StarCraft II: Wings of Liberty

From StrategyWiki, the free strategy guide and walkthrough wiki

(Redirected from Starcraft II)
future

This game is yet to be released. This article may contain information of a speculative nature, not based on actual use, as the item in question has not yet been released. If you have any substantiated information to contribute, please discuss it on the talk page.

Release date: 2010

StarCraft II: Wings of Liberty
Box artwork for StarCraft II: Wings of Liberty.
Developer(s)Blizzard Entertainment
Publisher(s)Blizzard Entertainment
Release date(s)
 2010 (TBA)
Genre(s)RTS
System(s)Windows, Mac OS
Mode(s)Single player, Multiplayer
WebsiteOfficial site
Preceded byStarCraft
SeriesStarCraft

StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game currently under development by Blizzard Entertainment as a sequel to the award-winning 1998 video game StarCraft. The game is being developed for concurrent release on Microsoft Windows and Mac OS X. The release date is based upon the game meeting Blizzard's quality standards; however, parent company Activision Blizzard anticipates Wings of Liberty to be released in the first half of 2010. Initially conceived as a single game, StarCraft II was split during development into three installments: the base game which acquired the subtitle "Wings of Liberty", and two expansion packs, Heart of the Swarm and Legacy of the Void. The decision was taken to provide more breadth to develop the game's story.

Set in the 26th century in a distant part of the Milky Way galaxy, the game is built around three species: the Terrans, human exiles from Earth; the Zerg, a race of insectoids; and the Protoss, a species with vast psionic power. Wings of Liberty specifically focuses on the Terrans, with the two expansions covering the Zerg and Protoss. The game is set four years after the events of StarCraft: Brood War, and follows the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion. However, unable to inflict major damage against the Dominion, Raynor's forces are relegated to the roles of mercenaries, recovering artifacts of an ancient species thought extinct, the Xel'Naga, for their enigmatic employers. The game reunites old characters from the original game, as well as introducing new characters and locations to the franchise.

Table of Contents

Strategies
Appendices