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{{Header Nav|game=Sam & Max: The Devil's Playhouse}}
{{Header Nav|game=Sam & Max Episode 301: The Penal Zone|num=4|onepage=1}}
[[File:Sam&Max ep301 poster.jpg|thumb|Episode 301 poster]]
{{Infobox
An escaped convict from the Penal Zone, General Skun-ka'pe, is on Earth searching for psychic toys and his plans threaten the planet and even the entire universe. Sam and Max will need to find the psychic toys before General Skun-ka'pe and develop Max's powers to defeat the alien gorilla. Many characters return from previous seasons, such as both Stinkys, the {{abbr|COPS|Computer Obsolescence Prevention Society}} and Harry Moleman.
|title=Sam & Max Episode 301: The Penal Zone
|image=Sam&Max ep301 poster.jpg
|developer=[[Telltale Games]]
|publisher=[[Telltale Games]]
|distributor=[[PlayStation Network]], [[Steam]]
|released={{sys|ipad}}{{rd|2010|April 2}}{{sys|win|mac}}{{sys|psn}}{{rd|2010|April 15}}{{sys|steam}}{{rd|2010|April 16}}
|genre=[[Adventure]]
|systems=[[iPad]], [[Windows]], [[Mac]], [[PlayStation 3]]
|requirements={{collapsible list|{{sys|win}}{{pcreq|win=xp|cpu=2000|hdd=1024|dx=9.0c}}{{sys|mac}}{{pcreq|osx=10.5}}}}
|modes=[[Single player]]
|ratings={{ESRB|E10}}
|preceded by=[[Sam & Max Episode 205: What's New, Beelzebub?|Episode 205: What's New, Beelzebub?]]
|followed by=[[Sam & Max Episode 302: The Tomb of Sammun-Mak|Episode 302: The Tomb of Sammun-Mak]]
|series=Sam & Max
}}
'''Sam & Max Episode 301: The Penal Zone''' is the first game in the third season of {{c|Sam & Max}} episodic content, titled [[Sam & Max: The Devil's Playhouse]]. The Penal Zone was developed and published by [[Telltale Games]], and released early for the [[iPad]] on [[April 2]], [[2010]]. The game was later released on [[April 15]], 2010 for [[Windows]], [[Mac]] and [[PlayStation 3]] through the Telltale website for the the PC versions and through the [[PlayStation Network]] for the PS3. The game began distribution through the [[Steam]] website the following day.


The Penal Zone begins with an introduction to the season's new systems of enhanced inventory usage and Max's psychic powers. An escaped convict from the Penal Zone, General Skun-ka'pe, is on Earth searching for psychic toys and his plans threaten the planet and even the entire universe. Sam and Max will need to find the psychic toys before General Skun-ka'pe and develop Max's powers to defeat the alien gorilla. Many characters return from previous seasons, such as both Stinkys, the {{abbr|COPS|Computer Obsolescence Prevention Society}} and Harry Moleman.
__TOC__
{{-}}
{{Sam & Max: The Devil's Playhouse/Getting Started}}
==A vision of the future==
==A vision of the future==
{| {{prettytable|class=collapsible collapsed|text center=1|float=right|style=width:200px}}
{|{{prettytable|class=collapsible collapsed|text center=1|float=right|style=width:200px}}
!colspan="2"| Items used
!colspan="2"| Items used
|-
|-
| [[File:Sam&Max Season Three item homing beacon.png|50px|Homing Beacon]]
| [[Image:Sam&Max Season Three item homing beacon.png|50px|Homing Beacon]]
| [[File:Sam&Max Season Three item remote control.png|50px|Remote Control]]
| [[Image:Sam&Max Season Three item remote control.png|50px|Remote Control]]
|}
|}
The game begins with a mad alien gorilla raining down destruction from his juggernaut ship on the helpless city. Inside the ship, you are trapped in a cage and need to start using Max's psychic powers to free yourself. This section of the game is basically a tutorial, with on-screen instructions, the narrator and the alien brain all explaining how to use the features of the game. For the most part, just do as the game says, but be prepared to use your own brain in a few spots.
The game begins with a mad alien gorilla raining down destruction from his juggernaut ship on the helpless city. Inside the ship, you are trapped in a cage and need to start using Max's psychic powers to free yourself. This section of the game is basically a tutorial, with on-screen instructions, the narrator and the alien brain all explaining how to use the features of the game. For the most part, just do as the game says, but be prepared to use your own brain in a few spots.


