Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 65: Line 65:
Three moon gates (out of eight) can be accessed from Sosaria mainland. The one on Snake dungeon island ("Sol" in the NES) can be easily reached with a ship.
Three moon gates (out of eight) can be accessed from Sosaria mainland. The one on Snake dungeon island ("Sol" in the NES) can be easily reached with a ship.


These three moongates send the party to two more destinations: the landlocked valley and Fire island. On a return trip, they can be reached from three origins: Devil Guard valley, as well as the aforementioned landlocked valley and Fire island.
These three moongates send the party to two more destinations: the landlocked valley and Fire island.


On a return trip, they can be reached from three origins: Devil Guard valley, as well as the aforementioned landlocked valley and Fire island.
{|{{prettytable|text center=1|notwide=1}}
{|{{prettytable|text center=1|notwide=1}}
! Arrivals !! Moon gate !! Departures
! Arrivals !! Moon gate !! Departures
Line 95: Line 96:
|}
|}


=== Landlocked valley & Fire island ===
=== Landlocked valley & Devil Guard ===
The landlocked valley and the Isle of Fire can be considered as hubs: there is nothing of interest, but the moon gates there allow to reach other areas. Most notably, the landlocked vally is linked to and from the valley of Devil Guard, and Fire Island is linked to and from the valley of the dungeon of Time.
The landlocked valley can be considered as a hub: there is nothing of interest, but the moon gates there allow to reach other areas. Most notably, both moon gates are linked to and from the valley of Devil Guard.


The moon gate on Fire Island allows to ''see'' Exodus Castle, but the party cannot reach it (unless you cheat using a glitch).  
On the way back from Devil Guard, the party can skip the landlocked valley and travel straight to the Sosarian mainland.


{|{{prettytable|text center=1|notwide=1}}
{|{{prettytable|text center=1|notwide=1}}
Line 119: Line 120:
|}
|}


The party's quest to explore the dungeon of Time ("cave of Moon" in the NES) can start from the island of Dungeon Snake ("cave of Sol" in the NES). The moon phases of interest are all odd numbers: 1, 5, 7.


{|{{prettytable|text center=1|notwide=1}}
{|{{prettytable|text center=1|notwide=1}}
! Arrivals !! Moon gate !! Departures
! Arrivals !! Moon gate !! Departures
|-
|-
| {{yes|[[File:U3_moon_NES7.png]] (7)<br> Time/Moon dungeon valley}} ||rowspan=3|''' Fire island <br>[[File:U3_moon_NES5.png]] (5)<br> '''|| {{yes|[[File:U3_moon_NES7.png]] (7)<br> Time/Moon dungeon valley}}
| {{yes|[[File:U3_moon_NES2.png]] (2)<br> Landlocked valley}} ||rowspan=3|''' Devil Guard valley <br>[[File:U3_moon_NES6.png]] (6)<br> '''|| [[File:U3_moon_NES2.png]] (2)<br> Landlocked valley
|-
|-
| [[File:U3_moon_NES4.png]] (4)<br> Landlocked valley || [[File:U3_moon_NES0.png]] (0)<br> SE of the Montors
| [[File:U3_moon_NES7.png]] (7)<br> Time/Moon dungeon valley || {{yes|[[File:U3_moon_NES3.png]] (3)<br> W of the Montors}}
|-
|-
| {{yes|[[File:U3_moon_NES1.png]] (1)<br> Snake/Sol dungeon island}} || {{yes|[[File:U3_moon_NES1.png]] (1)<br> Snake/Sol dungeon island}}
| {{yes|[[File:U3_moon_NES4.png]] (4)<br> Landlocked valley}} || [[File:U3_moon_NES4.png]] (4)<br> Landlocked valley
|}
|}


=== Devil Guard & dungeon of Time ===
=== Fire island & dungeon of Time ===
On the way back from Devil Guard, the party can skip the landlocked valley and travel straight to the Sosarian mainland.
The moon gate on Fire Island allows to ''see'' Exodus Castle, but the party cannot reach it (unless you cheat using a glitch). This location can be considered as a hub: there is nothing of interest, but it allows to reach other areas. Most notably, the moon gate is linked to and from the valley of the dungeon of Time.
 
The party's quest to explore the dungeon of Time ("cave of Moon" in the NES) can start from the island of Dungeon Snake ("cave of Sol" in the NES). The moon phases of interest are all odd numbers: 1, 5, 7.


{|{{prettytable|text center=1|notwide=1}}
{|{{prettytable|text center=1|notwide=1}}
! Arrivals !! Moon gate !! Departures
! Arrivals !! Moon gate !! Departures
|-
|-
| [[File:U3_moon_NES2.png]] (2)<br> Landlocked valley ||rowspan=3|''' Devil Guard valley <br>[[File:U3_moon_NES6.png]] (6)<br> '''|| [[File:U3_moon_NES2.png]] (2)<br> Landlocked valley
| {{yes|[[File:U3_moon_NES7.png]] (7)<br> Time/Moon dungeon valley}} ||rowspan=3|''' Fire island <br>[[File:U3_moon_NES5.png]] (5)<br> '''|| {{yes|[[File:U3_moon_NES7.png]] (7)<br> Time/Moon dungeon valley}}
|-
|-
| [[File:U3_moon_NES7.png]] (7)<br> Time/Moon dungeon valley || {{yes|[[File:U3_moon_NES3.png]] (3)<br> W of the Montors}}
| [[File:U3_moon_NES4.png]] (4)<br> Landlocked valley || [[File:U3_moon_NES0.png]] (0)<br> SE of the Montors
|-
|-
| [[File:U3_moon_NES4.png]] (4)<br> Landlocked valley || [[File:U3_moon_NES4.png]] (4)<br> Landlocked valley
| {{yes|[[File:U3_moon_NES1.png]] (1)<br> Snake/Sol dungeon island}} || {{yes|[[File:U3_moon_NES1.png]] (1)<br> Snake/Sol dungeon island}}
|}
|}


Line 148: Line 150:
! Arrivals !! Moon gate !! Departures
! Arrivals !! Moon gate !! Departures
|-
|-
| [[File:U3_moon_NES5.png]] (5)<br> Fire island ||rowspan=2|''' Time/Moon dungeon valley <br>[[File:U3_moon_NES7.png]] (7)<br> '''|| [[File:U3_moon_NES5.png]] (5)<br> Fire island
| {{yes|[[File:U3_moon_NES5.png]] (5)<br> Fire island}} ||rowspan=2|''' Time/Moon dungeon valley <br>[[File:U3_moon_NES7.png]] (7)<br> '''|| {{yes|[[File:U3_moon_NES5.png]] (5)<br> Fire island}}
|-
|-
| [[File:U3_moon_NES2.png]] (2)<br> Landlocked valley || [[File:U3_moon_NES6.png]] (6)<br> Devil Guard valley
| [[File:U3_moon_NES2.png]] (2)<br> Landlocked valley || [[File:U3_moon_NES6.png]] (6)<br> Devil Guard valley
|}
|}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: