Editing Super Puzzle Fighter II Turbo/Ken
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== Attack Pattern == | == Attack Pattern == | ||
{| cellpadding="8" | {| cellpadding="8" | ||
| In the hands of a novice, Ken is terrible. In the hands of an expert, Ken is near unstoppable. The problem with Ken is that chip damage results in a flood of small red Counter Gem blocks, which will quickly amass and create a large red Gem chain, or Power Gem, which can be saved up by an opponent, and used to instantly wipe Ken out. However, large drop of alternating rows of color can be devastating to opponents. Uneven playfields create few to no opportunities for chains or Power Gems at all. A good Ken player will save Crash Gems for particularly huge amounts of destruction and flood an opponent with a difficult situation to dig out of, rather then sending small amounts of red Counter Gems that are easily countered. | |||
| width="192px" |[[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]]<br/>[[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]]<br/>[[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]] | | width="192px" |[[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]]<br/>[[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]]<br/>[[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]] | ||
|} | |} | ||
== Stage Description == | == Stage Description == | ||
[[Image:SPF2T_Ken_Stage.gif|thumb|Ken's stage]] | [[Image:SPF2T_Ken_Stage.gif|thumb|Ken's stage]] | ||
Ken's stage is a near perfect recreation of his original [[Street Fighter Alpha]] stage, an empty late-afternoon cobble stone lined street next to a park. What is substantially different about it, this time, is the little scene that's taking place in the back; specifically, the collection of mech-units from [[Cyberbots]] fighting around the tall buildings, including Devilot's own S-008 Super-8 mech. | Ken's stage is a near perfect recreation of his original [[Street Fighter Alpha]] stage, an empty late-afternoon cobble stone lined street next to a park. What is substantially different about it, this time, is the little scene that's taking place in the back; specifically, the collection of mech-units from [[Cyberbots]] fighting around the tall buildings, including Devilot's own S-008 Super-8 mech. | ||
== Poses == | == Poses == | ||
{| {{prettytable|notwide=1}} | {| {{prettytable|notwide=1}} |