{{InvisiClues|title=Stop Skun-ka'pe}}
{{InvisiClues|title=Stop Skun-ka'pe}}
[[File:Sam&Max Season Three screen stop skun-ka'pe.jpg|right|200px]]
[[Image:Sam&Max Season Three screen stop skun-ka'pe.jpg|right|200px]]
{{clue|Use Max's Teleportation ability with Stinky's cell phone to escape the cage.}}
{{clue|Use Max's Teleportation ability with Stinky's cell phone to escape the cage.}}
{{clue|Take the Rhinoplasty from the display and use it on the picture next to Stinky.}}
{{clue|Take the Rhinoplasty from the display and use it on the picture next to Stinky.}}
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==Save the brain==
==Save the brain==
[[File:Sam&Max Season Three screen save the brain.jpg|thumb|You must revive the helpful alien brain.]]
[[Image:Sam&Max Season Three screen save the brain.jpg|thumb|You must revive the helpful alien brain.]]
After finding the Future Vision toy, you decide you need to find a way onto Skun-ka'pe's spaceship to see if you can find anything helpful. It's easier than you think, as you can just walk right in. Inside you'll find that the helpful alien brain from the future appears to be dead. Use your Future Vision on Sam to find out that you need Stinky's demon broth and Momma Bosco's futuristic power core. Before you get started collecting the items needed to bring the brain back from the sleep of one hundred deaths, check out the moleman processing chamber on the upper deck.
After finding the Future Vision toy, you decide you need to find a way onto Skun-ka'pe's spaceship to see if you can find anything helpful. It's easier than you think, as you can just walk right in. Inside you'll find that the helpful alien brain from the future appears to be dead. Use your Future Vision on Sam to find out that you need Stinky's demon broth and Momma Bosco's futuristic power core. Before you get started collecting the items needed to bring the brain back from the sleep of one hundred deaths, check out the moleman processing chamber on the upper deck.
{{-}}
{{-}}
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!colspan="2"| Items used
!colspan="2"| Items used
|-
|-
| [[File:Sam&Max Season Three item off-world vacation ticket.png|50px|Off-World Vacation Ticket]]
| [[Image:Sam&Max Season Three item off-world vacation ticket.png|50px|Off-World Vacation Ticket]]
| [[File:Sam&Max Season Three item lottery ticket.png|50px|Lottery Ticket]]
| [[Image:Sam&Max Season Three item lottery ticket.png|50px|Lottery Ticket]]
|}
|}
Inside Stinky's you'll find that Grandpa Stinky is jealously guarding his demon broth from you. It seems he's still upset with you for stealing his tar cake recipe 30 years ago (in [[Sam & Max Beyond Time and Space/Episode 204: Chariots of the Dogs|Episode 204]]), and the demon broth is his the key to millions of dollars to which he feels entitled. Using your Future Vision around the diner should give you some ideas for how to get the broth from him.
Inside Stinky's you'll find that Grandpa Stinky is jealously guarding his demon broth from you. It seems he's still upset with you for stealing his tar cake recipe 30 years ago (in [[Sam & Max Episode 204: Chariots of the Dogs|Episode 204]]), and the demon broth is his the key to millions of dollars to which he feels entitled. Using your Future Vision around the diner should give you some ideas for how to get the broth from him.


