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{{Header Nav|game=Castle of the Winds}}
{{Header Nav|game=Castle of the Winds}}
[[File:COTW Starting Village.png|thumb|right|This is the village where you start the game.]]
[[File:cotw-start_village.PNG|thumb|right|This is the village where you start the game.]]
Although it is secondary to the hack-and-slash gameplay, ''Castle'' has a plot loosely based on Norse mythology, told with setting changes, unique items, boss enemies and occasional blocks of text. As the story progresses, the setting changes twice; there are thus three towns, each with its own dungeon nearby. The game has a total of 40 dungeon levels, some randomly generated, others pre-designed.
Although it is secondary to the hack-and-slash gameplay, ''Castle'' has a plot loosely based on Norse mythology, told with setting changes, unique items, boss enemies and occasional blocks of text. As the story progresses, the setting changes twice; there are thus three towns, each with its own dungeon nearby. The game has a total of 40 dungeon levels, some randomly generated, others pre-designed.


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In Part II, the player begins in the town of Crossroads, with the ruins of the Castle of the Wind to the north.
In Part II, the player begins in the town of Crossroads, with the ruins of the Castle of the Wind to the north.
 
 
The buildings in the town are:
The buildings in the town are:
*A central keep. The Jarl within will not admit the player at first, but after defeating specific bosses, he will provide advice and either money or enchanted items.
*A central keep. The Jarl within will not admit the player at first, but after defeating specific bosses, he will provide advice and either money or enchanted items.
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Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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