western Square
|
1B-8D
|
330 |
1
|
Droid Molten Cannon
File:KotOR Item Droid Molten Cannon.png
|
- Feats Required: Droid Upgrade Class 2
- Uses: 10/10
- Damage: Fire, 60pts
- On Hit: Horror, 100% for 3sec
Special: Targets 7th level and up ignore horror effect
- Reflex Save: DC 20 for half damage (Fortitude Save: DC 15 to negate horror)
- Range: Short
|
An upgrade of the standard flame thrower, this device actually shoots wide streams of liquid fire. There are few practical applications requiring such devices but they are sought after by military powers for their devastating effect on morale. |
There's a chance to buy from the following merchants:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos
|
Residential 082 East
|
Opo Chano
|
800 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Kodin
|
800 |
1
|
Onderon
|
Western Square
|
1B-8D
|
880 |
1
|
Ion
Droid Ion Striker
There's a chance to buy from the following merchants:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos
|
Residential 082 East
|
Opo Chano
|
850 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Kodin
|
850 |
1
|
Onderon
|
Western Square
|
1B-8D
|
935 |
1
|
Droid Plasma Thrower
File:KotOR Item Droid Plasma Thrower.png
|
- Feats Required: Droid Upgrade Class 3
- Uses: 10/10
- Damage:
Fire, Ion 60pts
- Fortitude Save: DC 20 (+ level) for half damage
- Range: Short
|
Ionized gas is pumped through this upgrade and burns through most known metals in seconds. Designed for rescue droids who sometimes need to make holes in starships' heavily armored hulls. |
There's a chance to buy from the following merchants:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos
|
Residential 082 East
|
Opo Chano
|
1500 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Kodin
|
1500 |
1
|
Onderon
|
Western Square
|
1B-8D
|
1650 |
1
|
Ion Blasts
Droid Ion Blast Mark I
File:KotOR Item Droid Ion Blast Mark I.png
|
|
The "Scrambler" was developed by Aratech and marketed towards customers who were faced with massive droid armies. Sending a pulse of highly-charged ions, this weapon destroys the electronics of enemy droids. |
Droid Ion Blast Mark II
Droid Ion Blast Mark III
File:KotOR Item Droid Ion Blast Mark I.png
|
|
The Mark III is the most feared weapon by droid army commanders. There is a drawback in the unit's power consumption. The internal circuitry can only withstand a few shots before it destroys itself.
This version is also equipped with a beam-splitter to allow the beam to be directed at multiple targets simultaneously. |
Neural
Droid Neural Pacifier
There's a chance to buy from the following merchants:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos
|
Residential 082 East
|
Opo Chano
|
100 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Kodin
|
100 |
1
|
Onderon
|
Western Square
|
1B-8D
|
110 |
1
|
Droid Neural Scrambler
There's a chance to buy from the following merchants:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos
|
Residential 082 East
|
Opo Chano
|
500 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Kodin
|
500 |
1
|
Onderon
|
Western Square
|
1B-8D
|
550 |
1
|
Poison
Droid Toxin Emitter
There's also a chance to buy from the following merchants:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos
|
Residential 082 East
|
Opo Chano
|
550 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Kodin
|
550 |
1
|
Onderon
|
Western Square
|
1B-8D
|
605 |
1
|
Droid Bio-Assault Spray
File:KotOR Item Droid Plasma Thrower.png
|
|
Illegal in most civilized societies, the Bio-Assault Spray upgrade essentially breaks the target down at the molecular level, often leaving behind nothing more than a grey ooze. |
There's a chance to buy from the following merchant:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Kodin
|
1700 |
1
|
Droid Multi-spectral Emitter
File:KotOR Item Droid Multi-spectral Emitter.png
|
|
These highly destructive beams are typically mounted on heavily armored tanks and are used to counter an opposing army's vehicles. The beam produces so much output that it actually blows out the emitters in a few shots. |