{{InvisiClues|title=Getting the broth}}
{{InvisiClues|title=Getting the broth}}
[[File:Sam&Max Season Three screen getting the broth.jpg|right|200px]]
[[Image:Sam&Max Season Three screen getting the broth.jpg|right|200px]]
{{clue|In Future Vision, you'll see that Stinky doesn't care about the demon broth once he gets his payday.}}
{{clue|In Future Vision, you'll see that Stinky doesn't care about the demon broth once he gets his payday.}}
{{clue|In Future Vision, the radio announces that Harry Moleman won $700 million on a lottery ticket.}}
{{clue|In Future Vision, the radio announces that Harry Moleman won $700 million on a lottery ticket.}}
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!colspan="2"| Items used
!colspan="2"| Items used
|-
|-
| [[File:Sam&Max Season Three item hard hat.png|50px|Hard Hat]]
| [[Image:Sam&Max Season Three item hard hat.png|50px|Hard Hat]]
| [[File:Sam&Max Season Three item mysterious note.png|50px|Mysterious Note]]
| [[Image:Sam&Max Season Three item mysterious note.png|50px|Mysterious Note]]
|}
|}
From talking with Momma Bosco at Bosco-Tech Labs, you may have learned that her power core was stolen. With Future Vision you can find out that she hired Flint Paper to retrieve the power core for her, and you happen to know that he's currently sitting in Stinky's having some spaghetti. Other things to note in Stinky's are the suspicious way girl Stinky disavows any knowledge of the power core and the mysterious green button she has behind the counter. With your Future Vision, you will also learn that Stinky will leave the restaurant when she gets a call from her secret lover and someone plans to stick a hatchet in Flint's head!
From talking with Momma Bosco at Bosco-Tech Labs, you may have learned that her power core was stolen. With Future Vision you can find out that she hired Flint Paper to retrieve the power core for her, and you happen to know that he's currently sitting in Stinky's having some spaghetti. Other things to note in Stinky's are the suspicious way girl Stinky disavows any knowledge of the power core and the mysterious green button she has behind the counter. With your Future Vision, you will also learn that Stinky will leave the restaurant when she gets a call from her secret lover and someone plans to stick a hatchet in Flint's head!


{{InvisiClues|title=Getting the power core}}
{{InvisiClues|title=Getting the power core}}
[[File:Sam&Max Season Three screen getting the power core.jpg|right|200px]]
[[Image:Sam&Max Season Three screen getting the power core.jpg|right|200px]]
{{clue|If you've tried using the hard hat before, you may have noticed that Sam will only give to someone who needs it.}}
{{clue|If you've tried using the hard hat before, you may have noticed that Sam will only give to someone who needs it.}}
{{clue|Give the hard hat to Flint Paper after watching him take an axe to the head in Future Vision.}}
{{clue|Give the hard hat to Flint Paper after watching him take an axe to the head in Future Vision.}}
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!colspan="2"| Items used
!colspan="2"| Items used
|-
|-
| [[File:Sam&Max Season Three item demon broth.png|50px|Demon Broth]]
| [[Image:Sam&Max Season Three item demon broth.png|50px|Demon Broth]]
| [[File:Sam&Max Season Three item power core.png|50px|Power Core]]
| [[Image:Sam&Max Season Three item power core.png|50px|Power Core]]
|-
|-
|colspan="2"| [[File:Sam&Max Season Three item jumper cables.png|50px|Jumper Cables]]
|colspan="2"| [[Image:Sam&Max Season Three item jumper cables.png|50px|Jumper Cables]]
|}
|}
Now that you have everything you need, head back to the spaceship and use the demon broth and power core on the alien brain. Don't forget the jumper cables from the back of the DeSoto you'll need to hook the power core up to the brain.
Now that you have everything you need, head back to the spaceship and use the demon broth and power core on the alien brain. Don't forget the jumper cables from the back of the DeSoto you'll need to hook the power core up to the brain.
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==Find Skun-ka'pe==
==Find Skun-ka'pe==
[[File:Sam&Max Season Three screen find skun-ka'pe.jpg|thumb|Get to Skun-ka'pe before he destroys the city!]]
[[Image:Sam&Max Season Three screen find skun-ka'pe.jpg|thumb|Get to Skun-ka'pe before he destroys the city!]]
To find Skun-ka'pe, you'll need to follow his trail from new location to new location. You'll also need to gather some equipment so you're prepared to face him and send him back where he belongs. Your only option to start with is teleportation, as the DeSoto can only go places you've already been. All the phones but Stinky's cell are also in familiar locations, so call her cell and see where it takes you. You'll find yourself on a random street corner, where you'll see Stinky's cell on the sidewalk. There's nothing else to do here, but now you have Stinky's cell in your inventory. It's time to start working on getting to Skun-ka'pe. But first you'll want to be prepared for when you see him.
To find Skun-ka'pe, you'll need to follow his trail from new location to new location. You'll also need to gather some equipment so you're prepared to face him and send him back where he belongs. Your only option to start with is teleportation, as the DeSoto can only go places you've already been. All the phones but Stinky's cell are also in familiar locations, so call her cell and see where it takes you. You'll find yourself on a random street corner, where you'll see Stinky's cell on the sidewalk. There's nothing else to do here, but now you have Stinky's cell in your inventory. It's time to start working on getting to Skun-ka'pe. But first you'll want to be prepared for when you see him.
{{-}}
{{-}}
===Get the remote control===
===Get the remote control===
Superball informs you that Skun-ka'pe is a bad guy and that he's broken out of the Penal Zone. If you quiz him a little, you'll find that Momma Bosco has a dimensional destabilizer you can use to send him back. Unfortunately, when you get to Bosco-Tech Labs, you'll find Skun-ka'pe's minions are guarding it and won't let you in. Furthermore, if you try to teleport inside with Max's power, they'll throw you out and keep Max to beat on. You need to get rid of the goons so Momma Bosco can give you the destabilizer and prepare you for when you run into the general again.
Superball informs you that Skun-ka'pe is a bad guy and that he's broken out of the Penal Zone. If you quiz him a little, you'll find that Momma Bosco has a dimensional destabilizer you can use to send him back. Unfortunately, when you get to Bosco-Tech Labs, you'll find Skun-ka'pe's minions are guarding it and won't let you in. Furthermore, if you try to teleport inside with Max's power, they'll throw you out and keep Max to beat on. You need to get rid of the goons so Momma Bosco can give you the destablizer and prepare you for when you run into the general again.


