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< Ultima VII: The Black Gate
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Weapons

Name Damage Range Two-Handed Notes
The Black Sword 25 ?? No Regenerate magic, Firesnake, Death, Return to Isle of Fire
Glass Sword 127 ?? No Breaks upon use
Death Scythe 50 ?? Yes
Juggernaut Hammer 25 ?? Yes Can be thrown
Hoe of Destruction 20 ?? Yes
Firedoom Staff 20 ?? Yes Limited uses
Powder Keg 16 ?? No Explodes
Two-Handed Sword 11 ?? Yes
Lightning Whip 10 ?? No
Halberd 10 ?? Yes
Two-Handed Hammer 9 ?? Yes
Magic Axe 8 ?? No Can be thrown
Fire Sword 8 ?? No Acts as everlasting torch
Scythe 7 ?? Yes
Magebane 7 ?? No Drains targets mana upon contact
Two-Handed Axe 7 ?? Yes
Sword of Defense 6 ?? No Adds 3 defense
Magic Sword 6 ?? No More accurate than normal swords
Sword 6 ?? No
Serpentine Sword 6 ?? No
Shovel 6 ?? Yes
Shears 6 ?? No
Fellowship Staff 6 ?? Yes
Torch (Lit) 6 ?? No Lights up dark areas
Great Dagger 5 ?? No
Morningstar 5 ?? No
Pick 4 ?? No
Throwing Axe 4 ?? No Can be thrown
Decorative Sword 4 ?? No
Whip 4 ?? No
Hammer 4 ?? No
Torch (Unlit) 3 ?? No
Rake 3 ?? Yes
Main Gauche 2 ?? No
Pitchfork 2 ?? Yes
Magic Boomerang 2 ?? No Can be thrown
Knife 2 ?? No
Hoe 2 ?? Yes
Cleaver 2 ?? No
Club 2 ?? No
Boomerang 1 ?? No Can be thrown
Poison Dagger 1 ?? No Poisons target, limited uses
Serpentine Dagger 1 ?? No
Dagger 1 ?? No


Missile Weapons

Name Damage Range Two-Handed Notes
Sling 3 ?? No Requires no ammunition
Bow 8 ?? Yes Uses arrows
Magic Bow 12 ?? Yes Uses arrows
Crossbow ?? Yes Uses bolts
Triple Crossbow 28 ?? Yes Uses bolts
Blowgun 1 ?? Yes Uses no ammunition
Musket 9 ?? Yes Uses ammunition from giant bones
Lightning Wand 8 ?? Yes Limited Uses
Fire Wand 10 ?? Yes Limited Uses
Cannon 90 ?? No Requires powder keg
Starburst ?? ?? No Thrown, bursts on contact


Ammo

Name Damage Range Two-Handed Notes
Arrow +0 ?? NA
Tseramed Arrow +1 ?? NA Puts target to sleep
Burst Arrow +2 ?? NA
Magic Arrow +4 ?? NA Cast enchant on normal arrows to create
Bolt +0 ?? NA
Magic Bolt +2 ?? NA Cast enchant on normal bolts to create
Ammunition +0 ?? NA Collected from giant bones