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!Name!!Effect
!Name!!Effect
|-
|-
| Level (Lv) ||
| {{nihongo|Level|レベル|Reberu}} ||
* Stat growth allocation upon level-up
* Stat growth allocation upon level-up
* Damage scaling
* Damage scaling
|-
|-
| Magic level(s) ||
| {{nihongo|Magic level|魔法レベル|Mahō reberu}} ||
* Spells learned
* Spells learned
* Damage output of magic
* Damage output of magic
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* Used for casting magic
* Used for casting magic
|-
|-
| Power (Pow) ||
| {{nihongo|Power|力|Chikara}} ||
* Damage output of physical skills
* Damage output of physical skills
|-
|-
| Defense (Def) ||
| {{nihongo|Defense|守り|Mamori}} ||
* Resistance to physical skills
* Resistance to physical skills
|-
|-
| Spirit (Spr) ||
| {{nihongo|Spirit|精神|Seishin}} ||
* Resistance to magic (not to be confused with [[../Spirits/]])
* Resistance to magic (not to be confused with [[../Spirits/]])
|-
|-
| Agility (Agi) ||
| {{nihongo|Agility|速さ|Hayasa}} ||
* Action execution
* Action execution
* Physical skill accuracy
* Physical skill accuracy
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* Success of fleeing
* Success of fleeing
|-
|-
| Magic point recovery rate (MP%) ||
| {{nihongo|Magic point recovery rate/MP%|MP回復率|MP kaifuku-ritsu}} ||
* Percentage value of MP recovered each turn
* Percentage value of MP recovered each turn
|-
|-
| Experience points (EXP) ||
| {{nihongo|Experience points/EXP|経験値|Keiken-chi}} ||
* Increases level
* Increases level
* Earned by defeating enemies
* Earned by defeating enemies
|-
|-
| Element experience points ||
| {{nihongo|Element experience points|属性経験値|Zokusei keiken-chi}} ||
* Increases magic levels in a particular element
* Increases magic levels in a particular element
* Earned by casting spells
* Earned by casting spells

Latest revision as of 23:19, 6 May 2024

Name Effect
Level (レベル Reberu?)
  • Stat growth allocation upon level-up
  • Damage scaling
Magic level (魔法レベル Mahō reberu?)
  • Spells learned
  • Damage output of magic
  • Resistances to individual elements, independent of spirit stat
Hit points (HP)
  • A character's stamina
Magic points (MP)
  • Used for casting magic
Power ( Chikara?)
  • Damage output of physical skills
Defense (守り Mamori?)
  • Resistance to physical skills
Spirit (精神 Seishin?)
  • Resistance to magic (not to be confused with Spirits)
Agility (速さ Hayasa?)
  • Action execution
  • Physical skill accuracy
  • Physical skill critical hit rate
  • Success of fleeing
Magic point recovery rate/MP% (MP回復率 MP kaifuku-ritsu?)
  • Percentage value of MP recovered each turn
Experience points/EXP (経験値 Keiken-chi?)
  • Increases level
  • Earned by defeating enemies
Element experience points (属性経験値 Zokusei keiken-chi?)
  • Increases magic levels in a particular element
  • Earned by casting spells