{{InvisiClues|title=Get into Bosco-Tech Labs}}
{{InvisiClues|title=Get into Bosco-Tech Labs}}
[[File:Sam&Max Season Three screen get into bosco-tech labs.jpg|right|200px]]
[[Image:Sam&Max Season Three screen get into bosco-tech labs.jpg|right|200px]]
{{clue|Look around the premises for anything new since the last time you were here.}}
{{clue|Look around the premises for anything new since the last time you were here.}}
{{clue|You might want to take a closer look at the pigeon up on the banner from the roof.}}
{{clue|You might want to take a closer look at the pigeon up on the banner from the roof.}}
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{{InvisiClues|title=Stinky's badge}}
{{InvisiClues|title=Stinky's badge}}
[[File:Sam&Max Season Three screen stinky's badge.jpg|right|200px]]
[[Image:Sam&Max Season Three screen stinky's badge.jpg|right|200px]]
{{clue|When you talk with Stinky, note that after praising Skun-ka'pe and exiting the conversation, Stinky is still fighting Max.}}
{{clue|When you talk with Stinky, note that after praising Skun-ka'pe and exiting the conversation, Stinky is still fighting Max.}}
{{clue|Since Max is touching him, you could teleport him somewhere, but where?}}
{{clue|Since Max is touching him, you could teleport him somewhere, but where?}}
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! Items used
! Items used
|-
|-
| [[File:Sam&Max Season Three item scanner.png|50px|Scanner]]
| [[Image:Sam&Max Season Three item scanner.png|50px|Scanner]]
|}
|}
When you found the power core, you also came across an old scanner. If you've talked with the COPS, you'll know they're looking for a new addition to the team to replace Bluster Blaster, and since the scanner has a name tag, it's a good bet she's the one. The scanner will act as the new Crime-Tron system. The Crime-Tron will analyze two items from your inventory for a possible match that will give you a clue in the form of another location in the city. When you put an item in the Crime-Tron, it will ding if it finds the item in its database and you'll see a small icon in the scanner's window. If the item isn't in the database, it will buzz and you won't be able to put it in the scanner. When you find two items that are in the database, they will be scanned for possible connections. If successful, your map will open up showing you a new location in the city.
When you found the power core, you also came across an old scanner. If you've talked with the COPS, you'll know they're looking for a new addition to the team to replace Bluster Blaster, and since the scanner has a name tag, it's a good bet she's the one. The scanner will act as the new Crime-Tron system. The Crime-Tron will analyze two items from your inventory for a possible match that will give you a clue in the form of another location in the city. When you put an item in the Crime-Tron, it will ding if it finds the item in its database and you'll see a small icon in the scanner's window. If the item isn't in the database, it will buzz and you won't be able to put it in the scanner. When you find two items that are in the database, they will be scanned for possible connections. If successful, your map will open up showing you a new location in the city.
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!colspan="2"| Items used
!colspan="2"| Items used
|-
|-
| [[File:Sam&Max Season Three item shot glass.png|50px|Shot Glass]]
| [[Image:Sam&Max Season Three item shot glass.png|50px|Shot Glass]]
| [[File:Sam&Max Season Three item stinky's cell phone.png|50px|Stinky's Cell Phone]]
| [[Image:Sam&Max Season Three item stinky's cell phone.png|50px|Stinky's Cell Phone]]
|}
|}
Given the items you should have collected so far, the first location you'll open up on the map is for Meesta Pizza. Use the shot glass and Stinky's cell phone in the Crime-Tron to find the match. When you get there, you'll see a quaint pizzeria storefront, with leftovers outside and empty pizza boxes in the side alley. You'll need to find another clue for the Crime-Tron if you want to keep looking for the general.
Given the items you should have collected so far, the first location you'll open up on the map is for Meesta Pizza. Use the shot glass and Stinky's cell phone in the Crime-Tron to find the match. When you get there, you'll see a quaint pizzeria storefront, with leftovers outside and empty pizza boxes in the side alley. You'll need to find another clue for the Crime-Tron if you want to keep looking for the general.


