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Super Mushroom
- Changes Mario into Super Mario. In this form, he can break bricks. Small Mario cannot.
Raccoon Leaf
- Changes Mario into Raccoon Mario. In this form, he can fly, float, or wag a tail to beat an enemy.
Hi ya' there SLAPPY!
Starman
- Allows Mario to kill enemies simply by running through them. He will still lose a live, however, if he falls into a bottomless pit, runs out of time, or gets stuck in an auto-scrolling level.
Warp Whistle
- Takes Mario to the Warp Zone, where he can get into a new world. Using it in World 1 will allow Mario to warp to World 2, 3, or 4. Using it in Worlds 2-6 will allow him to warp to World 5, 6, or 7. Using it in World 7 or the Warp Zone itself will allow him to warp to World 8.
P-wing
- Makes Mario Raccoon Mario with a constantly-filled meter. The P-wing will last only one level, and then Mario will become regular Raccoon Mario. If he is hit by an enemy, he will become Super Mario.
Fire Flower
- Changes Mario into Fire Mario. In this form, he can throw Fireballs. In World 6, Fire Mario can remove ice from iced coins.
Anchor
- Use it to keep an airship from moving across the map.
Music Box
- Puts Hammer Brothers (or Piranha Plants in World 7) to sleep so Mario can get past them as if they weren't there.
Hammer
- Allows Mario to break a rock. (Not to be confused with opening a lock, which can be done by defeating Boom Boom.)
Frog Suit
- Changes Mario into Frog Mario. In this form, Mario can swim; which is useful for water levels.
Jugem Cloud
- Allows Mario to skip a level.
- Note that If an airship hides where you can't reach it, you will have to complete the level to get to it.
Tanooki Suit
- Changes Mario into Tanooki Mario. In this form, you can can do anything Raccoon Mario can do, as well as turn into a statue.
Hammer Suit
- Changes Mario into Hammer Mario. In this form, you can throw hammers, which are even stronger than fireballs.