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{{Header Nav|game=Super Mario Bros. 3}}
{{Header Nav|game=Super Mario Bros. 3}}
This is the final world of Super Mario Bros. 3! It is all dark.


==Tanks==
[[File:SMB3-Level8_labeled.png|frame|right|White House: ''None'' &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <font color="blue">'''D'''</font>: [[File:SMB3 item Leaf.png|18px]]]]
Kill or avoid all enemies, this level is built just like the airships, except that it'll end with a Boomerang Brother and give you a starman.
Ludwig von Koopa is kaput, and only big Bowser, the terrible king of the Koopas, stands between you and the princess. To get to Bowser, you'll have to defeat an entire Koopa army.


==Battleships==
There are no Toad Houses or Hammer Bros. in this world. There isn't even a secret White House to be found. You will obtain from the end of just a few stages, including the hand bridge guarded by giant hands. If you have any P-Wings saved up, they can really come in handy for certain stages.
They rise and fall. At the end, enter the pipe and it'll take you to Boom Boom's room, and you just stomp on him 3 times. Also, if you don't want to be killed by cannons or be in a Bob-Omb's explosion, try swimming on the brownish water under the battleship to skip everything.
{{floatingtoc|float=left|limit=2}}{{-}}


In Super Mario All-Stars, the corner removed from the last battleship returns, meaning that if you swim under it, getting back up is possible only with a Frog Suit, a P-wing, or if you time your jump when the ship is at its lowest point.)
==World 8 Big Tanks (Bowser's Tank Force)==
Bowser has called in the heavy metal, and they're rolling right toward you. Bowser's pulling out all the stops in this last world, and the challenge has never been greater! A parade of Koopa's finest tanks will fill the air with flying lead. You'll need to use fancy footwork to evade the hail of bullets!{{-}}
{{Scrolling map|SMB3 W8 T1 a.png}}
* '''1''': These stubby cannons fire Bob-ombs as projectiles. Wait until the Bob-omb explodes and then make a dash for it. Always be watchful of cannon fire. Don't go anywhere near an exploding Bob-omb—the blast radius can be huge. Wait until the coast is clear, then leap across.
* '''2''': Don't rush! The faster you run ahead, the more likely you are to run into easily avoidable traps like flamethrowers.
* '''3''': Wait to see what's ahead before you jump in front of the sights of a tank cannon. Don't wait too long, however, or you'll have to contend with the tools Rocky Wrench pitches at you. Jump on Rocky's head to send him packing.
{{Scrolling map|SMB3 W8 T1 b.png}}
[[File:SMB3 W8 T1 c.png|right]]
* '''4''': You can't destroy the propellers on some tanks, but you can stand on top of them. It's possible to collect the power-up on the back of the tank as Super Mario by sliding underneath the block, but it's hardly worth the danger or the effort. It's easier to grab as small Mario, so be sure to pick it up when you're passing through to super-size yourself.
* '''5''': The massive cannon fires equally enormous cannonballs at super-sonic speeds. You can jump on top of them to disarm them, but it's much safer simply to leap over them.
* '''B''': A lone Boomerang Brother guards the control room. You've made it this far, don't let him get you. He should be easy compared to the tanks.


==Hand Attacks==
In [[Super Mario Advance 4]], this level was shortened, with the removal of the first two tanks after the ? Block.
these areas are three plates where if you go over them a hand may come and pull you down, although there is a chance it will not, and if that happens you can just go on through, although it is recemmended you try through it anyway because each of them rewards a racoon leaf.


In the first of these, it reviews all the kinds of Koopa Brothers, first a Fire Brother, then 2 Hammer Brothers, then a Boomerang Brother, and finally a Sledge Brother. At the end is a pipe that leads to a Raccoon Leaf.
{{-}}


