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Episode 1[edit]

There are 13 trophies for the PlayStation 3, including one 3: Gold trophy Gold, three 2: Silver trophy Silver and eight 1: Bronze trophy Bronze.

Picture Name DescriptionTrophy
Sam&Max TDP Ep301 trophy Is This Your Card.png Is This Your Card? Read the mind of everyone aboard General Skun-ka'pe's flagship. 1: Bronze trophy Bronze
Sam&Max TDP Ep301 trophy Soothsayer.png Soothsayer Saw a future vision for Sam in every possible environment. 1: Bronze trophy Bronze
Sam&Max TDP Ep301 trophy To the Five Boroughs.png To the Five Boroughs Visited every location available in this case. 1: Bronze trophy Bronze
Sam&Max TDP Ep301 trophy Crime-Tron.png Crime-Tron Used all of the correct combinations of clues in the Crime-Tron. 1: Bronze trophy Bronze
Sam&Max TDP Ep301 trophy Pret-a-teleporter.png Pret-a-teleporter Teleported to every available phone in the case. 1: Bronze trophy Bronze
Sam&Max TDP Ep301 trophy Ask Your Parents.png Ask Your Parents Heard 7 references no one under the age of 30 will understand. 1: Bronze trophy Bronze
Sam&Max TDP Ep301 trophy Don't Ask Your Parents.png Don't Ask Your Parents Heard 10 double entendres. 1: Bronze trophy Bronze
Sam&Max TDP Ep301 trophy Frequent Flier.png Frequent Flier Smacked Max out of the way in every environment. 1: Bronze trophy Bronze
Sam&Max TDP Ep301 trophy Part of a Nutritious Breakfast.png Part of a Nutritious Breakfast Used the Nutrition Specs to reveal a secret object. 1: Bronze trophy Bronze
Sam&Max TDP Ep301 trophy We're on the Case.png We're on the Case! Sent General Skun-ka'pe to the Penal Zone in Max's future vision. 2: Silver trophy Silver
Sam&Max TDP Ep301 trophy The Brain Awakens.png The Brain Awakens Brought the Alien Brain back to life. 2: Silver trophy Silver
Sam&Max TDP Ep301 trophy Ape Escape.png Ape Escape Tracked down General Skun-ka'pe. 2: Silver trophy Silver
Sam&Max TDP Ep301 trophy The Penal Zone.png The Penal Zone Sent General Skun-ka'pe to the Penal Zone once and for all. 3: Gold trophy Gold

Trophy guide[edit]

A few of the trophies are gained naturally through the course of the game, but the others require you to do extra exploring to unlock them. The following trophies will be acquired through simply completing the episode:

  1. We're on the Case!
  2. The Brain Awakens
  3. Ape Escape
  4. The Penal Zone
  5. Crime-Tron

You will need to complete specific actions for the rest of the trophies.

Is This Your Card?

In the beginning of the episode when you have the power to read minds, make sure you read everyone's minds:

  • Harry Moleman
  • Stinky
  • Skun-ka'pe
  • Sam
  • The alien brain
Soothsayer

Use Future Vision on Sam at each of the following locations:

  • Straight & Narrow
  • Subway
  • Bosco-Tech (inside and outside)
  • Stinky's Diner
  • Skun-ka'pe's ship
  • Meesta Pizza
  • Pawn Shop
  • Toy Store
  • The Cavern of the Box
To the Five Boroughs

The only missable place is the side of the subway reached from climbing down from the street. You'll visit everywhere else just by playing through the game.

Pret-a-teleporter

You'll likely have teleported everywhere by playing, but just in case, go through and teleport to each phone one by one. The only ones you might not use in the game is Stinky's diner and the COPS.

Ask Your Parents

There are seven old-school references that count toward the trophy, but only three of them require that you find them on your own. The rest will be heard by finishing the episode.

  • Look at the baby carriage in the subway.
  • Look at the dresser at Bosco-Tech Labs.
  • Look at the ectoplasm at Bosco-Tech Labs.
Don't Ask Your Parents

There are ten double entendres needed for this trophy, and the following two must be explicitly found by you:

  • Talk to Max about his presidency and then other planets.
  • Ask the mole men cultists about the rift generator in the Cavern of the Box.
Frequent Flier

You can smack Max out of your way by walking into him. This trophy expects you to do it not just in every location, but also in every section of every location. Make sure you hit all the following spots:

  • Skun-ka'pe's ship (lower deck, upper deck, moleman processing chamber)
  • Straight & Narrow
  • Subway (areas accessed via ladder, Stinky's Diner and Sybil's cell phone)
  • Stinky's Diner
  • Bosco-Tech Labs (rooftop, street, inside entrance, lab floor)
  • Meesta Pizza
  • Pawn Shop
  • The Penal Zone
  • The Cavern of the Box
Part of a Nutritious Breakfast
Note: The new location and Nutrition Specs are only available on the PlayStation 3 version.

