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{{Header Nav|game=Ultima III: Exodus}}
{{Header Nav|game=Ultima III: Exodus}}


In the table below, "'''Lv.'''" refers to the characters level at which the enemies start appearing. The characters can only get to lv. 5, unless they find the Mark of Kings in a [[../Dungeons|dungeon]].
== Enemies ==
In computer ports, enemies with different names but the same sprites are functionally identical.  


The NES version features less enemies than the other versions. In the table below, the NES HP cell is shaded gray for such enemies.
The NES version features less "enemy names", but many more different sprites; enemies with different sprites also have slightly different attributes (e.g. ghouls are slightly more powerful than skeletons). "'''Lv.'''" refers to the characters level at which the enemies start appearing in the NES port.


== Land enemies ==
=== Land enemies ===
{| {{prettytable}}
{|{{prettytable|text center=1|notwide=1}}
! || Name || PC HP || NES HP || Exp || Lv. || Description || Notes
! Sprite !! Names !! HP !! Exp !! NES names !! NES HP !! Lv. !! Notes
|-
|-
| rowspan="3" | [[Image:Ultima III enemy orc.png]]
|style="background:black"| [[Image:Ultima3 AMI enemy1 orc.png]] || Orc <br>Goblin <br>Troll || 30-44 || 3 ||align="left"| [[Image:Ultima3 NES enemy1 goblin.png]] Goblin <br> [[Image:Ultima3 NES enemy1 orc.png]] Orc || 48-62 || 1 || Weak against the wizard spell "Repond" (A) <br>(NES "Repel": effective when weapons are low).
| Orc || 30~44 || 48~62 || 3 || 1
| rowspan="3" | These three creatures of evil are the result of long ago mutation wrought by magic. As they were created by magic, so can a Wizard's spell dispel them from this plane.
| rowspan="3" | These enemies are weak to the Rank A Wizard magic, Repond.
|-
|-
| Goblin || 30~44 || 48~62 || 3 || 1
|style="background:black"| [[Image:Ultima3 AMI enemy2 skeleton.png]] || Skeleton <br>Ghoul <br>Zombie || 50-64 || 4 ||align="left"| [[Image:Ultima3 NES enemy2 skeleton.png]] Skeleton <br> [[Image:Ultima3 NES enemy2 ghoul.png]] Ghoul || 80-94 || 1 || Weak against the cleric spell "Pontori" (A) <br>(NES "Undead": effective when weapons are low).
|-
|-
| Troll || 30~44 || {{n/a|-}} || 3 || 1
|style="background:black"| [[Image:Ultima3 AMI sprite thief.png]] || Thief <br>Brigand <br>Cutpurse || || 5 ||align="left"| [[Image:Ultima3 NES enemy3 thief.png]] Thief <br> [[Image:Ultima3 NES enemy3 brigand.png]] Brigand || 128-142 || 3 || They steal unequipped weapons and armors.
|-
|-
| rowspan="3" | [[Image:Ultima III enemy skeleton.png]]
|style="background:black"| [[Image:Ultima3 AMI enemy3 giant.png]] || Giant <br>Titan <br>Golem || 80-94 || 6 ||align="left"| [[Image:Ultima3 NES enemy3 giant.png]] Giant <br>[[Image:Ultima3 NES enemy3 titan.png]] Titan <br>[[Image:Ultima3 NES enemy3 golem.png]] Golem || 112-126 || 3 || -
| Skeleton || 50~64 || 80~94 || 4 || 1
| rowspan="3" | All Undead creatures are an abomination before the light of Truth. A Cleric with thy Party can turn these Undead creatures.
| rowspan="3" | These enemies are weak to the Rank A Cleric magic, Pontori.
|-
|-
| Ghoul || 50~64 || 80~94 || 4 || 1
|style="background:black"| [[Image:Ultima3 AMI enemy4 daemon.png|08]] || Daemon <br>Gargoyle <br>Mane || 135-149 || 8 ||align="left"| [[Image:Ultima3 NES enemy5 daemon.png]] Daemon <br>[[Image:Ultima3 NES enemy5 gargoyle.png]] Gargoyle <br> [[Image:Ultima3 NES enemy5 mane.png]] Mane || 180-194 || 5 || Magic flash attack. <br>In the NES port, Daemons cast poisonous flash, <br>but Manes and Gargoyles use no magic.
|-
|-
| Zombie || 50~64 || {{n/a|-}} || 4 || 1
|style="background:black"| [[Image:Ultima3 AMI sprite ftr-pldn-brbrn.png]] || Fighter || || 8 || - || - || - || -
|-
|-
| rowspan="3" |  
|style="background:black"| [[Image:Ultima3 AMI sprite wizard-alcmt-ilsnt.png]] || Wizard || || 10 || - || - || - || Magic flash attack.
| Thief || ?~? || 128-142 || 5 || 3
| rowspan="3" | Any of the regular Player types may have fallen under the spell of Darkness and now serve their evil Masters.  Thieves can steal any weapon or armour that thou hadst, except for those which thou art equipped. The Brigands man the Pirate Ships and fiercely control the oceans.
| rowspan="3" | Thieves and Brigands are capable of stealing loose weapons and armor from a player if they get close.
|-
|-
| Brigand || ?~? || 128-142 || 5 || 3
|style="background:black"| [[Image:Ultima3 AMI enemy5 bradle.png|10]] || Bradle <br> Snatch <br> Pincher || 144-158 || 10 ||align="left"| [[Image:Ultima3 NES enemy7 bradle.png]] Bradle <br> [[Image:Ultima3 NES enemy7 snatch.png]] Snatch || 192-205 || 7 || Poisonous bite.
|-
|-
| Player Type || ?~? || {{n/a|-}} || 5 || 3
|style="background:black"| [[Image:Ultima3 AMI enemy6 dragon.png|15]] || Dragon <br> Wyvern <br> Griffon || 228-242 || 15 ||align="left"| [[Image:Ultima3 NES enemy9 dragon.png]] Dragon <br> [[Image:Ultima3 NES enemy9 wyvern.png]] Wyvern <br> [[Image:Ultima3 NES enemy9 griffon.png]] Griffon || 224 || 9 || Magic flash & fireball attacks. <br>They shoot fireballs before combat (not NES port).
|-
|-
| rowspan="3" | [[Image:Ultima III enemy giant.png]]
|style="background:black"| [[Image:Ultima3 AMI enemy7 devil.png|20]] || Devil <br> Balron <br> Orcus || 180-194 || 20 ||align="left"| [[Image:Ultima3 NES enemy7 devil.png]] Devil <br> [[Image:Ultima3 NES enemy7 balron.png]] Balron || 224 || 9 || Poisonous flash attack.
| Giant || 80~94 || 112~126 || 6 || 3
|}
| rowspan="3" | These creatures have no special attributes, but their huge size makes them very formidable opponents. Watch out for the force of their War Hammers.
 
