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Taekwon Boy (Ragnarok Online).png The Taekwon Boy and Taekwon Girl
Stats
Stat AdviceStat BuildsJob Stat Bonuses

Skills
Active SkillsPassive SkillsSkill Builds

Quests
Skill QuestsJob Change Quest
Taekwon Girl (Ragnarok Online).png
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Stats[edit]

Stat Advice[edit]

Strength As the Taekwon is based around melee combat, Strength is a necessity for most types of Taekwon. The only one that does not need any strength is Taekwons going on Soul Linker.
Agility For many Taekwon, Agility is their secondary stat. The faster a character is, the less he or she will be hit, and thus the less damage he or she will sustain. Agility also increases the attack speed of the character, so he or she will be able to do more damage in a shorter period of time. However, this may come at the cost of inability to sustain damage when the character fails to dodge an oncoming attack. A character may be pure Agility (thus not giving any additional points to Vitality) or be balanced, either weighted or even.
Vitality For some Taekwon, Vitality is their secondary stat. The greater Vitality one possesses, the greater maximum HP and ability to sustain damage he or she has. This is very helpful because Taekwons have very low health. This endurance however, may come at the cost of speed and dodge abilities. A character may be pure Vitality (thus not giving any additional points to Agility) or be balanced, either weighted or even.
Intelligence Taekwon that plan to be rankers or Masters do not need much Intelligence if any at all. Ones that plan to be Soul Linkers though should get plenty.
Dexterity Dexterity is an stat that Taekwon need, though not to the extent of Strength, Agility or Vitality. Dexterity naturally increases your HIT rate and thus a higher Dexterity will increase your total damage output.
Luck Luck, is a stat that Taekwons can safely ignore. In some builds, specifically ones going onto heat Taekwon Masters, Luck may be a necessity, but it is absent in most.

Stat Builds[edit]

Pre-For Taekwondo rank

str : 94
agi : 1
vit : 80
int : 1
dex : 60
luk : 1

When you are a Taekwondo rank , add 1 point to vit and you will get full all skills kick and x3HP , x3SP if your base lv is 90+
you don't need any agi because when you are a Taekwondo rank , you always spam kick skill , you can get 12hits/s
with 80vit , you'll get 21000HP !!! without eq or bulf !!!


Pre-For Teakwondo Master (Star gladiator-MVP)
str : 98
agi : 80
vit : 1
int : 54
dex : 1
luk : 1

Star gladiator (SG) is the best char to MVP with skill solar,sun,star and 190 ASPD (+30% aspd with Demon) If you are lucky , you can get special skill x200% all damage melee and can active all skill adding damage ----> u can get x400% damage melee
with good eq and bulf , you can get about 5000 damage per hit >< boss (1s you can have 20hits if you have 190aspd , skill kick , and skill Warm)


Pre-For Soullinke (support)
str : 53
agi : 1
vit : 80
int : 1
dex : 99
luk : 1

support is support , you can't kill anyone without ranger monter . but , the fact is noone can kill you .


Pre-For Soulilinke (Leech)
str : 1
agi : 1
vit : 1
int : 98
dex : 99
luk : 1

with Warm wind skill , you can kill every monter you meet if you have a good support .

Job Stat Bonuses[edit]


Skills[edit]

Active Skills[edit]

Sprint

  • Active
  • Requirements:
  • Mastered at Level 10
  • Sp Cost: 110 - SkillLV*10 (min 0)

When you use this skill, your character starts running straight forward. You cannot change direction of where he is running while running. You can stop using Running skill by simply using it again (no SP cost to stop), or use another skill, or run into the wall. When you use this skill (At least at level 7) and then immediately stop, then there will be +10 STR buff and a +10%*SkillLV damage to the Kick skills for 150 seconds if you are unarmed (only works on Taekwon and Taekwon Master, not Soul Linker). When you do not have any weapons equipped, the kicking skill damage will increase by +10 per level of this skill, for maximum of +100.