The second practices your skills with avoiding Podoboos when leaping over pits.
==World 8 Battleships (Bowser's Navy)==
An armada of Bowser's armored warships sets sail to stop you. A finer trio of battleships has never graced the seas. Like everything else in Bowser's underworld, these ships are armed to the teeth.{{-}}
{{Scrolling map|SMB3 W8 N1 a.png}}
* '''1''': Pound the Rocky Wrench manning the ship's gun turret. Unfortunately, there'll be plenty more to replace him.
* '''2''': Stay on the far right of the screen until you can drop to the ship's deck. Race underneath the '''?''' Block.  Duck while cannonballs whiz over your head, then bust the '''?''' Block to reveal a power-up. If you're Super Mario, you'll find a Fire Flower. Stay crouched and jump to snatch the Fire Flower above the block, then use it to flame the ship's crew with ease. If you're small, collect the Super Mushroom as you duck in front of the gun barrel to the right.
* '''3''': It takes practice, but Mario can swim underneath the battleships, but if he gets pushed too deep he'll sink into the abyss. The trick is to tap {{nes|A}} as quickly as possible.
{{Scrolling map|SMB3 W8 N1 b.png}}
[[File:SMB3 W8 Stage End.png|right]]
* '''4''': You can swim under this third and final ship as well, and then hop up behind the back of the ship to access the pipe with leads to the stage boss.
* '''B''': A sea-faring BOOM-BOOM is waiting for you in the battleship's cabin. If you're Fiery Mario, use fireballs to light BOOM-BOOM. Otherwise, crush him in the usual manner.


The third deals with flying Cheep-Cheeps.
In [[Super Mario Advance 4]], one cannon was removed.


==Airships==
{{-}}
A P-wing is definitely good for this level. It means you can fly over the entire level without having to land on the parts of the airship. It scrolls by quickly! At the end is a pipe, which simply takes you to Boom Boom's room.


==8-1==
==World 8 Hand Traps==
If you have a P-wing, you can enter a pipe and get into a room containing 3 1-Ups. Just avoid the enemies and get to the end of the level.
A monstrous hand pulls Mario into a trap. There are three Hand Traps. You'll have to fight your way out of this one. The flame lined bridge leads further into Bowser's underworld. It looks safe to cross, but no sooner do you step on to it than a monstrous hand reaches out to grab you and take you into a mini-world. If you're lucky, you can make it through without being snatched, but you may want to hesitate on the bridge and get captured on purpose; for each trap that you finish, you'll get a Super Leaf!


==8-2==
===Hand Trap 1===
Just either enter or leap over the quicksand. If you leap over the quicksand, the Sun from the middle of World 2 will reappear. If you enter the quicksand, you just enter one of the pipes and it'll take you to a coin room. After exiting the coin room, just follow to the end, trying to avoid entering the bottomless pits. If you don't have exactly 2 star cards at this moment, I'm sorry to say it's too late to get a 5-Up. This is your last chance to get one if you do.
You'll have to defeat all the members of the Hammer Bros. family here to make it the goal. They should be easy for you to deal with by now.
{{Scrolling map|SMB3 W8 H1 a.png}}
[[File:SMB3 W8 Hand End.png|right]]
* '''1''': They may be rare, but Fire Bros. have a devastating fireball attack. Squash him for a generous 1000-point bonus.
* '''2''': First a Fire Brother, then a Boomerang Brother—it's a brother reunion! Either attack with lightning speed before he can throw boomerangs, or jump to evade them.
* '''3''': A mighty Sledge Brother is the last brother you'll have to face, and he really throws his weight around. Wait for him to hurl a pair of hammers before you pounce on him.
* '''4''': '''Super Leaf'''. At the end of each Hand Trap stage, you'll be rewarded with a Super Leaf that will soon prove critical.{{-}}


==Fortress==
===Hand Trap 2===
There are 2 rooms, one is blue and the other gray. Most of the doors can be entered from either room. If you're Hammer Mario, kill the enemies that you see, otherwise you'll have to avoid them. Near the end of the gray room is a P-switch that will open a door on the far right and take you to Boom Boom's room. Duck to get past the spikes and you'll get there.
Make it over a broken bridge harassed by Podoboos, and you deserve that Super Leaf! Actually, it's a pretty easy stage if you take your time.
{{Scrolling map|SMB3 W8 H2 a.png}}
[[File:SMB3 W8 Hand End.png|right]]
* '''1''': The second Hand Trap consists entirely of jumping over platforms to reach the goal. You'll need impeccable timing to evade the spurting fire, but it's nothing you haven't seen and conquered before. Collect as many coins as you can along the way, except for those that put you at risk of slipping into the lava.
* '''2''': Don't stumble into the molten lava in your hurry to get to the goal. You have plenty of time, so use it.{{-}}