{{InvisiClues|title=A new clue}}
{{InvisiClues|title=A new clue}}
[[File:Sam&Max Season Three screen a new clue.jpg|right|200px]]
[[Image:Sam&Max Season Three screen a new clue.jpg|right|200px]]
{{clue|In Future Vision, you'll see yourselves up on the roof—but only pigeons can get up there.}}
{{clue|In Future Vision, you'll see yourselves up on the roof—but only pigeons can get up there.}}
{{clue|There are some pigeons by the trash on the side of the building, but they only eat tasty pizza-flavored food.}}
{{clue|There are some pigeons by the trash on the side of the building, but they only eat tasty pizza-flavored food.}}
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!colspan="2"| Items used
!colspan="2"| Items used
|-
|-
| [[File:Sam&Max Season Three item old postcard.png|50px|Old Postcard]]
| [[Image:Sam&Max Season Three item old postcard.png|50px|Old Postcard]]
| [[File:Sam&Max Season Three item engagement ring.png|50px|Engagement Ring]]
| [[Image:Sam&Max Season Three item engagement ring.png|50px|Engagement Ring]]
|-
|-
|colspan="2"| [[File:Sam&Max Season Three item banana peel.png|50px|Banana Peel]]
|colspan="2"| [[Image:Sam&Max Season Three item banana peel.png|50px|Banana Peel]]
|}
|}
Use the clue you got at Meesta Pizza with the engagement ring from outside Bosco-Tech Labs to unlock the pawn shop on your map. Here's you'll be blocked from entering by another one of Skun-ka'pe's minions, so you'll need to get rid of him before you can check out the pawn shop.
Use the clue you got at Meesta Pizza with the engagement ring from outside Bosco-Tech Labs to unlock the pawn shop on your map. Here's you'll be blocked from entering by another one of Skun-ka'pe's minions, so you'll need to get rid of him before you can check out the pawn shop.


