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{{Header Nav|game=Metroid Prime Hunters}}
{{Header Nav|game=Metroid Prime Hunters}}
{| border="1" style="width: 22em; font-size: 95%; text-align: left;border-color:#000000;float:right;"
{| border="1" style="width: 22em; font-size: 95%; text-align: left;border-color:#000000;float:right;"
! colspan="2" style="font-size: larger; text-align: center; background-color: #ccccff;" | ''Power Beam''
! colspan="2" style="font-size: larger; text-align: center; background-color: #ccccff;" | ''Imperialist''
|-
|-
! style="background-color: #ccccff;" | Max Ammo
! style="background-color: #ccccff;" | Max Ammo
|Unlimited
|'''29'''
|-
|-
! style="background-color: #ccccff;" | Damage
! style="background-color: #ccccff;" | Damage
|Normal:'''6'''<br>Headshot:'''8'''<br>Charge:'''36'''<br>Charge-Headshot:'''48'''
|Normal:'''36'''<br>Headshot:'''100'''<br>Scope:'''72'''<br>Scope-Headshot:'''200/1-hit KO'''
|}
|}
Though the power Beam is nowhere near as powerful as any of the other weapons, it is stocked with unlimited ammo and can be charged for more powerful shots. While other weapons in multiplayer gives the player their kind of ammo, the power beam has a 50/50 chance of giving you either a small UA or a small Missile.
The Imperialist is a long-range sniping rifle, that fires a thin powerful laser that causes no recoil and minimal noise. The main problem with the weapon is that the lengh of it's beam can betray the shooter's location. Trace can become invisible when he stands still, with the Imperialist equipped. A headshot with the Imperialist while it is in zoom mode is an instant kill. A regular zoomed shot deals 100 damage. A regular unzoomed deals much less. To zoom press R or double-tap the icon on the touch screen. (Or if using right handed non stylus you can press select or doublt tap the icon)
 
== Using the Imperialist ==
*Due to the thin beam that the Imperialist fires, it is ineffective in close quarters. The best use of the Imperialist is from long range. Imperialist users may favor Trace. Due to the bonus of turning almost completely invisible whilst holding the Imperialist and standing still.
 
*The best use of the Imperialist is to stand away from the main battle, idealy as Trace. You will want high ground, with cover for you. But a clear line of sight in necessary. Often the Imperialist can be found in such places. If you are playing as Trace, then stand still to become invisible. This will give you an element of surprise.
 
*Sometimes the Imperialist can be useful in close quarters. When in close combat, zoom in with the Imperialist and aim at opposing hunter's heads. Using the Imperialist in this way, may take some practice, but it can be pretty effective.
 
*When using the Imperialist on Wi-Fi, you have to be more precise. You have to aim a little above your targets head to score a headshot.
 
*Hiding around a corner, waiting for someone to come in, then getting a headshot is rather effective against Biped foes.
 
*Don't stay in one spot for too long. The long, red beam fired by the Imperialist might as well be a huge arrow pointing to your position. If enemies know your position, then smarter opponents will try to flank you, and possibly catch you off-guard. Rather, if you come across a secluded spot, fire off a few shots and move on.
 
*If you fire the IMP from far enough away, you can hit glitchers though the walls.

Revision as of 20:06, 17 April 2008

Imperialist
Max Ammo 29
Damage Normal:36
Headshot:100
Scope:72
Scope-Headshot:200/1-hit KO

The Imperialist is a long-range sniping rifle, that fires a thin powerful laser that causes no recoil and minimal noise. The main problem with the weapon is that the lengh of it's beam can betray the shooter's location. Trace can become invisible when he stands still, with the Imperialist equipped. A headshot with the Imperialist while it is in zoom mode is an instant kill. A regular zoomed shot deals 100 damage. A regular unzoomed deals much less. To zoom press R or double-tap the icon on the touch screen. (Or if using right handed non stylus you can press select or doublt tap the icon)

Using the Imperialist

  • Due to the thin beam that the Imperialist fires, it is ineffective in close quarters. The best use of the Imperialist is from long range. Imperialist users may favor Trace. Due to the bonus of turning almost completely invisible whilst holding the Imperialist and standing still.
  • The best use of the Imperialist is to stand away from the main battle, idealy as Trace. You will want high ground, with cover for you. But a clear line of sight in necessary. Often the Imperialist can be found in such places. If you are playing as Trace, then stand still to become invisible. This will give you an element of surprise.
  • Sometimes the Imperialist can be useful in close quarters. When in close combat, zoom in with the Imperialist and aim at opposing hunter's heads. Using the Imperialist in this way, may take some practice, but it can be pretty effective.
  • When using the Imperialist on Wi-Fi, you have to be more precise. You have to aim a little above your targets head to score a headshot.
  • Hiding around a corner, waiting for someone to come in, then getting a headshot is rather effective against Biped foes.
  • Don't stay in one spot for too long. The long, red beam fired by the Imperialist might as well be a huge arrow pointing to your position. If enemies know your position, then smarter opponents will try to flank you, and possibly catch you off-guard. Rather, if you come across a secluded spot, fire off a few shots and move on.
  • If you fire the IMP from far enough away, you can hit glitchers though the walls.