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Land enemies

Name PC HP NES HP Exp Description Notes
Ultima III enemy orc.png Orc 30~44 48~62 3 These three creatures of evil are the result of long ago mutation wrought by magic. As they were created by magic, so can a Wizard's spell dispel them from this plane. These enemies are weak to the Rank A Wizard magic, Repond. Trolls are not found in the NES version.
Goblin 30~44 48~62 3
Troll 30~44 3
Ultima III enemy skeleton.png Skeleton 50~64 80~94 4 All Undead creatures are an abomination before the light of Truth. A Cleric with thy Party can Turn these Undead creatures. These enemies are weak to the Rank A Cleric magic, Pontori. Zombies are not found in the NES version.
Ghoul 50~64 80~94 4
Zombie 50~64 4
Thief ?~? 128-142 5 Any of the regular Player types may have fallen under the spell of Darkness and now serve their evil Masters. Thieves can steal any weapon or armour that thou hadst, except for those which thou art equipped. The Brigands man the Pirate Ships and fiercely control the oceans. Thieves and Brigands are capable of stealing loose weapons and armor from a player if they get close. Rogue player types do not appear in the NES version.
Brigand ?~? 128-142 5
Player Type ?~? 5
Ultima III enemy giant.png Giant 80~94 112~126 6 These creatures have no special attributes, but their huge size makes them very formidable opponents. Watch out for the force of their War Hammers. They first appear at level 3.
Golem 80~94 112~126 6
Titan 80~94 112~126 6
Ultima III enemy gargoyle.png Gargoyle 135~149 180~194 8 Be very careful dealing with these minor daemonic legions. They can hurl powerful magic attacks across the arena at thee, inflicting great damage. These enemies may attack with magic. In the NES version, some may also poison. They first appear at level 5.
Mane 135~149 180~194 8
Daemon 135~149 180~194 8
Ultima III enemy pincher.png Bradle 144~158 192~205 10 Any bite from these creatures is poisonous. If a character is bitten, only a Prayer or a Healer can cure the poison that is running in thy character's veins. Every step the character takes, lowers the character's hit level by one. If thou art far from a Healer, thou dost travel with a walking dead man. Attacks may poison players. They first appear at level 7. Pinchers don't appear in the NES version.
Snatch 144~158 192~205 10
Pincher 144~158 10
Ultima III enemy dragon.png Griffon 228~242 224 15 These creatures can hurl mystical Fireballs at thy Party from afar. They are the only creatures that can wreak havoc upon thee when not in Conflict Mode. Any Party luckless enough to venture within three squares of one of these creatures will be subject to an awesome attack. The Great Dragons can destroy a Party before the Party ever engages in combat with the Dragon! These enemies can attack party members from a distance. They first appear at level 9.
Wyvern 228~242 224 15
Dragon 228~242 224 15
Ultima III enemy devil.png Devil 180~194 224 20 If thou attempts to overcome these mighty warriors of the Dark, then thou hadst best be protected by all means possible. Anything less will mean thy instant destruction. These archfoes are so filled with evil, that they can hurl poisoned magic bolts from across the arena. The slightest hit may poison thy character and sap their vitality. They attack with both magic and poison. They first appear at level 11. Orcus do not appear in the NES version.
Balron 180~194 224 20
Orcus 180~194 20

Sea enemies

Name PC HP NES HP Exp Description Notes
Ultima III enemy pirates.png Pirates 144~158 150~164 8 Be extremely cautions when one of these ships is sighted if thou art on land. A Pirate Ship can fire its cannons at thee three squares away. If the shot hits, all members of thy Party take damage. Most beginning Parties cannot sustain more than a few shots before the Party is wiped out. If the Pirate Ship stays offshore, shelling thee, nothing can be done to get him. If, however, he touches the coast, thou couldst then attack him. Pirate ships first appear in the water at level 5 (level 3 in the NES version). They can fire cannons over the water or on to land. You must attack and defeat them in order to obtain a ship.
Ultima III enemy sea serpent.png Sea Serpents 195~206 224~238 15 Small cousins of the Great Earth Snake, these creatures can destroy an entire ship. In conflict mode, they can hurl magic across water, making it hard to fight them. Sea Serpents can attack party members from a distance. They first appear at level 5.
Ultima III enemy man-o-war.png Man-O-War 145~154 240~254 20 These are the most feared of all the denizens of the oceans. Their long giant tentacles are poisonous, and they can hurl magic. Because of their nature, Man-O-Wars can take vast punishment without dying. A Party attacked by such as these, has a very slim chance for survival. They attack with both magic and poison. They first appear at level 9.