| rowspan="3" | -
=== Sea enemies ===
{|{{prettytable|text center=1|notwide=1}}
! Sprite !! Names !! HP !! Exp. !! NES names !! NES HP !! Lv. !! Notes
|-
|-
| Golem || 80~94 || 112~126 || 6 || 3
|style="background:black"| [[File:U3_enemyS1_ship.png|08]]<br>[[File:Ultima3 AMI sprite thief.png]] || Pirate ship <br>Pirate || 144-158 || 5-8 ||align="left"| [[File:Ultima3_NES_enemyS1_pirateship.png]] Pirate ship <br>[[File:Ultima3_NES_enemyS1_pirate.png]] Pirate || 150-164 || 5 || They fire cannons before combat (not NES port). <br>Fight and defeat them to obtain a ship. <br> 5 exp. on computers, 8 on NES
|-
|-
| Titan || 80~94 || 112~126 || 6 || 3
|style="background:black"| [[File:U3_enemyS2_serpent.png|15]] || Sea serpent || 195-206 || 15 ||align="left"| [[File:Ultima3_NES_enemyS2_serpent.png]] Sea serpent || 224-238 || 5 || They shoot fireballs in combat. <br>They drop nothing.
|-
|-
| rowspan="3" | [[Image:Ultima III enemy gargoyle.png]]
|style="background:black"| [[File:U3_enemyS3_manowar.png|20]] || Man-O-War || 145-154 || 20 ||align="left"| [[File:Ultima3_NES_enemyS3_manowar.png]] Man-O-War || 240-254 || 9 || They attack with magic and poison. <br>They drop nothing.
| Gargoyle || 135~149 || 180~194 || 8 || 5
|}
| rowspan="3" | Be very careful dealing with these minor daemonic legions. They can hurl powerful magic attacks across the arena at thee, inflicting great damage.
 
