Xevious 3D/G | |
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Developer(s) | Namco |
Publisher(s) | Namco |
Year released | 1995 |
System(s) | Arcade |
Preceded by | Solvalou |
Followed by | Xevious Arrangement |
Series | Xevious |
Japanese title | ゼビウス 3D/G |
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Designer(s) | Kohji Kenjoh |
Genre(s) | Shooter |
Players | 1-2 |
Modes | Single player, Multiplayer |
Xevious 3D/G+ | |
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Developer(s) | Namco |
Publisher(s) | Namco |
Year released | 1997 |
System(s) | PlayStation, PlayStation 3, PlayStation Portable |
Rating(s) |
Xevious 3D/G is a three-dimensional shooter arcade game that was released by Namco in 1995 only in Japan. It runs upon the company's System 11 hardware, and is the fourth and final title in their Xevious series. Not only was it the only title in the series to position the camera behind the Solvalou rather than above it, but it was also the only title in the series to allow two players to play simultaneously (the 2nd player would take control of a red-lined version of the Solvalou as the 1st player's was blue-lined).
The PlayStation port, titled Xevious 3D/G+ and released in 1997, included an optional arranged soundtrack and the original Xevious, Super Xevious, and Xevious Arrangement games.
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Opening attract cutscene.
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The first stage of the game.
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The cutscene before Area 6.
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Japanese PlayStation cover.