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{{Header Nav|game=Battlestations: Midway}}
{{Header Nav|game=Battlestations: Midway}}
[[File:BSM VengenceAtLuzon.png|right|thumb|Defend the B-17s for the first part of the mission.]]
[[Image:BSM VengenceAtLuzon.PNG|right|thumb|Defend the B-17s for the first part of the mission.]]
'''Primary Objectives'''
'''Primary Objectives'''
*Protect the B-17s
*Protect the B-17s
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*Sink all enemy destroyers
*Sink all enemy destroyers


[[File:BSM MixItUp.png|right|thumb|Mix it up!]]
[[Image:BSM MixItUp.PNG|right|thumb|Mix it up!]]
Your first priority is to mix things up with the enemy Zeroes that come in from dead ahead. Catch up to the bombers and fly in front and shoot away at the Zeroes as they come by. The B-17s help considerably with their huge numbers of rear gunners. While you can only control Donald, he's all you need...for now. You'll encounter three waves of Zeroes. The first two waves have five Zeroes each, the third wave consists of three. You can only afford to lose one bomber – losing two or more will result in failure of the mission.
Your first priority is to mix things up with the enemy Zeroes that come in from dead ahead. Catch up to the bombers and fly in front and shoot away at the Zeroes as they come by. The B-17s help considerably with their huge numbers of rear gunners. While you can only control Donald, he's all you need...for now. You'll encounter three waves of Zeroes. The first two waves have five Zeroes each, the third wave consists of three.


One important thing to note is that the crash conditions regarding aircraft are a little flimsy. Sometimes you can fly through the wreckage of a downed Zero, other times you can't. Other times, you may crash into a B-17 if you bank right to try and keep up with the Zeroes as they pass you. Just try again - odds are, you'll miss them the second time around. Fortunately also this is early in the mission, so restarting from this point isn't a major issue.
One important thing to note is that the crash conditions regarding aircraft are a little flimsy. Sometimes you can fly through the wreckage of a downed Zero, other times you can't. Other times, you may crash into a B-17 if you bank right to try and keep up with the Zeroes as they pass you. Just try again - odds are, you'll miss them the second time around. Fortunately also this is early in the mission, so restarting from this point isn't a major issue.
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==Four Wings as One==
==Four Wings as One==
[[File:BSM Horai Maru.png|right|thumb|Strafe down the ''Horai Maru'' to finish a secondary objective.]]
[[Image:BSM Horai Maru.PNG|right|thumb|Strafe down the ''Horai Maru'' to finish a secondary objective.]]
Your first target should be the tanker ''Horai Maru'', shown right. It's an easy target for your plane's machine guns - just aim for the flat spots to send it down. Notice the two destroyers sandwiching the ''Horai Maru'' - they'll attempt to flak you down, but as Donald you're an elite unit - you can take the punishment.
Your first target should be the tanker ''Horai Maru'', shown right. It's an easy target for your plane's machine guns - just aim for the flat spots to send it down. Notice the two destroyers sandwitching the ''Horai Maru'' - they'll attempt to flak you down, but as Donald you're an elite unit - you can take the punishment.
[[File:BSM OnYourWing.png|left|thumb|Always let your squadmates lead. They can dive better than you can.]]
[[Image:BSM OnYourWing.PNG|left|thumb|Always let your squadmates lead. They can dive better than you can.]]


It isn't long until Tiger Squadron enters the mission area. Coming in with SBD Dauntlesses with bombs, their objective is to hit the ''Tone''. Instead, open up the tactical map and change their target to one of the enemy destroyers. They'll do little hurt to the ''Tone'', but they should sink an enemy destroyer. Follow your squadron leaders through the dive - they do a much better job than anyone can. Just make sure you fly over your target and let the wingmen fly in front. When they start to dive, you start your dive too - and you should be in a perfect opportunity to bomb the daylights out of one of the two destroyers. Once all ordnance is deployed, the squad turns around and heads for a nav point. They'll go automatically, so open the map screen and switch to Donald. Have him shoot some stuff - there isn't much to shoot aside from cargo ships, so do that while you wait for the next squadron to arrive.
It isn't long until Tiger Squadron enters the mission area. Coming in with SBD Dauntlesses with bombs, their objective is to hit the ''Tone''. Instead, open up the tactical map and change their target to one of the enemy destroyers. They'll do little hurt to the ''Tone'', but they should sink an enemy destroyer. Follow your squadron leaders through the dive - they do a much better job than anyone can. Just make sure you fly over your target and let the wingmen fly in front. When they start to dive, you start your dive too - and you should be in a perfect opportunity to bomb the daylights out of one of the two destroyers. Once all ordnance is deployed, the squad turns around and heads for a nav point. They'll go automatically, so open the map screen and switch to Donald. Have him shoot some stuff - there isn't much to shoot aside from cargo ships, so do that while you wait for the next squadron to arrive.


