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{{Header Nav|game=Zork II: The Wizard of Frobozz}}
{{Header Nav|game=Zork II: The Wizard of Frobozz}}
Your journey starts [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Inside the Barrow|Inside the Barrow]]. You must find and acquire [[Zork II: The Wizard of Frobozz/Items|items and treasures]] to help you as you navigate through this area of the Great Underground Empire, trying not to get lost, or get eaten, or have a spell cast on you, or die in many other ways. Everything is achieved using text [[Zork II: The Wizard of Frobozz/Gameplay#Commands|commands]] that the narrator, Zork, will do his best to interpret and then explain the results of your action. Remember that there are many, many puzzles to which you must be creative and discover a solution to, and sometimes it's not always clear what the puzzles even are! You may even find a different solution than what is listed here. In many cases, there will be subtle hints if you are paying enough attention, but occasionally you just have to go ahead and try something crazy.
Your journey starts [[Zork II: The Wizard of Frobozz/Entrance and Garden Areas#Inside the Barrow|Inside the Barrow]]. You must find and acquire [[Zork II: The Wizard of Frobozz/Items|items and treasures]] to help you as you navigate through this area of the Great Underground Empire, trying not to get lost, or get eaten, or have a spell cast on you, or die in many other ways. Everything is achieved using text [[Zork II: The Wizard of Frobozz/Getting Started#Commands|commands]] that the narrator, Zork, will do his best to interpret and then explain the results of your action. Remember that there are many, many puzzles to which you must be creative and discover a solution to, and sometimes it's not always clear what the puzzles even are! You may even find a different solution than what is listed here. In many cases, there will be subtle hints if you are paying enough attention, but occasionally you just have to go ahead and try something crazy.


As you journey on, there are many paths that you can choose, and the game does not run in a linear fashion. You will quickly find the [[Zork II: The Wizard of Frobozz/Carousel Room|Carousel Room]] to be the central hub of the game. As such, the areas are generally divided by the different directions you can travel from that room, with a few further-separated sections. Usually these areas are named for the first room you reach coming from the Carousel Room so that you will know which section of the walkthrough to switch to.
As you journey on, there are many paths that you can choose, and the game does not run in a linear fashion. You will quickly find the [[Zork II: The Wizard of Frobozz/Carousel Room|Carousel Room]] to be the central hub of the game. As such, the areas are generally divided by the different directions you can travel from that room, with a few further-separated sections. Usually these areas are named for the first room you reach coming from the Carousel Room so that you will know which section of the walkthrough to switch to.
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Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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