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Game objects[edit]

Normal floor tile
It is possible to walk safely on these floor tiles. Exploding bombs will destroy them.
Riveted floor tile
Like the normal floor tile, but cannot be destroyed.
Dissolver
A floor tile that disappears after you step off it.
Ice
A floor tile covered in ice. Stepping onto an ice floor tile will continue travelling in that direction until you meet a non-ice floor tile or fall off the map.
Spinner
Stepping onto a spinner sends you off in a random direction.
Teleport
Teleports you to a pre-determined square. The teleport only happens after all bombs on that move have exploded, so teleporting is guaranteed not to kill you.
Switch
Causes a block to appear in a pre-determined place; using it again makes the block disappear again. Switches can be destroyed.
Rail
Bombs can be picked up and moved along adjacent rail tiles.
Power temple
An immobile object that absorbs all explosion of an adjacent medium to large bomb or mine. Only the tiles with the explosive and the temple are destroyed, and the bomb chain damage is nulled. This makes manual blowing of medium to large bombs completely safe next to power temples.
Small bomb
A bomb that destroys one floor tile. The only bomb that can be set off without dying.
Medium bomb
A bomb that destroys five floor tiles: the one it's on and the four above, below and to either side.
Large bomb
A bomb that destroys thirteen floor tiles: the tile it's on, the eight connecting tiles, and the second tile away from it in each of the four directions.
Swell bomb
It grows from Small to Large and back again; when it explodes determines how big the blast will be.
Aerial bombs
Same as the regular bombs, but when one Aerial Bomb blows up it sends a signal to all other aerial bombs and they also explode.
Small mine
Like the small bomb but will explode immediately upon touch.
Large mine
Like the medium bomb but will explode immediately upon touch.
Bubble
A drone that can be used in place of your avatar. When Bubble dies, control returns to your avatar.
Squeak
Like Bubble, but stupider. Will explode the first bomb it touches.

There are also two enemies, Sinister and Dexter, appearing on some levels. These continuously travel along the level, with Sinister always turning left and Dexter always turning right. Neither Sinister nor Dexter actively pursues the avatar, but contact with either is fatal.