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< Ultima VII: The Black Gate
Revision as of 02:52, 12 February 2018 by 60.225.160.77 (talk) (Fixed Powder Keg, Magic Sword and Two-Handed Axe damage, added ranges, noted Main Gauche's defense bonus, noted Magic Boomerang's other properties.)
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Weapons

Name Damage Range Two-Handed Notes
Glass Sword 127 3 No Breaks upon use
Death Scythe 50 4 Yes
Powder Keg 40 31 No Explodes
The Black Sword 25 4 Yes Regenerate magic, Firesnake, Death, Return to Isle of Fire
Juggernaut Hammer 25 31 Yes Can be thrown
Hoe of Destruction 20 5 Yes
Firedoom Staff 20 20 Yes Limited uses
Two-Handed Sword 11 4 Yes
Lightning Whip 10 5 No
Halberd 10 5 Yes
Two-Handed Axe 10 4 Yes
Two-Handed Hammer 9 5 Yes
Magic Axe 8 16 No Can be thrown
Fire Sword 8 3 No Acts as everlasting torch
Scythe 7 4 Yes
Magebane 7 3 No Drains targets mana upon contact
Magic Sword 7 4 No More accurate than normal swords
Sword of Defense 6 3 No Adds 3 defense
Sword 6 3 No
Serpentine Sword 6 3 No
Shovel 6 4 Yes
Shears 6 3 No
Fellowship Staff 6 4 Yes
Torch (Lit) 6 3 No Lights up dark areas
Great Dagger 5 4 No
Hawk 5 17 No Can be thrown
Morningstar 5 4 No
Pick 4 4 No
Throwing Axe 4 3 No Can be thrown
Decorative Sword 4 3 No
Whip 4 5 No
Hammer 4 3 No
Torch (Unlit) 3 3 No
Rake 2 4 Yes
Main Gauche 2 3 No Adds 1 defense
Pitchfork 2 4 Yes
Magic Boomerang 2 31 No Can be thrown, always hits, travels through walls
Knife 2 3 No
Hoe 2 5 Yes
Cleaver 2 3 No
Club 2 3 No
Boomerang 1 16 No Can be thrown
Poison Dagger 1 3 No Poisons target, limited uses
Serpentine Dagger 1 3 No
Dagger 1 3 No

Missile Weapons

Name Damage Range Two-Handed Notes
Sling 3 ?? No (Requires no ammunition)
Bow 8 ?? Yes Shoots arrows
Magic Bow 12 ?? Yes Shoots arrows
Crossbow 10 ?? Yes Shoots crossbow bolts
Triple Crossbow 28 ?? Yes Shoots crossbow bolts
Blowgun 1 ?? Yes (Requires no ammunition)
Musket 9 ?? Yes Fires ammunition (from giant bones)
Lightning Wand 8 ?? Yes Limited Uses, casts lightning bolts
Fire Wand 10 ?? Yes Limited Uses, casts fireballs
Cannon 90 ?? No Requires powder keg
Starburst ?? ?? No Thrown, bursts on contact

Ammo

Name Damage Range Two-Handed Notes
Arrow +0 ?? NA
Tseramed Arrow +1 ?? NA Puts target to sleep
Burst Arrow +2 ?? NA
Magic Arrow +4 ?? NA Cast enchant on normal arrows to create
Bolt +0 ?? NA
Magic Bolt +2 ?? NA Cast enchant on normal bolts to create
Ammunition +0 ?? NA Collected from giant bones