| rowspan="3" | These enemies may attack with magic. In the NES version, some may also poison.
=== Special enemies ===
{|{{prettytable|text center=1|notwide=1}}
! Sprite !! Names !! HP !! Exp. !! NES names !! NES HP !! Lv. !! Notes
|-
|-
| Mane || 135~149 || 180~194 || 8 || 5
|style="background:black"| || Horse <br>(Ambrosian) || || 6 || {{n/a}} || {{n/a}} || {{n/a}} || Encounter in Ambrosia only, near the Shrine of Strength.
|-
|-
| Daemon || 135~149 || 180~194 || 8 || 5
|style="background:black"| || Grass || || 2 || {{n/a}} || {{n/a}} || {{n/a}} || Encounter on Fire Island only. <br>Indistinguishable from normal grass, virtually invisible.
|-
|-
| rowspan="3" | [[Image:Ultima III enemy pincher.png]]
|style="background:black"| || Chest || || 4 || {{n/a}} || {{n/a}} || {{n/a}} || Encounter in Exodus' Castle only.  
| Bradle || 144~158 || 192~205 || 10 || 7
| rowspan="3" | Any bite from these creatures is poisonous. If a character is bitten, only a Prayer or a Healer can cure the poison that is running in thy character's veins. Every step the character takes, lowers the character's hit level by one. If thou art far from a Healer, thou dost travel with a walking dead man.
| rowspan="3" | Attacks may poison players.
|-
|-
| Snatch || 144~158 || 192~205 || 10 || 7
|style="background:black"| || Floor || || 3 ||align="left"| Floor || 43 || {{n/a}} || Encounter in Exodus' Castle only. <br>Indistinguishable from normal floor, virtually invisible.
|-
| Pincher || 144~158 || {{n/a|-}} || 10 || 7
|-
| rowspan="3" | [[Image:Ultima III enemy dragon.png]]
| Griffon || 228~242 || 224 || 15 || 9
| rowspan="3" | These creatures can hurl mystical Fireballs at thy Party from afar. They are the only creatures that can wreak havoc upon thee when not in Conflict Mode. Any Party luckless enough to venture within three squares of one of these creatures will be subject to an awesome attack. The Great Dragons can destroy a Party before the Party ever engages in combat with the Dragon!
| rowspan="3" | These enemies can attack party members from a distance.
|-
| Wyvern || 228~242 || 224 || 15 || 9
|-
| Dragon || 228~242 || 224 || 15 || 9
|-
| rowspan="3" | [[Image:Ultima III enemy devil.png]]
| Devil || 180~194 || 224 || 20 || 11
| rowspan="3" | If thou attempts to overcome these mighty warriors of the Dark, then thou hadst best be protected by all means possible. Anything less will mean thy instant destruction. These archfoes are so filled with evil, that they can hurl poisoned magic bolts from across the arena. The slightest hit may poison thy character and sap their vitality.
| rowspan="3" | They attack with both magic and poison.
|-
| Balron || 180~194 || 224 || 20 || 11
|-
| Orcus || 180~194 || {{n/a|-}} || 20 || 11
|}
|}


== Sea enemies ==
== Combat strategies ==
{| {{prettytable}}
=== Battle strategy ===
! || Name || PC HP || NES HP || Exp || Lv. || Description || Notes
Put your enemies in a square formation, so that characters with ranged weapons are in the back row. This way, two characters gang up against one enemy.
|-
 
| [[Image:Ultima III enemy pirates.png]]
Fighting from pirate ship is not convenient: enemy spawning rate is lower, so you will spend much more food.
| Pirates || 144~158 || 150~164 || 8 || 5
 