After beating the game, you will find a new location on your map when you start a new game. You can search the dumpsters there to find the Nutrition Specs, and you can then use them the Abe Lincoln pudding head in the subway to find out that it contain's 1% carboard. Check the Lincoln head normally, outside of Max's powers, and you'll get the carboard and the trophy.

Episode 2[edit]

There are 12 trophies for the PlayStation 3, including one 3: Gold trophy Gold, four 2: Silver trophy Silver and seven 1: Bronze trophy Bronze.

Picture Name DescriptionTrophy
Sam&Max TDP Ep302 trophy Say Hi to the Nice People Charlie.png Say Hi to the Nice People, Charlie Throw your voice to every available target. 1: Bronze trophy Bronze
Sam&Max TDP Ep302 trophy Curse the Luck.png Curse the Luck Get zapped with fewer than six Mole Curses. 1: Bronze trophy Bronze
Sam&Max TDP Ep302 trophy Nine Lives of Sameth & Maximus.png Nine Lives of Sameth & Maximus See Sameth and/or Maximus die at nine distinct points in the game. 1: Bronze trophy Bronze
Sam&Max TDP Ep302 trophy Chrono Logic.png Chrono Logic Complete the four reels in sequential order. 1: Bronze trophy Bronze
Sam&Max TDP Ep302 trophy Doppel Fluch.png Doppel Fluch Cause German train passenger to be saddled with two curses at the same time. 1: Bronze trophy Bronze
Sam&Max TDP Ep302 trophy Double-Crossed.png Double-Crossed Cause your little buddy to lose both his luck and his rabbithood at the same time. 1: Bronze trophy Bronze
Sam&Max TDP Ep302 trophy Secret Handshake.png Secret Handshake Fool a Yog Soggoth devotee into thinking you’re a member of the Brotherhood. 1: Bronze trophy Bronze
Sam&Max TDP Ep302 trophy Challenge of the Sphunx.png Challenge of the Sphunx Completed Monsieur Papierwaite's challenge 2: Silver trophy Silver
Sam&Max TDP Ep302 trophy Looters of the Lost Toybox.png Looters of the Lost Toybox Successfully raided the Tomb of Sammun-Mak. 2: Silver trophy Silver
Sam&Max TDP Ep302 trophy Mystery on the Disorient Express.png Mystery on the Disorient Express Foiled an onboard sneak-thief. 2: Silver trophy Silver
Sam&Max TDP Ep302 trophy Open Wide.png Open Wide Make it through the Mouth of the Sphunx the first time it opens. 2: Silver trophy Silver
Sam&Max TDP Ep302 trophy Horror Show.png Horror Show Stop a seriously sinister ceremony. 3: Gold trophy Gold

Trophy guide[edit]

A few of the trophies are gained naturally through the course of the game, but the others require you to do extra exploring to unlock them. The following trophies will be acquired through simply completing the episode:

  1. Challenge of the Sphunx
  2. Looters of the Lost Toybox
  3. Mystery on the Disorient Express
  4. Horror Show

You will need to complete specific actions for the rest of the trophies.

Say Hi to the Nice People, Charlie

You won't always have the power of Psychic Ventriloquism, but when you do, you need to use it on the following targets:

  1. The tomb idol behind you when first facing off with St. Kringle
  2. Sameth
  3. St. Kringle
  4. Guardian
  5. Mole Man father
  6. Grandpa Mole
  7. Baby Amelia Earhart
  8. Jurgen
  9. Slushie
Curse the Luck

You're only allowed to be cursed five times for this trophy. You can get curses taken off and be re-cursed sometimes, which will add extra curses and stop you from getting the trophy. Make sure you only get the following curses:

  1. The Holstein Hex when you steal the dummy from the Mole Girl.
  2. The Sexo Rejexo Hex when you throw your voice into the Mole Girl in reel two.
  3. The Bad Luck Curse when you tell Grandpa Mole you're from Stuttgart.
  4. The Sexo Rejexo Hex when you tell the Mole Man father his daughter is still in love with you in reel three.
  5. The Holstein Hex when you show the Mole Man father his daughter's love letter to Jurgen.
Nine Lives of Sameth & Maximus

You can die many times throughout the game, including the mandatory ones at the beginning and end that can't be missed. Make sure to see the following deaths as well:

  1. At the beginning of reel two, let the conductor catch you in the train compartment without your tickets.
  2. When Grandpa Mole has put the spell of protection on the Devil's Toy Box, try to use it anyway.
  3. When stealing the dummy back from the Mole Girl, get eaten by the asp (without using the Can o' Nuts).
  4. Walk into the burial chamber of Sammun-Mak (where Grandpa Mole and Baby Amelia Earhart are).
  5. Get the Bad Luck curse put on you by Grandpa Mole and walk through one of the doorways by the Mole Man father.
  6. When Maximux has the option in reel four, say the incantation while he's at the toy box.
  7. Wait long enough for Sameth to be lowered into the barrel of flesh-eating ants.
Chrono Logic

This one is pretty simple, just do the reels in order. You'll have to do a little bit in reels two and three to get the Can o' Nuts you need to finish reel one, but as soon a you get the toy idea from the elves, go back and finish the first reel. If the reel name isn't scratched off, you still need to ask the Mole Woman to read you a hieroglyphic comic. You should have everything you need to complete reel two once you get Jurgen's love letter in reel three. Reel four can't be completed before any of the others, so that should be all you need to do them in order.