Tornado Kick Stance

  • Active
  • Requirements: Tornado Kick (L1)
  • Mastered at Level 1

This is a skill you can turn on and off by pressing the skill button. When you leave this on, there's 15% chance of doing the Tornado Kick preparation stance when you hit the enemy with normal attack. It remains after death.

Tornado Kick[edit]

Level Attack
1 180%
2 200%
3 220%
4 240%
5 260%
6 280%
7 300%
  • Active
  • Requirements:
  • Mastered at Level 7

When you have prepared the Whirlwind Stance, then you can use this to deal damage in an area of 5 by 5 cells from where you stand. Damage is 160%+20*SkillLV% ATK

Heel Drop Stance

  • Active
  • Requirements: Heel Drop (L1)
  • Mastered at Level 1

This is a skill you can turn on and off by pressing the skill button. When you leave this on, there's 15% chance of doing the Heel Drop preparation stance when you hit the enemy with normal attack. It remains after death.

Counter Kick

Level Attack
1 180%
2 200%
3 220%
4 240%
5 260%
6 280%
7 300%
  • Active
  • Requirements:
  • Mastered at Level 7

When you use this skill while you have the Axe Kick Stance prepared, you hit a single enemy for 160%+20*SkillLV ATK and cause stun for 3 sec.

Roundhouse Stance

  • Active
  • Requirements: Roundhouse (L1)
  • Mastered at Level 1

This is a skill you can turn on and off by pressing the skill button. When you leave this on, there's 15% chance of doing the Roundhouse preparation stance when you hit the enemy with normal attack. It remains after death.

Roundhouse Kick

Level Attack
1 180%
2 200%
3 220%
4 240%
5 260%
6 280%
7 300%
  • Active
  • Requirements:
  • Mastered at Level 7

When you use this skill while you have Round Kick Stance prepared, you hit a single enemy strongly for 190%+SkillLV*30% ATK damage. All enemies around 3x3 cells of the target enemy will be pushed away and stunned with no damage.

Counter Kick Stance

  • Active
  • Requirements: Counter Kick (L1)
  • Mastered at Level 1

This is a skill you can turn on and off by pressing the skill button. When you leave this on, there's 20% chance of doing the Counter Kick preparation stance when you hit the enemy with normal attack. It remains after death.

Counter Kick

Level Attack
1 220%
2 250%
3 280%
4 310%
5 340%
6 370%
7 400%
  • Active
  • Requirements:
  • Mastered at Level 7

When you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target with a 100% success and cause 190%+30*SkillLV% damage. Has a 20% chance to happen when you use a standard attack.

Ragnarok Online/Skills/Flying Kick

Ragnarok Online/Skills/Tumbling

Ragnarok Online/Skills/Leap

Ragnarok Online/Skills/Happy Break

Ragnarok Online/Skills/Peaceful Break

Ragnarok Online/Skills/Kihop

Ragnarok Online/Skills/Mild Wind

Ragnarok Online/Skills/Taekwon Mission

Skill Builds[edit]

Standard Counter Kick Build[edit]

  • Running (L10)
  • Counter Kick (L7)
  • Counter Kick Stance (L1)
  • Happy Break (L5)
  • Peaceful Break (L5)
  • Kihop (L5)
  • Mild Wind (L7)
  • Flying Kick (L7)
  • Tumbling (L1)
1 Skill Points Left

Rankers get Taekwon Mission with this last point

Pre-Soul Linker Build[edit]

  • Running (L10)
  • Happy Break (L5)
  • Peaceful Break (L5)
  • Kihop (L5)
  • Mild Wind (L7)
  • Flying Kick (L7)
  • Tumbling (L1)
  • Leap (L5)
4 Skill Points Left

Soul Linkers can't use kicks so they are avoided as a taekwon.

Quests[edit]

Skill Quests[edit]

Job Change Quest[edit]