The Legend of Zelda: A Link to the Past/Ganon's Tower: Difference between revisions

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'''''Originally, the great tower on the west portion of Death Mountain is closed to explorers. Only after rescuing all seven of the maidens and receiving the seven Crystals can you enter the tower. Once you have all seven Crystals, return to Ganon's Tower and the way will open up.'''''
'''''Originally, the great tower on the west portion of Death Mountain is closed to explorers. Only after rescuing all seven of the maidens and receiving the seven Crystals can you enter the tower. Once you have all seven Crystals, return to Ganon's Tower and the way will open up.'''''
== Ganon's Tower ==
== Ganon's Tower ==
[[Image:Zelda_ALttP_unlocking_ganons_tower.png|frame|left|The power of the Crystals can open the Tower]]
[[Image:Zelda ALttP unlocking ganons tower.png|frame|left|The power of the Crystals can open the Tower]]
This impressive structure is said to be where Ganon spent most of his evil reign over the Dark World. Legend says that you can only break the seal of the tower after collecting the seven Crystals which Ganon has hidden in the dungeons of the Dark World. The seven maidens held captive in the Crystals can use their power to make the seal disappear. You are then free to explore the tower and search for Ganon. But you won't find this master of evil until after you survive battles with four creatures that you have already encountered in the [[The Legend of Zelda: A Link to the Past/Light World|Light World]]. Your long journey is close to completion.
This impressive structure is said to be where Ganon spent most of his evil reign over the Dark World. Legend says that you can only break the seal of the tower after collecting the seven Crystals which Ganon has hidden in the dungeons of the Dark World. The seven maidens held captive in the Crystals can use their power to make the seal disappear. You are then free to explore the tower and search for Ganon. But you won't find this master of evil until after you survive battles with four creatures that you have already encountered in the [[The Legend of Zelda: A Link to the Past/Light World|Light World]]. Your long journey is close to completion.
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=== Floor 2 ===
=== Floor 2 ===
[[Image:LoZLttP_Ganons_Tower_F2.png|thumb|256px|right|Floor 2]]
[[Image:LoZLttP Ganons Tower F2.png|thumb|256px|right|Floor 2]]
Just as with the [[The Legend of Zelda: A Link to the Past/Death Mountain|Tower of Hera]], you will enter Ganon's Tower on the second floor. There are two stairways to the floor below, and one that leads up above. You will not be ready to explore the upper floors until you have collected the Big Key. The map and the Red Mail will also be particularly useful. You must begin by exploring the maze that lies below on [[#Floor 1|Floor 1]]. Start out by heading down through the left stair case to room '''1K'''. When you have collected the necessary items, you can return here and head to [[#Floor 3|Floor 3]].
Just as with the [[The Legend of Zelda: A Link to the Past/Death Mountain|Tower of Hera]], you will enter Ganon's Tower on the second floor. There are two stairways to the floor below, and one that leads up above. You will not be ready to explore the upper floors until you have collected the Big Key. The map and the Red Mail will also be particularly useful. You must begin by exploring the maze that lies below on [[#Floor 1|Floor 1]]. Start out by heading down through the left staircase to room '''1K'''. When you have collected the necessary items, you can return here and head to [[#Floor 3|Floor 3]].
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=== Floor 1 ===
=== Floor 1 ===
[[Image:LoZLttP_Ganons_Tower_F1.png|thumb|600px|right|Floor 1]]
[[Image:LoZLttP Ganons Tower F1.png|thumb|600px|right|Floor 1]]
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''Note: It is not necessary to explore every room on this floor. A number of rooms are merely traps. Ideally, start with room '''1K'''.''
''Note: It is not necessary to explore every room on this floor. A number of rooms are merely traps. Ideally, start with room '''1K'''.''
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;1S:With the orange fence blocks lowered, you can access a good portion of the room.  Everything, in fact, except the locked door to the right.  Start by collecting the[[Image:Zelda ALttP item Small Key.png]]'''Small Key''' from the skull in the bottom right corner.  Now you need to deal with the blue fence blocks.  Two Crystal Switches are situated side-by-side.  At first, this may not appear to be much of an issue.  But one bomb positioned close to both switches will in fact trigger the switches twice, resulting in no change.  You need to place a bomb at just the right distance to trigger only one switch and not both.  Make sure that as it explodes, you are safely beyond the orange fence blocks.  Unlock the door and head to '''1T'''.