Doppel Fluch

Jugen gets cursed twice on the train ride home: once by the Mole Man father when you give him the love letter, and once by Slushie when he gets bitten. Just make sure you turn Jurgen into a vampire before giving the love letter to the Mole Man father.

Double-Crossed

For this trophy, you need to have the Bad Luck curse on you at the same time as Maximus is turned into a cow. To get past the Mole Man father's doorways while cursed, you can either use the bust to break his machine, or you can use the Can o' Nuts power to roll through.

Secret Handshake

Jurgen is the Yog-Soggoth devotee, as you might have guessed by seeing the idol in his closet. You won't know about the Brotherhood until you see inside St. Kringle's steamer trunk, so you'll have to get in there before you turn Jurgen into a vampire. When you've seen the note in Kringle's trunk and the idol in Jurgen's closet, ask Jurgen about the Brotherhood to trick him.

Open Wide

In the Sphunx challenge on reel one, once you've said the hieroglyphics correctly, the mouth will open revealing the gate. You need to have the Can o' Nuts at this point to make through on your first time. Once you learn the hieroglyphics from the Mole Woman, make sure you get the toy idea in reel three and trade for the Can o' Nuts before attempting the challenge again.

Episode 3[edit]

There are ten trophies for the PlayStation 3, consisting of one 3: Gold trophy Gold, four 2: Silver trophy Silver and five 1: Bronze trophy Bronze.

Picture Name DescriptionTrophy
Sam&Max TDP Ep303 trophy Bad Cop-Sad Cop.png Bad Cop/Sad Cop Threaten and 'Noir' everyone you meet on the street in Act 1 1: Bronze trophy Bronze
Sam&Max TDP Ep303 trophy The Grand Tour.png The Grand Tour Explore the museum completely 1: Bronze trophy Bronze
Sam&Max TDP Ep303 trophy Blimp's Eye View.png Blimp's Eye View Turn into the Hindenburg in every room and get a bird's eye view of the environment 1: Bronze trophy Bronze
Sam&Max TDP Ep303 trophy Tweenage Angst.png Tweenage Angst Have Sammunmak banish every possible object in Act 3 1: Bronze trophy Bronze
Sam&Max TDP Ep303 trophy Drop a Dime.png Drop a Dime Teleport to every phone in the museum 1: Bronze trophy Bronze
Sam&Max TDP Ep303 trophy Pound the Pavement.png Pound the Pavement Tracked Max's brain-thieves to the Museum 2: Silver trophy Silver
Sam&Max TDP Ep303 trophy Saboteur.png Saboteur! Foiled an evil alliance and recovered Max's brain 2: Silver trophy Silver
Sam&Max TDP Ep303 trophy All Hail Sammun-Mak.png All Hail Sammun-Mak Infiltrated the boy-king's inner circle 2: Silver trophy Silver
Sam&Max TDP Ep303 trophy Rhinoplastastic.png Rhinoplastastic Turned into every possible object 2: Silver trophy Silver
Sam&Max TDP Ep303 trophy Reunited (And it Feels So Good).png Reunited (And it Feels So Good) Lobotomized the Pharaoh and got Max his brain 3: Gold trophy Gold

Trophy guide[edit]

A few of the trophies are gained naturally through the course of the game, but the others require you to do extra exploring to unlock them. The following trophies will be acquired by simply completing the episode:

  1. Pound the Pavement
  2. Saboteur!
  3. All Hail Sammun-Mak
  4. Reunited (And it Feels So Good)

You will need to complete specific actions for the rest of the trophies.

Bad Cop/Sad Cop

Make sure you use the "Noir" and "Threaten" dialogue options in the first part of the game with the sign spinner, Frankie the Rat and the German tourist.

The Grand Tour

Press all the buttons on the guided tour controller you get by the information desk.

Blimp's Eye View

There are only three separate areas in the Museum of Natural History, but make sure you use the blimp Rhinoplasty image to transform the Pharaoh in the Egypt exhibit, and in the office before finishing that act.

Tweenage Angst

You have to have the toaster and credit card banished anyway, but make sure you knock over the corn dog pyramid with Max as a storm cloud as well.

Drop a Dime

You have to get the phone directory in the museum to get into the office, so just make sure you teleport to all the options on the Teleportion power: Upper Level, Egypt Exhibit, Info Desk and Office.

Rhinoplastastic

There are only two items you can turn into that are missable, so just make sure you use the Rhinoplasty power to turn into a skull (picture behind Sal in the museum) and a pyramid (picture next to the brain urn in the Egypt exhibit).

Episode 4[edit]

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Episode 5[edit]

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