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First get used to moving around and firing your weapon. Force fields prevent you from falling off the platform. For a bit of extra target practice you might try shooting the asteroids flying overhead. | First get used to moving around and firing your weapon. Force fields prevent you from falling off the platform. For a bit of extra target practice you might try shooting the asteroids flying overhead. | ||
The way forward is blocked by | The way forward is blocked by force field. Shoot the four red switches on its corners to deactivate it; this introduces you to the basics of L-targeting. | ||
The next section has another force field with six switches, however these are offline. Follow the instructions on screen to switch to Scan mode and scan the nearby terminal to turn them on. The lower four switches are similar to the ones you've already done, but the upper two are too high to hit with L-targeting alone. Instructions appear to tell you how to target them if you haven't figured it out already. | The next section has another force field with six switches, however these are offline. Follow the instructions on screen to switch to Scan mode and scan the nearby terminal to turn them on. The lower four switches are similar to the ones you've already done, but the upper two are too high to hit with L-targeting alone. Instructions appear to tell you how to target them if you haven't figured it out already. | ||
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===Air Lock=== | ===Air Lock=== | ||
There is currently no atmosphere here and | There is currently no atmosphere here and he far door cannot be opened until the air lock is repressurized. There is debris, including a couple of dead alien creatures, floating around so it appears that the artificial gravity is off as well. | ||
Scan the terminal to fill the room with air and turn the gravity back on. Then proceed through the next | Scan the terminal to fill the room with air and turn the gravity back on. Then proceed through the next doot. | ||
===Deck Alpha Access Hall=== | ===Deck Alpha Access Hall=== | ||
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The area is in shambles and partly on fire. Look around and do some scans to discover the reason; apparently there was a battle between Space Pirates and a large monster. Several Parasites are in the room feeding on Pirate corpses, however they can be killed with a single shot from the Power Beam. There are also crates of hazardous Phazon stacked against the walls. All escape pods have been jettisoned. | The area is in shambles and partly on fire. Look around and do some scans to discover the reason; apparently there was a battle between Space Pirates and a large monster. Several Parasites are in the room feeding on Pirate corpses, however they can be killed with a single shot from the Power Beam. There are also crates of hazardous Phazon stacked against the walls. All escape pods have been jettisoned. | ||
Go around the monster's corpse to find a Space Pirate still barely alive. It uses its last bit of strength to try to shoot you so finish it off; it will often yield a Small Energy. The door to the next room is just to the right of it | Go around the monster's corpse to find a Space Pirate still barely alive. It uses its last bit of strength to try to shoot you so finish it off; it will often yield a Small Energy. The door to the next room is just to the right of it, | ||
===Deck Alpha Umbilical Hall=== | ===Deck Alpha Umbilical Hall=== | ||
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There is an Auto Defense Turret in the far corner but this time you can deactivate it by scanning a security panel. Scan the panel on the other side of the room to activate the elevator and ascend. | There is an Auto Defense Turret in the far corner but this time you can deactivate it by scanning a security panel. Scan the panel on the other side of the room to activate the elevator and ascend. | ||
This next level has four Space Pirates, most are already injured, however there is one in perfect health that you will have to face. There are more lockers with specimens from | This next level has four Space Pirates, most are already injured, however there is one in perfect health that you will have to face. There are more lockers with specimens from Talon IV. The door to the next room is at the end of the balcony. | ||
===Deck Beta Transit Hall=== | ===Deck Beta Transit Hall=== | ||
There is a schematic map with some tidbits of info on the right | There is a schematic map with some tidbits of info on the right, | ||
===Cargo Freight Lift to Deck Gamma=== | ===Cargo Freight Lift to Deck Gamma=== | ||
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===Exterior Docking Hangar=== | ===Exterior Docking Hangar=== | ||
Follow the tunnel to the outer door and go through. | Follow the tunnel to the outer door and go through. | ||
As you exit, you see Ridley making its escape and you run to your ship and take off in hot pursuit. But you lose Ridley in a storm so you land on the planet ( | As you exit, you see Ridley making its escape and you run to your ship and take off in hot pursuit. But you lose Ridley in a storm so you land on the planet (Talon IV) to continue the search. | ||
{{Footer Nav|game=Metroid Prime|prevpage=Walkthrough|nextpage=Missile Launcher}} | {{Footer Nav|game=Metroid Prime|prevpage=Walkthrough|nextpage=Missile Launcher}} |