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(everything except uses)
(some uses)
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Normally the game will confirm and simply respond, "Taken." If the items you are carrying weigh a lot, you may instead get a response, "Your load is too heavy." This will occur if the total weight of your items including what you are trying to pick up, using the size values in the tables, is greater than 95. If you are carrying 8 or more items, but the weight with what you want to pick up is less than the limit, Zork may respond, "You try to pick it up, but with everything else you have, you can't manage to hold onto it!" Despite this, repeated attempts to pick it up may eventually be successful, becoming less and less likely as the number of items increases.
Normally the game will confirm and simply respond, "Taken." If the items you are carrying weigh a lot, you may instead get a response, "Your load is too heavy." This will occur if the total weight of your items including what you are trying to pick up, using the size values in the tables, is greater than 95. If you are carrying 8 or more items, but the weight with what you want to pick up is less than the limit, Zork may respond, "You try to pick it up, but with everything else you have, you can't manage to hold onto it!" Despite this, repeated attempts to pick it up may eventually be successful, becoming less and less likely as the number of items increases.


Some of the [[Zork II: The Wizard of Frobozz/Special Situations#The Wizard|wizard's spells]] may affect items you are carrying. "Feeble" and "Fumble" will cause you to drop an item, and the number of items you can carry will be reduced. "Filch" will take one valuable item that you are carrying (or the next one you take) away from you and put it in a [[Zork II: The Wizard of Frobozz/Cobwebby Corridor Areas#Trophy Room|secret location]].
Some of the [[Zork II: The Wizard of Frobozz/Special Situations#The Wizard|wizard's spells]] may affect items you are carrying. "Feeble" and "Fumble" will cause you to drop an item, and the weight and number of items, respectively, you can carry will be reduced. "Filch" will take one valuable item that you are carrying (or the next one you take) away from you and put it in a [[Zork II: The Wizard of Frobozz/Cobwebby Corridor Areas#Trophy Room|secret location]].


