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(→‎Sea enemies: added image)
(→‎Land enemies: added images)
 
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{{Header Nav|game=Ultima III: Exodus}}
{{Header Nav|game=Ultima III: Exodus}}


In the table below, The characters can only get to lv. 5, unless they find the Mark of Kings in a [[../Dungeons|dungeon]].
== Enemies ==
In computer ports, enemies with different names but the same sprites are functionally identical.  


The NES version features less enemies than the other versions. "'''Lv.'''" refers to the characters level at which the enemies start appearing.  
The NES version features less "enemy names", but many more different sprites; enemies with different sprites also have slightly different attributes (e.g. ghouls are slightly more powerful than skeletons). "'''Lv.'''" refers to the characters level at which the enemies start appearing in the NES port.


== Enemies ==
=== Land enemies ===
=== Land enemies ===
{|{{prettytable|text center=1|notwide=1}}
{|{{prettytable|text center=1|notwide=1}}
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|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy3 giant.png]] || Giant <br>Titan <br>Golem || 80-94 || 6 ||align="left"| [[Image:Ultima3 NES enemy3 giant.png]] Giant <br>[[Image:Ultima3 NES enemy3 titan.png]] Titan <br>[[Image:Ultima3 NES enemy3 golem.png]] Golem || 112-126 || 3 || -
|style="background:black"| [[Image:Ultima3 AMI enemy3 giant.png]] || Giant <br>Titan <br>Golem || 80-94 || 6 ||align="left"| [[Image:Ultima3 NES enemy3 giant.png]] Giant <br>[[Image:Ultima3 NES enemy3 titan.png]] Titan <br>[[Image:Ultima3 NES enemy3 golem.png]] Golem || 112-126 || 3 || -
|-
|style="background:black"| [[Image:Ultima3 AMI enemy4 daemon.png|08]] || Daemon <br>Gargoyle <br>Mane || 135-149 || 8 ||align="left"| [[Image:Ultima3 NES enemy5 daemon.png]] Daemon <br>[[Image:Ultima3 NES enemy5 gargoyle.png]] Gargoyle <br> [[Image:Ultima3 NES enemy5 mane.png]] Mane || 180-194 || 5 || Magic flash attack. <br>In the NES port, Daemons cast poisonous flash, <br>but Manes and Gargoyles use no magic.
|-
|-
|style="background:black"| [[Image:Ultima3 AMI sprite ftr-pldn-brbrn.png]] || Fighter || || 8 || - || - || - || -
|style="background:black"| [[Image:Ultima3 AMI sprite ftr-pldn-brbrn.png]] || Fighter || || 8 || - || - || - || -
|-
|style="background:black"| [[Image:Ultima3 AMI enemy4 daemon.png|08]] || Daemon <br>Gargoyle <br>Mane || 135-149 || 8 ||align="left"| [[Image:Ultima3 NES enemy5 daemon.png]] Daemon <br>[[Image:Ultima3 NES enemy5 gargoyle.png]] Gargoyle <br> [[Image:Ultima3 NES enemy5 mane.png]] Mane || 180-194 || 5 || Magic flash attack. <br>In the NES port, Daemons cast poisonous flash, <br>but Manes and Gargoyles use no magic.
|-
|-
|style="background:black"| [[Image:Ultima3 AMI sprite wizard-alcmt-ilsnt.png]] || Wizard || || 10 || - || - || - || Magic flash attack.
|style="background:black"| [[Image:Ultima3 AMI sprite wizard-alcmt-ilsnt.png]] || Wizard || || 10 || - || - || - || Magic flash attack.
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy5 bradle.png|10]] || Bradle <br> Snatch <br> Pincher || 144-158 || 10 ||align="left"| Bradle <br> Snatch || 192-205 || 7 || Poisonous bite.
|style="background:black"| [[Image:Ultima3 AMI enemy5 bradle.png|10]] || Bradle <br> Snatch <br> Pincher || 144-158 || 10 ||align="left"| [[Image:Ultima3 NES enemy7 bradle.png]] Bradle <br> [[Image:Ultima3 NES enemy7 snatch.png]] Snatch || 192-205 || 7 || Poisonous bite.
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy6 dragon.png|15]] || Dragon <br> Wyvern <br> Griffon || 228-242 || 15 ||align="left"| Dragon <br> Wyvern <br> Griffon || 224 || 9 || Magic flash & fireball attacks. <br>They shoot fireballs before combat (not NES port).
|style="background:black"| [[Image:Ultima3 AMI enemy6 dragon.png|15]] || Dragon <br> Wyvern <br> Griffon || 228-242 || 15 ||align="left"| [[Image:Ultima3 NES enemy9 dragon.png]] Dragon <br> [[Image:Ultima3 NES enemy9 wyvern.png]] Wyvern <br> [[Image:Ultima3 NES enemy9 griffon.png]] Griffon || 224 || 9 || Magic flash & fireball attacks. <br>They shoot fireballs before combat (not NES port).
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy7 devil.png|20]] || Devil <br> Balron <br> Orcus || 180-194 || 20 ||align="left"| Devil <br> Balron || 224 || 11 || Poisonous flash attack.
|style="background:black"| [[Image:Ultima3 AMI enemy7 devil.png|20]] || Devil <br> Balron <br> Orcus || 180-194 || 20 ||align="left"| [[Image:Ultima3 NES enemy7 devil.png]] Devil <br> [[Image:Ultima3 NES enemy7 balron.png]] Balron || 224 || 9 || Poisonous flash attack.
|}
|}