;1S:With the orange fence blocks lowered, you can access a good portion of the room.  Everything, in fact, except the locked door to the right.  Start by collecting the[[Image:Zelda ALttP item Small Key.png]]'''Small Key''' from the skull in the bottom right corner.  Now you need to deal with the blue fence blocks.  Two Crystal Switches are situated side-by-side.  At first, this may not appear to be much of an issue.  But one bomb positioned close to both switches will in fact trigger the switches twice, resulting in no change.  You need to place a bomb at just the right distance to trigger only one switch and not both.  Make sure that as it explodes, you are safely beyond the orange fence blocks.  Unlock the door and head to '''1T'''.
;1T:Hit the Crystal Switch when you enter the room in order to lower the orange fence blocks and allow passage to the right side of the room.  Travel along the top or bottom and make your way to the right wall.  Run up to the warp tile when the passage is safe.  You will be transported to room '''1D'''.
;1T:Hit the Crystal Switch when you enter the room in order to lower the orange fence blocks and allow passage to the right side of the room.  Travel along the top or bottom and make your way to the right wall.  Run up to the warp tile when the passage is safe.  You will be transported to room '''1D'''.
;1U:[[Image:Zelda_ALttP_Ether_light.png|thumb|right|Ether magic can light the way, but only briefly]] This room contains two pathways, one visible, and the other predominantly invisible.  You need to take the invisible one to proceed.  By walking up the visible path to the top wall, you will be able to see a torch on the opposite side of the room.  Shoot at it with your Fire Rod to make the invisible path visible for a short while.  Do your best to maximize the visibility of the path, which starts from the two skulls at the end of the visible path.  If time runs out while you are still on the path, you have a couple of resources.  The blue Pons will never willingly fall off the path, so you can use their position as a reference.  You can also use the Cane of Somaria to create and push blocks that will fall off the ledge when you reach a boundary.  Make your way to the right door along the top wall and proceed to room '''1Q'''.
;1U:[[Image:Zelda ALttP Ether light.png|thumb|right|Ether magic can light the way, but only briefly]] This room contains two pathways, one visible, and the other predominantly invisible.  You need to take the invisible one to proceed.  By walking up the visible path to the top wall, you will be able to see a torch on the opposite side of the room.  Shoot at it with your Fire Rod to make the invisible path visible for a short while.  Do your best to maximize the visibility of the path, which starts from the two skulls at the end of the visible path.  If time runs out while you are still on the path, you have a couple of resources.  The blue Pons will never willingly fall off the path, so you can use their position as a reference.  You can also use the Cane of Somaria to create and push blocks that will fall off the ledge when you reach a boundary.  Make your way to the right door along the top wall and proceed to room '''1Q'''.
;1V:In this room with one blue Pon and one red Pon, defeat them before pushing the lone block near the Warp Tile to make four treasure chests and a series of holes appear.  The upper left treasure chest contains the [[Image:Zelda ALttP item Compass.png]] '''Compass''', while the remaining chests contain arrows and Rupees.  Step on the warp tile to be sent to room '''1A'''.
;1V:In this room with one blue Pon and one red Pon, defeat them before pushing the lone block near the Warp Tile to make four treasure chests and a series of holes appear.  The upper left treasure chest contains the [[Image:Zelda ALttP item Compass.png]] '''Compass''', while the remaining chests contain arrows and Rupees.  Step on the warp tile to be sent to room '''1A'''.
;1X:Three Gibdos wander around this room, segmented by fence blocks.  The only Crystal Switch in the room is beyond a wall partition over which you can not fire any weapon.  A conveyor belt, however, leads straight up to it.  So it is possible to pitch a bomb over the low portion of the wall, and let the belt bring it closer to the switch before it explodes.  Use this technique once to get beyond the blue fence blocks (if they start out raised when you enter), and use it one more time to get beyond the orange ones by quickly running behind the blue fence blocks before the bomb explodes.  Deal with the Gibdos carefully (or just use your Fire Rod), and enter room '''1V''' to the left.
;1X:Three Gibdos wander around this room, segmented by fence blocks.  The only Crystal Switch in the room is beyond a wall partition over which you can not fire any weapon.  A conveyor belt, however, leads straight up to it.  So it is possible to pitch a bomb over the low portion of the wall, and let the belt bring it closer to the switch before it explodes.  Use this technique once to get beyond the blue fence blocks (if they start out raised when you enter), and use it one more time to get beyond the orange ones by quickly running behind the blue fence blocks before the bomb explodes.  Deal with the Gibdos carefully (or just use your Fire Rod), and enter room '''1V''' to the left.