[[Zork II: The Wizard of Frobozz/Special Situations#Death|Dying]] will scatter any items you were holding when you died, except for the lamp, which always appears with you [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Inside the Barrow|Inside the Barrow]].
[[Zork II: The Wizard of Frobozz/Special Situations#Death|Dying]] will scatter any items you were holding when you died, except for the lamp, which always appears with you [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Inside the Barrow|Inside the Barrow]].
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| A strangely familiar brass lantern. (initially) The lamp is turned off.
| A strangely familiar brass lantern. (initially) The lamp is turned off.
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Inside the Barrow|Inside the Barrow]]
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Inside the Barrow|Inside the Barrow]]
| Can be turned on and off to produce light for [[Zork II: The Wizard of Frobozz/Special Situations#Darkness|up to 650 moves]].
| Can be turned on and off to produce light for [[Zork II: The Wizard of Frobozz/Special Situations#Darkness|up to 650 moves]]. [[#Multi-item uses|Property A.]]
| 15
| 15
|-
|-
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| A sword of Elvish workmanship. An Elvish sword of great antiquity.
| A sword of Elvish workmanship. An Elvish sword of great antiquity.
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Inside the Barrow|Inside the Barrow]]
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Inside the Barrow|Inside the Barrow]]
| Special: glows faintly when 1 room away from something magical, glows brightly when in the same room as something magical.
| Also valuable. Glows faintly when 1 room away from something magical, glows brightly when in the same room as something magical. [[#Multi-item uses|Property A.]]
| 30
| 30
|-
|-
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| Says "Visit ZORK I". (initially) No match is burning.
| Says "Visit ZORK I". (initially) No match is burning.
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Gazebo|Gazebo]]
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Gazebo|Gazebo]]
| ?
| You start with 5 matches. Used to burn other things.
| 2
| 2
|-
|-
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| (initially) It is empty.
| (initially) It is empty.
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Gazebo|Gazebo]]
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Gazebo|Gazebo]]
| ?
| Used to hold water.
| 5
| 5
|-
|-
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| (initially) The place mat is empty.
| (initially) The place mat is empty.
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Gazebo|Gazebo]]
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Gazebo|Gazebo]]
| ?
| Used to slide under the [[Zork II: The Wizard of Frobozz/Marble Hall Areas#Tiny Room|door between Tiny and Dreary Rooms]] to catch the key when it falls. [[#Multi-item uses|Property A.]]
| 12
| 12
|-
|-
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"Zork II: The Wizard of Frobozz" was written by Dave Lebling and Marc Blank, and is (c) Copyright 1981, 1982, 1983 by Infocom, Inc.
"Zork II: The Wizard of Frobozz" was written by Dave Lebling and Marc Blank, and is (c) Copyright 1981, 1982, 1983 by Infocom, Inc.
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Gazebo|Gazebo]]
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Gazebo|Gazebo]]
| ?
| [[#Multi-item uses|Property B.]]
| 5
| 5
|-
|-
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| -
| -
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Gazebo|Gazebo]]
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Gazebo|Gazebo]]
| ?
| Used to insert in the keyhole in the [[Zork II: The Wizard of Frobozz/Marble Hall Areas#Tiny Room|door between Tiny and Dreary Rooms]] to push key (previously inserted from other side) out.
| 2
| 2
|-
|-
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| -
| -
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Shallow Ford|Shallow Ford]], [[Zork II: The Wizard of Frobozz/Marble Hall Areas#Deep Ford|Deep Ford]]
| [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Shallow Ford|Shallow Ford]], [[Zork II: The Wizard of Frobozz/Marble Hall Areas#Deep Ford|Deep Ford]]
| ?
| Must be held inside of the teapot or bucket. Used to cause [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Circular Room|the bucket]] to rise up.
| 4
| 4
|-
|-
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| Square brick which feels like clay.
| Square brick which feels like clay.
| [[Zork II: The Wizard of Frobozz/Marble Hall Areas#Marble Hall|Marble Hall]]
| [[Zork II: The Wizard of Frobozz/Marble Hall Areas#Marble Hall|Marble Hall]]
| ?
| Explodes when lit. Used in combination with the string to create explosive opening of the rusty box in the [[Zork II: The Wizard of Frobozz/The Volcano#Dusty Room|Dusty Room]].
| 9
| 9
|-
|-
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| Coil of black, braided string.
| Coil of black, braided string.
| [[Zork II: The Wizard of Frobozz/Cobwebby Corridor Areas#Cobwebby Corridor|Cobwebby Corridor]]
| [[Zork II: The Wizard of Frobozz/Cobwebby Corridor Areas#Cobwebby Corridor|Cobwebby Corridor]]
| ?
| Burns slightly slower than most objects. Used to insert into the brick so it can be lit with a slight delay.
| 1
| 1
|-
|-
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| A long wooden club lies. Curiously burned at the thick end. The words "Babe Flathead" are burned into the wood.
| A long wooden club lies. Curiously burned at the thick end. The words "Babe Flathead" are burned into the wood.
| Parts of [[Zork II: The Wizard of Frobozz/Menhir Room Areas#Oddly-Angled Room|Oddly-Angled Room]]
| Parts of [[Zork II: The Wizard of Frobozz/Menhir Room Areas#Oddly-Angled Room|Oddly-Angled Room]]
| ?
| Examined for hint for [[Zork II: The Wizard of Frobozz/Menhir Room Areas#Oddly-Angled Room|Oddly-Angled Room]]. [[#Multi-item uses|Property A and B.]]
| 5
| 5
|-
|-
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| A small, worn piece of paper. The paper is barely readable. You can only make out "... valuables are completely safe ... advanced magic technology ... impossible to take valuables from the depository ... either teller's ... Many customers faint ... teller pops in ... seems to walk through ... walls ..."
| A small, worn piece of paper. The paper is barely readable. You can only make out "... valuables are completely safe ... advanced magic technology ... impossible to take valuables from the depository ... either teller's ... Many customers faint ... teller pops in ... seems to walk through ... walls ..."
| [[Zork II: The Wizard of Frobozz/The Bank#Safety Depository|Safety Depository]]
| [[Zork II: The Wizard of Frobozz/The Bank#Safety Depository|Safety Depository]]
| ?
| Read for hint for [[Zork II: The Wizard of Frobozz/The Bank|The Bank]]. [[#Multi-item uses|Property B.]]
| 2
| 2
|}
|}
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| The icing spells out "Eat Me."
| The icing spells out "Eat Me."
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Tea Room|Tea Room]]
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Tea Room|Tea Room]]
| ?
| Used to shrink player so he can go into the [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Pool Room|Pool Room.]]
| 4
| 4
|-
|-
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| -
| -
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Tea Room|Tea Room]]
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Tea Room|Tea Room]]
| ?
| Used to evaporate the pool in the [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Pool Room|Pool Room.]]
| 4
| 4
|-
|-
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| -
| -
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Tea Room|Tea Room]]
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Tea Room|Tea Room]]
| ?
| Explodes when eating or contacting water.
| 4
| 4
|-
|-
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| -
| -
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Tea Room|Tea Room]]
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Tea Room|Tea Room]]
| ?
| Used to grow player after having been previously shrunk.
| 4
| 4
|-
|-
! Stoppered glass flask filled with liquid
! Stoppered glass flask filled with liquid
| flask glass (not entire name)
| flask, glass (not entire name)
| A stoppered glass flask with a skull-and-crossbones marking engraved on the glass. The flask is filled with some clear liquid.
| A stoppered glass flask with a skull-and-crossbones marking engraved on the glass. The flask is filled with some clear liquid.
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Pool Room|Pool Room]]
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Pool Room|Pool Room]]
| ?
| Used as a magnifying glass to enlarge lettering on cakes, revealing properties of them.
| 10
| 10
|-
|-
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At your service!
At your service!
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Low Room|Low Room]]
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Low Room|Low Room]]
| ?
| Read to instruct player. [[Property B.]]
| 3
| 3
|-
|-
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| A mangled steel cage.
| A mangled steel cage.
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Dingy Closet|Dingy Closet]]
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Dingy Closet|Dingy Closet]]
| ?
| Previously used to trap people stealing the red sphere.
| 60
| 60
|-
|-
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| A dented steel box. (initially) The steel box is closed.
| A dented steel box. (initially) The steel box is closed.
| [[Zork II: The Wizard of Frobozz/Carousel Room#Carousel Room|Carousel Room]]
| [[Zork II: The Wizard of Frobozz/Carousel Room#Carousel Room|Carousel Room]]
| ?
| Initially holds the fancy violin.
| 40
| 40
|-
|-
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|-
|-
! Pearl necklace
! Pearl necklace
| pearl, pearls, necklace, treasure
| pearl(s), necklace, treasure
| Has hundreds of large pearls.
| Has hundreds of large pearls.
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Pearl Room|Pearl Room]]
| [[Zork II: The Wizard of Frobozz/Riddle Room Areas#Pearl Room|Pearl Room]]
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| 10 to pick up, 1 once worn
| 10 to pick up, 1 once worn
|}
|}
==Multi-item uses==
These are properties of numerous items that can make it possible to use any of them for certain things.
Property A: These (mostly) large items can be used to break the aquarium in [[Zork II: The Wizard of Frobozz/Cobwebby Corridor Areas#Aquarium Room|Aquarium Room]].
Property B: These small burnable items can be burned in the balloon receptacle to fly it from [[Zork II: The Wizard of Frobozz/The Volcano#Volcano Bottom|Volcano Bottom]].