The next squadron to arrive is Bobcat Squadron. These guys are flying TBF/D Avengers, and honestly have enough firepower to sink the ''Tone'' in a single attack. However, the trick is to sink all the destroyers here first to save you time later - so switch targets again to the final enemy destroyer. Come in on it at low altitude and drop the torpedo when you're almost right on top of it to guarantee a direct hit. If it can sink the ''Tone'', it can sink a destroyer. The destroyer should really be sinking after only two torpedo hits, but since you have five planes in your group - you might as well be thorough.
The next squadron to arrive is Bobcat Squadron. These guys are flying TBF/D Avengers, and honestly have enough firepower to sink the ''Tone'' in a single attack. However, the trick is to sink all the destroyers here first to save you time later - so switch targets again to the final enemy destroyer. Come in on it at low altitude and drop the torpedo when you're almost right on top of it to guarantee a direct hit. If it can sink the ''Tone'', it can sink a destroyer. The destroyer should really be sinking after only two torpedo hits, but since you have five planes in your group - you might as well be thorough.
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==The ''Fusō''==
==The ''Fusō''==
[[File:BSM LexyWildcat.png|right|thumb|Sling squads of wildcats at the Zeros. You don't need numerical superiority here, so just fight them.]]
[[Image:BSM LexyWildcat.PNG|right|thumb|Sling squads of wildcats at the Zeros. You don't need numerical superiority here, so just fight them.]]
Those of you who studied the Japanese warships in the game, you'll know that the ''Tone'' is in fact a heavy cruiser and not a battleship. Unfortunately your pilots are slow on the uptake, and it's only after the ''Tone'' is sunk do you realize that you were attacking the wrong target. The ''Fusō'', a fully-fledged battleship, is coming in "to pick a fight with the Lex".
Those of you who studied the Japanese warships in the game, you'll know that the ''Tone'' is in fact a heavy cruiser and not a battleship. Unfortunately your pilots are slow on the uptake, and it's only after the ''Tone'' is sunk do you realize that you were attacking the wrong target. The ''Fusō'', a fully-fledged battleship, is coming in "to pick a fight with the Lex".


You lose control of Donald at this point, but you gain control of the ''Lexington''. Half-control, more like - you can't steer her or change her speed, but you can have her launch squads of planes. The ''Fusō'' is to the north and is attempting to bear down on you. You have a single destroyer as an escort, but you can't control that either - the enemy has the ''Fusō'', two destroyers, and six Zeros in the air.
You lose control of Donald at this point, but you gain control of the ''Lexington''. Half-control, more like - you can't steer her or change her speed, but you can have her launch squads of planes. The ''Fusō'' is to the north and is attempting to bear down on you. You have a single destroyer as an escort, but you can't control that either - the enemy has the ''Fusō'', two destroyers, and six Zeros in the air.
[[File:BSM Mission4DivebombDD.png|left|thumb|Aim for either this area or the same part at the front of the ship, when hitting any warship with a dive bomb. ]]
[[Image:BSM Mission4DivebombDD.PNG|left|thumb|Aim for either this area or the same part at the front of the ship, when hitting any warship with a dive bomb. ]]
Regarding the ''Fusō'', she'll try and chase down the ''Lexington'', but you have the head start, and so the ''Fusō'' can't catch up. However, once ''Lexington'' hits the eastern border, she'll turn around and head west - straight for the ''Fusō''. You have to sink the ''Fusō'' before that happens. Basically, there is a time limit, but it's hidden.
Regarding the ''Fusō'', she'll try and chase down the ''Lexington'', but you have the head start, and so the ''Fusō'' can't catch up. However, once ''Lexington'' hits the eastern border, she'll turn around and head west - straight for the ''Fusō''. You have to sink the ''Fusō'' before that happens. Basically, there is a time limit, but it's hidden.


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Once the Wildcats are done, your SBDs should be in bombing range shortly. They'll fly over the destroyer they're targeting, then initiate their dive. As with the previous SBDs, follow your squad through the dive and target each ship's weak spots - the ammo magazine or the fuel tank. As soon as your squad is done with their bombs, they'll automatically receive landing orders and head for home. If a destroyer survives, smack it with more SBDs until it goes down.
Once the Wildcats are done, your SBDs should be in bombing range shortly. They'll fly over the destroyer they're targeting, then initiate their dive. As with the previous SBDs, follow your squad through the dive and target each ship's weak spots - the ammo magazine or the fuel tank. As soon as your squad is done with their bombs, they'll automatically receive landing orders and head for home. If a destroyer survives, smack it with more SBDs until it goes down.
[[File:BSM FusoGoingDown.png|right|thumb|"She's gone! Enemy ship confirmed sunk!"]]
[[Image:BSM FusoGoingDown.PNG|right|thumb|"She's gone! Enemy ship confirmed sunk!"]]
Your first wave alone should have neutralized the six Zeros and both escort destroyers, paving the way for torpedo bombers. Destroying the destroyers also fulfills the mission's sole secret objective. The moment all your planes are back, have all four wings of aircraft consist of TBF/D Avengers. Battleships have high deck armour, so dive bombing is much less effective, and the battleship is immune to machine gun fire. Despite this, when flying a torpedo bomber, pepper the machine guns of the battleship with machine gun fire to silence them as you make your approach. Drop the torpedo at point-blank range and hold the trigger to confirm your hit.
Your first wave alone should have neutralized the six Zeros and both escort destroyers, paving the way for torpedo bombers. Destroying the destroyers also fulfills the mission's sole secret objective. The moment all your planes are back, have all four wings of aircraft consist of TBF/D Avengers. Battleships have high deck armour, so dive bombing is much less effective, and the battleship is immune to machine gun fire. Despite this, when flying a torpedo bomber, pepper the machine guns of the battleship with machine gun fire to silence them as you make your approach. Drop the torpedo at point-blank range and hold the trigger to confirm your hit.


Continue launching torpedo bombers until the ''Fusō'' is no more. It should sink after about three or four wings of torpedo bombers (or possibly more depending on your difficulty level).
Continue launching torpedo bombers until the ''Fusō'' is no more. It should sink after about three or four wings of torpedo bombers (or possibly more depending on your difficulty level).
{{Footer Nav|game=Battlestations: Midway|prevpage=Running the Palawan Passage|nextpage=Raid on Balikpapan}}
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