Final Fantasy VII/Shinra Headquarters: Difference between revisions

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m (Add control selector, fix typo)
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{{Header Nav|game=Final Fantasy VII}}
{{Header Nav|game=Final Fantasy VII}}
{{control selector|PlayStation,Windows}}


{{sidebar|class=banner|width=250px|title=Side Quest Item|contents=There is a Turtle's Paradise poster #1 in the small boy's room on the top floor of the right most building of sector 5}}
{{sidebar|class=banner|width=250px|title=Side Quest Item|contents=There is a Turtle's Paradise poster #1 in the small boy's room on the top floor of the right most building of sector 5}}
You'll find yourself on the playground. Barret will be pretty broken up that Sector 7 was destroyed, but he'll be a bit hopeful when he learns that Marlene might be safe. He and Tifa will join Cloud after a brief psychotic break. You can run back up and to the right and grab the yellow Sense materia now or on your way back through to Wall Market.  Head toward Aeris' house. To get there, go down through the ruined streets, then to the right and up. Run in to the glowing yellow area to the right of the run-down camper. Back at Aeris' house, you find out about the Ancients and Aeris' mother. Barret will meet up with Marlene.
You'll find yourself on the playground. Barret will be pretty broken up that Sector 7 was destroyed, but he'll be a bit hopeful when he learns that Marlene might be safe. He and Tifa will join Cloud after a brief psychotic break. You can run back up and to the right and grab the yellow Sense materia now or on your way back through to Wall Market.  Head toward Aeris' house. To get there, go down through the ruined streets, then to the right and up. Run in to the glowing yellow area to the right of the run-down camper. Back at Aeris' house, you find out about the Ancients and Aeris' mother. Barret will meet up with Marlene.
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{{control selector|PlayStation,Windows}}


==Back to Wall Market==
==Back to Wall Market==
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There is a frustrating section involving leaping from one side of a gap to the other side by using a swinging bar. Timing is really important. The best way to proceed is to pick some static spot of the background, and hit the button as the bar is at that point, and if you don't make it adjust the spot. The right moment is when the bar is swinging towards Cloud, right before it hits the second prong and pretty close to him, but not ''quite'' there.
There is a frustrating section involving leaping from one side of a gap to the other side by using a swinging bar. Timing is really important. The best way to proceed is to pick some static spot of the background, and hit the button as the bar is at that point, and if you don't make it adjust the spot. The right moment is when the bar is swinging towards Cloud, right before it hits the second prong and pretty close to him, but not ''quite'' there.


Extra: If you wish to keep a battery for a complete inventory at the end of the game, you can do so, by not using the final Battery, you do not really need to use it because it will only give you an Ether, and will not affect game progression.
'''Extra:''' If you wish to keep a battery for a complete inventory at the end of the game, you can do so, by not using the final Battery, you do not really need to use it because it will only give you an Ether, and will not affect game progression.


==Entering Shin-Ra HQ==
==Entering Shin-Ra HQ==
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