(Variant: In Super Mario All-Stars, both sides are blue, making it more difficult to tell which side is which.)
===Hand Trap 3===
A swarm of attacking Cheep-Cheeps will make this the most challenging of all the Hand Traps. It's also the longest. Use the {{nes|B}} button run to get through, and don't be distracted by the meager coins in the '''?''' Blocks.
{{Scrolling map|SMB3 W8 H3 a.png}}
* '''1''' The most difficult Hand Trap has you crossing a bridge suspended over lava while attempting to survive a hail of Cheep-Cheeps. When you have to move, move quickly. That way, the Cheep-Cheeps will be one step behind you. The best way to survive is to stay high above the bridge whenever possible.  Stand on blocks to stay out of attack range.
* '''2''': If you feel like risking it, snag the power-up sealed in the '''?''' Block. If you're Super Mario, you'll have to slide underneat the wall to continue forward. The maneuver is especially difficult amidst all of the flying Cheep-Cheeps. Wait for a lull, then go for it.
{{Scrolling map|SMB3 W8 H3 b.png}}
[[File:SMB3 W8 Hand End.png|right]]
* '''3''': If you're Fiery Mario, use your fireballs to cull the annoying Cheep-Cheeps. Always keep a volley of fireballs rolling ahead of you to tag any Cheep-Cheeps as they leap. If you're not so well-equipped, make a run for the exit.


==Super Tank==
{{Footer Nav|game=Super Mario Bros. 3|prevpage=World 7 Part 3|nextpage=World 8 Part 2}}
Last tank in this world. Just follow the screen, avoiding or killing enemies, and enter the pipe to get to Boom Boom.
 
==Koopa Castle==
{{sidebar|width=200px|title=Secret world|contents=To get a super secret world, glitch your game in World 9[Warp Zone] then move on the water around until you see a black glitch screen.  Go to the World 5 number, not the pipe, to access a glitched world called World 0. It has two level 6's, fast moving grass, tress, lots of bridges, and a brief song.}}
This is it! The final level! Take the high path whenever you have a choice, and stay away from any statues of Bowser you find, as they can shoot laser beams diagonally. When you reach Bowser, he ''cannot'' be killed the way his kids and Boom Boom are killed. You must stand in one spot on the bridge as he jumps, avoiding the fireballs he spits at you, and get out of the way just before he lands. His impact will smash a hole partway through the bridge; three hits in one place will drop him off the screen. The door will flash, and now you get to meet Princess Toadstool. After that, you just watch the credits, showing you pictures of things that happen in all 8 worlds. Then you can re-do the game with 28 P-wings!
 
{{Footer Nav|game=Super Mario Bros. 3|prevpage=World 7}}

Latest revision as of 01:08, 30 November 2014

White House: None       D: SMB3 item Leaf.png

Ludwig von Koopa is kaput, and only big Bowser, the terrible king of the Koopas, stands between you and the princess. To get to Bowser, you'll have to defeat an entire Koopa army.

There are no Toad Houses or Hammer Bros. in this world. There isn't even a secret White House to be found. You will obtain from the end of just a few stages, including the hand bridge guarded by giant hands. If you have any P-Wings saved up, they can really come in handy for certain stages.

World 8 Big Tanks (Bowser's Tank Force)[edit]

Bowser has called in the heavy metal, and they're rolling right toward you. Bowser's pulling out all the stops in this last world, and the challenge has never been greater! A parade of Koopa's finest tanks will fill the air with flying lead. You'll need to use fancy footwork to evade the hail of bullets!

SMB3 W8 T1 a.png
  • 1: These stubby cannons fire Bob-ombs as projectiles. Wait until the Bob-omb explodes and then make a dash for it. Always be watchful of cannon fire. Don't go anywhere near an exploding Bob-omb—the blast radius can be huge. Wait until the coast is clear, then leap across.
  • 2: Don't rush! The faster you run ahead, the more likely you are to run into easily avoidable traps like flamethrowers.
  • 3: Wait to see what's ahead before you jump in front of the sights of a tank cannon. Don't wait too long, however, or you'll have to contend with the tools Rocky Wrench pitches at you. Jump on Rocky's head to send him packing.
SMB3 W8 T1 b.png
SMB3 W8 T1 c.png
  • 4: You can't destroy the propellers on some tanks, but you can stand on top of them. It's possible to collect the power-up on the back of the tank as Super Mario by sliding underneath the block, but it's hardly worth the danger or the effort. It's easier to grab as small Mario, so be sure to pick it up when you're passing through to super-size yourself.
  • 5: The massive cannon fires equally enormous cannonballs at super-sonic speeds. You can jump on top of them to disarm them, but it's much safer simply to leap over them.
  • B: A lone Boomerang Brother guards the control room. You've made it this far, don't let him get you. He should be easy compared to the tanks.

In Super Mario Advance 4, this level was shortened, with the removal of the first two tanks after the ? Block.