{{InvisiClues|title=Get rid of the ape}}
{{InvisiClues|title=Get rid of the ape}}
[[File:Sam&Max Season Three screen get rid of the ape.jpg|right|200px]]
[[Image:Sam&Max Season Three screen get rid of the ape.jpg|right|200px]]
{{clue|Use Future Vision on the trash cans so you know what you're looking for when you search them.}}
{{clue|Use Future Vision on the trash cans so you know what you're looking for when you search them.}}
{{clue|You can move the manhole cover to reveal a dangerous fall into the city's sewers.}}
{{clue|You can move the manhole cover to reveal a dangerous fall into the city's sewers.}}
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!colspan="2"| Items used
!colspan="2"| Items used
|-
|-
| [[File:Sam&Max Season Three item paddle ball toy.png|50px|Paddle Ball Toy]]
| [[Image:Sam&Max Season Three item paddle ball toy.png|50px|Paddle Ball Toy]]
| [[File:Sam&Max Season Three item receipt.png|50px|Receipt]]
| [[Image:Sam&Max Season Three item receipt.png|50px|Receipt]]
|}
|}
Put the paddle ball toy and the receipt into the Crime-Tron to unlock the last location: Bob's Toys!s. All you have to do here is use Max's Future Vision on Sam, and then Skun-ka'pe will show up and throw you in prison on his ship.
Put the paddle ball toy and the receipt into the Crime-Tron to unlock the last location: Bob's Toys!s. All you have to do here is use Max's Future Vision on Sam, and then Skun-ka'pe will show up and throw you in prison on his ship.
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==Back to the future==
==Back to the future==
[[File:Sam&Max Season Three screen back to the future.jpg|right|200px]]
[[Image:Sam&Max Season Three screen back to the future.jpg|right|200px]]
You're back on the spaceship, just like in the beginning of the episode when Max was viewing the future. The only difference is Stinky is also locked up, whereas before she was out sitting on her throne. If you talk with her about herself, tell her Skun-ka'pe's not that bad, and marvel at his spaceship, she'll get herself let out and then you can teleport to her cell phone like before. Unfortunately, since Skun-ka'pe now has the Future Vision toy, he was able to see your plan before you put it into action. He took all the toys you used before to send him back to the Penal Zone, and instead sends you there. In the Penal Zone, you'll find a strange ticking sound belongs to the anti-matter bomb the general strapped to Max's back. After he shakes it off, you can use Max's Teleportation power to escape before the dimension is destroyed.
You're back on the spaceship, just like in the beginning of the episode when Max was viewing the future. The only difference is Stinky is also locked up, whereas before she was out sitting on her throne. If you talk with her about herself, tell her Skun-ka'pe's not that bad, and marvel at his spaceship, she'll get herself let out and then you can teleport to her cell phone like before. Unfortunately, since Skun-ka'pe now has the Future Vision toy, he was able to see your plan before you put it into action. He took all the toys you used before to send him back to the Penal Zone, and instead sends you there. In the Penal Zone, you'll find a strange ticking sound belongs to the anti-matter bomb the general strapped to Max's back. After he shakes it off, you can use Max's Teleportation power to escape before the dimension is destroyed.


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! Items used
! Items used
|-
|-
| [[File:Sam&Max Season Three item homing beacon.png|50px|Homing Beacon]]
| [[Image:Sam&Max Season Three item homing beacon.png|50px|Homing Beacon]]
|}
|}
Back on the spaceship, you'll sneak past Skun-ka'pe while he's congratulating himself and go talk with the alien brain on the upper deck. He'll release your personal belongings to you, and after you're done talking with him you sneak back down to the lower deck to try and place the homing beacon. When you attempt to use the homing beacon on the general, the alien brain will distract him, allowing you to pin it to his back. Now you just need to create the new dimension and he'll be sucked right in.
Back on the spaceship, you'll sneak past Skun-ka'pe while he's congratulating himself and go talk with the alien brain on the upper deck. He'll release your personal belongings to you, and after you're done talking with him you sneak back down to the lower deck to try and place the homing beacon. When you attempt to use the homing beacon on the general, the alien brain will distract him, allowing you to pin it to his back. Now you just need to create the new dimension and he'll be sucked right in.
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{{InvisiClues|title=Get into your building}}
{{InvisiClues|title=Get into your building}}
[[File:Sam&Max Season Three screen get into your building.jpg|right|200px]]
[[Image:Sam&Max Season Three screen get into your building.jpg|right|200px]]
{{clue|You can't get in through the front entrance, so you'll need to find another way.}}
{{clue|You can't get in through the front entrance, so you'll need to find another way.}}
{{clue|Remember that the mole men are working on a tunnel right underneath your building.}}
{{clue|Remember that the mole men are working on a tunnel right underneath your building.}}
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! Items used
! Items used
|-
|-
| [[File:Sam&Max Season Three item rift generator.png|50px|Rift Generator]]
| [[Image:Sam&Max Season Three item rift generator.png|50px|Rift Generator]]
|}
|}
Now that you're in the right place to set up the rift generator, you'll need to power it up somehow. Momma Bosco said it would take unimaginable power to use the rift generator, so you'll need to find a huge energy source.
Now that you're in the right place to set up the rift generator, you'll need to power it up somehow. Momma Bosco said it would take unimaginable power to use the rift generator, so you'll need to find a huge energy source.