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=== Basement 1 ===
=== Basement 1 ===
[[Image:LoZLttP_Ganons_Tower_B1.png|thumb|256px|right|Basement 1]]
[[Image:LoZLttP Ganons Tower B1.png|thumb|256px|right|Basement 1]]
You will arrive on this floor from room '''1Q''' above.  You will land on an icy floor, where you will experience a return visit by the '''Armos Knights'''; the boss of the [[The Legend of Zelda: A Link to the Past/Eastern Palace|Eastern Palace]].  The strategy is exactly the same as before, only if you have already collected the Silver Arrow from the Faerie in the Chamber of Wishing at the Pyramid, you will be able to destroy the knights with a single arrow.  They should pose little threat to you at this point in the game since their behavior is fairly predictable.  Once you defeat the knights, the shutter doors will open.  Proceed through the top door.
You will arrive on this floor from room '''1Q''' above.  You will land on an icy floor, where you will experience a return visit by the '''Armos Knights'''; the boss of the [[The Legend of Zelda: A Link to the Past/Eastern Palace|Eastern Palace]].  The strategy is exactly the same as before, only if you have already collected the Silver Arrow from the Faerie in the Chamber of Wishing at the Pyramid, you will be able to destroy the knights with a single arrow.  They should pose little threat to you at this point in the game since their behavior is fairly predictable.  Once you defeat the knights, the shutter doors will open.  Proceed through the top door.


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=== Floor 3 ===
=== Floor 3 ===
[[Image:LoZLttP_Ganons_Tower_F3.png|thumb|400px|right|Floor 3]]
[[Image:LoZLttP Ganons Tower F3.png|thumb|400px|right|Floor 3]]
Upon your arrival to this floor, you are immediately presented with a Crystal Switch puzzle with fence blocks surrounded by a bed of spikes.  To make matters worse, one green and one red Goriya occupy the room, as well as a Bubble.  The door to the room below is shut, and the only way to open it is to safely arrive at the block on the left side of the room and push it.  Use your boomerang to create safe pathways from the entrance to the block, and then to the door below, while fighting or avoiding the Goriyas.
Upon your arrival to this floor, you are immediately presented with a Crystal Switch puzzle with fence blocks surrounded by a bed of spikes.  To make matters worse, one green and one red Goriya occupy the room, as well as a Bubble.  The door to the room below is shut, and the only way to open it is to safely arrive at the block on the left side of the room and push it.  Use your boomerang to create safe pathways from the entrance to the block, and then to the door below, while fighting or avoiding the Goriyas.


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A shutter door stands at the end of a long passageway with an exposed lower level.  A switch in the back of the lower level opens the door, but to reach it, you must pass through an area with many spike traps.  If the orange blocks were already up when you entered the room, it will keep many of the spike traps at bay.  It is difficult to arrange it so that all of the traps are behind the orange fence blocks.  Rush to the top of the room, and lower the orange blocks when you reach the end.  Two Eyegores, one green and one red, will wake up and advance upon you.  Shoot their eyes with your arrows, and locate the switch in the middle of the row of skulls.  Step on it and return to the ladder at the bottom of the room.  Climb up, and run around the top layer to the door.
A shutter door stands at the end of a long passageway with an exposed lower level.  A switch in the back of the lower level opens the door, but to reach it, you must pass through an area with many spike traps.  If the orange blocks were already up when you entered the room, it will keep many of the spike traps at bay.  It is difficult to arrange it so that all of the traps are behind the orange fence blocks.  Rush to the top of the room, and lower the orange blocks when you reach the end.  Two Eyegores, one green and one red, will wake up and advance upon you.  Shoot their eyes with your arrows, and locate the switch in the middle of the row of skulls.  Step on it and return to the ladder at the bottom of the room.  Climb up, and run around the top layer to the door.