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{{Footer Nav|game=Zork II: The Wizard of Frobozz|prevpage=Getting Started|nextpage=Walkthrough}}

Revision as of 09:47, 7 September 2014

Throughout the game you will encounter items that you can pick up and carry with you to other locations. You can pick up items using commands such as TAKE SWORD or GET LAMP or PICK UP PAPER. Under normal circumstances, the item will then stay with you until you DROP or PUT DOWN the item.

Normally the game will confirm and simply respond, "Taken." If the items you are carrying weigh a lot, you may instead get a response, "Your load is too heavy." This will occur if the total weight of your items including what you are trying to pick up, using the size values in the tables, is greater than 95. If you are carrying 8 or more items, but the weight with what you want to pick up is less than the limit, Zork may respond, "You try to pick it up, but with everything else you have, you can't manage to hold onto it!" Despite this, repeated attempts to pick it up may eventually be successful, becoming less and less likely as the number of items increases.

Some of the wizard's spells may affect items you are carrying. "Feeble" and "Fumble" will cause you to drop an item, and the weight and number of items, respectively, you can carry will be reduced. "Filch" will take one valuable item that you are carrying (or the next one you take) away from you and put it in a secret location.

Dying will scatter any items you were holding when you died, except for the lamp, which always appears with you Inside the Barrow.

In the tables, the name listed under Item is what Zork refers to it as when picking up and dropping it. Other names are what you can call the item and still have Zork understand. The adjectives may or may not be able to be used without a noun, and some short names will need specification if similar objects are around. Description comes from what Zork tells you when you first find it, when it's sitting wherever, and when you examine it. Size is given without any potential contents.

Initially available

Non-point items that can be taken without solving any puzzles.