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|-
|-
|style="background:black"| [[File:U3_enemyS3_manowar.png|20]] || Man-O-War || 145-154 || 20 ||align="left"| [[File:Ultima3_NES_enemyS3_manowar.png]] Man-O-War || 240-254 || 9 || They attack with magic and poison. <br>They drop nothing.
|style="background:black"| [[File:U3_enemyS3_manowar.png|20]] || Man-O-War || 145-154 || 20 ||align="left"| [[File:Ultima3_NES_enemyS3_manowar.png]] Man-O-War || 240-254 || 9 || They attack with magic and poison. <br>They drop nothing.
|}
=== Special enemies ===
{|{{prettytable|text center=1|notwide=1}}
! Sprite !! Names !! HP !! Exp. !! NES names !! NES HP !! Lv. !! Notes
|-
|style="background:black"|  || Horse <br>(Ambrosian) ||  || 6 || {{n/a}} || {{n/a}} || {{n/a}} || Encounter in Ambrosia only, near the Shrine of Strength.
|-
|style="background:black"|  || Grass ||  || 2 || {{n/a}} || {{n/a}} || {{n/a}} || Encounter on Fire Island only. <br>Indistinguishable from normal grass, virtually invisible.
|-
|style="background:black"|  || Chest ||  || 4 || {{n/a}} || {{n/a}} || {{n/a}} || Encounter in Exodus' Castle only.
|-
|style="background:black"|  || Floor ||  || 3 ||align="left"| Floor || 43 || {{n/a}} || Encounter in Exodus' Castle only. <br>Indistinguishable from normal floor, virtually invisible.
|}
|}


== Combat strategies ==
== Combat strategies ==
=== General tips ===
The enemies are always leveled to your party experience level. In other words, gaining levels increases the characters HP only, but it also makes stronger enemies appear, and they have stronger overall attributes. In order to gain levels, characters have to gain experience and then talk to Lord British. You can choose to gain experience and wait before talking to the King.
At the beginning of the game, raise experience and gold using the rank A spells, that wipe out weak enemies, but don't raise level. Keep doing this until you collect enough money for all the following:
* Expensive ranged weapons (bows) from the shop in Dawn;
* Enough offers to max out the WIS of your Cleric or the INT of your Wizard at the Shrines in Ambrosia;
* A certain amount of Gems and Powder.
When you collect all this, talk to Lord British and he'll raise your characters to Level 5. This means 500 HP more for your characters and pirate ships sailing the seas. Now you can travel to Ambrosia and raise your other attributes.
=== Battle strategy ===
=== Battle strategy ===
Put your enemies in a square formation, so that characters with ranged weapons are in the back row. This way, two characters gang up against one enemy.
Put your enemies in a square formation, so that characters with ranged weapons are in the back row. This way, two characters gang up against one enemy.


Fighting from pirate ship is not convenient: despite the favorable battle terrain, you will spend much more food.
Fighting from pirate ship is not convenient: enemy spawning rate is lower, so you will spend much more food.


=== NES battle strategy ===
=== NES battle strategy ===
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Capture a pirate ship, then fight the enemies along the coast: the water between the ship and the land will give you tactical advantage. In fact, enemies will queue on the plank, and attack you only one by one. Counter-attack with ranged weapons.
Capture a pirate ship, then fight the enemies along the coast: the water between the ship and the land will give you tactical advantage. In fact, enemies will queue on the plank, and attack you only one by one. Counter-attack with ranged weapons.
=== NES field strategy ===
The enemies are always leveled to your party experience level. In other words, gaining levels increases the characters HP only, but it also makes stronger enemies appear, and they have stronger overall attributes. In order to gain levels, characters have to gain experience and then talk to Lord British. You can choose to gain experience and wait before talking to the King.
At the beginning of the game, raise experience and gold using the rank A spells, that wipe out weak enemies, but don't raise level. Keep doing this until you collect enough money for all the following:
* Blowguns (PC: bows) from the weapons dealers;
* Enough gold to max out the WIS of your Cleric or the INT of your Wizard at the Shrines in Ambrosia;
* A certain amount of Gems and Powder.
When you collect all this, talk to Lord British and he'll raise your characters to Level 5. This means 500 HP more for your characters and pirate ships sailing the seas. Now you can travel to Ambrosia and raise your other attributes.