[[Image:Zelda_ALttP_bounce_back.png|frame|left|Dash Bash the blocks to bounce backwards]]
[[Image:Zelda ALttP bounce back.png|frame|left|Dash Bash the blocks to bounce backwards]]
One last room stands between you and the next floor.  A long bridge is surrounded by cannons that move back and forth, firing across the bridge.  You can dash across with very little to worry about and run right up to the stairs, but the map indicates that there's one extra room to the south.  A platform on the bottom leads to a wall with a crack on it, but there does not appear to be a way to reach it.  It turns out that if you dash bash the blocks at the very end of the bridge, the force of the bash will be enough to knock you back, across the gap, and on to the platform, where you can lay a bomb and pass through the hole to the southern room.  In this room, you will find two fairies as well as a full magic refill under one of the skulls.  When you return to the room above, use your Hookshot to return to the bridge and continue on to the next floor.
One last room stands between you and the next floor.  A long bridge is surrounded by cannons that move back and forth, firing across the bridge.  You can dash across with very little to worry about and run right up to the stairs, but the map indicates that there's one extra room to the south.  A platform on the bottom leads to a wall with a crack on it, but there does not appear to be a way to reach it.  It turns out that if you dash bash the blocks at the very end of the bridge, the force of the bash will be enough to knock you back, across the gap, and on to the platform, where you can lay a bomb and pass through the hole to the southern room.  In this room, you will find two fairies as well as a full magic refill under one of the skulls.  When you return to the room above, use your Hookshot to return to the bridge and continue on to the next floor.
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=== Floor 4 ===
=== Floor 4 ===
[[Image:LoZLttP_Ganons_Tower_F4.png|thumb|400px|right|Floor 4]]
[[Image:LoZLttP Ganons Tower F4.png|thumb|400px|right|Floor 4]]
At the top of the stairs, you will encounter four enemies, two Stalfos and two Zahzaks, walking along conveyor belts.  Attack them and defeat every one of them to open the shutter door on the left.  In the next room, three red Stalfos stand guard over a sentry statue situated on the conveyor belt.  You must once again defeat all of the Stalfos to open the shutter doors and advance to the room below.
At the top of the stairs, you will encounter four enemies, two Stalfos and two Zahzaks, walking along conveyor belts.  Attack them and defeat every one of them to open the shutter door on the left.  In the next room, three red Stalfos stand guard over a sentry statue situated on the conveyor belt.  You must once again defeat all of the Stalfos to open the shutter doors and advance to the room below.


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=== Floor 5 ===
=== Floor 5 ===
[[Image:LoZLttP_Ganons_Tower_F5.png|thumb|400px|right|Floor 5]]
[[Image:LoZLttP Ganons Tower F5.png|thumb|400px|right|Floor 5]]
When you climb the stairs, you are deposited on a platform in front of a seemingly vast empty room.  Skull wearing Wizzrobes will appear, attack you, and fade away.  The truth is, an invisible pathway exists, but there are no torches to light the way.  You can accomplish two things at once, kill the Wizzrobes and light the path, by using Ether magic when the Wizzrobes are fully visible.  Cross the invisible path to the doorway below.
When you climb the stairs, you are deposited on a platform in front of a seemingly vast empty room.  Skull wearing Wizzrobes will appear, attack you, and fade away.  The truth is, an invisible pathway exists, but there are no torches to light the way.  You can accomplish two things at once, kill the Wizzrobes and light the path, by using Ether magic when the Wizzrobes are fully visible.  Cross the invisible path to the doorway below.


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=== Floor 6 ===
=== Floor 6 ===
[[Image:LoZLttP_Ganons_Tower_F6.png|thumb|300px|right|Floor 6]]
[[Image:LoZLttP Ganons Tower F6.png|thumb|300px|right|Floor 6]]
When you arrive on this floor, you only have a few moments to rush around, and light every torch in the room in order to open the door at the top before the falling tiles prevent access to the various corners of the room.  Start with the bottom right torch and work your way around the room in a clockwise direction.  You should have enough time to light all four torches before the falling tiles catch up to you.  Enter the door to the room above.
When you arrive on this floor, you only have a few moments to rush around, and light every torch in the room in order to open the door at the top before the falling tiles prevent access to the various corners of the room.  Start with the bottom right torch and work your way around the room in a clockwise direction.  You should have enough time to light all four torches before the falling tiles catch up to you.  Enter the door to the room above.


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=== Floor 7 ===
=== Floor 7 ===
[[Image:LoZLttP_Ganons_Tower_F7.png|thumb|256px|right|Floor 7]]
[[Image:LoZLttP Ganons Tower F7.png|thumb|256px|right|Floor 7]]
After all of your trials, you are greeted to a torch lit hallway that wraps around from the stairwell to the locked door at the very end.  Ensure that you have all the health and magic that you need, and proceed through the door to fight against the master of this tower.
