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(Undo revision 727502 by Theawesomario (talk))
(Undo revision 727508 by Mutorcs (talk))
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{{Header Nav|game=X|num=2}}
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{{Infobox
|title=X
|image=X Game Boy boxart.jpg
|developer=[[Nintendo]] (assisted by [[Argonaut Games|Argonaut Software]])
|publisher=[[Nintendo]]
|genre=[[First-person shooter]]
|systems=[[Game Boy]]
|released={{jp|1992|May 29}}
|players=1
|ratings=
}}
{{Wikipedia|X (handheld game)}}
{{Game disambig||the space [[simulation]] series|[[:Category:X]]}}
{{nihongo|'''X'''|エックス|Ekkusu}}, is an early three-dimensional [[first-person shooter]]-type video game software released for the [[Game Boy]] only in Japan on [[May 29]], [[1992]]. The game was published by [[Nintendo]] and was designed by Dylan Cuthbert of [[Argonaut Games|Argonaut Software]] (now running Q-Games) who also became best known for being the designer of the original [[Star Fox]] title and [[Stunt Race FX]] for the [[SNES]]. The gameplay and graphics are similar to [[Atari]]'s 1980 arcade game, [[Battlezone]]; however, it is considered by several people as the earliest 3D Game Boy game. It was also the first game Kazumi Totaka composed music for.
 
{{Continue Nav|nextpage=Items|nextpage2=Weapons}}
 
{{ToC}}
 
[[Category:Single player]]
[[Category:First-person shooter]]
[[Category:Nintendo]]
[[Category:Game Boy]]
[[Category:1992]]
[[Category:Argonaut Games]]

Revision as of 05:10, 10 November 2014

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