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{{Header Nav|game=Ragnarok Online}} | |||
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==Basic Stats== | ==Basic Stats== | ||
There are six basic stats which will affect a large number of aspects of a character's combat worthiness against given opponents. These stats can be directly altered by the player either at character creation or when gaining a base level. | There are six basic stats which will affect a large number of aspects of a character's combat worthiness against given opponents. These stats can be directly altered by the player either at character creation or when gaining a base level. | ||
*Strength: Increases attack strength | *Strength: Increases attack strength and weight limit. | ||
*Agility: Increases attack speed and dodge rate. | *Agility: Increases attack speed and dodge rate. | ||
*Vitality: Increases | *Vitality: Increases defense, vitality and HP recovery rate. | ||
*Intelligence: Increases magic attack | *Intelligence: Increases magic attack and magic defense. | ||
*Dexterity: Increases accuracy | *Dexterity: Increases accuracy and lowers the cast time for some skills and spells. | ||
*Luck: Increases Critical hits and perfect dodge rate. | *Luck: Increases Critical hits and perfect dodge rate. | ||
When a character gains a base level, he or she will gain a number of stat points equal to '''''FLOOR(''A'' / 5) + | When a character gains a base level, he or she will gain a number of stat points equal to '''''FLOOR(''A'' / 5) + 2''''' where A is the base level gained. For example, at base level 10, the player will receive 4 stat points as '''''(10/5)+2 = 4'''''. | ||
To increase a stat, the player must spend a number of stat points equal to '''''FLOOR((''A'' - 1) / 10) + 2''''' where A is the current value of the stat, not including any bonuses. | To increase a stat, the player must spend a number of stat points equal to '''''FLOOR((''A'' - 1) / 10) + 2''''' where A is the current value of the stat, not including any bonuses. | ||
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The maximum value that can be assigned to a given stat at character creation is 9, the minimum value is 1. Increasing Strength will decrease Intelligence and vice-versa. Increasing Vitality will decrease Dexterity and vice-versa. And increasing Agility will decrease Luck and vice-versa. A possible set of stats is 9 Strength, 9 Vitality, 9 Agility, 1 Intelligence, 1 Dexterity, 1 Luck, but 9 Strength, 9 Intelligence, 9 Vitality, 1 Dexterity, 1 Agility, 1 Luck is not permitted by the game. | The maximum value that can be assigned to a given stat at character creation is 9, the minimum value is 1. Increasing Strength will decrease Intelligence and vice-versa. Increasing Vitality will decrease Dexterity and vice-versa. And increasing Agility will decrease Luck and vice-versa. A possible set of stats is 9 Strength, 9 Vitality, 9 Agility, 1 Intelligence, 1 Dexterity, 1 Luck, but 9 Strength, 9 Intelligence, 9 Vitality, 1 Dexterity, 1 Agility, 1 Luck is not permitted by the game. | ||
These axes only exist during character creation and | These axes only exist during character creation and wil have no impact on the player's stat decisions when he or she levels up. | ||
===Strength (STR)=== | ===Strength (STR)=== | ||
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===Vitality (VIT)=== | ===Vitality (VIT)=== | ||
Vitality is a measure of | Vitality is a measure of surviveability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions. | ||
Vitality is abbreviated VIT. | Vitality is abbreviated VIT. | ||
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This is what Vitality does in more detail: | This is what Vitality does in more detail: | ||
* Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, | * Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, be with enough VIT it'll make a big difference. | ||
* Increases HP healing items' effectivity by 2% per point of VIT. | * Increases HP healing items' effectivity by 2% per point of VIT. | ||
* Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit). | * Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit). | ||
* Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals. | * Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals. | ||
* Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn't show on the status screen, however); works in the same way that INT decreases damage from magical attacks. | * Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn't show on the status screen, however); works in the same way that INT decreases damage from magical attacks. | ||
* Decreases status infliction rate and time by an unknown amount. | * Decreases status infliction rate and time...by an unknown amount. | ||
===Intelligence (INT)=== | ===Intelligence (INT)=== | ||
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* Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared. | * Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared. | ||
* Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value. | * Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value. | ||
* Decreases status infliction rate and time by an unknown amount. | * Decreases status infliction rate and time...by an unknown amount. | ||
===Luck (LUK)=== | ===Luck (LUK)=== | ||
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* Increases perfect dodge rate by 0.1% per point of LUK (same with critical hit rate, only the integer is shown). | * Increases perfect dodge rate by 0.1% per point of LUK (same with critical hit rate, only the integer is shown). | ||
* Increases attack damage by 1 per 5 full points of LUK (this is for any type of physical attack). | * Increases attack damage by 1 per 5 full points of LUK (this is for any type of physical attack). | ||
* Decreases status infliction rate and time by an unknown amount (but less than VIT and INT's effects). | * Decreases status infliction rate and time...by an unknown amount (but less than VIT and INT's effects). | ||
* Increases forging success rate for Blacksmiths and brewing success rate for Alchemists by an unknown amount (but less than for DEX's effect); INT apparently affects brewing success rate for Alchemists as well. | * Increases forging success rate for Blacksmiths and brewing success rate for Alchemists...by an unknown amount (but less than for DEX's effect); INT apparently affects brewing success rate for Alchemists as well. | ||
==Derived Stats== | ==Derived Stats== | ||
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===Maximum Hit Points=== | ===Maximum Hit Points=== | ||
===Maximum Spell Points=== | |||
===Attack Power (ATK)=== | |||
Attack Power = STR( str + str bonus) + Mastery(e.g. sword mastery +40 Attack) + Weapon's Damage + Weapons Refine Bonus | |||
Damage Dealt = ((Attack Power - (Attack Power/Enemy's Def))x Card Effect) - Enemy's Vit | |||
Damage Dealt = ((Attack Power - (Attack Power | |||
===Magical Attack Power (MATK)=== | ===Magical Attack Power (MATK)=== | ||
===Defense (DEF)=== | ===Defense (DEF)=== | ||
===Magical Defense (MDEF)=== | ===Magical Defense (MDEF)=== | ||
===Accuracy (HIT)=== | ===Accuracy (HIT)=== | ||
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===Critical Hit Chance (CRIT)=== | ===Critical Hit Chance (CRIT)=== | ||
===Dodge Chance (FLEE)=== | ===Dodge Chance (FLEE)=== | ||
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===Perfect Dodge=== | ===Perfect Dodge=== | ||
===Attack Speed (ASPD)=== | ===Attack Speed (ASPD)=== | ||
===Hit Point Recovery=== | ===Hit Point Recovery=== | ||
===Spell Point Recovery=== | ===Spell Point Recovery=== | ||
==Skills== | ==Skills== | ||
Skills can add additional types of attacks or defensive tactical abilities to your character. Each character has a unique set of skills depending on their job. These skills can either be active or passive. Generally when you use a skill, SP decreases. When you level up your Job Level, you can add a point to a skill. As with stats, your Job Level grows as you kill more monsters. | Skills can add additional types of attacks or defensive tactical abilities to your character. Each character has a unique set of skills depending on their job. These skills can either be active or passive. Generally when you use a skill, SP decreases. When you level up your Job Level, you can add a point to a skill. As with stats, your Job Level grows as you kill more monsters. | ||
*See [[Ragnarok Online#Character Jobs and Skills|Character Jobs and Skills]] for detailed Skill information for each character. | *See [[Ragnarok Online#Character Jobs and Skills|Character Jobs and Skills]] for detailed Skill information for each character. | ||