After all of your trials, you are greeted to a torch lit hallway that wraps around from the stairwell to the locked door at the very end.  Ensure that you have all the health and magic that you need, and proceed through the door to fight against the master of this tower.
=== BOSS: Agahnim ===
=== BOSS: Agahnim ===
[[Image:Zelda_ALttP_Agahnim_fight2.png|thumb|left|The second duel with Agahnim]]
[[Image:Zelda ALttP Agahnim fight2.png|thumb|left|The second duel with Agahnim]]
Even though you fought him far earlier in the [[The Legend of Zelda: A Link to the Past/Agahnim's Tower|tower of Castle Hyrule]], you never truly defeated him.  And he intends not to lose to you twice.  This time, in exchange for his lightning magic, he will invoke a duplication spell that sends two clones of himself around the room.  All three images of him will attack you at once, although the solid image is the only one that's vulnerable.  Keep your eye on the solid image, and be sure to swing at every large fireball that he or the clones send your way.  They must reflect and strike the solid image to do damage.  Be careful not to strike the ice attack that splits into six pieces.  Continue to reflect Agahnim's spells back at him until he sustains too much damage and the battle ends.
Even though you fought him far earlier in the [[The Legend of Zelda: A Link to the Past/Agahnim's Tower|tower of Castle Hyrule]], you never truly defeated him.  And he intends not to lose to you twice.  This time, in exchange for his lightning magic, he will invoke a duplication spell that sends two clones of himself around the room.  All three images of him will attack you at once, although the solid image is the only one that's vulnerable.  Keep your eye on the solid image, and be sure to swing at every large fireball that he or the clones send your way.  They must reflect and strike the solid image to do damage.  Be careful not to strike the ice attack that splits into six pieces.  Continue to reflect Agahnim's spells back at him until he sustains too much damage and the battle ends.
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=== The Final Battle ===
=== The Final Battle ===
[[Image:Zelda_ALttP_Ganon_fight.png|frame|Without Silver Arrows, the fight is hopeless.]]
[[Image:Zelda ALttP Ganon fight.png|frame|Without Silver Arrows, the fight is hopeless.]]
The final battle with Ganon will take place in the Dark Pyramid.  Ganon smashes through the top of the pyramid and you must jump into the hole he has created.  Ganon first attacks with his Trident and then he attacks with his Blazing Bats.  He will also jump up and come smashing down, causing the edges of the floor to break away.  Stay toward the middle and be careful not to fall off the edge of the floor.  After he invokes the technique of darkness, you must ignite both of the lanterns at the bottom of the room with the Lamp or Fire Rod to break through Ganon's secret technique of Darkness.  When Ganon appears, strike him with the Sword.  He will turn blue and freeze for a second.  There is no way to defeat Ganon if you don't have the Silver Arrows.  When you see Ganon turn blue, immediately fire a Silver Arrow at him.  This is the only time he is truly vulnerable.  Repeat this process until four Silver Arrows have struck him. If the fight is proving difficult, it would be prudent to make a quick trip back to the Light World and head to the Witches' Hut in order to stock up on potions. After his defeat a path opens to the north. Go in, and you will be treated to the ending.
The final battle with Ganon will take place in the Dark Pyramid.  Ganon smashes through the top of the pyramid and you must jump into the hole he has created.  Ganon first attacks with his Trident and then he attacks with his Blazing Bats.  He will also jump up and come smashing down, causing the edges of the floor to break away.  Stay toward the middle and be careful not to fall off the edge of the floor.  After he invokes the technique of darkness, you must ignite both of the lanterns at the bottom of the room with the Lamp or Fire Rod to break through Ganon's secret technique of Darkness.  When Ganon appears, strike him with the Sword.  He will turn blue and freeze for a second.  There is no way to defeat Ganon if you don't have the Silver Arrows.  When you see Ganon turn blue, immediately fire a Silver Arrow at him.  This is the only time he is truly vulnerable.  Repeat this process until four Silver Arrows have struck him. If the fight is proving difficult, it would be prudent to make a quick trip back to the Light World and head to the Witches' Hut in order to stock up on potions. After his defeat a path opens to the north. Go in, and you will be treated to the ending.
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