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{{Header Nav|game=Castle of the Winds}} | {{Header Nav|game=Castle of the Winds}} | ||
[[File: | [[File:cotw-start_village.PNG|thumb|right|This is the village where you start the game.]] | ||
Although it is secondary to the hack-and-slash gameplay, ''Castle'' has a plot loosely based on Norse mythology, told with setting changes, unique items, boss enemies and occasional blocks of text. As the story progresses, the setting changes twice; there are thus three towns, each with its own dungeon nearby. The game has a total of 40 dungeon levels, some randomly generated, others pre-designed. | Although it is secondary to the hack-and-slash gameplay, ''Castle'' has a plot loosely based on Norse mythology, told with setting changes, unique items, boss enemies and occasional blocks of text. As the story progresses, the setting changes twice; there are thus three towns, each with its own dungeon nearby. The game has a total of 40 dungeon levels, some randomly generated, others pre-designed. | ||
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In Part II, the player begins in the town of Crossroads, with the ruins of the Castle of the Wind to the north. | In Part II, the player begins in the town of Crossroads, with the ruins of the Castle of the Wind to the north. | ||
The buildings in the town are: | The buildings in the town are: | ||
*A central keep. The Jarl within will not admit the player at first, but after defeating specific bosses, he will provide advice and either money or enchanted items. | *A central keep. The Jarl within will not admit the player at first, but after defeating specific bosses, he will provide advice and either money or enchanted items. |