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{{Header Nav|game=Deus Ex}}
{{Header Nav|game=Deus Ex}}
{{control selector|Win/Mac, PlayStation 2}}
 
== South Docks ==
== South Docks ==
[[Image:DeusExLIStart.JPG|200px|left|thumb|The start of the level]]
[[Image:DeusExLIStart.JPG|200px|left|thumb|The start of the level]]
You'll begin on the south pier of Liberty Island, equipped only with a '''Pistol''', '''Riot Prod''', and '''Medkit'''. [[Deus_Ex/Characters#Alex_Jacobson|Alex Jacobson]] messages you through your infolink and tells you that your brother, [[Deus_Ex/Characters#Paul_Denton|Paul Denton]], is on his way to meet you on the pier. Move forward and you'll see a figure in a trenchcoat heading towards your direction: this is Paul, and a conversation will trigger as soon as he's near you.
You'll begin on the south pier of Liberty Island, equipped only with a '''Pistol''', '''Riot Prod''', and '''Medkit'''. [[Deus_Ex/Characters#Alex_Jacobson|Alex Jacobson]] messages you through your infolink and tells you that your brother, [[Deus_Ex/Characters#Paul_Denton|Paul Denton]], is on his way to meet you on the pier. Move forward and you'll see a figure in a trenchcoat heading towards your direction: this is Paul, and a conversation will trigger as soon as he's near you.  


[[Image:DeusExLIChoice1.JPG|200px|right|thumb|Choose a weapon which suits you]]
[[Image:DeusExLIChoice1.JPG|200px|right|thumb|Choose a weapon which suits you]]
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[[Image:DeusExLIFirstGuard.JPG|200px|left|thumb]]
[[Image:DeusExLIFirstGuard.JPG|200px|left|thumb]]
Afterwards, proceed up the ramp and take a look around. Alex will transmit to you a map of the island, so take a look at this to plan your approach. Two guards patrol this area, so either neutralize them yourself or, if you want to save ammunition, get their attention and get them to chase you down onto the docks and the friendly ''Security Bot'' drop them with its miniguns. These two guards will carry '''10mm Ammo''' and a '''Combat Knife''', which is standard for most of the NSF enemies.
Afterwards, proceed up the ramp and take a look around. Alex will transmit to you a map of the island, so take a look at this to plan your approach. Two guards patrol this area, so either neutralize them yourself or, if you want to save ammunition, get their attention and get them to chase you down onto the docks and the friendly ''Security Bot'' drop them with it's miniguns. These two guards will carry '''10mm Ammo''' and a '''Combat Knife''', which is standard for most of the NSF enemies.


Once both guards are down, take the small metal crate and place it next to the large stack of crates left of the path: jump on top and smash the wooden crate to find a '''Gas Grenade'''. Below you, you'll notice a small storage area that houses a medbot, but the door requires a lockpick, so don't bother opening it unless you've taken a lot of damage and need to get patched up. Keep going down the main path - there are two guards ahead, you can either kill them now or sneak past them to deal with them later - whatever the case turn left towards UNATCO HQ.
Once both guards are down, take the small metal crate and place it next to the large stack of crates left of the path: jump on top and smash the wooden crate to find a '''Gas Grenade'''. Below you, you'll notice a small storage area that houses a medbot, but the door requires a lockpick, so don't bother opening it unless you've taken a lot of damage and need to get patched up. Keep going down the main path - there are two guards ahead, you can either kill them now or sneak past them to deal with them later - whatever the case turn left towards UNATCO HQ.
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At the entrance you'll find Tech Sergeant Kaplan, who triggers a conversation with you. You'll have to make a choice halfway through. Your choice will have a small effect: if you choose the first one, he'll give you the code ('''''0451''''') to the shed next to the helipad, but he won't give you the code if you select the second option. Afterwards, he'll offer you some hardware: a '''Scope''' for 700 credits, some '''10mm Ammo''' for 200 credits, or some '''Tranquilizer Darts''' for 60 credits.  
At the entrance you'll find Tech Sergeant Kaplan, who triggers a conversation with you. You'll have to make a choice halfway through. Your choice will have a small effect: if you choose the first one, he'll give you the code ('''''0451''''') to the shed next to the helipad, but he won't give you the code if you select the second option. Afterwards, he'll offer you some hardware: a '''Scope''' for 700 credits, some '''10mm Ammo''' for 200 credits, or some '''Tranquilizer Darts''' for 60 credits.  