Item Other names / adjectives Description Location found Uses Size
Lamp lantern, brass, light A strangely familiar brass lantern. (initially) The lamp is turned off. Inside the Barrow Can be turned on and off to produce light for up to 650 moves. Property A. 15
Sword elvish, antique A sword of Elvish workmanship. An Elvish sword of great antiquity. Inside the Barrow Also valuable. Glows faintly when 1 room away from something magical, glows brightly when in the same room as something magical. Property A. 30
Matchbook match Says "Visit ZORK I". (initially) No match is burning. Gazebo You start with 5 matches. Used to burn other things. 2
China teapot china, teapot, pot (initially) It is empty. Gazebo Used to hold water. 5
Place mat mat, placemat (2 words actually doesn't work) (initially) The place mat is empty. Gazebo Used to slide under the door between Tiny and Dreary Rooms to catch the key when it falls. Property A. 12
Newspaper news, paper ** U.S. News and Dungeon Report **

FAMED ADVENTURER TO EXPLORE GREAT UNDERGROUND EMPIRE

Our correspondents report that a world-famous and battle-hardened adventurer has been seen in the vicinity of the Great Underground Empire. Local grues have been reported sharpening their (slavering) fangs....

"Zork II: The Wizard of Frobozz" was written by Dave Lebling and Marc Blank, and is (c) Copyright 1981, 1982, 1983 by Infocom, Inc.

Gazebo Property B. 5
Letter opener opener - Gazebo Used to insert in the keyhole in the door between Tiny and Dreary Rooms to push key (previously inserted from other side) out. 2
Quantity of water water, quantity, liquid - Shallow Ford, Deep Ford Must be held inside of the teapot or bucket. Used to cause the bucket to rise up. 4
Brick square, clay Square brick which feels like clay. Marble Hall Explodes when lit. Used in combination with the string to create explosive opening of the rusty box in the Dusty Room. 9
Black string black, string, coil Coil of black, braided string. Cobwebby Corridor Burns slightly slower than most objects. Used to insert into the brick so it can be lit with a slight delay. 1
Wooden club club, wooden, bat A long wooden club lies. Curiously burned at the thick end. The words "Babe Flathead" are burned into the wood. Parts of Oddly-Angled Room Examined for hint for Oddly-Angled Room. Property A and B. 5
Bank brochure paper, brochure, bank, worn, piece, small A small, worn piece of paper. The paper is barely readable. You can only make out "... valuables are completely safe ... advanced magic technology ... impossible to take valuables from the depository ... either teller's ... Many customers faint ... teller pops in ... seems to walk through ... walls ..." Safety Depository Read for hint for The Bank. Property B. 2

Other non-point items

Items that can be found in areas not initially available, but that do not contribute to your score.

Item Other names / adjectives Description Location found Uses Size
Cake frosted with green letters cake, green, letters, icing, frosted (not entire name) The icing spells out "Eat Me." Tea Room Used to shrink player so he can go into the Pool Room. 4
Cake frosted with red letters cake, red, letters, icing, frosted (not entire name) - Tea Room Used to evaporate the pool in the Pool Room. 4
Cake frosted with orange letters cake, orange, letters, icing, frosted (not entire name) - Tea Room Explodes when eating or contacting water. 4
Cake frosted with blue letters cake, blue, letters, icing, frosted (not entire name) - Tea Room Used to grow player after having been previously shrunk. 4
Stoppered glass flask filled with liquid flask, glass (not entire name) A stoppered glass flask with a skull-and-crossbones marking engraved on the glass. The flask is filled with some clear liquid. Pool Room Used as a magnifying glass to enlarge lettering on cakes, revealing properties of them. 10
Green piece of paper paper, piece, instructions, green !! FROBOZZ MAGIC ROBOT COMPANY !!

Hello, Master!

I am a late-model robot, trained at GUE Tech to perform various simple household functions.

To activate me, say the following:

>ROBOT, <things to do>

At your service!

Low Room Read to instruct player. Property B. 3
Mangled cage mangled, cage, steel A mangled steel cage. Dingy Closet Previously used to trap people stealing the red sphere. 60
Steel box box, dented, steel A dented steel box. (initially) The steel box is closed. Carousel Room Initially holds the fancy violin. 40
Frobozz Magic Grue Repellent magic, repellent, grue, can A spray can.

!!! FROBOZZ MAGIC GRUE REPELLENT !!!

Instructions for use: Apply liberally to creature to be protected. Duration of effect is unpredictable. Use only in place of death!

