From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Modifying Wikipedia link.)
m (Update guide main page)
 
(9 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Header Nav|game=X|num=2}}
{{Header Nav|game=X}}
{{Infobox
{{Game
|completion=2
|image=X Game Boy boxart.jpg
|title=X
|title=X
|image=X Game Boy boxart.png
|developer=[[Nintendo]]
|developer=[[Nintendo]] (assisted by [[Argonaut Games|Argonaut Software]])
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|year=1992
|systems={{syslist|gb}}
|genre=[[First-person shooter]]
|genre=[[First-person shooter]]
|systems=[[Game Boy]]
|released={{jp|1992|May 29}}
|players=1
|players=1
|ratings=
|modes=[[Single player]]
}}
}}
{{game disambig||the space [[simulation]] series|[[:Category:X]]}}
{{Wikipedia|X (handheld game)}}
{{Wikipedia|X (handheld game)}}
{{Game disambig||the space [[simulation]] series|[[:Category:X]]}}
{{nihongo|'''X'''|エックス|Ekkusu}}, is an early three-dimensional [[first-person shooter]]-type video game software released for the [[Game Boy]] only in Japan on May 29, [[1992]]. The game was published by [[Nintendo]] and was designed by Dylan Cuthbert of [[Argonaut Games|Argonaut Software]] (now running Q-Games) who also became best known for being the designer of the original [[Star Fox]] title and [[Stunt Race FX]] for the [[SNES]]. The gameplay and graphics are similar to [[Atari]]'s 1980 arcade game, [[Battlezone]]; however, it is considered by several people as the earliest 3D Game Boy game. It was also the first game Kazumi Totaka composed music for.
{{nihongo|'''X'''|エックス|Ekkusu}}, is an early three-dimensional [[first-person shooter]]-type video game software released for the [[Game Boy]] only in Japan on [[May 29]], [[1992]]. The game was published by [[Nintendo]] and was designed by Dylan Cuthbert of [[Argonaut Games|Argonaut Software]] (now running Q-Games) who also became best known for being the designer of the original [[Star Fox]] title and [[Stunt Race FX]] for the [[SNES]]. The gameplay and graphics are similar to [[Atari]]'s 1980 arcade game, [[Battlezone (arcade)|Battlezone]]; however, it is considered by several people as the earliest 3D Game Boy game. It was also the first game Kazumi Totaka composed music for.
 
{{Continue Nav|nextpage=Items|nextpage2=Weapons}}


{{ToC}}
{{ToC}}


[[Category:Nintendo]]
[[Category:First-person shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:First-person shooter]]
[[Category:Nintendo]]
[[Category:Game Boy]]
[[Category:1992]]
[[Category:Argonaut Games]]

Latest revision as of 17:46, 5 April 2023

Box artwork for X.
Box artwork for X.
X
Developer(s)Nintendo
Publisher(s)Nintendo
Year released1992
System(s)Game Boy
Genre(s)First-person shooter
Players1
ModesSingle player
LinksX ChannelSearchSearch
For the space simulation series, see Category:X.

X (エックス Ekkusu?), is an early three-dimensional first-person shooter-type video game software released for the Game Boy only in Japan on May 29, 1992. The game was published by Nintendo and was designed by Dylan Cuthbert of Argonaut Software (now running Q-Games) who also became best known for being the designer of the original Star Fox title and Stunt Race FX for the SNES. The gameplay and graphics are similar to Atari's 1980 arcade game, Battlezone; however, it is considered by several people as the earliest 3D Game Boy game. It was also the first game Kazumi Totaka composed music for.

Table of Contents

edit