When you're done talking to Kaplan, approach the green shed next to the helipad to find a '''Crowbar''' and a wooden crate which contains a '''Multitool'''. There's also a wooden crate that has a '''Lockpick''' inside that's behind the shed (you have to go through the small alleyway to the right). Punch in the code '''''0451''''' to open the door to find a '''Medkit''' on top of the machines and '''Tranquilizer Darts''' on the table. Underneath the table is a datacube which contains the information for the security terminal on the wall (the login is '''''SATCOM''''' and the password is '''''UNATCO_001'''''). Use the security terminal and use the information (or hack it) in order to unlock the nearby access door.
When you're done talking to Kaplan, approach the green shed next to the helipad to find a '''Crowbar''' and a wooden crate which contains a '''Multitool'''. There's also a wooden crate that has a '''Lockpick''' inside that's behind the shed (you have to go through the small alleyway to the right). Punch in the code '''''0451''''' to open the door to find a '''Medkit''' on top of the machines and '''Tranquilizer Darts''' on the table. Underneath the table is a datacube which contains the information for the security terminal on the wall (the login is '''''SATCOM''''' and the password is '''''UNATCO_001'''''). Use the security terminal and use the information (or hack it) in order to unlock the nearby access door.[[Image:DeusExLIDataCube1.JPG|225px|right|thumb|Don't miss the blue datacube.]] Go back outside and into the access door to find a wooden crate which contains an '''EMP Grenade'''. Exit the UNATCO HQ and head back to the main path; from here, there's many different ways to get into the statue.
[[Image:DeusExLIDataCube1.JPG|225px|right|thumb|Don't miss the blue datacube.]]
Go back outside and into the access door to find a wooden crate which contains an '''EMP Grenade'''. Exit the UNATCO HQ and head back to the main path; from here, there's many different ways to get into the statue.


If you haven't already, eliminate the two guards patrolling the area. Take note: The nearest guard carries a '''Mini-Crossbow''' equipped with tranquilizer darts. This weapon's sedative effect doesn't effect your movement or coordination but does damage you and takes a short while to wear off after the initial injury. After he's down, you can search his body for the crossbow. Now take care of the other guard who's not too far away; he carries the standard loadout: some '''10mm Ammo''' and a '''Knife'''.
If you haven't already, eliminate the two guards patrolling the area. Take note: The nearest guard carries a '''Mini-Crossbow''' equipped with tranquilizer darts. This weapon's sedative effect doesn't effect your movement or coordination but does damage you and takes a short while to wear off after the initial injury. After he's down, you can search his body for the crossbow. Now take care of the other guard who's not too far away; he carries the standard loadout: some '''10mm Ammo''' and a '''Knife'''.
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== Going In Through The Front ==
== Going In Through The Front ==
Going in the front way, though straightforward, has its hazards. A wheeled ''Security Bot'' patrols the area immediately in front of the statue, and there are also three or four terrorists nearby, one of which is especially dangerous as he is armed with a sniper rifle. If you took the '''GEP Gun''' at the beginning, use it to destroy the bot from a distance (Hold the crosshair over the target until the weapon beeps continuously, signalling that it is locked on, then fire). Preferably, engage the bot when it is patrolling on the south side of its route to minimize the chance that the nearby terrorists will hear the explosion. Once the bot is taken care of, either neutralize the remaining terrorists or simply avoid them. Head for the front doors. They're locked and the camera will set off the alarm if you stand in front of it, so stay out of its line of sight and move up to the security computer to the left of the doors. Log into it with the login and password you found in the datacube '''''NSF001/smashthestate''''' and turn off the camera and unlock the doors. Smash the crate nearby for a '''Lockpick''' and enter the lobby.
Going in the front way, though straightforward, has it's hazards. A wheeled ''Security Bot'' patrols the area immediately in front of the statue, and there are also three or four terrorists nearby, one of which is especially dangerous as he is armed with a sniper rifle. If you took the '''GEP Gun''' at the beginning, use it to destroy the bot from a distance (Hold the crosshair over the target until the weapon beeps continuously, signalling that it is locked on, then fire). Preferably, engage the bot when it is patrolling on the south side of it's route to minimize the chance that the nearby terrorists will hear the explosion. Once the bot is taken care of, either neutralize the remaining terrorists or simply avoid them. Head for the front doors. They're locked and the camera will set off the alarm if you stand in front of it, so stay out of it's line of sight and move up to the security computer to the left of the doors. Log into it with the login and password you found in the datacube '''''NSF001/smashthestate''''' and turn off the camera and unlock the doors. Smash the crate nearby for a '''Lockpick''' and enter the lobby.