| Be extremely cautions when one of these ships is sighted if thou art on land. A Pirate Ship can fire its cannons at thee three squares away. If the shot hits, all members of thy Party take damage. Most beginning Parties cannot sustain more than a few shots before the Party is wiped out. If the Pirate Ship stays offshore, shelling thee, nothing can be done to get him. If, however, he touches the coast, thou couldst then attack him.
=== NES battle strategy ===
| They can fire cannons over the water or on to land.  You must attack and defeat them in order to obtain a ship. In some NES versions, Pirate ships may first appear in the water at level 3.
Put your characters in a vertical row and attack one enemy at a time with ranged weapons.
|-
| [[Image:Ultima III enemy sea serpent.png]]
| Sea Serpents || 195~206 || 224~238 || 15 || 5
| Small cousins of the Great Earth Snake, these creatures can destroy an entire ship. In conflict mode, they can hurl magic across water, making it hard to fight them.
| Sea Serpents can attack party members from a distance.
|-
| [[Image:Ultima III enemy man-o-war.png]]
| Man-O-War || 145~154 || 240~254 || 20 || 9
| These are the most feared of all the denizens of the oceans. Their long giant tentacles are poisonous, and they can hurl magic. Because of their nature, Man-O-Wars can take vast punishment without dying. A Party attacked by such as these, has a very slim chance for survival.
| They attack with both magic and poison.
|}


Capture a pirate ship, then fight the enemies along the coast: the water between the ship and the land will give you tactical advantage. In fact, enemies will queue on the plank, and attack you only one by one. Counter-attack with ranged weapons.


== Combat strategies ==
=== NES field strategy ===
=== General tips ===
The enemies are always leveled to your party experience level. In other words, gaining levels increases the characters HP only, but it also makes stronger enemies appear, and they have stronger overall attributes. In order to gain levels, characters have to gain experience and then talk to Lord British. You can choose to gain experience and wait before talking to the King.
The enemies are always leveled to your party experience level. In other words, gaining levels increases the characters HP only, but it also makes stronger enemies appear, and they have stronger overall attributes. In order to gain levels, characters have to gain experience and then talk to Lord British. You can choose to gain experience and wait before talking to the King.


At the beginning of the game, raise experience and gold using the rank A spells, that wipe out weak enemies, but don't raise level. Keep doing this until you collect enough money for all the following:
At the beginning of the game, raise experience and gold using the rank A spells, that wipe out weak enemies, but don't raise level. Keep doing this until you collect enough money for all the following:
* Expensive ranged weapons (bows) from the shop in Dawn;
* Blowguns (PC: bows) from the weapons dealers;
* Enough offers to max out the WIS of your Cleric or the INT of your Wizard at the Shrines in Ambrosia;
* Enough gold to max out the WIS of your Cleric or the INT of your Wizard at the Shrines in Ambrosia;
* A certain amount of Gems and Powder.
* A certain amount of Gems and Powder.


When you collect all this, talk to Lord British and he'll raise your characters to Level 5. This means 500 HP more for your characters and pirate ships sailing the seas. Now you can travel to Ambrosia and raise your other attributes.
When you collect all this, talk to Lord British and he'll raise your characters to Level 5. This means 500 HP more for your characters and pirate ships sailing the seas. Now you can travel to Ambrosia and raise your other attributes.


=== Single battles ===
== Gallery ==
Put your characters in a vertical row and attack one enemy at a time with ranged weapons.
The following images are scans from the manual.
 
<gallery>
Capture a pirate ship, then fight the enemies along the coast: the water between the ship and the land will give you tactical advantage. In fact, enemies will queue on the plank, and attack you only one by one. Counter-attack with ranged weapons.
Image:Ultima III enemy orc.png|Orc, goblin, troll
 
Image:Ultima III enemy skeleton.png|Skeleton, ghoul, zombie
Image:Ultima III enemy giant.png|Giant, titan, golem
Image:Ultima III enemy gargoyle.png|Daemon, gargoyle, manes
Image:Ultima III enemy pirates.png|Pirates
Image:Ultima III enemy sea serpent.png|Sea serpent
Image:Ultima III enemy man-o-war.png|Man-o-war
Image:Ultima III enemy pincher.png|Pincher, snatches, bradles
Image:Ultima III enemy dragon.png|Dragon, wyvern, griffin
Image:Ultima III enemy devil.png|Devil, balron, orcus
</gallery>


{{Footer Nav|game=Ultima III: Exodus|prevpage=Items|nextpage=Walkthrough}}
{{Footer Nav|game=Ultima III: Exodus|prevpage=Items|nextpage=Walkthrough}}

Latest revision as of 22:02, 25 February 2017

Enemies[edit]

In computer ports, enemies with different names but the same sprites are functionally identical.