{{InvisiClues|title=Power up the generator}}
{{InvisiClues|title=Power up the generator}}
[[File:Sam&Max Season Three screen power up the generator.jpg|right|200px]]
[[Image:Sam&Max Season Three screen power up the generator.jpg|right|200px]]
{{clue|There is an outlet by the boiler in the back of the cavern, but there's no power to it.}}
{{clue|There is an outlet by the boiler in the back of the cavern, but there's no power to it.}}
{{clue|Quiz the mole men to see if they know of a source of great power.}}
{{clue|Quiz the mole men to see if they know of a source of great power.}}
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! Items used
! Items used
|-
|-
| [[File:Sam&Max Season Three item paddle ball toy.png|50px|Paddle Ball Toy]]
| [[Image:Sam&Max Season Three item paddle ball toy.png|50px|Paddle Ball Toy]]
|}
|}
Everything went according to plan, but unfortunately Skun-ka'pe is able to grab onto a piece of re-bar sticking out of the wall and prevent himself from being sucked into the vortex with his super strength. You'll need to find some way to make him let go. Try finding something he wants more than his own self-preservation.
Everything went according to plan, but unfortunately Skun-ka'pe is able to grab onto a piece of re-bar sticking out of the wall and prevent himself from being sucked into the vortex with his super strength. You'll need to find some way to make him let go. Try finding something he wants more than his own self-preservation.


{{InvisiClues|title=Beat Skun-ka'pe}}
{{InvisiClues|title=Beat Skun-ka'pe}}
[[File:Sam&Max Season Three screen beat skun-ka'pe.jpg|right|200px]]
[[Image:Sam&Max Season Three screen beat skun-ka'pe.jpg|right|200px]]
{{clue|Note that he refuses to let go of his toys. He really loves those toys!}}
{{clue|Note that he refuses to let go of his toys. He really loves those toys!}}
{{clue|You have a toy in your inventory: the paddle ball toy.}}
{{clue|You have a toy in your inventory: the paddle ball toy.}}
Line 228: Line 248:
With Skun-ka'pe taken care of, all seems well until the narrator reminds you that this is just the beginning of the story, and many unanswered questions still remain. The episode ends on an ominous note, as Sam and Max find what appears to be their very own bones through the wall by the toybox.
With Skun-ka'pe taken care of, all seems well until the narrator reminds you that this is just the beginning of the story, and many unanswered questions still remain. The episode ends on an ominous note, as Sam and Max find what appears to be their very own bones through the wall by the toybox.


{{Footer Nav|game=Sam & Max: The Devil's Playhouse|prevpage=Walkthrough|nextpage=Episode 302: The Tomb of Sammun-Mak}}
==Trophies==
There are 13 trophies for the PlayStation 3, including one {{gold}}, three {{silver}} and eight {{bronze}}.
 