(No warranty expressed or implied)

Room 8 ? 5
Rusty iron key key, iron, rusty - Tiny Room ? 2
Rotten wooden chest rotten, wooden, chest (initially) The rotten wooden chest is closed. Dragon's Lair ? 40
Perfect rose perfect, rose A fresh rose plucked from the arbor. A rose is a rose is a rose.... Gazebo ? 1
Blue label label, blue A small label.

!! FROBOZZ MAGIC BALLOON COMPANY !!

Hello, Aviator!

To land your balloon, say LAND
Otherwise, you're on you own!

No warranty expressed or implied.

Volcano Bottom ? 1
Blue book book, blue Worn and battered. The book is written in a tongue with which I am unfamiliar. Library ? 10
White book book, white It is written in an unfamiliar tongue and details the use of various magical objects, chiefly the so-called "magic wand". Apparently these devices work by pointing them at the object to be ensorcelled, and then chanting the appropriate magic words. (It's truly amazing how credulous these ancients were, isn't it?) Library ? 5
Purple book book, purple Lying in the dust, and covered with mold. The book is written in a tongue with which I am unfamiliar. Assuming that one can indeed tell a book by its cover, it is likely filled with purple prose, the like of which is rarely seen outside the Great Underground Empire. Library ? 10
Green book book, green, leather, handsome A handsome book, bound in green leather. The book is written in a tongue with which I am unfamiliar. Library ? 10
Card - Warning:

This room was constructed over very weak rock strata. Detonation of explosives in this room is strictly prohibited!
Frobozz Magic Cave Company
per M. Agrippa, foreman

Dusty Room ? 1

Valuable items

Items that give you points and are considered valuable, including treasures.

Item Other names / adjectives Description Location found Uses Size
Portrait of J. Pierpont Flathead portrait, flathead, treasure (not entire name) - Chairman's Office ? 25
Pearl necklace pearl(s), necklace, treasure Has hundreds of large pearls. Pearl Room ? 10
Package of candy candy, candie(s/d), rare, package, grasshoppers, treasure A package of rare candies. A package of candied goodies.

Frobozz Magic Candy Company
>>Special Assortment<<
Candied Grasshoppers
Chocolated Ants
Worms Glacee
(By Appointment to His Majesty, Dimwit I)

Pool Room ? 8
Red crystal sphere sphere, red, crystal, ball A beautiful red crystal sphere. There is something misty in the sphere. Perhaps if you were to look into it... Dingy Closet ? 10
Fancy violin violin, stradivarius, fancy, treasure A Stradivarius. Carousel Room ? 10
Blue crystal sphere sphere, crystal, blue There is something misty in the sphere. Perhaps if you were to look into it... Dreary Room ? 5
Ruby moby, treasure A moby ruby. Lava Room ? 5
Golden dragon statuette statue(tte), dragon, gold (not noun), treasure (not entire name) A wrought gold statuette of a dragon. Dragon's Lair ? 5
Delicate gold key key, gold (not noun), delicate, treasure - Gazebo ? 3
Clear crystal sphere sphere, clear, white, crystal There is something misty in the sphere. Perhaps if you were to look into it... Aquarium Room ? 5
Black crystal sphere sphere, black, crystal, ball, strange A strange black sphere. There is something misty in the sphere. Perhaps if you were to look into it... Wizard's Workroom ? 10
Wizard's magic wand wand, magic - Pentagram Room ? 5
Gigantic dog collar collar, dog (not noun), treasure A gigantic dog collar, large enough for three rhinoceros-sized dogs. Kennel ? 5
Stack of zorkmid bills bills, stack, zorkmid (not noun), neat, treasure 200 neatly stacked zorkmid bills. Each bill is worth 100 zorkmids, and bears the legend "In Frobs We Trust". Vault ? 10
Priceless zorkmid zorkmid, priceless, gold, coin, treasure An engraved, priceless gold zorkmid (a valuable collector's item). This is a beautiful octagonal coin bearing the legends "Ten Thousand Zorkmids" and "In Frobs We Trust". Narrow Ledge ? 10
Flathead stamp stamp, flathead, treasure This three zorkmid stamp bears a portrait of Lord Dimwit Flathead, "Our Excessive Leader". Library ? 1
Gaudy crown crown, gaudy, treasure The excessively gaudy crown of Lord Dimwit Flathead. Dusty Room ? 10 to pick up, 1 once worn

Multi-item uses

These are properties of numerous items that can make it possible to use any of them for certain things.

Property A: These (mostly) large items can be used to break the aquarium in Aquarium Room.

Property B: These small burnable items can be burned in the balloon receptacle to fly it from Volcano Bottom.