== Gallery ==
== Gallery ==

Latest revision as of 22:02, 25 February 2017

Enemies[edit]

In computer ports, enemies with different names but the same sprites are functionally identical.

The NES version features less "enemy names", but many more different sprites; enemies with different sprites also have slightly different attributes (e.g. ghouls are slightly more powerful than skeletons). "Lv." refers to the characters level at which the enemies start appearing in the NES port.

Land enemies[edit]

Sprite Names HP Exp NES names NES HP Lv. Notes
Orc
Goblin
Troll
30-44 3 Goblin
Orc
48-62 1 Weak against the wizard spell "Repond" (A)
(NES "Repel": effective when weapons are low).
Skeleton
Ghoul
Zombie
50-64 4 Skeleton
Ghoul
80-94 1 Weak against the cleric spell "Pontori" (A)
(NES "Undead": effective when weapons are low).
Thief
Brigand
Cutpurse
5 Thief
Brigand
128-142 3 They steal unequipped weapons and armors.
Giant
Titan
Golem
80-94 6 Giant
Titan
Golem
112-126 3 -
08 Daemon
Gargoyle
Mane
135-149 8 Daemon
Gargoyle
Mane
180-194 5 Magic flash attack.
In the NES port, Daemons cast poisonous flash,
but Manes and Gargoyles use no magic.
Fighter 8 - - - -
Wizard 10 - - - Magic flash attack.
10 Bradle
Snatch
Pincher
144-158 10 Bradle
Snatch
192-205 7 Poisonous bite.
15 Dragon
Wyvern
Griffon
228-242 15 Dragon
Wyvern
Griffon
224 9 Magic flash & fireball attacks.
They shoot fireballs before combat (not NES port).
20 Devil
Balron
Orcus
180-194 20 Devil
Balron
224 9 Poisonous flash attack.

Sea enemies[edit]

Sprite Names HP Exp. NES names NES HP Lv. Notes
08
Pirate ship
Pirate
144-158 5-8 Pirate ship
Pirate
150-164 5 They fire cannons before combat (not NES port).
Fight and defeat them to obtain a ship.
5 exp. on computers, 8 on NES
15 Sea serpent 195-206 15 Sea serpent 224-238 5 They shoot fireballs in combat.
They drop nothing.
20 Man-O-War 145-154 20 Man-O-War 240-254 9 They attack with magic and poison.
They drop nothing.

Special enemies[edit]

Sprite Names HP Exp. NES names NES HP Lv. Notes
Horse
(Ambrosian)
6 N/A N/A N/A Encounter in Ambrosia only, near the Shrine of Strength.
Grass 2 N/A N/A N/A Encounter on Fire Island only.
Indistinguishable from normal grass, virtually invisible.
Chest 4 N/A N/A N/A Encounter in Exodus' Castle only.
Floor 3 Floor 43 N/A Encounter in Exodus' Castle only.
Indistinguishable from normal floor, virtually invisible.

Combat strategies[edit]

Battle strategy[edit]

Put your enemies in a square formation, so that characters with ranged weapons are in the back row. This way, two characters gang up against one enemy.

Fighting from pirate ship is not convenient: enemy spawning rate is lower, so you will spend much more food.

NES battle strategy[edit]

Put your characters in a vertical row and attack one enemy at a time with ranged weapons.

Capture a pirate ship, then fight the enemies along the coast: the water between the ship and the land will give you tactical advantage. In fact, enemies will queue on the plank, and attack you only one by one. Counter-attack with ranged weapons.

NES field strategy[edit]

The enemies are always leveled to your party experience level. In other words, gaining levels increases the characters HP only, but it also makes stronger enemies appear, and they have stronger overall attributes. In order to gain levels, characters have to gain experience and then talk to Lord British. You can choose to gain experience and wait before talking to the King.

At the beginning of the game, raise experience and gold using the rank A spells, that wipe out weak enemies, but don't raise level. Keep doing this until you collect enough money for all the following:

  • Blowguns (PC: bows) from the weapons dealers;
  • Enough gold to max out the WIS of your Cleric or the INT of your Wizard at the Shrines in Ambrosia;
  • A certain amount of Gems and Powder.

When you collect all this, talk to Lord British and he'll raise your characters to Level 5. This means 500 HP more for your characters and pirate ships sailing the seas. Now you can travel to Ambrosia and raise your other attributes.

Gallery[edit]

The following images are scans from the manual.