World 8 Battleships (Bowser's Navy)[edit]

An armada of Bowser's armored warships sets sail to stop you. A finer trio of battleships has never graced the seas. Like everything else in Bowser's underworld, these ships are armed to the teeth.

SMB3 W8 N1 a.png
  • 1: Pound the Rocky Wrench manning the ship's gun turret. Unfortunately, there'll be plenty more to replace him.
  • 2: Stay on the far right of the screen until you can drop to the ship's deck. Race underneath the ? Block. Duck while cannonballs whiz over your head, then bust the ? Block to reveal a power-up. If you're Super Mario, you'll find a Fire Flower. Stay crouched and jump to snatch the Fire Flower above the block, then use it to flame the ship's crew with ease. If you're small, collect the Super Mushroom as you duck in front of the gun barrel to the right.
  • 3: It takes practice, but Mario can swim underneath the battleships, but if he gets pushed too deep he'll sink into the abyss. The trick is to tap A button as quickly as possible.
SMB3 W8 N1 b.png
SMB3 W8 Stage End.png
  • 4: You can swim under this third and final ship as well, and then hop up behind the back of the ship to access the pipe with leads to the stage boss.
  • B: A sea-faring BOOM-BOOM is waiting for you in the battleship's cabin. If you're Fiery Mario, use fireballs to light BOOM-BOOM. Otherwise, crush him in the usual manner.

In Super Mario Advance 4, one cannon was removed.

World 8 Hand Traps[edit]

A monstrous hand pulls Mario into a trap. There are three Hand Traps. You'll have to fight your way out of this one. The flame lined bridge leads further into Bowser's underworld. It looks safe to cross, but no sooner do you step on to it than a monstrous hand reaches out to grab you and take you into a mini-world. If you're lucky, you can make it through without being snatched, but you may want to hesitate on the bridge and get captured on purpose; for each trap that you finish, you'll get a Super Leaf!

Hand Trap 1[edit]

You'll have to defeat all the members of the Hammer Bros. family here to make it the goal. They should be easy for you to deal with by now.

SMB3 W8 H1 a.png
SMB3 W8 Hand End.png
  • 1: They may be rare, but Fire Bros. have a devastating fireball attack. Squash him for a generous 1000-point bonus.
  • 2: First a Fire Brother, then a Boomerang Brother—it's a brother reunion! Either attack with lightning speed before he can throw boomerangs, or jump to evade them.
  • 3: A mighty Sledge Brother is the last brother you'll have to face, and he really throws his weight around. Wait for him to hurl a pair of hammers before you pounce on him.
  • 4: Super Leaf. At the end of each Hand Trap stage, you'll be rewarded with a Super Leaf that will soon prove critical.

Hand Trap 2[edit]

Make it over a broken bridge harassed by Podoboos, and you deserve that Super Leaf! Actually, it's a pretty easy stage if you take your time.

SMB3 W8 H2 a.png
SMB3 W8 Hand End.png
  • 1: The second Hand Trap consists entirely of jumping over platforms to reach the goal. You'll need impeccable timing to evade the spurting fire, but it's nothing you haven't seen and conquered before. Collect as many coins as you can along the way, except for those that put you at risk of slipping into the lava.
  • 2: Don't stumble into the molten lava in your hurry to get to the goal. You have plenty of time, so use it.

Hand Trap 3[edit]

A swarm of attacking Cheep-Cheeps will make this the most challenging of all the Hand Traps. It's also the longest. Use the B button button run to get through, and don't be distracted by the meager coins in the ? Blocks.

SMB3 W8 H3 a.png
  • 1 The most difficult Hand Trap has you crossing a bridge suspended over lava while attempting to survive a hail of Cheep-Cheeps. When you have to move, move quickly. That way, the Cheep-Cheeps will be one step behind you. The best way to survive is to stay high above the bridge whenever possible. Stand on blocks to stay out of attack range.
  • 2: If you feel like risking it, snag the power-up sealed in the ? Block. If you're Super Mario, you'll have to slide underneat the wall to continue forward. The maneuver is especially difficult amidst all of the flying Cheep-Cheeps. Wait for a lull, then go for it.
SMB3 W8 H3 b.png
SMB3 W8 Hand End.png
  • 3: If you're Fiery Mario, use your fireballs to cull the annoying Cheep-Cheeps. Always keep a volley of fireballs rolling ahead of you to tag any Cheep-Cheeps as they leap. If you're not so well-equipped, make a run for the exit.