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Normally the game will confirm and simply respond, "Taken." If the items you are carrying weigh a lot, you may instead get a response, "Your load is too heavy." This will occur if the total weight of your items including what you are trying to pick up, using the size values in the tables, is greater than 100. If you are carrying 8 or more items, but the weight with what you want to pick up is less than the limit, Zork may respond, "You try to pick it up, but with everything else you have, you can't manage to hold onto it!" Despite this, repeated attempts to pick it up may eventually be successful, becoming less and less likely as the number of items increases.
Normally the game will confirm and simply respond, "Taken." If the items you are carrying weigh a lot, you may instead get a response, "Your load is too heavy." This will occur if the total weight of your items including what you are trying to pick up, using the size values in the tables, is greater than 100. If you are carrying 8 or more items, but the weight with what you want to pick up is less than the limit, Zork may respond, "You try to pick it up, but with everything else you have, you can't manage to hold onto it!" Despite this, repeated attempts to pick it up may eventually be successful, becoming less and less likely as the number of items increases.


Some of the [[Zork II: The Wizard of Frobozz/Special Situations#The Wizard|wizard's spells]] may affect items you are carrying. "Feeble" and "Fumble" will cause you to drop an item, and the number of items you can carry will be reduced. "Filch" will take one valuable item that you are carrying away from you and put it in a [[Zork II: The Wizard of Frobozz/Cobwebby Corridor Areas#Trophy Room|secret location]].
Some of the [[Zork II: The Wizard of Frobozz/Special Situations#The Wizard|wizard's spells]] may affect items you are carrying. "Feeble" and "Fumble" will cause you to drop an item, and the number of items you can carry will be reduced. "Filch" will take one valuable item that you are carrying (or the next one you take) away from you and put it in a [[Zork II: The Wizard of Frobozz/Cobwebby Corridor Areas#Trophy Room|secret location]].


[[Zork II: The Wizard of Frobozz/Special Situations#Death|Dying]] will scatter any items you were holding when you died, except for the lamp, which always appears with you [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Inside the Barrow|Inside the Barrow]].
[[Zork II: The Wizard of Frobozz/Special Situations#Death|Dying]] will scatter any items you were holding when you died, except for the lamp, which always appears with you [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Inside the Barrow|Inside the Barrow]].

Revision as of 22:01, 5 September 2014

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Throughout the game you will encounter items that you can pick up and carry with you to other locations. You can pick up items using commands such as TAKE SWORD or GET LAMP or PICK UP PAPER. Under normal circumstances, the item will then stay with you until you DROP or PUT DOWN the item.

Normally the game will confirm and simply respond, "Taken." If the items you are carrying weigh a lot, you may instead get a response, "Your load is too heavy." This will occur if the total weight of your items including what you are trying to pick up, using the size values in the tables, is greater than 100. If you are carrying 8 or more items, but the weight with what you want to pick up is less than the limit, Zork may respond, "You try to pick it up, but with everything else you have, you can't manage to hold onto it!" Despite this, repeated attempts to pick it up may eventually be successful, becoming less and less likely as the number of items increases.

Some of the wizard's spells may affect items you are carrying. "Feeble" and "Fumble" will cause you to drop an item, and the number of items you can carry will be reduced. "Filch" will take one valuable item that you are carrying (or the next one you take) away from you and put it in a secret location.

Dying will scatter any items you were holding when you died, except for the lamp, which always appears with you Inside the Barrow.

In the tables, the name listed under Item is what Zork refers to it as when picking up and dropping it. Other names are what you can call the item and still have Zork understand, and adjectives are ones Zork understands that can help specify if needed. Properties will include certain aspects of the items: valuable, hard, burnable, produces light, container, special.

Initially available

All items that can be taken without solving any puzzles.

Item Other names / adjectives Description Location found Properties Size
Lamp lantern, brass, light / brass A strangely familiar brass lantern. The lamp is turned off/on. Inside the Barrow Produces light. ?
Sword ? A sword of Elvish workmanship. Inside the Barrow Special: glows faintly when 1 room away from something magical, glows brightly when in the same room as something magical. ?
Matchbook ? ? Gazebo ? ?
China teapot ? ? Gazebo ? ?
Place mat ? ? Gazebo ? ?
Newspaper ? ? Gazebo ? ?
Letter opener ? ? Gazebo ? ?
Brick ? ? Marble Hall ? ?
String ? ? Cobwebby Corridor ? ?
Club ? ? Parts of Oddly-Angled Room ? ?
Brochure ? ? Safety Depository ? ?