:''Proceed to [[Deus Ex/Liberty Island#Inside The Statue|Inside The Statue]]''
:''Proceed to [[Deus Ex/Liberty Island#Inside The Statue|Inside The Statue]]''
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{{sidebar|float=right|width=250px|contents=Filben will react very negatively if you break your promise not to kill the commander; don't expect as much information from him.}}
{{sidebar|float=right|width=250px|contents=Filben will react very negatively if you break your promise not to kill the commander; don't expect as much information from him.}}
Now go and talk to your contact, [[Deus_Ex/Characters#Harley_Filben|Harley Filben]]. Depending on which option you choose Filben may or may not give you the key, but it really doesn't matter as it's better to go in the back way, and even if you do intend to go in through the front doors, you can unlock them with the security computer. Talk to Filben's female companion and she'll offer to sell you ammunition (Some '''30.06 Ammo''' for 300 credits, '''10mm ammo''' for 175, and '''Darts''' for 50.
Now go and talk to your contact, [[Deus_Ex/Characters#Harley_Filben|Harley Filben]]. Depending on which option you choose Filben may or may not give you the key, but it really doesn't matter as it's better to go in the back way, and even if you do intend to go in through the front doors, you can unlock the doors with the security computer. Talk to Filben's female companion and she'll offer to sell you ammunition. Now it's time to go for a dive. Go to the north edge of the dock and look down into the water. On the seabed you can see a sunken barge. (Now, make sure you have at least five inventory slots free before you do this, you don't have time to sort your inventory out underwater) Jump in and, staying on the surface, swim until you're just over the hatch in the middle of the barge, take a deep breath and dive. Swim down to the hatch and pick the lock, then go up for air. Once you've caught your breath, go down again and into the barge, break open the three crates for a '''sawed-off shotgun''' and two weapon mods. Then get out. If you wasted no time you should be able to make it back to the surface just before you run out of air even if you have no swimming skills.  
 
Now it's time to go for a dive. Go to the north edge of the dock and look down into the water. On the seabed you can see a sunken barge. You will need to crouch to get under the barrier to reach it. The hatch is locked; you can pick the lock (coming back up for air as needed), or use the explosive barrel near Filben's hut (push it into the water then hide behind something and shoot at it). Once you have it open, break open the three crates inside for a '''sawed-off shotgun''' and two weapon mods (if you have difficulty seeing the crates, activate the light augmentation with {{control|{{kbd|F12}}|{{psx|C}}}}). If you start to run out of breath you can return to the surface and come back again for what you missed.


Climb back onto the dock and make your way back to the storage facility and the huge piles of crates and containers nearby. Climb the containers, using the ladders and small metal crates, and climb over the wall onto the outside of the statue complex. There are two guards patrolling to the south, you can engage them if you like but it's easier to avoid them. From here, go west until you run into another guard, dispatch him, but watch out, there are two around the corner. You may want to lure them around the corner and then shoot the box of TNT as they pass it, but this is difficult to do reliably unless you invested most of your skills in pistol marksmanship. Once they're out of the way follow the two ramps up to the tower. Watch out, three of the four passages here are booby-trapped with gas grenades. Move in quickly and right click on them to defuse them before they go off - just like in training. Once that's done quietly move into the center and listen as the two thugs nearby talk about "the shipment". Dispatch them (This editor recommends a combination of pepper spray and the riot prod) and go down two flights of stairs to rescue Gunther.
Climb back onto the dock and make your way back to the storage facility and the huge piles of crates and containers nearby. Climb the containers, using the ladders and small metal crates, and climb over the wall onto the outside of the statue complex. There are two guards patrolling to the south, you can engage them if you like but it's easier to avoid them. From here, go west until you run into another guard, dispatch him, but watch out, there are two around the corner. You may want to lure them around the corner and then shoot the box of TNT as they pass it, but this is difficult to do reliably unless you invested most of your skills in pistol marksmanship. Once they're out of the way follow the two ramps up to the tower. Watch out, three of the four passages here are booby-trapped with gas grenades. Move in quickly and right click on them to defuse them before they go off - just like in training. Once that's done quietly move into the center and listen as the two thugs nearby talk about "the shipment". Dispatch them (This editor recommends a combination of pepper spray and the riot prod) and go down two flights of stairs to rescue Gunther.
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== Skill points ==
== Skill points ==
{| {{prettytable}}
{| {{prettytable}}
|+Liberty Island
+Liberty Island
! Amount || Task
! Amount || Task
|-
|-
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{| {{ prettytable}}
{| {{ prettytable}}
|+ UNATCO Headquarters
+ UNATCO Headquarters
|-
|-
|250 || Entering Mr. Manderly's office.
|250 || Entering Mr. Manderly's office.
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