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Engineering | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Hull | Damage Reduction | ||||||||||
{{{hull}}} | {{{damagered}}} | ||||||||||
Front | Left | Right | Rear | Top | Bottom | ||||||
{{{frontsub}}} | {{{frontarm}}} | {{{leftsub}}} | {{{leftarm}}} | {{{rightsub}}} | {{{rightarm}}} | {{{rearsub}}} | {{{reararm}}} | {{{dorsalsub}}} | {{{dorsalarm}}} | {{{ventralsub}}} | {{{ventralarm}}} |
Munitions Slots: {{{munitions}}} | {{{salvo}}}% salvo size | {{{reload}}} turn reload |
Guide specific template for Battlestar Galactica: Deadlock. See also Template:BSG unit 1.
- hull: The amount of hit points the ship has. When this reaches zero, the ship is destroyed.
- damagered: The amount of damage reduction the engineering subsystem provides.
- frontsub: The subsystem located in the front.
- rearsub: The subsystem located in the rear.
- leftsub: The subsystem located in the left.
- rightsub: The subsystem located in the right.
- dorsalsub: The subsystem located in the dorsal section.
- ventralsub: The subsystem located in the ventral section.
- frontarm: The amount of armour located in the front.
- reararm: The amount of armour located in the rear.
- leftarm: The amount of armour located in the left.
- rightarm: The amount of armour located in the right.
- dorsalarm: The amount of armour located in the dorsal section.
- ventralarm: The amount of armour located in the ventral section.
- munitions: Number of munitions slots.
- salvo: Size of missile salvo. 100% is normal.
- reload: Number of turns for reloading, including the turn the munitions are used. i.e 4 turn cooldown: turn 1 used, turn 2-4 are spent reloading, ready to use on turn 5.
- gun1-8: Weapon type.
- gun1-8note: Weapon notes. Most ships will not use all eight slots, and are kept in case for future expansion.