{{Achievements Header|trophy=yes}}
| [[Image:Sam&Max TDP Ep301 trophy Is This Your Card.png]] || Is This Your Card? || Read the mind of everyone aboard General Skun-ka'pe's flagship. || {{bronze}}
|-
| [[Image:Sam&Max TDP Ep301 trophy Soothsayer.png]] || Soothsayer || Saw a future vision for Sam in every possible environment. || {{bronze}}
|-
| [[Image:Sam&Max TDP Ep301 trophy To the Five Boroughs.png]] || To the Five Boroughs || Visited every location available in this case. || {{bronze}}
|-
| [[Image:Sam&Max TDP Ep301 trophy Crime-Tron.png]] || Crime-Tron || Used all of the correct combinations of clues in the Crime-Tron. || {{bronze}}
|-
| [[Image:Sam&Max TDP Ep301 trophy Pret-a-teleporter.png]] || Pret-a-teleporter || Teleported to every available phone in the case. || {{bronze}}
|-
| [[Image:Sam&Max TDP Ep301 trophy Ask Your Parents.png]] || Ask Your Parents || Heard 7 references no one under the age of 30 will understand. || {{bronze}}
|-
| [[Image:Sam&Max TDP Ep301 trophy Don't Ask Your Parents.png]] || Don't Ask Your Parents || Heard 10 double entendres. || {{bronze}}
|-
| [[Image:Sam&Max TDP Ep301 trophy Frequent Flier.png]] || Frequent Flier || Smacked Max out of the way in every environment. || {{bronze}}
|-
| [[Image:Sam&Max TDP Ep301 trophy Part of a Nutritious Breakfast.png]] || Part of a Nutritious Breakfast || Used the Nutrition Specs to reveal a secret object. || {{bronze}}
|-
| [[Image:Sam&Max TDP Ep301 trophy We're on the Case.png]] || We're on the Case! || Sent General Skun-ka'pe to the Penal Zone in Max's future vision. || {{silver}}
|-
| [[Image:Sam&Max TDP Ep301 trophy The Brain Awakens.png]] || The Brain Awakens || Brought the Alien Brain back to life. || {{silver}}
|-
| [[Image:Sam&Max TDP Ep301 trophy Ape Escape.png]] || Ape Escape || Tracked down General Skun-ka'pe. || {{silver}}
|-
| [[Image:Sam&Max TDP Ep301 trophy The Penal Zone.png]] || The Penal Zone || Sent General Skun-ka'pe to the Penal Zone once and for all. || {{gold}}
|}
 
===Trophy guide===
A few of the trophies are gained naturally through the course of the game, but the others require you to do extra exploring to unlock them. The following trophies will be acquired through simply completing the episode:
 
# We're on the Case!
# The Brain Awakens
# Ape Escape
# The Penal Zone
# Crime-Tron
 
You will need to complete specific actions for the rest of the trophies.
 
;Is This Your Card?
In the beginning of the episode when you have the power to read minds, make sure you read everyone's minds:
* Harry Moleman
* Stinky
* Skun-ka'pe
* Sam
* The alien brain
 
;Soothsayer
Use Future Vision on Sam at each of the following locations:
* Straight & Narrow
* Subway
* Bosco-Tech (inside and outside)
* Stinky's Diner
* Skun-ka'pe's ship
* Meesta Pizza
* Pawn Shop
* Toy Store
* The Cavern of the Box
 
;To the Five Boroughs
The only missable place is the side of the subway reached from climbing down from the street. You'll visit everywhere else just by playing through the game.
 
;Pret-a-teleporter
You'll likely have teleported everywhere by playing, but just in case, go through and teleport to each phone one by one. The only ones you might not use in the game is Stinky's diner and the COPS.
 
;Ask Your Parents
There are seven old-school references that count toward the trophy, but only three of them require that you find them on your own. The rest will be heard by finishing the episode.
* Look at the baby carriage in the subway.
* Look at the dresser at Bosco-Tech Labs.
* Look at the ectoplasm at Bosco-Tech Labs.
 
;Don't Ask Your Parents
There are ten double entendres needed for this trophy, and the following two must be explicitly found by you:
* Talk to Max about his presidency and then other planets.
* Ask the mole men cultists about the rift generator in the Cavern of the Box.
 
;Frequent Flier
You can smack Max out of your way by walking into him. This trophy expects you to do it not just in every location, but also in every section of every location. Make sure you hit all the following spots:
* Skun-ka'pe's ship (lower deck, upper deck, moleman processing chamber)
* Straight & Narrow
* Subway (areas accessed via ladder, Stinky's Diner and Sybil's cell phone)
* Stinky's Diner
* Bosco-Tech Labs (rooftop, street, inside entrance, lab floor)
* Meesta Pizza
* Pawn Shop
* The Penal Zone
* The Cavern of the Box
 
;Part of a Nutritious Breakfast
:'''''Note''': The new location and Nutrition Specs are only available on the PlayStation 3 version.''
After beating the game, you will find a new location on your map when you start a new game. You can search the dumpsters there to find the Nutrition Specs, and you can then use them the Abe Lincoln pudding head in the subway to find out that it contain's 1% carboard. Check the Lincoln head normally, outside of Max's powers, and you'll get the carboard and the trophy.
 
{{Sam & Max}}
[[Category:Telltale Games]]
[[Category:PlayStation 3]]
[[Category:Adventure]]
[[Category:Single player]]
[[Category:PlayStation 3 trophies]]
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