The NES version features less "enemy names", but many more different sprites; enemies with different sprites also have slightly different attributes (e.g. ghouls are slightly more powerful than skeletons). "Lv." refers to the characters level at which the enemies start appearing in the NES port.

Land enemies[edit]

Sprite Names HP Exp NES names NES HP Lv. Notes
Orc
Goblin
Troll
30-44 3 Goblin
Orc
48-62 1 Weak against the wizard spell "Repond" (A)
(NES "Repel": effective when weapons are low).
Skeleton
Ghoul
Zombie
50-64 4 Skeleton
Ghoul
80-94 1 Weak against the cleric spell "Pontori" (A)
(NES "Undead": effective when weapons are low).
Thief
Brigand
Cutpurse
5 Thief
Brigand
128-142 3 They steal unequipped weapons and armors.
Giant
Titan
Golem
80-94 6 Giant
Titan
Golem
112-126 3 -
08 Daemon
Gargoyle
Mane
135-149 8 Daemon
Gargoyle
Mane
180-194 5 Magic flash attack.
In the NES port, Daemons cast poisonous flash,
but Manes and Gargoyles use no magic.
Fighter 8 - - - -
Wizard 10 - - - Magic flash attack.
10 Bradle
Snatch
Pincher
144-158 10 Bradle
Snatch
192-205 7 Poisonous bite.
15 Dragon
Wyvern
Griffon
228-242 15 Dragon
Wyvern
Griffon
224 9 Magic flash & fireball attacks.
They shoot fireballs before combat (not NES port).
20 Devil
Balron
Orcus
180-194 20 Devil
Balron
224 9 Poisonous flash attack.

Sea enemies[edit]

Sprite Names HP Exp. NES names NES HP Lv. Notes
08
Pirate ship
Pirate
144-158 5-8 Pirate ship
Pirate
150-164 5 They fire cannons before combat (not NES port).
Fight and defeat them to obtain a ship.
5 exp. on computers, 8 on NES
15 Sea serpent 195-206 15 Sea serpent 224-238 5 They shoot fireballs in combat.
They drop nothing.
20 Man-O-War 145-154 20 Man-O-War 240-254 9 They attack with magic and poison.
They drop nothing.

Special enemies[edit]

Sprite Names HP Exp. NES names NES HP Lv. Notes
Horse
(Ambrosian)
6 N/A N/A N/A Encounter in Ambrosia only, near the Shrine of Strength.
Grass 2 N/A N/A N/A Encounter on Fire Island only.
Indistinguishable from normal grass, virtually invisible.
Chest 4 N/A N/A N/A Encounter in Exodus' Castle only.
Floor 3 Floor 43 N/A Encounter in Exodus' Castle only.
Indistinguishable from normal floor, virtually invisible.

Combat strategies[edit]

Battle strategy[edit]

Put your enemies in a square formation, so that characters with ranged weapons are in the back row. This way, two characters gang up against one enemy.

Fighting from pirate ship is not convenient: enemy spawning rate is lower, so you will spend much more food.

NES battle strategy[edit]

Put your characters in a vertical row and attack one enemy at a time with ranged weapons.

Capture a pirate ship, then fight the enemies along the coast: the water between the ship and the land will give you tactical advantage. In fact, enemies will queue on the plank, and attack you only one by one. Counter-attack with ranged weapons.

NES field strategy[edit]

The enemies are always leveled to your party experience level. In other words, gaining levels increases the characters HP only, but it also makes stronger enemies appear, and they have stronger overall attributes. In order to gain levels, characters have to gain experience and then talk to Lord British. You can choose to gain experience and wait before talking to the King.

At the beginning of the game, raise experience and gold using the rank A spells, that wipe out weak enemies, but don't raise level. Keep doing this until you collect enough money for all the following:

  • Blowguns (PC: bows) from the weapons dealers;
  • Enough gold to max out the WIS of your Cleric or the INT of your Wizard at the Shrines in Ambrosia;
  • A certain amount of Gems and Powder.

When you collect all this, talk to Lord British and he'll raise your characters to Level 5. This means 500 HP more for your characters and pirate ships sailing the seas. Now you can travel to Ambrosia and raise your other attributes.

Gallery[edit]

The following images are scans from the manual.