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Engineering
HullDamage Reduction
{{{hull}}}{{{damagered}}}
FrontLeftRightRearTopBottom
{{{frontsub}}}{{{frontarm}}}{{{leftsub}}}{{{leftarm}}}{{{rightsub}}}{{{rightarm}}}{{{rearsub}}}{{{reararm}}}{{{dorsalsub}}}{{{dorsalarm}}}{{{ventralsub}}}{{{ventralarm}}}
Munitions Slots: {{{munitions}}}{{{salvo}}}% salvo size{{{reload}}} turn reload

Guide specific template for Battlestar Galactica: Deadlock. See also Template:BSG unit 1.

  • hull: The amount of hit points the ship has. When this reaches zero, the ship is destroyed.
  • damagered: The amount of damage reduction the engineering subsystem provides.
  • frontsub: The subsystem located in the front.
  • rearsub: The subsystem located in the rear.
  • leftsub: The subsystem located in the left.
  • rightsub: The subsystem located in the right.
  • dorsalsub: The subsystem located in the dorsal section.
  • ventralsub: The subsystem located in the ventral section.
  • frontarm: The amount of armour located in the front.
  • reararm: The amount of armour located in the rear.
  • leftarm: The amount of armour located in the left.
  • rightarm: The amount of armour located in the right.
  • dorsalarm: The amount of armour located in the dorsal section.
  • ventralarm: The amount of armour located in the ventral section.
  • munitions: Number of munitions slots.
  • salvo: Size of missile salvo. 100% is normal.
  • reload: Number of turns for reloading, including the turn the munitions are used. i.e 4 turn cooldown: turn 1 used, turn 2-4 are spent reloading, ready to use on turn 5.
  • gun1-8: Weapon type.
  • gun1-8note: Weapon notes. Most ships will not use all eight slots, and are kept in case for future expansion.